Difference between revisions of "Tiny Toon Adventures: ACME All-Stars/Region coding"

From Sega Retro

m (omni)
(No Japan version. The North American and Korean releases use the same ROM, which is why it's open to both NTSC-U and NTSC-J regions. Also, a small correction with the PAL version.)
 
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{{RegionCodeTable|
 
{{RegionCodeTable|
| romregion=NTSC-J/NTSC-U
+
| romregion=NTSC-U/NTSC-J (KR)
 
| ntscj_image=TTAAcmeAllStars title.png
 
| ntscj_image=TTAAcmeAllStars title.png
 
| ntscu_image=TTAAcmeAllStars title.png
 
| ntscu_image=TTAAcmeAllStars title.png
Line 11: Line 11:
 
}}
 
}}
 
{{RegionCodeTable|
 
{{RegionCodeTable|
| romregion=NTSC-U
+
| romregion=PAL
 
| ntscj_image=Konami RegionLock MD.png
 
| ntscj_image=Konami RegionLock MD.png
 
| ntscu_image=Konami RegionLock MD.png
 
| ntscu_image=Konami RegionLock MD.png

Latest revision as of 19:51, 10 June 2021

Back to: Tiny Toon Adventures: ACME All-Stars.

NTSC-U/NTSC-J (KR) ROM

TTAAcmeAllStars title.png

NTSC-J console
Works as expected.

TTAAcmeAllStars title.png

NTSC-U console
Works as expected.

Konami RegionLock MD.png

PAL console
Region locked.

PAL ROM

Konami RegionLock MD.png

NTSC-J console
Region locked.

Konami RegionLock MD.png

NTSC-U console
Region locked.

TTAAcmeAllStars title.png

PAL console
Partially optimised.
  • Game speed: Unknown
  • Music: Yes
  • Full screen: No


Tiny Toon Adventures: ACME All-Stars

TTAAcmeAllStars title.png

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