Difference between revisions of "Zool (8-bit)/Bugs"
From Sega Retro
(R.I.P. Master System version of Zool, killed by credits warp) |
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| caption3=...then this happens. | | caption3=...then this happens. | ||
| caption4=You've won the game! | | caption4=You've won the game! | ||
− | | desc=When starting the first level of the game, hold {{Upleft}}. As soon as the chocolate | + | | desc=When starting the first level of the game, hold {{Upleft}}. As soon as the chocolate bar completely overlaps Zool's eye, quickly press {{Upright}} to change direction. Three frames after Zool faces right, let go of {{Right}} while still holding {{Up}}. This will result in a crash, followed by the game jumping to the ending credits. This happens because {{Up}} usually cancels Zool's animation, and resetting the animation at that specific spot breaks the game. |
+ | |||
+ | Alternatively, a second Control Pad can be used to trigger this bug by holding {{Up}} while the first Control Pad is used for the {{Left}} and {{Right}} inputs. | ||
*{{LinkYoutube|video=9EdsW_WLZVM|title=YouTube video showing the bug in action}} | *{{LinkYoutube|video=9EdsW_WLZVM|title=YouTube video showing the bug in action}} |
Revision as of 10:34, 21 October 2021
- Back to: Zool (8-bit).
Master System version
Credits warp
...then this happens. |
You've won the game! |
When starting the first level of the game, hold . As soon as the chocolate bar completely overlaps Zool's eye, quickly press to change direction. Three frames after Zool faces right, let go of while still holding . This will result in a crash, followed by the game jumping to the ending credits. This happens because usually cancels Zool's animation, and resetting the animation at that specific spot breaks the game.
Alternatively, a second Control Pad can be used to trigger this bug by holding while the first Control Pad is used for the and inputs.
Not fixed in any version.
References
Zool | |
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