Difference between revisions of "Namco Museum"

From Sega Retro

Line 16: Line 16:
  
 
==Games==
 
==Games==
<gallery perrow="3" widths="150">
+
<gallery widths="150">
 
File:Namcomuseum_pacman.png|'''Pac-Man''' (1980): The player controls Pac-Man through a maze, eating pac-dots. When all dots are eaten, Pac-Man is taken to the next stage. Four ghosts (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man. If a ghost touches Pac-Man, a life is lost. When all lives have been lost, the game ends. Pac-Man is awarded a single bonus life at 10,000 points by default.
 
File:Namcomuseum_pacman.png|'''Pac-Man''' (1980): The player controls Pac-Man through a maze, eating pac-dots. When all dots are eaten, Pac-Man is taken to the next stage. Four ghosts (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man. If a ghost touches Pac-Man, a life is lost. When all lives have been lost, the game ends. Pac-Man is awarded a single bonus life at 10,000 points by default.
 
File:Namcomuseum_mspacman.png|'''Ms. Pac-Man''' (1981): The gameplay of ''Ms. Pac-Man'' is largely identical to that of the original ''Pac-Man''. The player gathers points by eating dots and avoiding ghosts. Power-pellets or energizers change the ghosts, which reverse their course and can be eaten for bonus points. Fruit bonuses can be consumed for increasing point values, twice per level. As the levels increase, the speed and difficulty increase as well.  
 
File:Namcomuseum_mspacman.png|'''Ms. Pac-Man''' (1981): The gameplay of ''Ms. Pac-Man'' is largely identical to that of the original ''Pac-Man''. The player gathers points by eating dots and avoiding ghosts. Power-pellets or energizers change the ghosts, which reverse their course and can be eaten for bonus points. Fruit bonuses can be consumed for increasing point values, twice per level. As the levels increase, the speed and difficulty increase as well.  

Revision as of 09:43, 30 October 2011

n/a

Namcomuseum title.png

Namco Museum
System(s): Sega Dreamcast
Publisher: Namco Hometek Inc.
Developer:
Developer(s) of original games: Namco
Game total: 6

Namco Museum is a North America-exclusive compilation of six classic Namco arcade games for the Sega Dreamcast. Players choose the various titles from the main menu, use Y to insert credits into each game, and the directional pad and A for controls.

Games

Production Credits

Namco Hometek Inc

Vice President of R+D: Jesse Taylor
Producer: Ed Woolf
Product Marketing Manager: Jim Atkiss
Associate Producer: Paul Guirao
Manual Design: Price Design Team
Quality Assurance: James Guirao, Edward Chennault, Scott Hill, Corey Rutherford, Ryan Chennault, Eric Coker
Senior Executive Producer: Masaya Nakamura

Mass Media

Executive Producer: David Todd
Producer: Mark Harwood
Conversion Producer: Bernard Whang
Lead Programmer: Ken Jordan
Conversion Programmer: Andy Green
Shell/Music + SFX Programmer: Nigel Spencer
Additional Programming: David Todd
Lead Artist: Robin Karlsson
Conversion Artist: Michelle Yegros-Mullet
Software Tools Guru: Ken Jordan
Additional Tools: Dan Pinal
Music: Jim Andron
Interactive Studio Management: Robert Jacob, Clyde Grossman, Stewart Kosoy

Physical Scans

Dreamcast Version

Dreamcast, US
NamcoMuseum DC US Box Back.jpgNamcoMuseum DC US Box Front.jpg
Cover