Difference between revisions of "Bug"

From Sega Retro

Line 33: Line 33:
 
<pre>{{Bug
 
<pre>{{Bug
 
| image=
 
| image=
 +
| image2=
 +
| image3=
 +
| image4=
 
| caption=
 
| caption=
 +
| caption2=
 +
| caption3=
 +
| caption4=
 
| desc=
 
| desc=
 
| fixed=
 
| fixed=
 +
| partialfixed=
 
}}
 
}}
 
</pre>
 
</pre>
 +
 +
Up to four images and captions may be assigned to a bug description. If no image is needed (e.g. an audio bug), add this:
 +
 +
<pre>| image=no</pre>
  
 
==Examples==
 
==Examples==
Line 51: Line 62:
 
Note: Prison capsules make the score tally appear automatically, so the level will always end.
 
Note: Prison capsules make the score tally appear automatically, so the level will always end.
 
| fixed=Rev.02
 
| fixed=Rev.02
 +
}}
 +
 +
{{Bug
 +
| image=no
 +
| desc=From time to time, the audio will stop working.
 +
| partialfixed=later ports, but happens much more rarely
 
}}
 
}}
  
 
[[Category:Sega Retro templates]]</noinclude>
 
[[Category:Sega Retro templates]]</noinclude>

Revision as of 15:52, 13 September 2021


Template for describing bugs

Usage

{{Bug
| image=
| image2=
| image3=
| image4=
| caption=
| caption2=
| caption3=
| caption4=
| desc=
| fixed=
| partialfixed=
}}

Up to four images and captions may be assigned to a bug description. If no image is needed (e.g. an audio bug), add this:

| image=no

Examples

SuperOffRoad SMS Wipeout.png

dsads

SuperOffRoad MD Wipeout.png

Attempting to transform into Super Sonic after hitting a signpost or prison capsule results in Sonic "walking" in mid air, and becoming unresponsive to controls. If Sonic moves off the right side of the screen before this happens the score tally will appear and the game continues on to the the next level as normal. If he does not leave the screen he will get stuck with no way of ending the level.

The player can't wait for a time over, because passing a signpost stops the timer. The only thing to do without debug in this situation is to reset the game.

Note: Prison capsules make the score tally appear automatically, so the level will always end.

Fixed in Rev.02.



From time to time, the audio will stop working.

Partially fixed in later ports, but happens much more rarely.