Difference between revisions of "Universal Soldier/Region coding"
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| ntscu_image=UniversalSoldier Title.png | | ntscu_image=UniversalSoldier Title.png | ||
| pal_image=UniversalSoldier Title.png | | pal_image=UniversalSoldier Title.png | ||
− | | ntscj_state=yes | + | | ntscj_state=partial |
− | | ntscu_state=yes | + | | ntscj_music=yes |
+ | | ntscj_fullscreen=yes | ||
+ | | ntscj_speed=no | ||
+ | | ntscu_state=partial | ||
+ | | ntscu_music=yes | ||
+ | | ntscu_fullscreen=yes | ||
+ | | ntscu_speed=no | ||
| pal_state=partial | | pal_state=partial | ||
| pal_music=yes | | pal_music=yes | ||
| pal_fullscreen=no | | pal_fullscreen=no | ||
+ | | pal_speed=yes | ||
}} | }} | ||
+ | |||
+ | {{UniversalSoldierOmni}} |
Latest revision as of 08:56, 16 January 2022
- Back to: Universal Soldier.
NTSC-U/PAL ROM
NTSC-J console |
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Partially optimised.
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NTSC-U console |
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Partially optimised.
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PAL console |
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Partially optimised.
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Universal Soldier | |
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Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception | Region coding | Technical information | Bootlegs |