Difference between revisions of "Sega Mega Drive/DMA"
From Sega Retro
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The following code will set the target VRAM address: | The following code will set the target VRAM address: | ||
− | : <tt>move.l #$40000080+(($ | + | : <tt>move.l #$40000080+(($zzzz&$3FFF)<<16)+(($zzzz&$C000)>>14),($C00004).l</tt> |
===3: Set fill value=== | ===3: Set fill value=== | ||
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The following code will set the fill value and trigger the DMA: | The following code will set the fill value and trigger the DMA: | ||
− | : <tt>move.w #$ | + | : <tt>move.w #$yy00,($c00000).l</tt> |
==Bugs and peculiarities== | ==Bugs and peculiarities== | ||
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| | | | ||
* <tt>$xxxx</tt> = length in bytes | * <tt>$xxxx</tt> = length in bytes | ||
− | * <tt>$ | + | * <tt>$yy</tt> = value to fill with |
+ | * <tt>$zzzz</tt> = target address | ||
| <pre> | | <pre> | ||
move.w #$8F01,($c00004).l | move.w #$8F01,($c00004).l | ||
Line 210: | Line 211: | ||
move.w #$9400+((($xxxx>>1)&$FF00)>>8),($c00004).l | move.w #$9400+((($xxxx>>1)&$FF00)>>8),($c00004).l | ||
move.w #$9780,($c00004).l | move.w #$9780,($c00004).l | ||
− | move.l #$40000080+(($ | + | move.l #$40000080+(($zzzz&$3FFF)<<16)+(($zzzz&$C000)>>14),($C00004).l |
+ | move.w #$yy00,($c00000).l | ||
</pre> | </pre> | ||
|} | |} | ||
− | [[Category: | + | [[Category:Mega Drive technical information|DMA]] |
− |
Latest revision as of 11:10, 1 August 2021
DMA (Direct Memory Access) is a method for transfering data from the 68k RAM or ROM to VRAM, CRAM or VSRAM without needing to write code to send it via the data port. It can also be used to fill VRAM with a specified value, or perform a VRAM to VRAM copy.
DMA is generally faster than the equivalent 68k code, though during transfer the 68k CPU is frozen. For this reason, it is recommended only to use DMA during VBlank. The 68k is not frozen during VRAM fill and VRAM to VRAM copy operations, and the Z80 CPU will run as normal during any DMA operation unless it attempts to access the bus.
Contents
68k to VRAM/CRAM/VSRAM copy
1: Set length and source
Registers $13 and $14 set the DMA length:
- L7-L0: Low byte of DMA length in bytes, divided by 2.
- H7-H0: High byte of DMA length in bytes, divided by 2.
Registers $15, $16 and $17 set the DMA source (68k address in RAM, ROM or SRAM):
- L7-L0: Low byte of DMA source address, divided by 2.
- M7-M0: Middle byte of DMA source address, divided by 2.
- H6-H0: High byte of DMA source address, divided by 2.
The following code will set the appropriate registers:
- move.w #$8F02,($c00004).l
- move.w #$9300+(($xxxx>>1)&$FF),($c00004).l
move.w #$9400+((($xxxx>>1)&$FF00)>>8),($c00004).l - move.w #$9500+(($yyyyyy>>1)&$FF),($c00004).l
move.w #$9600+((($yyyyyy>>1)&$FF00)>>8),($c00004).l
move.w #$9700+((($yyyyyy>>1)&$7F0000)>>16),($c00004).l
N.B. The source data should all be located within the same 128kB ($20000) section of ROM. For example, attempting to read $400 bytes from the address $1FFE00 will result in half the data being read from the wrong location, because it overflows the first 128kB section. Section boundaries are located at $20000, $40000, $60000, $80000, $A0000 and so on.
2: Set destination
Sending the following longword to the control port will both set the target VRAM/CRAM/VSRAM address and trigger the DMA:
- A15-A0: VRAM/CRAM/VSRAM address.
- CD2-CD1: 00 = VRAM; 01 = CRAM; 10 = VSRAM.
Memory space | CD2-CD1 | Code |
---|---|---|
VRAM | 00 | move.l #$40000080+(($zzzz&$3FFF)<<16)+(($zzzz&$C000)>>14),($C00004).l |
CRAM | 01 | move.l #$C0000080+($zz<<16),($C00004).l |
VSRAM | 10 | move.l #$40000090+($zz<<16),($C00004).l |
VRAM to VRAM copy
1: Set length and source
Registers $13 and $14 set the DMA length:
- L7-L0: Low byte of DMA length in bytes, divided by 2.
- H7-H0: High byte of DMA length in bytes, divided by 2.
Registers $15, $16 and $17 set the DMA source (VRAM address):
- L7-L0: Low byte of DMA source address.
- H7-H0: High byte of DMA source address.
The following code will set the appropriate registers:
- move.w #$8F01,($c00004).l
- move.w #$9300+(($xxxx>>1)&$FF),($c00004).l
move.w #$9400+((($xxxx>>1)&$FF00)>>8),($c00004).l - move.w #$9500+($yyyy&$FF),($c00004).l
move.w #$9600+(($yyyy&$FF00)>>8),($c00004).l
move.w #$97C0,($c00004).l
2: Set destination
Sending the following longword to the control port will both set the target VRAM address and trigger the DMA:
- A15-A0: VRAM address.
The following code will set the target VRAM address and trigger the DMA:
- move.l #$000000C0+(($zzzz&$3FFF)<<16)+(($zzzz&$C000)>>14),($C00004).l
VRAM fill
1: Set length
Registers $13 and $14 set the DMA length:
- L7-L0: Low byte of DMA length in bytes, divided by 2.
- H7-H0: High byte of DMA length in bytes, divided by 2.
The following code will set the appropriate registers:
- move.w #$8F01,($c00004).l
- move.w #$9300+(($xxxx>>1)&$FF),($c00004).l
move.w #$9400+((($xxxx>>1)&$FF00)>>8),($c00004).l - move.w #$9780,($c00004).l
2: Set destination
Sending the following longword to the control port will set the target VRAM address:
- A15-A0: VRAM address.
The following code will set the target VRAM address:
- move.l #$40000080+(($zzzz&$3FFF)<<16)+(($zzzz&$C000)>>14),($C00004).l
3: Set fill value
Sending the following word to the data port will set the fill value:
- F7-F0: Fill value.
The following code will set the fill value and trigger the DMA:
- move.w #$yy00,($c00000).l
Bugs and peculiarities
- If 68k to VRAM length is set to 0, it will interpret this as a length of 65,536 words instead (exceeding the capacity of the VRAM and causing an overflow). This is because the VDP decrements the length counter before checking if it's reached zero. 68k to CRAM or VSRAM copies won't overflow in the same way because they are automatically stopped after copying to the last available byte.
- As mentioned above, source data must all sit within the same 128kB section of ROM. Since the high byte is not incremented, DMA will read from the start of the 128kB section when it overflows.
Bandwidth
The following values are the maximum number of bytes that can be written by DMA in a single frame, either during the frame (not recommended) or between frames (in VBlank). The values most likely to be useful are in bold.
Type | Resolution | During VBlank | During active display | Total | |
---|---|---|---|---|---|
68k to VRAM/CRAM/VSRAM copy | 60 Hz | 256 x 224 | 6118 ($17E6) | 3584 | 9702 |
320 x 224 | 7524 ($1D64) | 4032 | 11556 | ||
50 Hz | 256 x 224 | 14329 | 3584 | 17913 | |
320 x 224 | 17622 | 4032 | 21654 | ||
256 x 240 | 11753 | 3840 | 15593 | ||
320 x 240 | 14454 | 4320 | 18774 | ||
VRAM to VRAM copy | 60 Hz | 256 x 224 | 6308 ($18A4) | 3360 | 9668 |
320 x 224 | 7752 ($1E48) | 3808 | 11560 | ||
50 Hz | 256 x 224 | 14774 | 3360 | 18134 | |
320 x 224 | 18156 | 3360 | 18134 | ||
256 x 240 | 12118 | 3600 | 15718 | ||
320 x 240 | 14892 | 4080 | 18972 | ||
VRAM fill | 60 Hz | 256 x 224 | 3154 ($C52) | 1792 | 4946 |
320 x 224 | 3876 ($F24) | 2016 | 5892 | ||
50 Hz | 256 x 224 | 7387 | 1792 | 9179 | |
320 x 224 | 9078 | 2016 | 11094 | ||
256 x 240 | 6059 | 1920 | 7979 | ||
320 x 240 | 7446 | 2160 | 9606 |
Summary
Type | Variables | Code |
---|---|---|
68k to VRAM/CRAM/VSRAM copy |
|
move.w #$8F02,($c00004).l move.w #$9300+(($xxxx>>1)&$FF),($c00004).l move.w #$9400+((($xxxx>>1)&$FF00)>>8),($c00004).l move.w #$9500+(($yyyyyy>>1)&$FF),($c00004).l move.w #$9600+((($yyyyyy>>1)&$FF00)>>8),($c00004).l move.w #$9700+((($yyyyyy>>1)&$7F0000)>>16),($c00004).l to VRAM: move.l #$40000080+(($zzzz&$3FFF)<<16)+(($zzzz&$C000)>>14),($C00004).l to CRAM: move.l #$C0000080+($zz<<16),($C00004).l to VSRAM: move.l #$40000090+($zz<<16),($C00004).l |
VRAM to VRAM copy |
|
move.w #$8F01,($c00004).l move.w #$9300+(($xxxx>>1)&$FF),($c00004).l move.w #$9400+((($xxxx>>1)&$FF00)>>8),($c00004).l move.w #$9500+($yyyy&$FF),($c00004).l move.w #$9600+(($yyyy&$FF00)>>8),($c00004).l move.w #$97C0,($c00004).l move.l #$000000C0+(($zzzz&$3FFF)<<16)+(($zzzz&$C000)>>14),($C00004).l |
VRAM fill |
|
move.w #$8F01,($c00004).l move.w #$9300+(($xxxx>>1)&$FF),($c00004).l move.w #$9400+((($xxxx>>1)&$FF00)>>8),($c00004).l move.w #$9780,($c00004).l move.l #$40000080+(($zzzz&$3FFF)<<16)+(($zzzz&$C000)>>14),($C00004).l move.w #$yy00,($c00000).l |