Difference between revisions of "Tiny Toon Adventures: ACME All-Stars/Region coding"
From Sega Retro
m (omni) |
(No Japan version. The North American and Korean releases use the same ROM, which is why it's open to both NTSC-U and NTSC-J regions. Also, a small correction with the PAL version.) |
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Line 2: | Line 2: | ||
{{RegionCodeTable| | {{RegionCodeTable| | ||
− | | romregion=NTSC- | + | | romregion=NTSC-U/NTSC-J (KR) |
| ntscj_image=TTAAcmeAllStars title.png | | ntscj_image=TTAAcmeAllStars title.png | ||
| ntscu_image=TTAAcmeAllStars title.png | | ntscu_image=TTAAcmeAllStars title.png | ||
Line 11: | Line 11: | ||
}} | }} | ||
{{RegionCodeTable| | {{RegionCodeTable| | ||
− | | romregion= | + | | romregion=PAL |
| ntscj_image=Konami RegionLock MD.png | | ntscj_image=Konami RegionLock MD.png | ||
| ntscu_image=Konami RegionLock MD.png | | ntscu_image=Konami RegionLock MD.png |
Latest revision as of 19:51, 10 June 2021
- Back to: Tiny Toon Adventures: ACME All-Stars.
NTSC-U/NTSC-J (KR) ROM
NTSC-J console |
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Works as expected. |
NTSC-U console |
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Works as expected. |
PAL console |
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Region locked. |
PAL ROM
NTSC-J console |
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Region locked. |
NTSC-U console |
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Region locked. |
PAL console |
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Partially optimised.
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Tiny Toon Adventures: ACME All-Stars | |
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