Difference between revisions of "Game Factory"

From Sega Retro

(Created page with "==To do== *Sections. Proper Background, Development, History, Release, Legacy, etc. *Background: Per lots of places (and especially comments [https://hackaday.com/2018/10/01/r...")
 
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*Sections. Proper Background, Development, History, Release, Legacy, etc.
 
*Sections. Proper Background, Development, History, Release, Legacy, etc.
 
*Background: Per lots of places (and especially comments [https://hackaday.com/2018/10/01/remember-when-blockbuster-video-tried-burning-game-cartridges-on-demand/ here]), this was kind of the "new idea" in home media. Cassettes were rewritable, and CDs more or less were for most people too, so why not cartridges? Was still a very new idea in its market, but it wasn't entirely out of the blue.
 
*Background: Per lots of places (and especially comments [https://hackaday.com/2018/10/01/remember-when-blockbuster-video-tried-burning-game-cartridges-on-demand/ here]), this was kind of the "new idea" in home media. Cassettes were rewritable, and CDs more or less were for most people too, so why not cartridges? Was still a very new idea in its market, but it wasn't entirely out of the blue.
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*Minor comparisons to FDS disk stations/the like, contrasting differences between first and third-party control, and SoA's willingness because A) Blockbuster was a huge name B) It was a smart move they were able to take over Nintendo because they didnt have to act the "safe first place" role etc C) Blockbuster had their entire business more or less set up for this. It's not like those disk stations where Nintendo had to carefully manage their placement and relevant contracts. Blockbuster knew what they were doing, and their markets, and for SoA, they didn't really have to do much.
 
[[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 19:41, 2 November 2021 (EDT)
 
[[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 19:41, 2 November 2021 (EDT)

Revision as of 19:44, 2 November 2021

To do

  • Sections. Proper Background, Development, History, Release, Legacy, etc.
  • Background: Per lots of places (and especially comments here), this was kind of the "new idea" in home media. Cassettes were rewritable, and CDs more or less were for most people too, so why not cartridges? Was still a very new idea in its market, but it wasn't entirely out of the blue.
  • Minor comparisons to FDS disk stations/the like, contrasting differences between first and third-party control, and SoA's willingness because A) Blockbuster was a huge name B) It was a smart move they were able to take over Nintendo because they didnt have to act the "safe first place" role etc C) Blockbuster had their entire business more or less set up for this. It's not like those disk stations where Nintendo had to carefully manage their placement and relevant contracts. Blockbuster knew what they were doing, and their markets, and for SoA, they didn't really have to do much.

CartridgeCulture (talk) 19:41, 2 November 2021 (EDT)