Difference between revisions of "Toylets"

From Sega Retro

(Created page with "==To do== *Section about other interactive urinals, a very brief history of the idea, and most importantly the note that while all the rest of these were more or less art proj...")
 
m (More games?)
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==To do==
 
==To do==
 +
*Hm. So there are more games? And they have... software codes, and were available separately. Look into eventually converting this article to a proper system, and creating subpages for the separate games.
 +
*Also for the above, how were these games distributed? USB sticks? What does the system actually run, OS-wise?
 
*Section about other interactive urinals, a very brief history of the idea, and most importantly the note that while all the rest of these were more or less art projects/experiments/etc, the Toylet was really the first that was like, an actual product. I mean its still kinda in the realm of like "limited release" etc, but this was the most legitimate push in this concept.
 
*Section about other interactive urinals, a very brief history of the idea, and most importantly the note that while all the rest of these were more or less art projects/experiments/etc, the Toylet was really the first that was like, an actual product. I mean its still kinda in the realm of like "limited release" etc, but this was the most legitimate push in this concept.
 
*Do Toylet games have... balance? I always assumed this was just like "make the software interactive to a point, and with a slight degree of varied input", but- do these games actually have designed balance and stuff? Like can you- "play" these games with skill? Obviously you can miss the target or get less than someone else, but is there a way to- urinate optimally but still perform poorly skill-wise? Do you have to learn any kind of gameplay mechanics to get- better at these? BASICALLY: Did someone go through the "higher levels" of this game and actually give consideration to the detailed balance? And if they did, to what degree?
 
*Do Toylet games have... balance? I always assumed this was just like "make the software interactive to a point, and with a slight degree of varied input", but- do these games actually have designed balance and stuff? Like can you- "play" these games with skill? Obviously you can miss the target or get less than someone else, but is there a way to- urinate optimally but still perform poorly skill-wise? Do you have to learn any kind of gameplay mechanics to get- better at these? BASICALLY: Did someone go through the "higher levels" of this game and actually give consideration to the detailed balance? And if they did, to what degree?
 
[[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 01:52, 3 November 2021 (EDT)
 
[[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 01:52, 3 November 2021 (EDT)
 +
 +
==More games?==
 +
*The "nurse holding a penis-shaped flask" game.
 +
*The quiz show game.
 +
*Any others?

Revision as of 07:02, 4 November 2021

To do

  • Hm. So there are more games? And they have... software codes, and were available separately. Look into eventually converting this article to a proper system, and creating subpages for the separate games.
  • Also for the above, how were these games distributed? USB sticks? What does the system actually run, OS-wise?
  • Section about other interactive urinals, a very brief history of the idea, and most importantly the note that while all the rest of these were more or less art projects/experiments/etc, the Toylet was really the first that was like, an actual product. I mean its still kinda in the realm of like "limited release" etc, but this was the most legitimate push in this concept.
  • Do Toylet games have... balance? I always assumed this was just like "make the software interactive to a point, and with a slight degree of varied input", but- do these games actually have designed balance and stuff? Like can you- "play" these games with skill? Obviously you can miss the target or get less than someone else, but is there a way to- urinate optimally but still perform poorly skill-wise? Do you have to learn any kind of gameplay mechanics to get- better at these? BASICALLY: Did someone go through the "higher levels" of this game and actually give consideration to the detailed balance? And if they did, to what degree?

CartridgeCulture (talk) 01:52, 3 November 2021 (EDT)

More games?

  • The "nurse holding a penis-shaped flask" game.
  • The quiz show game.
  • Any others?