Difference between revisions of "Sonic Wings Special"

From Sega Retro

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| desc=Proposed navalized variant of F-117 Nighthawk stealth attack aircraft. Entered service in 1983 (Air Force Version)
 
| desc=Proposed navalized variant of F-117 Nighthawk stealth attack aircraft. Entered service in 1983 (Air Force Version)
Pilot: Buster Keaton
+
*Pilot: Buster Keaton
Main Weapon: Concentrated (3 Power-Ups for max firepower)
+
*Main Weapon: Concentrated (3 Power-Ups for max firepower)
Secondary Weapon: Napalm Bombs
+
*Secondary Weapon: Napalm Bombs
Charge Weapon: None
+
*Charge Weapon: None
Super Weapon: Satellite Laser Rain (Max 5)
+
*Super Weapon: Satellite Laser Rain (Max 5)
 
An average plane in most aspects. Napalm bombs move across the screen and damage all enemies in their paths. Super weapon calls down laser beams down the screen. While it doesn't cause much damage it clears the screen of enemy projectiles.  
 
An average plane in most aspects. Napalm bombs move across the screen and damage all enemies in their paths. Super weapon calls down laser beams down the screen. While it doesn't cause much damage it clears the screen of enemy projectiles.  
 
}}
 
}}
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| desc=United States Navy and Marine Corps Fighter-Bomber. Entered service in December 1942.
 
| desc=United States Navy and Marine Corps Fighter-Bomber. Entered service in December 1942.
Pilot: Mecha Keaton
+
*Pilot: Mecha Keaton
Main Weapon: Spread (3 Power-Ups for max firepower)
+
*Main Weapon: Spread (3 Power-Ups for max firepower)
Secondary Weapon: Rocket Spread
+
*Secondary Weapon: Rocket Spread
Charge Weapon: Bouncing Ball
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*Charge Weapon: Bouncing Ball
Super Weapon: Mecha-Keaton Rampage (Max 5)
+
*Super Weapon: Mecha-Keaton Rampage (Max 5)
 
Secondary weapon fires 4 rockets in a cone pattern. Charge weapon fires a silver ball that bounces over enemies, which is great for crowd control but useless for boss fights. Super weapon enlarges Mecha Keaton to a gigantic size. He can walk around and damage enemies and by pressing the attack button, he can punch enemies rapidly.   
 
Secondary weapon fires 4 rockets in a cone pattern. Charge weapon fires a silver ball that bounces over enemies, which is great for crowd control but useless for boss fights. Super weapon enlarges Mecha Keaton to a gigantic size. He can walk around and damage enemies and by pressing the attack button, he can punch enemies rapidly.   
 
}}
 
}}
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| desc=United States Air Force ground support aircraft. Entered service in October 1977.
 
| desc=United States Air Force ground support aircraft. Entered service in October 1977.
Pilot: Captain Silver
+
*Pilot: Captain Silver
Main Weapon: Concentrated (2 power-up for max)
+
*Main Weapon: Concentrated (2 power-up for max)
Secondary Weapon: Homing Missiles
+
*Secondary Weapon: Homing Missiles
Charge Weapon: None
+
*Charge Weapon: None
Super Weapon: Fuel-Air Bombs (6 Max)
+
*Super Weapon: Fuel-Air Bombs (6 Max)
 
A slow but extremely powerful aircraft. Secondary weapon fires powerful homing missiles. Super weapon makes the plane loop and drop two powerful bombs into the screen, causing immense damage. Arguably most powerful super weapon in the game.
 
A slow but extremely powerful aircraft. Secondary weapon fires powerful homing missiles. Super weapon makes the plane loop and drop two powerful bombs into the screen, causing immense damage. Arguably most powerful super weapon in the game.
 
}}
 
}}
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| desc=United States Army Air Force Twin Engine Night Fighter. Entered service in May 1942.
 
| desc=United States Army Air Force Twin Engine Night Fighter. Entered service in May 1942.
Pilot: Captain Silver
+
*Pilot: Captain Silver
Main Weapon: Concentrated (4 power-uo for max)
+
*Main Weapon: Concentrated (4 power-uo for max)
Secondary Weapon: Turret Spread Fire
+
*Secondary Weapon: Turret Spread Fire
Charge Weapon: None
+
*Charge Weapon: None
Super Weapon: Short Range Large Rocket Burst (4 max)
+
*Super Weapon: Short Range Large Rocket Burst (4 max)
 
Another aircraft with considerable firepower. Secondary weapon sprays the direction of enemies with a burst from dorsal turret fire. Super weapon makes the plane flip over and fires short ranged but destructive missiles in a cone shaped pattern.
 
Another aircraft with considerable firepower. Secondary weapon sprays the direction of enemies with a burst from dorsal turret fire. Super weapon makes the plane flip over and fires short ranged but destructive missiles in a cone shaped pattern.
 
}}
 
}}
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| desc=Japanese Air Self Defence Force Multi-Role Aircraft, derived from F-16 Fighting Falcon. Entered service in 2000.
 
| desc=Japanese Air Self Defence Force Multi-Role Aircraft, derived from F-16 Fighting Falcon. Entered service in 2000.
Pilot: Hien
+
*Pilot: Hien
Main Weapon: Varies (3 power-ups for max)
+
*Main Weapon: Varies (3 power-ups for max)
Secondary Weapon: Shuriken Mines
+
*Secondary Weapon: Shuriken Mines
Charge Weapon: None
+
*Charge Weapon: None
Super Weapon: Ninja Beam (4 Max)
+
*Super Weapon: Ninja Beam (4 Max)
 
A rather strange but fun to use aircraft. Main weapon fires slightly hard to aim shuriken shaped bullets (?), which will be replaced by Kunai shaped ones. Secondary weapon fires bunch of shuriken shaped mines that will home on enemies. Super weapon fires a large and powerful electrical discharge that envelops the plane. Plane can be moved while weapon is active.
 
A rather strange but fun to use aircraft. Main weapon fires slightly hard to aim shuriken shaped bullets (?), which will be replaced by Kunai shaped ones. Secondary weapon fires bunch of shuriken shaped mines that will home on enemies. Super weapon fires a large and powerful electrical discharge that envelops the plane. Plane can be moved while weapon is active.
 
}}
 
}}
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| desc=Japanese Air Self Defence Force Air Superiority Fighter, based on USAF F-15 and locally produced by Japan under license. Entered service in 1981.
 
| desc=Japanese Air Self Defence Force Air Superiority Fighter, based on USAF F-15 and locally produced by Japan under license. Entered service in 1981.
Pilot: Mao Mao
+
*Pilot: Mao Mao
Main Weapon: Concentrated (3 power-ups for max)
+
*Main Weapon: Concentrated (3 power-ups for max)
Secondary Weapon: Side Fire Lasers
+
*Secondary Weapon: Side Fire Lasers
Charge Weapon: Spread Lasers
+
*Charge Weapon: Spread Lasers
Super Weapon: Time Stop (Max 5)
+
*Super Weapon: Time Stop (Max 5)
 
A very fast plane that is sometimes hard to control. Secondary weapons are thin laser fired from the sides of the plane which gives a larger fire range. Charge weapon fires a bunch of short laser beams in a rather inaccurate pattern. Super weapon stops the time. It kills minor enemies also allowing you to attack bosses and larger enemies without worrying about counter attack for a short time.
 
A very fast plane that is sometimes hard to control. Secondary weapons are thin laser fired from the sides of the plane which gives a larger fire range. Charge weapon fires a bunch of short laser beams in a rather inaccurate pattern. Super weapon stops the time. It kills minor enemies also allowing you to attack bosses and larger enemies without worrying about counter attack for a short time.
 
}}
 
}}
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| desc=Imperial Japanese Navy submarine launched dive bomber and torpedo bomber float plane. Entered service in 1945.
 
| desc=Imperial Japanese Navy submarine launched dive bomber and torpedo bomber float plane. Entered service in 1945.
Pilot: Mao Mao
+
*Pilot: Mao Mao
Main Weapon: Concentrated (3 Power-ups for max)
+
*Main Weapon: Concentrated (3 Power-ups for max)
Secondary Weapon: Homing Lasers
+
*Secondary Weapon: Homing Lasers
Charge Weapon: None
+
*Charge Weapon: None
Super Weapon: Energy Shield (Max 4)
+
*Super Weapon: Energy Shield (Max 4)
 
Fires bolt of electricity as main weapon. Secondary weapon is a very accurate homing laser stream that chases enemies. Super weapon creates an energy shield that give brief invulnerability.
 
Fires bolt of electricity as main weapon. Secondary weapon is a very accurate homing laser stream that chases enemies. Super weapon creates an energy shield that give brief invulnerability.
 
}}
 
}}
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| desc=Soviet/Russian Air Force/Navy Attack Helicopter. Entered service in 1982.
 
| desc=Soviet/Russian Air Force/Navy Attack Helicopter. Entered service in 1982.
Pilot: Volk the Undead
+
*Pilot: Volk the Undead
Main Weapon: Directed (2 power-ups for max)
+
*Main Weapon: Directed (2 power-ups for max)
Secondary Weapon: Heavy Missiles
+
*Secondary Weapon: Heavy Missiles
Charge Weapon: Gun lock
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*Charge Weapon: Gun lock
Super Weapon: Tu-160 Blackjack bombing run (5 max)
+
*Super Weapon: Tu-160 Blackjack bombing run (5 max)
 
Only helicopter in the game. It has a rather unique main weapon whose direction can be controlled. Pressing the rapid fire button while using the direction pad will make the helicopter to fire diagonally upper left or upper right. Holding down the fire button will lock the gun in place allowing the players to strafe the screen like other fighters. Secondary weapon fires a pair of inaccurate but powerful homing missiles. Super Weapon is a bit strange: Normally, it calls down three Tu-160 bombers and saturate the screen with bombs. Occasionally however, it calls down four Tu-95 Bear bombers which cause more damage. It is unknown why this happens.
 
Only helicopter in the game. It has a rather unique main weapon whose direction can be controlled. Pressing the rapid fire button while using the direction pad will make the helicopter to fire diagonally upper left or upper right. Holding down the fire button will lock the gun in place allowing the players to strafe the screen like other fighters. Secondary weapon fires a pair of inaccurate but powerful homing missiles. Super Weapon is a bit strange: Normally, it calls down three Tu-160 bombers and saturate the screen with bombs. Occasionally however, it calls down four Tu-95 Bear bombers which cause more damage. It is unknown why this happens.
 
}}
 
}}
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| screenshot=Notavailable.svg
 
| screenshot=Notavailable.svg
 
| desc=Soviet Air Force/Air Defence Force/Navy fighter aircraft. Entered service in 1941.
 
| desc=Soviet Air Force/Air Defence Force/Navy fighter aircraft. Entered service in 1941.
Pilot: Volk the Undead.
+
*Pilot: Volk the Undead.
Main Weapon: Spread (3 power-ups for max)
+
*Main Weapon: Spread (3 power-ups for max)
Secondary Weapon: Lightning Bolts
+
*Secondary Weapon: Lightning Bolts
Charge Weapon: None
+
*Charge Weapon: None
Super Weapon: Rocket Spray (4 max)
+
*Super Weapon: Rocket Spray (4 max)
 
Main weapon has a very broad attack range. Secondary weapon fires a powerful lightning bolt that picks the closest enemy and fires towards it. Super weapon fires a volley of thin rockets in an inaccurate, cone shaped pattern.  
 
Main weapon has a very broad attack range. Secondary weapon fires a powerful lightning bolt that picks the closest enemy and fires towards it. Super weapon fires a volley of thin rockets in an inaccurate, cone shaped pattern.  
 
}}
 
}}
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| desc=Soviet Air Force prototype ground attack aircraft. First Flight in 1982. Never entered production.
 
| desc=Soviet Air Force prototype ground attack aircraft. First Flight in 1982. Never entered production.
Pilot: Chaika & Pooshika
+
*Pilot: Chaika & Pooshika
Main Weapon: Spread (4 power-ups for max)
+
*Main Weapon: Spread (4 power-ups for max)
Secondary Weapon: Unguided bombs
+
*Secondary Weapon: Unguided bombs
Charge Weapon: None
+
*Charge Weapon: None
Super Weapon: Napalm Wave (6 max)
+
*Super Weapon: Napalm Wave (6 max)
 
This airplane fires rockets as main weapon but they are somewhat inaccurate as they fire randomly in a cone shaped pattern. Secondary weapons are short ranged but powerful bombs. Super weapon fires a wave of fire that causes limited damage but covers the entire screen.
 
This airplane fires rockets as main weapon but they are somewhat inaccurate as they fire randomly in a cone shaped pattern. Secondary weapons are short ranged but powerful bombs. Super weapon fires a wave of fire that causes limited damage but covers the entire screen.
 
}}
 
}}
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| screenshot=Notavailable.svg
 
| screenshot=Notavailable.svg
 
| desc=Soviet Air Force/Navy ground attack aircraft. Entered service in 1941.
 
| desc=Soviet Air Force/Navy ground attack aircraft. Entered service in 1941.
Pilot: Chaika & Pooshika
+
*Pilot: Chaika & Pooshika
Main Weapon: V-Spread (3 power-ups for max)
+
*Main Weapon: V-Spread (3 power-ups for max)
Secondary Weapon: Unguided Heavy Rockets
+
*Secondary Weapon: Unguided Heavy Rockets
Charge Weapon: None
+
*Charge Weapon: None
Super Weapon: Matryoshka Doll Rampage (5 Max)
+
*Super Weapon: Matryoshka Doll Rampage (5 Max)
 
Quite possibly weirdest plane in the game. Main weapon fires in a V-shaped pattern that makes it hard to aim straight ahead. Secondary weapon fires a pair of large and powerful rockets that look like domes and later spires of St. Basil Cathedral. Special weapon is equally hilarious: A giant Matryoshka doll appears and yells a bunch of Russian letters around the screen, damaging everything they touch. Sometimes instead of one large doll, a large and a bunch of smaller ones appear and randomly hit targets across the screen.
 
Quite possibly weirdest plane in the game. Main weapon fires in a V-shaped pattern that makes it hard to aim straight ahead. Secondary weapon fires a pair of large and powerful rockets that look like domes and later spires of St. Basil Cathedral. Special weapon is equally hilarious: A giant Matryoshka doll appears and yells a bunch of Russian letters around the screen, damaging everything they touch. Sometimes instead of one large doll, a large and a bunch of smaller ones appear and randomly hit targets across the screen.
 
}}
 
}}
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| desc=Swedish Air Force Fighter-Bomber. Entered service in 1971.
 
| desc=Swedish Air Force Fighter-Bomber. Entered service in 1971.
Pilot: Kowful the Viking
+
*Pilot: Kowful the Viking
Main weapon: Concentrated (2 power-ups for max)
+
*Main weapon: Concentrated (2 power-ups for max)
Secondary Weapon: V-Shaped Rocket Barrage
+
*Secondary Weapon: V-Shaped Rocket Barrage
Charge Weapon: Large Rocket
+
*Charge Weapon: Large Rocket
Super Weapon: Homing Missile Barrage (6 max)
+
*Super Weapon: Homing Missile Barrage (6 max)
 
A fighter plane with powerful main and secondary weapons but weak charge attack and super weapon. Main weapon is one of the strongest in the game. Secondary weapon fires small rockets for additional coverage. Charge weapon fires a large rocket that passes through multiple enemies but otherwise causes limited damage to bosses. Super weapon makes the plane flip over and fire 8 homing missiles, which are somewhat inaccurate and cause limited damage.
 
A fighter plane with powerful main and secondary weapons but weak charge attack and super weapon. Main weapon is one of the strongest in the game. Secondary weapon fires small rockets for additional coverage. Charge weapon fires a large rocket that passes through multiple enemies but otherwise causes limited damage to bosses. Super weapon makes the plane flip over and fire 8 homing missiles, which are somewhat inaccurate and cause limited damage.
 
}}
 
}}
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| screenshot=Notavailable.svg
 
| screenshot=Notavailable.svg
 
| desc=Nazi Germany Air Force Dive Bomber. Entered service in 1936.
 
| desc=Nazi Germany Air Force Dive Bomber. Entered service in 1936.
Pilot: Kowful the Viking
+
*Pilot: Kowful the Viking
Main Weapon: Concentrated (3 power-ups for max)
+
*Main Weapon: Concentrated (3 power-ups for max)
Secondary Weapon: Unguided Rockets, Heavy Rocket
+
*Secondary Weapon: Unguided Rockets, Heavy Rocket
Charge Weapon: None
+
*Charge Weapon: None
Super Weapon: Massive Bomb (6 max)
+
*Super Weapon: Massive Bomb (6 max)
 
An average aircraft. Secondary weapon fires a pair of unguided rockets which upgrade to a larger one. (which looks like a Ruhrstahl X-4 Missile) Super weapons maked the plane loop in the air and drop a bomb with a large explosion.  
 
An average aircraft. Secondary weapon fires a pair of unguided rockets which upgrade to a larger one. (which looks like a Ruhrstahl X-4 Missile) Super weapons maked the plane loop in the air and drop a bomb with a large explosion.  
 
}}
 
}}
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| desc=United States Air Force Interceptor and Fighter-Bomber. Entered service in 1958.
 
| desc=United States Air Force Interceptor and Fighter-Bomber. Entered service in 1958.
Pilot: T.B. A-10
+
*Pilot: T.B. A-10
Main Weapon: Concentrated (3 power-ups for max)
+
*Main Weapon: Concentrated (3 power-ups for max)
Secondary Weapon: Guided Floating Mines
+
*Secondary Weapon: Guided Floating Mines
Charge Weapon: Stationary Mines
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*Charge Weapon: Stationary Mines
Super Weapon: Cluster Mine (4 max)
+
*Super Weapon: Cluster Mine (4 max)
 
Another unique aircraft. Main weapon fires straight laser that cause limited damage but pass through enemies. Secondary weapon fires floating mines to the direction players are moving towards to. These mines move in a rolling pattern which makes them hard to hit but cause heavy damage. Charge weapon is also unusual: Pressing and releasing the fire button will release a bunch of mines. If moved, mines will be dropped in a straight line and stay there, acting like a mine line. If dropped while remaining still, they will be spread around the plane. Super weapon fires a large mine, which will after reaching the upper edge of the screen or hitting an enemy, will explode and release a bunch of smaller mines around the screen.
 
Another unique aircraft. Main weapon fires straight laser that cause limited damage but pass through enemies. Secondary weapon fires floating mines to the direction players are moving towards to. These mines move in a rolling pattern which makes them hard to hit but cause heavy damage. Charge weapon is also unusual: Pressing and releasing the fire button will release a bunch of mines. If moved, mines will be dropped in a straight line and stay there, acting like a mine line. If dropped while remaining still, they will be spread around the plane. Super weapon fires a large mine, which will after reaching the upper edge of the screen or hitting an enemy, will explode and release a bunch of smaller mines around the screen.
 
}}
 
}}
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| screenshot=Notavailable.svg
 
| screenshot=Notavailable.svg
 
| desc=Export version of US Navy F2A Buffalo carrier based aircraft for Finnish Air Force. Entered service in April 1939.
 
| desc=Export version of US Navy F2A Buffalo carrier based aircraft for Finnish Air Force. Entered service in April 1939.
Pilot: T.B. A-10
+
*Pilot: T.B. A-10
Main Weapon: Concentrated (3 power-tp for max)
+
*Main Weapon: Concentrated (3 power-tp for max)
Secondary Weapon: Homing Mines
+
*Secondary Weapon: Homing Mines
Charge Weapon: None
+
*Charge Weapon: None
Super Weapon: Guided Rapid Fire (4 max)
+
*Super Weapon: Guided Rapid Fire (4 max)
 
A plane with a weird super weapon. Main weapon is quite strong while secondary weapon fires floating mines that lock on enemies. Super weapon lock the plane in place and creates a red crosshair, allowing the players to move the crosshair around the screen. After a second plane fires a rapid stream of bullets towards the location of the crosshair. Plane is invulnerable while crosshair is in the screen. Rather hard to use effectively but fun.
 
A plane with a weird super weapon. Main weapon is quite strong while secondary weapon fires floating mines that lock on enemies. Super weapon lock the plane in place and creates a red crosshair, allowing the players to move the crosshair around the screen. After a second plane fires a rapid stream of bullets towards the location of the crosshair. Plane is invulnerable while crosshair is in the screen. Rather hard to use effectively but fun.
 
}}
 
}}
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| screenshot=Notavailable.svg
 
| desc=United States Air Force protoype stealth fighter. Never entered service. First flight occured in 1990.
 
| desc=United States Air Force protoype stealth fighter. Never entered service. First flight occured in 1990.
Pilot: Whity
+
*Pilot: Whity
Main Weapon: Spread (2 power-ups for max)
+
*Main Weapon: Spread (2 power-ups for max)
Secondary Weapon: Sonic Wave
+
*Secondary Weapon: Sonic Wave
Charge Weapon: None
+
*Charge Weapon: None
Super Weapon: Massive Floating Balls (4 max)
+
*Super Weapon: Massive Floating Balls (4 max)
 
Both main and secondary weapons have a very large coverage but limited firepower. Super weapon fires 4 massive floating bombs that very slowly spread across the screen, passing through enemies and blocking enemy projectiles. If fired very close to the bosses, they can cause heavy damage.
 
Both main and secondary weapons have a very large coverage but limited firepower. Super weapon fires 4 massive floating bombs that very slowly spread across the screen, passing through enemies and blocking enemy projectiles. If fired very close to the bosses, they can cause heavy damage.
 
}}
 
}}
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| screenshot=Notavailable.svg
 
| desc=Nazi Germany Air Force twin engine ground attack aircraft. Entered service in April 1942.
 
| desc=Nazi Germany Air Force twin engine ground attack aircraft. Entered service in April 1942.
Pilot: Whity
+
*Pilot: Whity
Main Weapon: Concentrated (3 power-ups for max)
+
*Main Weapon: Concentrated (3 power-ups for max)
Secondary Weapon: Floating Mines
+
*Secondary Weapon: Floating Mines
Charge Weapon: Wave Shot
+
*Charge Weapon: Wave Shot
Super Weapon: Tidal Wave (5 max)
+
*Super Weapon: Tidal Wave (5 max)
 
Main weapon is a very narrow but powerful 75mm cannon shot. Secondary weapons look like smaller version of YF-23's super weapon but these are faster and can also block enemy projectiles. Charge weapon fires a short wave as soon as charge is over, unlike other planes which allow players to wait until button is released. Super weapon releases a tidal wave, which doesn't cause much damage but clears the screen of enemy projectiles.
 
Main weapon is a very narrow but powerful 75mm cannon shot. Secondary weapons look like smaller version of YF-23's super weapon but these are faster and can also block enemy projectiles. Charge weapon fires a short wave as soon as charge is over, unlike other planes which allow players to wait until button is released. Super weapon releases a tidal wave, which doesn't cause much damage but clears the screen of enemy projectiles.
 
}}
 
}}
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| screenshot=Notavailable.svg
 
| screenshot=Notavailable.svg
 
| desc=United States Marine Corps version of the British/US VTOL attack aircraft. Entered service in 1969, Plus variant entered service in 1993.  
 
| desc=United States Marine Corps version of the British/US VTOL attack aircraft. Entered service in 1969, Plus variant entered service in 1993.  
Pilot: River N. White
+
*Pilot: River N. White
Main Weapon: Spread (3 power-ups for max)
+
*Main Weapon: Spread (3 power-ups for max)
Secondary Weapon: Large Rockets
+
*Secondary Weapon: Large Rockets
Charge Weapon: None
+
*Charge Weapon: None
Super Weapon: Fuel-Air Explosives (5 max)
+
*Super Weapon: Fuel-Air Explosives (5 max)
 
Main weapon focuses on area coverage while secondary weapons hit for decent damage. Super weapons makes the plane float higher and drop bombs that cause massive explosion. A rather average plane.
 
Main weapon focuses on area coverage while secondary weapons hit for decent damage. Super weapons makes the plane float higher and drop bombs that cause massive explosion. A rather average plane.
 
}}
 
}}
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| screenshot=Notavailable.svg
 
| screenshot=Notavailable.svg
 
| desc=Royal Air Force Turret Armed Interceptor, Night Fighter. Entered service in 1939.
 
| desc=Royal Air Force Turret Armed Interceptor, Night Fighter. Entered service in 1939.
Pilot: River N. White
+
*Pilot: River N. White
Main Weapon: Tracking Turret (3 power-ups for max)
+
*Main Weapon: Tracking Turret (3 power-ups for max)
Secondary Weapon: Unguided Rockets
+
*Secondary Weapon: Unguided Rockets
Charge Weapon: Gun Lock
+
*Charge Weapon: Gun Lock
Super Weapon: Drone Fighters (4 max)
+
*Super Weapon: Drone Fighters (4 max)
 
Another unique plane that is thankfully much better aircraft than its real life counterpart. Main weapon is one of a kind: it locks on enemies automatically when rapid fire button is pressed but accuracy and tracking is rather sub-par. Holding down the fire button will lock the gun in place, allowing players to fire regularly like other planes. Secondary weapon fires unguided rockets forwards, increasing coverage. Super Weapon is also very unique: It calls up several small fighter that keep firing as long as they are alive. Small fighters are invulnerable for a few seconds when they are called up but this doesn't last long. Fighters can be shot down by enemy fire but they also act as shields for Defiant.
 
Another unique plane that is thankfully much better aircraft than its real life counterpart. Main weapon is one of a kind: it locks on enemies automatically when rapid fire button is pressed but accuracy and tracking is rather sub-par. Holding down the fire button will lock the gun in place, allowing players to fire regularly like other planes. Secondary weapon fires unguided rockets forwards, increasing coverage. Super Weapon is also very unique: It calls up several small fighter that keep firing as long as they are alive. Small fighters are invulnerable for a few seconds when they are called up but this doesn't last long. Fighters can be shot down by enemy fire but they also act as shields for Defiant.
 
}}
 
}}
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| screenshot=Notavailable.svg
 
| screenshot=Notavailable.svg
 
| desc=French Navy carrier based multi-role aircraft. Entered service in 2001.
 
| desc=French Navy carrier based multi-role aircraft. Entered service in 2001.
Pilot: Angela
+
*Pilot: Angela
Main Weapon: Concentrated (2 power-ups for max)
+
*Main Weapon: Concentrated (2 power-ups for max)
Secondary Weapon: Scatter Mines
+
*Secondary Weapon: Scatter Mines
Charge Weapon: None
+
*Charge Weapon: None
Super Weapon: Singularity Bomb (5 max)
+
*Super Weapon: Singularity Bomb (5 max)
 
One of the better planes in the game. Primary weapon fires narrow but powerful shots while secondary weapon fires several floating mines in a criss-cross pattern. They are hard to hit but cause decent damage. Super Weapon makes the plane loop and drop a powerful bomb which causes a black hole. It damages enemies and also blocks enemy shots while allowing your projectiles to pass through. Great weapon for bosses.
 
One of the better planes in the game. Primary weapon fires narrow but powerful shots while secondary weapon fires several floating mines in a criss-cross pattern. They are hard to hit but cause decent damage. Super Weapon makes the plane loop and drop a powerful bomb which causes a black hole. It damages enemies and also blocks enemy shots while allowing your projectiles to pass through. Great weapon for bosses.
 
}}
 
}}
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| screenshot=Notavailable.svg
 
| screenshot=Notavailable.svg
 
| desc=French Air Force single engine fighter. Entered service in January 1940.
 
| desc=French Air Force single engine fighter. Entered service in January 1940.
Pilot: Angela
+
*Pilot: Angela
Main Weapon: Spread (3 power-ups for max)
+
*Main Weapon: Spread (3 power-ups for max)
Secondary Weapon: Satellite
+
*Secondary Weapon: Satellite
Charge Weapon: Satellite Laser
+
*Charge Weapon: Satellite Laser
Super Weapon: Stage Lights (4 max)
+
*Super Weapon: Stage Lights (4 max)
 
Another unique plane. Main weapon is a rather weak spread weapon. Secondary weapon is a small satellite circles around your plane. If moving left, it moves in a clockwise pattern while moving right, it moves in a counter-clockwise pattern. While it can stop enemy projectiles, it is rather small. When fire button is pressed, satellite fires a powerful laser weapon. Special weapon creates a pair of stage lights that target every enemy in the screen but causes low damage and does not clear enemy projectiles.
 
Another unique plane. Main weapon is a rather weak spread weapon. Secondary weapon is a small satellite circles around your plane. If moving left, it moves in a clockwise pattern while moving right, it moves in a counter-clockwise pattern. While it can stop enemy projectiles, it is rather small. When fire button is pressed, satellite fires a powerful laser weapon. Special weapon creates a pair of stage lights that target every enemy in the screen but causes low damage and does not clear enemy projectiles.
 
}}
 
}}
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| screenshot=Notavailable.svg
 
| screenshot=Notavailable.svg
 
| desc=United States Navy carrier based multi-role aircraft. Entered service in 1974.
 
| desc=United States Navy carrier based multi-role aircraft. Entered service in 1974.
Pilot: Ellen & Cynthia
+
*Pilot: Ellen & Cynthia
Main Weapon: Concentrated (4 power-ups for max)
+
*Main Weapon: Concentrated (4 power-ups for max)
Secondary Weapon: Homing Missiles
+
*Secondary Weapon: Homing Missiles
Charge Weapon: Wing Adjust
+
*Charge Weapon: Wing Adjust
Super Weapon: Missile Rain (5 max)
+
*Super Weapon: Missile Rain (5 max)
 
Fastest aircraft in the game, which might make it harder to control. Secondary weapons fire homing missiles with good accuracy. Holding down the fire botton will expand wings, which will make it slower and easier to control. Super weapon rains down multiple small missiles to the screen. While powerful, they can be a bit hard to aim.
 
Fastest aircraft in the game, which might make it harder to control. Secondary weapons fire homing missiles with good accuracy. Holding down the fire botton will expand wings, which will make it slower and easier to control. Super weapon rains down multiple small missiles to the screen. While powerful, they can be a bit hard to aim.
 
}}
 
}}
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| screenshot=Notavailable.svg
 
| screenshot=Notavailable.svg
 
| desc=Royal Navy/Royal Air Force carrier based biplane torpedo bomber
 
| desc=Royal Navy/Royal Air Force carrier based biplane torpedo bomber
Pilot: Ellen & Cynthia
+
*Pilot: Ellen & Cynthia
Main Weapon: Spread (1 power-up for max)
+
*Main Weapon: Spread (1 power-up for max)
Secondary Weapon: Depth Charges
+
*Secondary Weapon: Depth Charges
Charge Weapon: Heavy Rockets
+
*Charge Weapon: Heavy Rockets
Super Weapon: Torpedo (6 max)
+
*Super Weapon: Torpedo (6 max)
 
This plane has good coverage but overall weak firepower. Main weapon has the best coverage but firepower is very weak. Secondary weapon has good cone shaped range and bounces off the ground. Charge weapon fires a couple rockets with average firepower. Super weapon fires a large torpedo that detonates and fires waves towards left and right.
 
This plane has good coverage but overall weak firepower. Main weapon has the best coverage but firepower is very weak. Secondary weapon has good cone shaped range and bounces off the ground. Charge weapon fires a couple rockets with average firepower. Super weapon fires a large torpedo that detonates and fires waves towards left and right.
 
}}
 
}}
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| screenshot=Notavailable.svg
 
| screenshot=Notavailable.svg
 
| desc=Rabbit shaped fighter plane from Rebio Lupus.
 
| desc=Rabbit shaped fighter plane from Rebio Lupus.
Pilot: Kotomi
+
*Pilot: Kotomi
Main Weapon: Concentrated
+
*Main Weapon: Concentrated
Secondary Weapon: Homing Missiles
+
*Secondary Weapon: Homing Missiles
Charge Weapon: Plasma Shot
+
*Charge Weapon: Plasma Shot
Super Weapon: Pinball Strike
+
*Super Weapon: Pinball Strike
 
Arguably most powerful aircraft in the game, Aka-Usagi has very strong frontal firepower and unlike other planes, never powers down unless you lose a life. Main weapon is narrow but powerful while secondary weapon is equally destructive. Charge weapon fires a small but powerful ball of energy that can penetrate enemies. Super weapon makes Aka-Usagi invulnerable for a while, allowing player to simply crash though enemies.
 
Arguably most powerful aircraft in the game, Aka-Usagi has very strong frontal firepower and unlike other planes, never powers down unless you lose a life. Main weapon is narrow but powerful while secondary weapon is equally destructive. Charge weapon fires a small but powerful ball of energy that can penetrate enemies. Super weapon makes Aka-Usagi invulnerable for a while, allowing player to simply crash though enemies.
 
}}
 
}}
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| screenshot=Notavailable.svg
 
| screenshot=Notavailable.svg
 
| desc=Heavily armed flying battle car from Turbo Fighters
 
| desc=Heavily armed flying battle car from Turbo Fighters
Pilot: The Man (Captain Waffle or Gore)
+
*Pilot: The Man (Captain Waffle or Gore)
Main Weapon: Variable Shot (7 power-ups for max)
+
*Main Weapon: Variable Shot (7 power-ups for max)
Secondary Weapon: None
+
*Secondary Weapon: None
Charge Weapon: None
+
*Charge Weapon: None
 
Super Weapon: Fireball Rain
 
Super Weapon: Fireball Rain
 
A very difficult aircraft to use. Biggest problem is unlike other fighters, who only lose maximum firepower after using full power for a while, Diabloon loses power during any power level. It has no secondary and charge weapons. Super weapon can cause significant damage but quirky main weapon will make finishing the game with Diabloon quite a challenge.
 
A very difficult aircraft to use. Biggest problem is unlike other fighters, who only lose maximum firepower after using full power for a while, Diabloon loses power during any power level. It has no secondary and charge weapons. Super weapon can cause significant damage but quirky main weapon will make finishing the game with Diabloon quite a challenge.

Revision as of 19:43, 10 November 2020

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SonicWingsSpecial title.png

Sonic Wings Special
System(s): Sega Saturn
Publisher: Media Quest
Developer:
Sound driver: SCSP (1/3 track)
Genre: Shooting[1][2]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥7,800 (8,034)7,800e[3] T-26402G
Sega Rating: All Ages
Non-Sega versions

This short article is in need of work. You can help Sega Retro by adding to it.


Sonic Wings Special (ソニックウイングス・スペシャル) is a vertical shoot-'em-up released for the Sega Saturn. It came in a double CD case with a mini audio CD, and was only released in Japan.

Story

In the near future, a secret organization is plotting against an otherwise peaceful world. Much of this organization's plans are still unclear. Several countries have launched investigations, but all they have discovered is that its purpose is to destroy the world order, that it possesses unknown chemical weapons, and that it calls itself Fata Morgana.

To fight against Fata Morgana, a supra-national organization called Project Blue has been established. It is a group of combat experts from all over the world, and is officially part of the U.N. Security Force's special forces units.

Project Blue operated behind the scenes at first, but the worldwide coup d'etat by Fata Morgana, in which the nerve centers of multiple countries' militaries were seized, forced Project Blue to step up its operations.

Nevertheless, the world fell into chaos, and Fata Morgana quickly expanded the areas under its control.

Recently, an intelligence agent has reported that Fata Morgana is close to completing a secret weapon that can kill or wound two-thirds of the world's population.

Project Blue's secret operations are no longer enough to contain Fata Morgana, so to build a stronger force, all the experts in the world have been called up to participate, in some cases nearly conscripted.

There's no time to lose. Captain Lord River-n-White's orders: "Use of all weapons is allowed. Launch a full-scale attack!" The enemy awaits you in various parts of the world.

Pilots

All characters start the game with their modern+era fighters. Completing the once with the character unlocks secret WW2 era fighters.

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Buster Keaton / Mecha Keaton
A 26 year old US Navy pilot who once served during the Operation Desert Storm. He has a friendly nature who gets along with everyone and happens to be a bit of a ladies man even though his "charms" never seem to work. He is also hot-blooded and has a strong sense of justice, never allowing villans to have their way.

Mecha-Keaton is Keaton's alter ego, after being mortally wounded at the end of Sonic Fighters, Keaton goes through an operation to replace most of his body with cybernetics. His personality has not changed a bit, though.

  • Faction: United States of America
  • Aircraft: F-177 Sea Hawk, F4-U Corsair

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Captain Silver
Silver is a 50 years old, former US Air Force pilot who lost his close friend Randy during the invasion of Fata Morgana. Taking his friends' pet parrot Flint with him, Silver fights to avenge his friend. Silver is quiet and not very sociable, preferring to spend time alone but he does respect fighting skills of the some members of the Project Blue. He often keeps his distance from more bubbly members of the unit such as Cindy.
  • Faction: United States of America
  • Aircraft: A-10 Thunderbolt II, P-61 Blackwidow

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Hien
A taciturn and loner ninja-pilot (?) who serves a mysterious man called "Shogun". Serious and duty-minded, he has little patience for the antics of his fellow pilots even though he and Mao Mao seem to share a special bond.
  • Faction: Japan
  • Aircraft: F-2A (FS-X in the game), J1N1 Gekkou

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Mao Mao
Originally a popular idol singer, 20 year old Mao Mao accidently finds herself in the middle of the war when Fata Morgana attacked the world during her photo-shoot. A reluctant pilot, Mao Mao later joined permamently after realizing that she actually enjoyed flying. Although very cheeful and active, Mao Mao can be really lazy and childish at times, often missing missions while spending her time in her room, sleeping. In the game, Mao Mao wears her military uniform (from the first game) and her traditional Japanese dress (from the third game).
  • Faction: Japan
  • Aircraft: F-15J, M6A Seiran

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Volk
A former member of Fata Morgana, this tough Russian defected to Project Blue after he was betrayed and almost killed by his former emplyoer. An introverted and scary man, Volk doesn't care about the ideals of the Project Blue and only interested in destroying the organization that betrayed him. He also seems to be a Cyborg, with several of his body parts were replaced with cybernetics. Pretty much nothing is known about his past but he is believed to be in his late thirties.
  • Faction: Russia
  • Aircraft: Ka-50 Hokum, MiG-3

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Chaika & Pooshika
17 year old Twin sisters from a remote village in Russia, Chaika and Pooshika joined the Project Blue so they can save enough money to get treatment for their sick father. Pooshika is the more hot-blooded of the two, while Chaika often tries to keep her impulsive twin sister in check. They often end up being paired with Volk, who doesn't really care about either of the girls. Pooshika has a love-and-hate type feeling for Volk, while Chaika thinks he is insane and keeps her distance from him.
  • Faction: Russia
  • Aircraft: IL-102, IL-2 Stormovik
  • Trivia: Chaika is named after a Russian restaurant in Shinjuku.

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Kowful the Viking
This rough Swede, despite his boastful and rowdy personality is a brilliant scientist. He is responsible for creating Tee-Bee and Keaton's robotic body. Embracing his Viking heritage to the fullest, he dresses in full viking armor and helmet and often challenges other pilots to find out who is the best pilot in the unit. He is much younger than he looks.
  • Faction: Sweden
  • Aircraft: AJ-37 Viggen, Ju-87 Stuka

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Tee-Bee A-10
Created by Kowful at the request of the Sweden's NDRE agency, Tee-Bee is a robotic pilot designed to fly fighter airplanes. Just like its creator, Tee-Bee is boastful, grumpy and argumentitive. He believes that he is the best robotic pilot in the world. He appearently loves video-games and volleyball.
  • Faction: Sweden
  • Aircraft: F-104 Starfighter, B-239 (F2A) Buffalo

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Whity
An intelligent talking dolphin pilot (?) who grew up in an aquarium in Osaka. Usually cheerful and friendly, Whity can be quite temparemental if nature especially oceans, which he believes he is the guardian of, threatened. He seems to pilot his planes by flooding the specially-designed cockpits with water first.
  • Faction: United Nations
  • Aircraft: YF-23 Black Widow, Hs129
  • Trivia: Whity's name was changed to Spanky in the English version of the games, as Whity can be used as racial slur. His Japanese name comes from Whity Umeda Mall in Osaka.

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Lord River-n-White
This English nobleman seems to be the de-facto leader of the Project Blue, often barking orders to his fellow pilots. A WW2 veteran, Lord River still remains top of his game as he continues to fly airplanes despite his advanced age. He has a grand daughter who is also a pilot in the Project Blue. He seems to have an unhealty attraction to disguises and cosplay, especially bunny costumes.
  • Faction: United Nations
  • Aircraft: AV-8 Harrier II Plus, Defiant

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Angela
Angela is an extremely vain, pompous but likeable French singer, who is also secretly a member of a French rescue team. Despite her cocky nature, Angela is a dedicated pilot with a strong sense of justice and always means well for people around her. Her vain and snobbish personality often causes problems for herself and her fellow pilots, however.
  • Faction: NATO
  • Aircraft: Rafale M, Dewoitine D.520
  • Trivia: Angela's design and attire seems to have based on Japanese dancing troupe Takarazuka Revue which consists of female performers dressed in male clothing. Fans often debated whether Angela is a man or woman, due to her name change in English versions of Aero Fighters 2 and her ending with Hien in the same game, in which she undresses and appears as a male. Developers states that her ending with Hien in the second game was a joke and she is and was always a woman.

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Cynthia and Ellen
Cynthia is a young, spoiled but friendly British girl who joins Project Blue for fun after her millionaire father gave her a fighter jet as a birthday present. She always flies with her private tutor, Ellen who is an extremely capable woman who is talented in everything ranging from housework to flying fighter planes. Even though Ellen often tries to rein in her impulsive charge, she nevertheless goes along with her plans anyway.
  • Faction: NATO
  • Aircraft: F-14 Tomcat, Swordfish

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Kotomi Kitashirakawa
Younger grand daughter of Lord River, Kotomi is a princess of the Bunnyland. She spends most of her time trying to rescue her often-kidnapped elder sister.
  • Faction: Secret Character
  • Aircraft: Aka-Usagi (She has no secret aircraft)
  • Trivia: Kotomi is a guest character from Neo-Geon two other games; Rabio Lepus and Ojanko High School.

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The Man (Captain Waffle)
Captain Waffle is a character from one of Neo-Geo's earlier games: Spinal Breakers. A time-travelling soldier who is trying to stop a race of organic robots (?) called Hildroids, Waffle finds himself in the present time and assists the Project Blue. He is only avaiable for the single player game.
  • Faction: Secret Character
  • Aircraft: Diabloon (A vehicle from Turbo Fighters)

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The Man (Gore)
Avaiable only in two player mode, Gore is a mysterious man who assists Kotomi to rescue her sister. But can he be trusted...?
  • Faction: Secret Character
  • Aircraft: Diabloon

Aircraft

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F-117N Seahawk
Proposed navalized variant of F-117 Nighthawk stealth attack aircraft. Entered service in 1983 (Air Force Version)
  • Pilot: Buster Keaton
  • Main Weapon: Concentrated (3 Power-Ups for max firepower)
  • Secondary Weapon: Napalm Bombs
  • Charge Weapon: None
  • Super Weapon: Satellite Laser Rain (Max 5)

An average plane in most aspects. Napalm bombs move across the screen and damage all enemies in their paths. Super weapon calls down laser beams down the screen. While it doesn't cause much damage it clears the screen of enemy projectiles.

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F4-U Corsair
United States Navy and Marine Corps Fighter-Bomber. Entered service in December 1942.
  • Pilot: Mecha Keaton
  • Main Weapon: Spread (3 Power-Ups for max firepower)
  • Secondary Weapon: Rocket Spread
  • Charge Weapon: Bouncing Ball
  • Super Weapon: Mecha-Keaton Rampage (Max 5)

Secondary weapon fires 4 rockets in a cone pattern. Charge weapon fires a silver ball that bounces over enemies, which is great for crowd control but useless for boss fights. Super weapon enlarges Mecha Keaton to a gigantic size. He can walk around and damage enemies and by pressing the attack button, he can punch enemies rapidly.

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A-10 Thunderbolt II
United States Air Force ground support aircraft. Entered service in October 1977.
  • Pilot: Captain Silver
  • Main Weapon: Concentrated (2 power-up for max)
  • Secondary Weapon: Homing Missiles
  • Charge Weapon: None
  • Super Weapon: Fuel-Air Bombs (6 Max)

A slow but extremely powerful aircraft. Secondary weapon fires powerful homing missiles. Super weapon makes the plane loop and drop two powerful bombs into the screen, causing immense damage. Arguably most powerful super weapon in the game.

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P-61 Black Widow
United States Army Air Force Twin Engine Night Fighter. Entered service in May 1942.
  • Pilot: Captain Silver
  • Main Weapon: Concentrated (4 power-uo for max)
  • Secondary Weapon: Turret Spread Fire
  • Charge Weapon: None
  • Super Weapon: Short Range Large Rocket Burst (4 max)

Another aircraft with considerable firepower. Secondary weapon sprays the direction of enemies with a burst from dorsal turret fire. Super weapon makes the plane flip over and fires short ranged but destructive missiles in a cone shaped pattern.

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FS-X (Later to be known as F-2A)
Japanese Air Self Defence Force Multi-Role Aircraft, derived from F-16 Fighting Falcon. Entered service in 2000.
  • Pilot: Hien
  • Main Weapon: Varies (3 power-ups for max)
  • Secondary Weapon: Shuriken Mines
  • Charge Weapon: None
  • Super Weapon: Ninja Beam (4 Max)

A rather strange but fun to use aircraft. Main weapon fires slightly hard to aim shuriken shaped bullets (?), which will be replaced by Kunai shaped ones. Secondary weapon fires bunch of shuriken shaped mines that will home on enemies. Super weapon fires a large and powerful electrical discharge that envelops the plane. Plane can be moved while weapon is active.

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J1N Gekkou
Imperial Japanese Navy Twin Engine Reconnaissance and Night Fighter. Entered service in 1942.

Pilot: Hien Main Weapon: Varies (3 power-ups for max) Secondary Weapon: Remoted Controlled Drones Charge Weapon: Stationary Drone Barrage Super Weapon: Circle of Fire (5 Max) Gekkou is a tricky aircraft to use. Its main weapon is the same one used by FS-X. Secondary weapon is a pair of remote controlled drones that will fire upwards if going down or downward if going up. Charge attack makes drones stay in front of the aircraft and releasing the fire button will make them stay in that location, firing independently. Super weapon releases a short range fire ball that will engulf the plane and damage enemies while giving brief invincibility.

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F-15J Eagle
Japanese Air Self Defence Force Air Superiority Fighter, based on USAF F-15 and locally produced by Japan under license. Entered service in 1981.
  • Pilot: Mao Mao
  • Main Weapon: Concentrated (3 power-ups for max)
  • Secondary Weapon: Side Fire Lasers
  • Charge Weapon: Spread Lasers
  • Super Weapon: Time Stop (Max 5)

A very fast plane that is sometimes hard to control. Secondary weapons are thin laser fired from the sides of the plane which gives a larger fire range. Charge weapon fires a bunch of short laser beams in a rather inaccurate pattern. Super weapon stops the time. It kills minor enemies also allowing you to attack bosses and larger enemies without worrying about counter attack for a short time.

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M6A1 Seiran
Imperial Japanese Navy submarine launched dive bomber and torpedo bomber float plane. Entered service in 1945.
  • Pilot: Mao Mao
  • Main Weapon: Concentrated (3 Power-ups for max)
  • Secondary Weapon: Homing Lasers
  • Charge Weapon: None
  • Super Weapon: Energy Shield (Max 4)

Fires bolt of electricity as main weapon. Secondary weapon is a very accurate homing laser stream that chases enemies. Super weapon creates an energy shield that give brief invulnerability.

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Ka-50 Hokum
Soviet/Russian Air Force/Navy Attack Helicopter. Entered service in 1982.
  • Pilot: Volk the Undead
  • Main Weapon: Directed (2 power-ups for max)
  • Secondary Weapon: Heavy Missiles
  • Charge Weapon: Gun lock
  • Super Weapon: Tu-160 Blackjack bombing run (5 max)

Only helicopter in the game. It has a rather unique main weapon whose direction can be controlled. Pressing the rapid fire button while using the direction pad will make the helicopter to fire diagonally upper left or upper right. Holding down the fire button will lock the gun in place allowing the players to strafe the screen like other fighters. Secondary weapon fires a pair of inaccurate but powerful homing missiles. Super Weapon is a bit strange: Normally, it calls down three Tu-160 bombers and saturate the screen with bombs. Occasionally however, it calls down four Tu-95 Bear bombers which cause more damage. It is unknown why this happens.

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MiG-3
Soviet Air Force/Air Defence Force/Navy fighter aircraft. Entered service in 1941.
  • Pilot: Volk the Undead.
  • Main Weapon: Spread (3 power-ups for max)
  • Secondary Weapon: Lightning Bolts
  • Charge Weapon: None
  • Super Weapon: Rocket Spray (4 max)

Main weapon has a very broad attack range. Secondary weapon fires a powerful lightning bolt that picks the closest enemy and fires towards it. Super weapon fires a volley of thin rockets in an inaccurate, cone shaped pattern.

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IL-102
Soviet Air Force prototype ground attack aircraft. First Flight in 1982. Never entered production.
  • Pilot: Chaika & Pooshika
  • Main Weapon: Spread (4 power-ups for max)
  • Secondary Weapon: Unguided bombs
  • Charge Weapon: None
  • Super Weapon: Napalm Wave (6 max)

This airplane fires rockets as main weapon but they are somewhat inaccurate as they fire randomly in a cone shaped pattern. Secondary weapons are short ranged but powerful bombs. Super weapon fires a wave of fire that causes limited damage but covers the entire screen.

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IL-2 Shturmovik
Soviet Air Force/Navy ground attack aircraft. Entered service in 1941.
  • Pilot: Chaika & Pooshika
  • Main Weapon: V-Spread (3 power-ups for max)
  • Secondary Weapon: Unguided Heavy Rockets
  • Charge Weapon: None
  • Super Weapon: Matryoshka Doll Rampage (5 Max)

Quite possibly weirdest plane in the game. Main weapon fires in a V-shaped pattern that makes it hard to aim straight ahead. Secondary weapon fires a pair of large and powerful rockets that look like domes and later spires of St. Basil Cathedral. Special weapon is equally hilarious: A giant Matryoshka doll appears and yells a bunch of Russian letters around the screen, damaging everything they touch. Sometimes instead of one large doll, a large and a bunch of smaller ones appear and randomly hit targets across the screen.

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AJ-37 Viggen
Swedish Air Force Fighter-Bomber. Entered service in 1971.
  • Pilot: Kowful the Viking
  • Main weapon: Concentrated (2 power-ups for max)
  • Secondary Weapon: V-Shaped Rocket Barrage
  • Charge Weapon: Large Rocket
  • Super Weapon: Homing Missile Barrage (6 max)

A fighter plane with powerful main and secondary weapons but weak charge attack and super weapon. Main weapon is one of the strongest in the game. Secondary weapon fires small rockets for additional coverage. Charge weapon fires a large rocket that passes through multiple enemies but otherwise causes limited damage to bosses. Super weapon makes the plane flip over and fire 8 homing missiles, which are somewhat inaccurate and cause limited damage.

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Ju 87G Stuka
Nazi Germany Air Force Dive Bomber. Entered service in 1936.
  • Pilot: Kowful the Viking
  • Main Weapon: Concentrated (3 power-ups for max)
  • Secondary Weapon: Unguided Rockets, Heavy Rocket
  • Charge Weapon: None
  • Super Weapon: Massive Bomb (6 max)

An average aircraft. Secondary weapon fires a pair of unguided rockets which upgrade to a larger one. (which looks like a Ruhrstahl X-4 Missile) Super weapons maked the plane loop in the air and drop a bomb with a large explosion.

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F-104 Starfighter
United States Air Force Interceptor and Fighter-Bomber. Entered service in 1958.
  • Pilot: T.B. A-10
  • Main Weapon: Concentrated (3 power-ups for max)
  • Secondary Weapon: Guided Floating Mines
  • Charge Weapon: Stationary Mines
  • Super Weapon: Cluster Mine (4 max)

Another unique aircraft. Main weapon fires straight laser that cause limited damage but pass through enemies. Secondary weapon fires floating mines to the direction players are moving towards to. These mines move in a rolling pattern which makes them hard to hit but cause heavy damage. Charge weapon is also unusual: Pressing and releasing the fire button will release a bunch of mines. If moved, mines will be dropped in a straight line and stay there, acting like a mine line. If dropped while remaining still, they will be spread around the plane. Super weapon fires a large mine, which will after reaching the upper edge of the screen or hitting an enemy, will explode and release a bunch of smaller mines around the screen.

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B-239 Buffalo
Export version of US Navy F2A Buffalo carrier based aircraft for Finnish Air Force. Entered service in April 1939.
  • Pilot: T.B. A-10
  • Main Weapon: Concentrated (3 power-tp for max)
  • Secondary Weapon: Homing Mines
  • Charge Weapon: None
  • Super Weapon: Guided Rapid Fire (4 max)

A plane with a weird super weapon. Main weapon is quite strong while secondary weapon fires floating mines that lock on enemies. Super weapon lock the plane in place and creates a red crosshair, allowing the players to move the crosshair around the screen. After a second plane fires a rapid stream of bullets towards the location of the crosshair. Plane is invulnerable while crosshair is in the screen. Rather hard to use effectively but fun.

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YF-23
United States Air Force protoype stealth fighter. Never entered service. First flight occured in 1990.
  • Pilot: Whity
  • Main Weapon: Spread (2 power-ups for max)
  • Secondary Weapon: Sonic Wave
  • Charge Weapon: None
  • Super Weapon: Massive Floating Balls (4 max)

Both main and secondary weapons have a very large coverage but limited firepower. Super weapon fires 4 massive floating bombs that very slowly spread across the screen, passing through enemies and blocking enemy projectiles. If fired very close to the bosses, they can cause heavy damage.

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Hs 129 B-3
Nazi Germany Air Force twin engine ground attack aircraft. Entered service in April 1942.
  • Pilot: Whity
  • Main Weapon: Concentrated (3 power-ups for max)
  • Secondary Weapon: Floating Mines
  • Charge Weapon: Wave Shot
  • Super Weapon: Tidal Wave (5 max)

Main weapon is a very narrow but powerful 75mm cannon shot. Secondary weapons look like smaller version of YF-23's super weapon but these are faster and can also block enemy projectiles. Charge weapon fires a short wave as soon as charge is over, unlike other planes which allow players to wait until button is released. Super weapon releases a tidal wave, which doesn't cause much damage but clears the screen of enemy projectiles.

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AV-8B Harrier II Plus
United States Marine Corps version of the British/US VTOL attack aircraft. Entered service in 1969, Plus variant entered service in 1993.
  • Pilot: River N. White
  • Main Weapon: Spread (3 power-ups for max)
  • Secondary Weapon: Large Rockets
  • Charge Weapon: None
  • Super Weapon: Fuel-Air Explosives (5 max)

Main weapon focuses on area coverage while secondary weapons hit for decent damage. Super weapons makes the plane float higher and drop bombs that cause massive explosion. A rather average plane.

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Boulton Paul Defiant
Royal Air Force Turret Armed Interceptor, Night Fighter. Entered service in 1939.
  • Pilot: River N. White
  • Main Weapon: Tracking Turret (3 power-ups for max)
  • Secondary Weapon: Unguided Rockets
  • Charge Weapon: Gun Lock
  • Super Weapon: Drone Fighters (4 max)

Another unique plane that is thankfully much better aircraft than its real life counterpart. Main weapon is one of a kind: it locks on enemies automatically when rapid fire button is pressed but accuracy and tracking is rather sub-par. Holding down the fire button will lock the gun in place, allowing players to fire regularly like other planes. Secondary weapon fires unguided rockets forwards, increasing coverage. Super Weapon is also very unique: It calls up several small fighter that keep firing as long as they are alive. Small fighters are invulnerable for a few seconds when they are called up but this doesn't last long. Fighters can be shot down by enemy fire but they also act as shields for Defiant.

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Rafale M
French Navy carrier based multi-role aircraft. Entered service in 2001.
  • Pilot: Angela
  • Main Weapon: Concentrated (2 power-ups for max)
  • Secondary Weapon: Scatter Mines
  • Charge Weapon: None
  • Super Weapon: Singularity Bomb (5 max)

One of the better planes in the game. Primary weapon fires narrow but powerful shots while secondary weapon fires several floating mines in a criss-cross pattern. They are hard to hit but cause decent damage. Super Weapon makes the plane loop and drop a powerful bomb which causes a black hole. It damages enemies and also blocks enemy shots while allowing your projectiles to pass through. Great weapon for bosses.

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Dewoitine D.520
French Air Force single engine fighter. Entered service in January 1940.
  • Pilot: Angela
  • Main Weapon: Spread (3 power-ups for max)
  • Secondary Weapon: Satellite
  • Charge Weapon: Satellite Laser
  • Super Weapon: Stage Lights (4 max)

Another unique plane. Main weapon is a rather weak spread weapon. Secondary weapon is a small satellite circles around your plane. If moving left, it moves in a clockwise pattern while moving right, it moves in a counter-clockwise pattern. While it can stop enemy projectiles, it is rather small. When fire button is pressed, satellite fires a powerful laser weapon. Special weapon creates a pair of stage lights that target every enemy in the screen but causes low damage and does not clear enemy projectiles.

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F-14 Tomcat
United States Navy carrier based multi-role aircraft. Entered service in 1974.
  • Pilot: Ellen & Cynthia
  • Main Weapon: Concentrated (4 power-ups for max)
  • Secondary Weapon: Homing Missiles
  • Charge Weapon: Wing Adjust
  • Super Weapon: Missile Rain (5 max)

Fastest aircraft in the game, which might make it harder to control. Secondary weapons fire homing missiles with good accuracy. Holding down the fire botton will expand wings, which will make it slower and easier to control. Super weapon rains down multiple small missiles to the screen. While powerful, they can be a bit hard to aim.

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Swordfish
Royal Navy/Royal Air Force carrier based biplane torpedo bomber
  • Pilot: Ellen & Cynthia
  • Main Weapon: Spread (1 power-up for max)
  • Secondary Weapon: Depth Charges
  • Charge Weapon: Heavy Rockets
  • Super Weapon: Torpedo (6 max)

This plane has good coverage but overall weak firepower. Main weapon has the best coverage but firepower is very weak. Secondary weapon has good cone shaped range and bounces off the ground. Charge weapon fires a couple rockets with average firepower. Super weapon fires a large torpedo that detonates and fires waves towards left and right.

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Aka-Usagi
Rabbit shaped fighter plane from Rebio Lupus.
  • Pilot: Kotomi
  • Main Weapon: Concentrated
  • Secondary Weapon: Homing Missiles
  • Charge Weapon: Plasma Shot
  • Super Weapon: Pinball Strike

Arguably most powerful aircraft in the game, Aka-Usagi has very strong frontal firepower and unlike other planes, never powers down unless you lose a life. Main weapon is narrow but powerful while secondary weapon is equally destructive. Charge weapon fires a small but powerful ball of energy that can penetrate enemies. Super weapon makes Aka-Usagi invulnerable for a while, allowing player to simply crash though enemies.

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Diabloon
Heavily armed flying battle car from Turbo Fighters
  • Pilot: The Man (Captain Waffle or Gore)
  • Main Weapon: Variable Shot (7 power-ups for max)
  • Secondary Weapon: None
  • Charge Weapon: None

Super Weapon: Fireball Rain A very difficult aircraft to use. Biggest problem is unlike other fighters, who only lose maximum firepower after using full power for a while, Diabloon loses power during any power level. It has no secondary and charge weapons. Super weapon can cause significant damage but quirky main weapon will make finishing the game with Diabloon quite a challenge.

Production credits

  • Main Director: K.Matsunami, Pirowo
  • Director: Hoso-Q, H.Furukawa
  • Main programmer: Knt., Kaneda Yukio
  • Programmer: GEN, Ag Mm2, M.Arano, Mami
  • Graphic designer: Armored Cruiser, K.Yamamotoya, Kousi, KAZ, Manbow.Y, A.Sakamura, Sacon, Takasu, Akira
  • Music Composer: Hoso-Q, N.Itamura
  • Sound Designer: Pirowo, Norie
  • Opening Movie: T.Tateishi, HZO
Source:
In-game credits
SonicWings Saturn JP SSOpening.pdf
[4]


Magazine articles

Main article: Sonic Wings Special/Magazine articles.

Promotional material

SonicWingsSpecial Saturn JP Flyer.pdf

PDF
Flyer
SonicWingsSpecial Saturn JP Flyer.pdf
Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1996-02: "1996-02 (1996-02-09)" (1996-01-26)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1996-06: "1996-06 (1996-04-12)" (1996-03-22)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Computer & Video Games (UK)
0
[5]
Famitsu (JP) NTSC-J
50
[6]
Fun Generation (DE) NTSC-J
30
[7]
Joypad (FR) NTSC-J
20
[8]
MAN!AC (DE) NTSC-J
52
[9]
Mega Fun (DE) NTSC-J
62
[10]
Saturn Fan (JP) NTSC-J
59
[11]
Saturn Fan (JP) NTSC-J
67
[12]
Sega Saturn Magazine (JP) NTSC-J
50
[13]
Sega Saturn Magazine (JP) NTSC-J
72
[14]
Video Games (DE) NTSC-J
67
[15]
Sega Saturn
48
Based on
11 reviews

Sonic Wings Special

Saturn, JP
SonicWingsSpecial Saturn JP Box Back.jpgSonicWingsSpecial Saturn JP Box Front.jpg
Cover
SonicWingsSpecial Saturn JP Spinecard.jpg
Spinecard
SonicWingsSpecial Saturn JP Disc.jpg
Disc
SonicWingsSpecial Saturn JP Disc2.jpg
Audio Disc

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
CRC32
MD5
SHA-1
81,546,192 1996-05-20 CD-ROM (JP) T-26402G V1.001
Sega Saturn
 ?
CRC32
MD5
SHA-1
119,690,928 Audio-CD (JP) T-26402G (Disc 2)

Track list

Disc 1

1. Data track  
2. CD Warning message (00:08) 
Running time: 0:08

Audio Disc

1. Onsoku Musume (03:16) 
Japan 音速娘
Vocals: Mao mao
2. Tuki no Sakana (04:48) 
Japan つきのさかな
Vocals: Mao mao
3. Onsoku Musume (Karaoke) (03:15) 
Japan 音速娘 (カラオケ)
Running time: 11:19

References