Difference between revisions of "Virtua Racing/Hidden content"
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===Debug mode=== | ===Debug mode=== | ||
{{HiddenContent | {{HiddenContent | ||
− | | image1= | + | | image1=VirtuaRacing MD DebugMode.png |
| desc=Setting RAM address '''0xFFD86D''' to "0" during gameplay will enable a debug mode. All opponents will be halted and debugging info will be shown at the top of the screen. | | desc=Setting RAM address '''0xFFD86D''' to "0" during gameplay will enable a debug mode. All opponents will be halted and debugging info will be shown at the top of the screen. | ||
}} | }} |
Revision as of 19:25, 29 December 2019
- Back to: Virtua Racing.
Mega Drive version
Mirror tracks
During the Sega logo, press HOLD ++ START . Keep all buttons held until the demo sequence appears, then release. On the main menu, a new backwards "Racing Virtua" option will appear in the bottom right, complete with mirrored tracks.
Debug mode
Setting RAM address 0xFFD86D to "0" during gameplay will enable a debug mode. All opponents will be halted and debugging info will be shown at the top of the screen.
SVP test mode
The game can be forced to boot into a test mode for the Sega Virtua Processor by using Game Genie code REAT-E61A or Pro Action Replay code 0201E0:4E71. If the game does not detect the SVP chip, it will report a communication error (shown in the left screenshot). Otherwise, it will check the integrity of the SVP and make sure everything is working (shown in the right screenshot).[1]
References
Virtua Racing | |
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Main page | Comparisons | Credits | Hidden content | Development | Magazine articles | Video coverage | Reception | Promotional material | Region coding | Technical information
Music: Virtua Racing & OutRunners (1993) | Yu Suzuki Produce G-LOC/R360/Virtua Racing (1998) Videos: Virtua Racing: Virtua Video (199x) |