Difference between revisions of "Universal Soldier/Region coding"
From Sega Retro
m (Text replacement - "{{back\|(.*)}}" to "{{back}}") |
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Line 6: | Line 6: | ||
| ntscu_image=UniversalSoldier Title.png | | ntscu_image=UniversalSoldier Title.png | ||
| pal_image=UniversalSoldier Title.png | | pal_image=UniversalSoldier Title.png | ||
− | | ntscj_state=yes | + | | ntscj_state=partial |
− | | ntscu_state=yes | + | | ntscj_music=yes |
+ | | ntscj_fullscreen=yes | ||
+ | | ntscj_speed=no | ||
+ | | ntscu_state=partial | ||
+ | | ntscu_music=yes | ||
+ | | ntscu_fullscreen=yes | ||
+ | | ntscu_speed=no | ||
| pal_state=partial | | pal_state=partial | ||
| pal_music=yes | | pal_music=yes | ||
| pal_fullscreen=no | | pal_fullscreen=no | ||
+ | | pal_speed=yes | ||
}} | }} |
Revision as of 17:57, 13 December 2020
- Back to: Universal Soldier.
NTSC-U/PAL ROM
NTSC-J console |
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Partially optimised.
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NTSC-U console |
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Partially optimised.
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PAL console |
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Partially optimised.
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