Difference between revisions of "Universal Soldier/Region coding"

From Sega Retro

m (Text replacement - "{{back\|(.*)}}" to "{{back}}")
 
(3 intermediate revisions by 3 users not shown)
Line 6: Line 6:
 
| ntscu_image=UniversalSoldier Title.png
 
| ntscu_image=UniversalSoldier Title.png
 
| pal_image=UniversalSoldier Title.png
 
| pal_image=UniversalSoldier Title.png
| ntscj_state=yes
+
| ntscj_state=partial
| ntscu_state=yes
+
| ntscj_music=yes
 +
| ntscj_fullscreen=yes
 +
| ntscj_speed=no
 +
| ntscu_state=partial
 +
| ntscu_music=yes
 +
| ntscu_fullscreen=yes
 +
| ntscu_speed=no
 
| pal_state=partial
 
| pal_state=partial
 
| pal_music=yes
 
| pal_music=yes
 
| pal_fullscreen=no
 
| pal_fullscreen=no
 +
| pal_speed=yes
 
}}
 
}}
 +
 +
{{UniversalSoldierOmni}}

Latest revision as of 08:56, 16 January 2022

Back to: Universal Soldier.

NTSC-U/PAL ROM

UniversalSoldier Title.png

NTSC-J console
Partially optimised.
  • Game speed: No
  • Music: Yes
  • Full screen: Yes

UniversalSoldier Title.png

NTSC-U console
Partially optimised.
  • Game speed: No
  • Music: Yes
  • Full screen: Yes

UniversalSoldier Title.png

PAL console
Partially optimised.
  • Game speed: Yes
  • Music: Yes
  • Full screen: No


Universal Soldier

UniversalSoldier Title.png

Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception | Region coding | Technical information | Bootlegs


No results