Difference between revisions of "Fergus McGovern"

From Sega Retro

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==To do==
 
==To do==
*Clarify Fergus' specific role at Probe (basically, why the Fergus head exists): He was the manager, pusher, and the guy that made sure stuff got finished (among design and corporate work.) Which is why people took so many friendly jabs at him, and why he's a little devil in Primal Rage: he was more or less the identifiable boss on a lot of Probe's games, but he's also charismatic and (objectively) handsome, specifically in the context of "Hey, that's a memorable face." From another angle: not every boss gets their face stuck into games like this, to this degree. And if the community support and stories that appeared around his death isn't proof enough he was a likable guy, this is further proof.
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*Acclaim sale, HotGen stuff, later history.
[[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 01:15, 14 October 2021 (EDT)
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[[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 07:12, 25 October 2021 (EDT)
  
 
==Possible Fergus Head locations?==
 
==Possible Fergus Head locations?==

Revision as of 07:12, 25 October 2021

To do

  • Acclaim sale, HotGen stuff, later history.

CartridgeCulture (talk) 07:12, 25 October 2021 (EDT)

Possible Fergus Head locations?

CartridgeCulture (talk) 01:15, 14 October 2021 (EDT)

History outline

  • First introduction to home computers was at 16 years old, working at British computer distribution company P&P Micros. The third employee, and was there from the beginning, saw its success, and benefitted from it.
  • First computer was a £5000 IBM PC, along with an Apple II, given to him by work to be used on a personal basis (i.e. didn't have to be for work-related stuff or anything), and this is what really kicked things off.
  • Soon after won and took a scholarship as an accountant, still worked for P&P, and it was then that he had the idea for a game publishing label.
  • Founded Probe along with friend and business partner Vakis Paraskeva. Company started off as publishers and distributors, contracting other developers for actual programming work. McGovern himself was more focused on marketing and business at this time.
  • First game was Alcatraz for the C16, a budget title. When sales didn't perform to expectations, McGovern switched gears to other platforms.

The above from Amstrad User August 1988, pg. 24-25. From this point in the history, the writing switches to be very Amstrad-focused, so for the moment I'll leave this first chunk here and pick it up when I find a more objective source (or at least a few more of them) CartridgeCulture (talk) 01:14, 24 October 2021 (EDT)

Further history to do

  • Acclaim sale, HotGen stuff, later history.

CartridgeCulture (talk) 04:32, 25 October 2021 (EDT)