Difference between revisions of "Zool (8-bit)/Bugs"
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Latest revision as of 08:22, 19 February 2022
- Back to: Zool (8-bit).
Master System version
Credits warp
...then this happens. |
You've won the game! |
When starting the first level of the game, hold . As soon as the chocolate bar completely overlaps Zool's eye, quickly press to change direction. Three frames after Zool faces right, let go of while still holding . This will result in a crash, followed by the game jumping to the ending credits. This happens because usually cancels Zool's animation, and resetting the animation at that specific spot breaks the game.
Alternatively, a second Control Pad can be used for the input while the first Control Pad is used for the and inputs.
Not fixed in any version.
References
Zool (8-bit) | |
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Main page | Comparisons | Maps | Hidden content | Bugs | Magazine articles | Reception |