Difference between revisions of "Jon Burton"

From Sega Retro

(To do)
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==To do==
 
==To do==
 
*Section about both his prototype releases and his sharing of behind-the-scenes development and production information.
 
*Section about both his prototype releases and his sharing of behind-the-scenes development and production information.
[[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 06:25, 4 October 2021 (EDT)  
+
*AntStream stuff.
 +
[[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 06:25, 4 October 2021 (EDT)
  
 
==To work into article==
 
==To work into article==
 
From pre-rewrite: In Sonic 3D he did the Program Design, Implementation, and Code Conversion and Product Management. For Sonic R he did Program Design & Implementation, Additional Artwork, and Special Effects Programming. [[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 07:22, 28 September 2021 (EDT)
 
From pre-rewrite: In Sonic 3D he did the Program Design, Implementation, and Code Conversion and Product Management. For Sonic R he did Program Design & Implementation, Additional Artwork, and Special Effects Programming. [[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 07:22, 28 September 2021 (EDT)

Revision as of 22:17, 12 October 2021

To do

  • Section about both his prototype releases and his sharing of behind-the-scenes development and production information.
  • AntStream stuff.

CartridgeCulture (talk) 06:25, 4 October 2021 (EDT)

To work into article

From pre-rewrite: In Sonic 3D he did the Program Design, Implementation, and Code Conversion and Product Management. For Sonic R he did Program Design & Implementation, Additional Artwork, and Special Effects Programming. CartridgeCulture (talk) 07:22, 28 September 2021 (EDT)