Difference between revisions of "Shadow Blasters/Region coding"

From Sega Retro

(Created page with "{{back|Shadow Blasters}} {{RegionCodeTable| | romregion=NTSC-J | ntscj_image=ShadowBlasters MD JP TitleScreen.png | ntscu_image=ShadowBlasters MD JP TitleScreen.png | pal_ima...")
 
(added OmniBox)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{back|Shadow Blasters}}
+
{{back}}
  
 
{{RegionCodeTable|
 
{{RegionCodeTable|
Line 23: Line 23:
 
| pal_fullscreen=no
 
| pal_fullscreen=no
 
}}
 
}}
 +
 +
{{ShadowBlastersOmni}}

Latest revision as of 17:53, 13 January 2022

Back to: Shadow Blasters.

NTSC-J ROM

ShadowBlasters MD JP TitleScreen.png

NTSC-J console
Works as expected.

ShadowBlasters MD JP TitleScreen.png

NTSC-U console
Works as expected.

ShadowBlasters MD JP TitleScreen.png

PAL console
Partially optimised.
  • Game speed: Unknown
  • Music: Yes
  • Full screen: No

NTSC-U ROM

ShadowBlasters MDTitleScreen.png

NTSC-J console
Works as expected.

ShadowBlasters MDTitleScreen.png

NTSC-U console
Works as expected.

ShadowBlasters MDTitleScreen.png

PAL console
Partially optimised.
  • Game speed: Unknown
  • Music: Yes
  • Full screen: No


Shadow Blasters

ShadowBlasters MDTitleScreen.png

Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception | Region coding | Technical information | Bootlegs


No results