Difference between revisions of "Toylets"
From Sega Retro
(Created page with "==To do== *Section about other interactive urinals, a very brief history of the idea, and most importantly the note that while all the rest of these were more or less art proj...") |
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==To do== | ==To do== | ||
+ | *Hm. So there are more games? And they have... software codes, and were available separately. Look into eventually converting this article to a proper system, and creating subpages for the separate games. | ||
+ | *Also for the above, how were these games distributed? USB sticks? What does the system actually run, OS-wise? | ||
*Section about other interactive urinals, a very brief history of the idea, and most importantly the note that while all the rest of these were more or less art projects/experiments/etc, the Toylet was really the first that was like, an actual product. I mean its still kinda in the realm of like "limited release" etc, but this was the most legitimate push in this concept. | *Section about other interactive urinals, a very brief history of the idea, and most importantly the note that while all the rest of these were more or less art projects/experiments/etc, the Toylet was really the first that was like, an actual product. I mean its still kinda in the realm of like "limited release" etc, but this was the most legitimate push in this concept. | ||
*Do Toylet games have... balance? I always assumed this was just like "make the software interactive to a point, and with a slight degree of varied input", but- do these games actually have designed balance and stuff? Like can you- "play" these games with skill? Obviously you can miss the target or get less than someone else, but is there a way to- urinate optimally but still perform poorly skill-wise? Do you have to learn any kind of gameplay mechanics to get- better at these? BASICALLY: Did someone go through the "higher levels" of this game and actually give consideration to the detailed balance? And if they did, to what degree? | *Do Toylet games have... balance? I always assumed this was just like "make the software interactive to a point, and with a slight degree of varied input", but- do these games actually have designed balance and stuff? Like can you- "play" these games with skill? Obviously you can miss the target or get less than someone else, but is there a way to- urinate optimally but still perform poorly skill-wise? Do you have to learn any kind of gameplay mechanics to get- better at these? BASICALLY: Did someone go through the "higher levels" of this game and actually give consideration to the detailed balance? And if they did, to what degree? | ||
[[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 01:52, 3 November 2021 (EDT) | [[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 01:52, 3 November 2021 (EDT) | ||
+ | |||
+ | ==More games?== | ||
+ | *The "nurse holding a penis-shaped flask" game. | ||
+ | *The quiz show game. | ||
+ | *Any others? |
Revision as of 07:02, 4 November 2021
To do
- Hm. So there are more games? And they have... software codes, and were available separately. Look into eventually converting this article to a proper system, and creating subpages for the separate games.
- Also for the above, how were these games distributed? USB sticks? What does the system actually run, OS-wise?
- Section about other interactive urinals, a very brief history of the idea, and most importantly the note that while all the rest of these were more or less art projects/experiments/etc, the Toylet was really the first that was like, an actual product. I mean its still kinda in the realm of like "limited release" etc, but this was the most legitimate push in this concept.
- Do Toylet games have... balance? I always assumed this was just like "make the software interactive to a point, and with a slight degree of varied input", but- do these games actually have designed balance and stuff? Like can you- "play" these games with skill? Obviously you can miss the target or get less than someone else, but is there a way to- urinate optimally but still perform poorly skill-wise? Do you have to learn any kind of gameplay mechanics to get- better at these? BASICALLY: Did someone go through the "higher levels" of this game and actually give consideration to the detailed balance? And if they did, to what degree?
CartridgeCulture (talk) 01:52, 3 November 2021 (EDT)
More games?
- The "nurse holding a penis-shaped flask" game.
- The quiz show game.
- Any others?