Difference between revisions of "City Heroes"

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(summary, minor expansion, +excellent information from Sam Derboo at HG101)
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{{sub-stub}}'''''{{PAGENAME}}''''', also known as '''''City Hero''''', is an unreleased [[Sega Mega Drive]] beat-'em-up game developed and scheduled to be published by [[Samsung]]. Significantly inspired by the popular ''[[Streets of Rage 2]]'', it was originally planned for a 1993/1994 release, but issues with South Korea's then-new software censorship laws led to the game's ultimate cancellation{{ref|http://www.hardcoregaming101.net/korea/specials/special-lost.htm}}
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{{sub-stub}}'''''{{PAGENAME}}''''', also known as '''''City Hero''''', is an unreleased [[Sega Mega Drive]] beat-'em-up game developed and scheduled to be published by [[Samsung]]. Significantly inspired by the popular ''[[Streets of Rage 2]]'', it was originally planned for a 1993/1994 release, but issues with South Korea's then-new software censorship laws led to the game's ultimate cancellation.{{ref|http://www.hardcoregaming101.net/korea/specials/special-lost.htm}}
  
 
==Gameplay==
 
==Gameplay==
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The same team that had developed ''[[Uzu Keobukseon]]'' (with some additional staff) began working on ''City Heroes'' in September 1992, and by spring 1994, the game was completely finished and bugfixed, with the master ROM ready for mass production. Multiple magazines had printed in-depth coverage, and Samsung even claimed ambitions to bring the game to overseas markets, but by then confusion around South Korea's then-new censorship laws ultimately prevented its release.{{ref|http://www.hardcoregaming101.net/korea/specials/special-lost.htm}}
 
The same team that had developed ''[[Uzu Keobukseon]]'' (with some additional staff) began working on ''City Heroes'' in September 1992, and by spring 1994, the game was completely finished and bugfixed, with the master ROM ready for mass production. Multiple magazines had printed in-depth coverage, and Samsung even claimed ambitions to bring the game to overseas markets, but by then confusion around South Korea's then-new censorship laws ultimately prevented its release.{{ref|http://www.hardcoregaming101.net/korea/specials/special-lost.htm}}
  
Originally, Samsung had planned to release both ''City Heroes'' and a second unreleased Mega Drive game (the fighting game ''[[Princess Fighter]]'', to be developed in cooperation with an unnamed Japanese developer.) That title got cancelled even earlier due to complications with the Japanese developer, and after ''City Heroes''' continued complications with South Korean censorship laws, Samsung immediately disbanded all its in-house console development.{{ref|http://www.hardcoregaming101.net/korea/specials/special-lost.htm}}
+
Originally, Samsung had planned to release both ''City Heroes'' and a second unreleased Mega Drive game (the fighting game ''[[Princess Fighter]]'', to be developed in cooperation with an unnamed Japanese developer.) That title got cancelled even earlier due to complications with the Japanese developer, and after Samsung's continued issues with South Korean censorship laws, Samsung immediately disbanded all its in-house console development.{{ref|http://www.hardcoregaming101.net/korea/specials/special-lost.htm}}
  
 
==Screenshots==
 
==Screenshots==

Revision as of 22:34, 15 April 2022

CityHeroes MD title.png

City Heroes
System(s): Sega Mega Drive
Publisher: Samsung
Developer: Samsung
Planned release date(s): 1993/1994
Genre: Action
Number of players: 1-2
State before cancellation: Late in development

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City Heroes, also known as City Hero, is an unreleased Sega Mega Drive beat-'em-up game developed and scheduled to be published by Samsung. Significantly inspired by the popular Streets of Rage 2, it was originally planned for a 1993/1994 release, but issues with South Korea's then-new software censorship laws led to the game's ultimate cancellation.[1]

Gameplay

City Heroes features five stages and a 2-player cooperative play mode.[1]

History

City Heroes was at-first ridiculed for being nearly a carbon copy of Streets of Rage 2, but when development reached its final stages, journalists who actually played the game reported on its astonishing quality.[1]

Development

The same team that had developed Uzu Keobukseon (with some additional staff) began working on City Heroes in September 1992, and by spring 1994, the game was completely finished and bugfixed, with the master ROM ready for mass production. Multiple magazines had printed in-depth coverage, and Samsung even claimed ambitions to bring the game to overseas markets, but by then confusion around South Korea's then-new censorship laws ultimately prevented its release.[1]

Originally, Samsung had planned to release both City Heroes and a second unreleased Mega Drive game (the fighting game Princess Fighter, to be developed in cooperation with an unnamed Japanese developer.) That title got cancelled even earlier due to complications with the Japanese developer, and after Samsung's continued issues with South Korean censorship laws, Samsung immediately disbanded all its in-house console development.[1]

Screenshots

Magazine articles

Main article: City Heroes/Magazine articles.

References