Difference between revisions of "Bubble Bobble/Comparisons"
From Sega Retro
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| image1=BubbleBobble SMS title.png | | image1=BubbleBobble SMS title.png | ||
| image2=BubbleBobble GG Title.png | | image2=BubbleBobble GG Title.png | ||
− | | image3= | + | | image3=BubbleBobble Arcade Title.png |
| image4=Notavailable.svg | | image4=Notavailable.svg | ||
| image5=Notavailable.svg | | image5=Notavailable.svg | ||
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| image10=Notavailable.svg | | image10=Notavailable.svg | ||
| image11=Notavailable.svg | | image11=Notavailable.svg | ||
− | | image12= | + | | image12=BubbleBobble IBMPC CGA Title.png |
− | | image13= | + | | image13=BubbleBobble IBMPC EGATandy Title.png |
− | | image14= | + | | image14=BubbleBobble IBMPC VGA Title.png |
| image15=Notavailable.svg | | image15=Notavailable.svg | ||
| game1=Master System | | game1=Master System | ||
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| game10=FM Towns | | game10=FM Towns | ||
| game11=Game Boy | | game11=Game Boy | ||
− | | game12=IBM PC | + | | game12=IBM PC (CGA) |
− | | game13=MSX2 | + | | game13=IBM PC (EGA/Tandy) |
− | | | + | | game14=IBM PC (VGA) |
− | | | + | | game15=MSX2 |
− | | | + | | game16=NES |
+ | | game17=X68000 | ||
+ | | game18=ZX Spectrum | ||
| desc= | | desc= | ||
}} | }} | ||
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| image1=BubbleBobble SMS Intro.png | | image1=BubbleBobble SMS Intro.png | ||
| image2=BubbleBobble GG Intro.png | | image2=BubbleBobble GG Intro.png | ||
− | | image3= | + | | image3=BubbleBobble Arcade Intro.png |
| image4=Notavailable.svg | | image4=Notavailable.svg | ||
| image5=Notavailable.svg | | image5=Notavailable.svg | ||
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| image10=Notavailable.svg | | image10=Notavailable.svg | ||
| image11=Notavailable.svg | | image11=Notavailable.svg | ||
− | | image12= | + | | image12=BubbleBobble IBMPC CGA Intro.png |
− | | image13= | + | | image13=BubbleBobble IBMPC EGATandy Intro.png |
− | | image14= | + | | image14=BubbleBobble IBMPC VGA Intro.png |
| image15=Notavailable.svg | | image15=Notavailable.svg | ||
| game1=Master System | | game1=Master System | ||
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| game10=FM Towns | | game10=FM Towns | ||
| game11=Game Boy | | game11=Game Boy | ||
− | | game12=IBM PC | + | | game12=IBM PC (CGA) |
− | | game13=MSX2 | + | | game13=IBM PC (EGA/Tandy) |
− | | | + | | game14=IBM PC (VGA) |
− | | | + | | game15=MSX2 |
− | | | + | | game16=NES |
+ | | game17=X68000 | ||
+ | | game18=ZX Spectrum | ||
| desc=Save for some slight text adjustments, the introduction is the same for both Sega | | desc=Save for some slight text adjustments, the introduction is the same for both Sega | ||
versions. While the higher screen resolution means more of the swirling effect can be seen on the Master System, it tends to get cut off by the system's sprite limit. | versions. While the higher screen resolution means more of the swirling effect can be seen on the Master System, it tends to get cut off by the system's sprite limit. | ||
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| image1=BubbleBobble SMS Start.png | | image1=BubbleBobble SMS Start.png | ||
| image2=BubbleBobble GG Start.png | | image2=BubbleBobble GG Start.png | ||
− | | image3= | + | | image3=BubbleBobble Arcade Start.png |
| image4=Notavailable.svg | | image4=Notavailable.svg | ||
| image5=Notavailable.svg | | image5=Notavailable.svg | ||
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| image10=Notavailable.svg | | image10=Notavailable.svg | ||
| image11=Notavailable.svg | | image11=Notavailable.svg | ||
− | | image12= | + | | image12=BubbleBobble IBMPC CGA Start.png |
− | | image13= | + | | image13=BubbleBobble IBMPC EGATandy Start.png |
− | | image14= | + | | image14=BubbleBobble IBMPC VGA Start.png |
| image15=Notavailable.svg | | image15=Notavailable.svg | ||
| game1=Master System | | game1=Master System | ||
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| game10=FM Towns | | game10=FM Towns | ||
| game11=Game Boy | | game11=Game Boy | ||
− | | game12=IBM PC | + | | game12=IBM PC (CGA) |
− | | game13=MSX2 | + | | game13=IBM PC (EGA/Tandy) |
− | | | + | | game14=IBM PC (VGA) |
− | | | + | | game15=MSX2 |
− | | | + | | game16=NES |
+ | | game17=X68000 | ||
+ | | game18=ZX Spectrum | ||
| desc=Every level on the Game Gear has been adjusted to fit the smaller screen, but while this can mean the shortening (or removal) of platforms, the essence of the level remains. Unfortunately the delay between levels is not changed, meaning on the Game Gear, it becomes very easy to collect any remaining items on screen (therefore defeating the point of what should be a last minute rush). | | desc=Every level on the Game Gear has been adjusted to fit the smaller screen, but while this can mean the shortening (or removal) of platforms, the essence of the level remains. Unfortunately the delay between levels is not changed, meaning on the Game Gear, it becomes very easy to collect any remaining items on screen (therefore defeating the point of what should be a last minute rush). | ||
Revision as of 09:22, 14 December 2019
- Back to: Bubble Bobble.
Version comparisons
Title screen
Master System |
---|
Game Gear |
---|
Arcade |
---|
Amiga |
---|
Amstrad CPC |
---|
Apple II |
---|
Atari ST |
---|
Commodore 64 |
---|
Famicom Disk System |
---|
FM Towns |
---|
IBM PC (CGA) |
---|
IBM PC (EGA/Tandy) |
---|
IBM PC (VGA) |
---|
MSX2 |
---|
Introduction
Master System |
---|
Game Gear |
---|
Arcade |
---|
Amiga |
---|
Amstrad CPC |
---|
Apple II |
---|
Atari ST |
---|
Commodore 64 |
---|
Famicom Disk System |
---|
FM Towns |
---|
IBM PC (CGA) |
---|
IBM PC (EGA/Tandy) |
---|
IBM PC (VGA) |
---|
MSX2 |
---|
Save for some slight text adjustments, the introduction is the same for both Sega
versions. While the higher screen resolution means more of the swirling effect can be seen on the Master System, it tends to get cut off by the system's sprite limit.
Level 1
Master System |
---|
Game Gear |
---|
Arcade |
---|
Amiga |
---|
Amstrad CPC |
---|
Apple II |
---|
Atari ST |
---|
Commodore 64 |
---|
Famicom Disk System |
---|
FM Towns |
---|
IBM PC (CGA) |
---|
IBM PC (EGA/Tandy) |
---|
IBM PC (VGA) |
---|
MSX2 |
---|
Every level on the Game Gear has been adjusted to fit the smaller screen, but while this can mean the shortening (or removal) of platforms, the essence of the level remains. Unfortunately the delay between levels is not changed, meaning on the Game Gear, it becomes very easy to collect any remaining items on screen (therefore defeating the point of what should be a last minute rush).
The Game Gear also resets the music after every round, rather than having the continuous theme heard in the Master System version (and most other ports of the game).
References
CollapseBubble Bobble | |
---|---|
Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception | Bootlegs
Prototypes: Prototype
|