Difference between revisions of "King of the Monsters/Region coding"

From Sega Retro

m (Text replacement - "{{back\|(.*)}}" to "{{back}}")
 
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{{RegionCodeTable|
 
{{RegionCodeTable|
 
| romregion=NTSC-J
 
| romregion=NTSC-J
| ntscj_image=
+
| ntscj_image=KotM MD JP Title.png
| ntscu_image=
+
| ntscu_image=KotM MD JP Title.png
| pal_image=
+
| pal_image=KotM MD JP Title.png
| ntscj_state=
+
| ntscj_state=yes
| ntscu_state=
+
| ntscu_state=yes
| pal_state=
+
| pal_state=partial
 +
| pal_fullscreen=no
 +
| pal_music=yes
 
}}
 
}}
 
{{RegionCodeTable|
 
{{RegionCodeTable|
Line 32: Line 34:
 
| pal_music=yes
 
| pal_music=yes
 
}}
 
}}
 +
 +
{{KingoftheMonstersOmni}}

Latest revision as of 12:53, 10 December 2019

Back to: King of the Monsters.

NTSC-J ROM

KotM MD JP Title.png

NTSC-J console
Works as expected.

KotM MD JP Title.png

NTSC-U console
Works as expected.

KotM MD JP Title.png

PAL console
Partially optimised.
  • Game speed: Unknown
  • Music: Yes
  • Full screen: No

NTSC-U ROM

KotM Title.png

NTSC-J console
Works as expected.

KotM Title.png

NTSC-U console
Works as expected.

KotM Title.png

PAL console
Partially optimised.
  • Game speed: Unknown
  • Music: Yes
  • Full screen: No

PAL ROM

KotM Title.png

NTSC-J console
Works as expected.

KotM Title.png

NTSC-U console
Works as expected.

KotM Title.png

PAL console
Partially optimised.
  • Game speed: Unknown
  • Music: Yes
  • Full screen: No


King of the Monsters

KotM Title.png

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