Difference between revisions of "Minato Giken"

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'''Minato Giken''' (港技研) was a video game development company, splintered from Arc, which created games during the 8-bit and 16-bit era. It worked primarily on 8-bit titles such as ''[[Sonic Labyrinth]]'', ''[[Baku Baku Animal]]'', and ''[[Dynamite Headdy]]''. It also worked on a few arcade and [[PlayStation]] titles, as well as an unreleased Sega Saturn game. Former Sega and [[Arc]] programmer Ken'ichi Iwanaga (岩永研一) was the president.  
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'''{{PAGENAME}}''' (港技研) was a video game development company, splintered from [[Arc]], which created games during the 8-bit and 16-bit era. It worked primarily on 8-bit titles such as ''[[Sonic Labyrinth]]'', ''[[Baku Baku Animal]]'', and ''[[Dynamite Headdy (8-bit)|Dynamite Headdy]]''. It also worked on a few arcade and [[PlayStation]] titles, as well as an unreleased [[Sega Saturn]] game. Former [[Sega]] and Arc programmer Ken'ichi Iwanaga (岩永研一) was the president.  
  
 
==Softography==
 
==Softography==
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==References==
 
==References==
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[[Category:Third-party software developers]]
 
[[Category:Third-party software developers]]

Revision as of 08:54, 26 September 2020

Notavailable.svg
Minato Giken
Founded: 1xxx
Defunct: 2001?
Headquarters:
Japan

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Minato Giken (港技研) was a video game development company, splintered from Arc, which created games during the 8-bit and 16-bit era. It worked primarily on 8-bit titles such as Sonic Labyrinth, Baku Baku Animal, and Dynamite Headdy. It also worked on a few arcade and PlayStation titles, as well as an unreleased Sega Saturn game. Former Sega and Arc programmer Ken'ichi Iwanaga (岩永研一) was the president.

Softography

References