Difference between revisions of "Christina Coffin"
From Sega Retro
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*Reformat and move interview. | *Reformat and move interview. | ||
*Transcribe and add production credits. | *Transcribe and add production credits. | ||
+ | *To work in, from Twitter: Rendering+Optimization Programmer, TechArtist, Animation, VFX. GDC Advisory Board Emeritus | ||
[[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 00:54, 29 October 2021 (EDT) | [[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 00:54, 29 October 2021 (EDT) | ||
Revision as of 01:17, 31 October 2021
To do
- PRIORITY: Rewrite final paragraph in later career to be a brief overview of Rockstar, DICE, then a chunkier section on Light & Dark Arts (or probably just a second paragraph and clean wrapup.
- Write brief paragraph before the SoA section about time at Sculptured Software.
- Write STI section with her Sonix X-treme work, specifically her association with the term "Coffin Boss Engine."
- Write brief mention of her continued gender confusion (stemming from assumptions over her nickname "Chris".)
- Reformat and move interview.
- Transcribe and add production credits.
- To work in, from Twitter: Rendering+Optimization Programmer, TechArtist, Animation, VFX. GDC Advisory Board Emeritus
CartridgeCulture (talk) 00:54, 29 October 2021 (EDT)
Production credits to add
Specifics of her programming SGL?
I have no doubt she did notable programming work on the Saturn's SGL. But I'm curious about the specifics. Short of just messaging her, I wonder - SGL is attributed to Sega AM2. Either she worked with AM2 directly somehow, or worked on the SoA-side's implementation of it. I don't have enough information right now to confidently write either into the article, but I'm sure a little research should find something. In the meantime, wanted to put this here if anyone had any insight/info/etc :) CartridgeCulture (talk) 01:45, 31 October 2021 (EDT)