Difference between revisions of "Rampart/Comparisons"

From Sega Retro

Line 18: Line 18:
 
| image1=Rampart title.png
 
| image1=Rampart title.png
 
| image2=Rampart SMS Title.png
 
| image2=Rampart SMS Title.png
| image3=Rampart Lynx title.png
+
| image3=Notavailable.svg
 +
| image4=Notavailable.svg
 +
| image5=Notavailable.svg
 +
| image6=Notavailable.svg
 +
| image7=Notavailable.svg
 +
| image8=Notavailable.svg
 +
| image9=Notavailable.svg
 +
| image10=Rampart Lynx title.png
 +
| image11=Notavailable.svg
 +
| image12=Notavailable.svg
 
| game1=Mega Drive
 
| game1=Mega Drive
 
| game2=Master System
 
| game2=Master System
| game3=Atari Lynx
+
| game3=Arcade
 +
| game4=Amiga
 +
| game5=Atari ST
 +
| game6=Commodore 64
 +
| game7=Game Boy
 +
| game8=Game Boy Color
 +
| game9=IBM PC
 +
| game10=Lynx
 +
| game11=NES
 +
| game12=Super NES
 
| desc=The Mega Drive has an animated introduction/title sequence, which is absent from the Master System.
 
| desc=The Mega Drive has an animated introduction/title sequence, which is absent from the Master System.
 
}}
 
}}
 +
 +
{{NonSega|Arcade|Amiga|ST|C64|IBMPC|GB|GBC|LYNX|NES|SNES}}
  
 
===Waiting for players===
 
===Waiting for players===
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| image1=Rampart MD Players.png
 
| image1=Rampart MD Players.png
 
| image2=Rampart SMS Players.png
 
| image2=Rampart SMS Players.png
 +
| image3=Notavailable.svg
 +
| image4=Notavailable.svg
 +
| image5=Notavailable.svg
 +
| image6=Notavailable.svg
 +
| image7=Notavailable.svg
 +
| image8=Notavailable.svg
 +
| image9=Notavailable.svg
 +
| image10=Notavailable.svg
 +
| image11=Notavailable.svg
 +
| image12=Notavailable.svg
 
| game1=Mega Drive
 
| game1=Mega Drive
 
| game2=Master System
 
| game2=Master System
 +
| game3=Arcade
 +
| game4=Amiga
 +
| game5=Atari ST
 +
| game6=Commodore 64
 +
| game7=Game Boy
 +
| game8=Game Boy Color
 +
| game9=IBM PC
 +
| game10=Lynx
 +
| game11=NES
 +
| game12=Super NES
 
| desc=Despite no longer being in the arcades, both versions of ''Rampart'' force the player to wait in case others want to join in. The Master System version lacks a countdown timer to inform how long they have left.
 
| desc=Despite no longer being in the arcades, both versions of ''Rampart'' force the player to wait in case others want to join in. The Master System version lacks a countdown timer to inform how long they have left.
 
}}
 
}}
Line 38: Line 78:
 
| image1=Rampart MD Map.png
 
| image1=Rampart MD Map.png
 
| image2=Rampart SMS Map.png
 
| image2=Rampart SMS Map.png
 +
| image3=Notavailable.svg
 +
| image4=Notavailable.svg
 +
| image5=Notavailable.svg
 +
| image6=Notavailable.svg
 +
| image7=Notavailable.svg
 +
| image8=Notavailable.svg
 +
| image9=Notavailable.svg
 +
| image10=Notavailable.svg
 +
| image11=Notavailable.svg
 +
| image12=Notavailable.svg
 
| game1=Mega Drive
 
| game1=Mega Drive
 
| game2=Master System
 
| game2=Master System
 +
| game3=Arcade
 +
| game4=Amiga
 +
| game5=Atari ST
 +
| game6=Commodore 64
 +
| game7=Game Boy
 +
| game8=Game Boy Color
 +
| game9=IBM PC
 +
| game10=Lynx
 +
| game11=NES
 +
| game12=Super NES
 
| desc=
 
| desc=
 
}}
 
}}
Line 47: Line 107:
 
| image1=Rampart MD Build.png
 
| image1=Rampart MD Build.png
 
| image2=Rampart SMS Build.png
 
| image2=Rampart SMS Build.png
 +
| image3=Notavailable.svg
 +
| image4=Notavailable.svg
 +
| image5=Notavailable.svg
 +
| image6=Notavailable.svg
 +
| image7=Notavailable.svg
 +
| image8=Notavailable.svg
 +
| image9=Notavailable.svg
 +
| image10=Notavailable.svg
 +
| image11=Notavailable.svg
 +
| image12=Notavailable.svg
 
| game1=Mega Drive
 
| game1=Mega Drive
 
| game2=Master System
 
| game2=Master System
 +
| game3=Arcade
 +
| game4=Amiga
 +
| game5=Atari ST
 +
| game6=Commodore 64
 +
| game7=Game Boy
 +
| game8=Game Boy Color
 +
| game9=IBM PC
 +
| game10=Lynx
 +
| game11=NES
 +
| game12=Super NES
 
| desc=AS well as the expected visual and audio upgrades, the play area is larger in the Mega Drive version, allowing for four castles on the beginner level.  
 
| desc=AS well as the expected visual and audio upgrades, the play area is larger in the Mega Drive version, allowing for four castles on the beginner level.  
 
}}
 
}}
Line 56: Line 136:
 
| image1=Rampart MD Battle.png
 
| image1=Rampart MD Battle.png
 
| image2=Rampart SMS Battle.png
 
| image2=Rampart SMS Battle.png
 +
| image3=Notavailable.svg
 +
| image4=Notavailable.svg
 +
| image5=Notavailable.svg
 +
| image6=Notavailable.svg
 +
| image7=Notavailable.svg
 +
| image8=Notavailable.svg
 +
| image9=Notavailable.svg
 +
| image10=Notavailable.svg
 +
| image11=Notavailable.svg
 +
| image12=Notavailable.svg
 
| game1=Mega Drive
 
| game1=Mega Drive
 
| game2=Master System
 
| game2=Master System
 +
| game3=Arcade
 +
| game4=Amiga
 +
| game5=Atari ST
 +
| game6=Commodore 64
 +
| game7=Game Boy
 +
| game8=Game Boy Color
 +
| game9=IBM PC
 +
| game10=Lynx
 +
| game11=NES
 +
| game12=Super NES
 
| desc=
 
| desc=
 
}}
 
}}
 +
 
==References==
 
==References==
 
<references />
 
<references />
  
 
{{RampartOmni}}
 
{{RampartOmni}}

Revision as of 04:18, 9 March 2021

Back to: Rampart.

Localisation comparisons

Mega Drive version

Notavailable.svg

JP version

Notavailable.svg

US version

Notavailable.svg

EU version

On the initial boot screen, "Mega Drive" becomes "Genesis" in the US.

Version comparisons

Title screen

Rampart title.png

Mega Drive

Rampart SMS Title.png

Master System

Notavailable.svg

Arcade

Notavailable.svg

Amiga

Notavailable.svg

Atari ST

Notavailable.svg

Commodore 64
Notavailable.svg
Game Boy
Notavailable.svg
Game Boy Color

Notavailable.svg

IBM PC

Rampart Lynx title.png

Lynx

Notavailable.svg

NES

Notavailable.svg

Super NES

The Mega Drive has an animated introduction/title sequence, which is absent from the Master System.

Waiting for players

Rampart MD Players.png

Mega Drive

Rampart SMS Players.png

Master System

Notavailable.svg

Arcade

Notavailable.svg

Amiga

Notavailable.svg

Atari ST

Notavailable.svg

Commodore 64
Notavailable.svg
Game Boy
Notavailable.svg
Game Boy Color

Notavailable.svg

IBM PC

Notavailable.svg

Lynx

Notavailable.svg

NES

Notavailable.svg

Super NES

Despite no longer being in the arcades, both versions of Rampart force the player to wait in case others want to join in. The Master System version lacks a countdown timer to inform how long they have left.

Map

Rampart MD Map.png

Mega Drive

Rampart SMS Map.png

Master System

Notavailable.svg

Arcade

Notavailable.svg

Amiga

Notavailable.svg

Atari ST

Notavailable.svg

Commodore 64
Notavailable.svg
Game Boy
Notavailable.svg
Game Boy Color

Notavailable.svg

IBM PC

Notavailable.svg

Lynx

Notavailable.svg

NES

Notavailable.svg

Super NES

Building

Rampart MD Build.png

Mega Drive

Rampart SMS Build.png

Master System

Notavailable.svg

Arcade

Notavailable.svg

Amiga

Notavailable.svg

Atari ST

Notavailable.svg

Commodore 64
Notavailable.svg
Game Boy
Notavailable.svg
Game Boy Color

Notavailable.svg

IBM PC

Notavailable.svg

Lynx

Notavailable.svg

NES

Notavailable.svg

Super NES

AS well as the expected visual and audio upgrades, the play area is larger in the Mega Drive version, allowing for four castles on the beginner level.

Combat

Rampart MD Battle.png

Mega Drive

Rampart SMS Battle.png

Master System

Notavailable.svg

Arcade

Notavailable.svg

Amiga

Notavailable.svg

Atari ST

Notavailable.svg

Commodore 64
Notavailable.svg
Game Boy
Notavailable.svg
Game Boy Color

Notavailable.svg

IBM PC

Notavailable.svg

Lynx

Notavailable.svg

NES

Notavailable.svg

Super NES

References


Rampart

Rampart title.png

Main page | Comparisons | Magazine articles | Reception | Promotional material | Region coding | Technical information | Bootlegs


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