Difference between revisions of "Hokuto no Ken (Master System)"
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The game is a single-plane beat-'em-up played on left-to-right side-scrolling stages. Kenshiro faces numerous underlings and minibosses before fighting a boss. Boss fights take place in separate, closed arenas with no scrolling and use larger sprites. | The game is a single-plane beat-'em-up played on left-to-right side-scrolling stages. Kenshiro faces numerous underlings and minibosses before fighting a boss. Boss fights take place in separate, closed arenas with no scrolling and use larger sprites. | ||
− | Kenshiro is moved with {{left}} and {{right}} and crouches with {{down}}. He jumps with {{up}}; jumping from a crouch performs an extra high jump. Kenshiro punches with {{1}} and kicks with {{2}}. Punches are faster | + | Kenshiro is moved with {{left}} and {{right}} and crouches with {{down}}. He jumps with {{up}}; jumping from a crouch performs an extra high jump. He jumps down from platforms with {{down}}. Kenshiro punches with {{1}} and kicks with {{2}}. Punches are faster but kicks have greater reach. Both can be done from a crouching position; kicks (but not punches) can be done from a jump. |
Kenshiro has a health bar that diminishes as he takes damage from foes. He loses a life if he loses all of his health. He also loses a life if he runs out of time. The game ends if he loses all of his lives. The player receives an extra life at 100,000 and 300,000 points. Health and time are replenished at the beginning of each stage. A small amount of health is replenished from defeating ten common enemies and a larger amount of health is replenished from defeating a miniboss. | Kenshiro has a health bar that diminishes as he takes damage from foes. He loses a life if he loses all of his health. He also loses a life if he runs out of time. The game ends if he loses all of his lives. The player receives an extra life at 100,000 and 300,000 points. Health and time are replenished at the beginning of each stage. A small amount of health is replenished from defeating ten common enemies and a larger amount of health is replenished from defeating a miniboss. | ||
+ | |||
+ | ===Items=== | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=E | ||
+ | | sprite={{sprite | Hokuto no Ken SMS, Items.png | 2 | crop_width=8 | crop_height=8 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Restores a portion of Kenshiro's health. This item appears if the Kenshiro performs an extra high jump when the timer reaches 80 seconds in Chapters 1, 3, and 4. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=P | ||
+ | | sprite={{sprite | Hokuto no Ken SMS, Items.png | 2 | crop_width=8 | crop_height=8 | crop_x=8 | crop_y=0}} | ||
+ | | desc=Temporarily makes Kenshiro invulnerable to damage. This item appears if the Kenshiro punches one of the dog-faced statues that appear in Chapters 2 and 5. | ||
+ | }} | ||
+ | }} | ||
===Chapters=== | ===Chapters=== |
Revision as of 23:19, 5 September 2022
- For the Western versions, see Black Belt.
Hokuto no Ken | ||||||||||||||||||||
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System(s): Sega Master System, Virtual Console | ||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||
Developer: Sega R&D 2 M2[1] | ||||||||||||||||||||
Licensor: Buronson, Shueisha, Fuji TV, Tetsuo Hara, Toei Animation | ||||||||||||||||||||
Genre: Action[2] | ||||||||||||||||||||
Number of players: 1-2 (alternating) | ||||||||||||||||||||
|
Hokuto no Ken (北斗の拳) is a beat-'em-up action game developed and published by Sega for the Sega Master System, based on the manga and anime series Hokuto no Ken.
Hokuto no Ken was reworked for a Western audience, with an entirely new set of graphics and a different soundtrack as Black Belt. The game received a sequel on the Sega Mega Drive, Hokuto no Ken: Shin Seikimatsu Kyuuseishu Densetsu, which was given the same treatment overseas and released as Last Battle.
Contents
Story
The martial artist Kenshiro (ケンシロウ) sets out to rescue his girlfriend Yuria (ユリア) from his rival Raoh (ラオウ).
Gameplay
The game is a single-plane beat-'em-up played on left-to-right side-scrolling stages. Kenshiro faces numerous underlings and minibosses before fighting a boss. Boss fights take place in separate, closed arenas with no scrolling and use larger sprites.
Kenshiro is moved with and and crouches with . He jumps with ; jumping from a crouch performs an extra high jump. He jumps down from platforms with . Kenshiro punches with and kicks with . Punches are faster but kicks have greater reach. Both can be done from a crouching position; kicks (but not punches) can be done from a jump.
Kenshiro has a health bar that diminishes as he takes damage from foes. He loses a life if he loses all of his health. He also loses a life if he runs out of time. The game ends if he loses all of his lives. The player receives an extra life at 100,000 and 300,000 points. Health and time are replenished at the beginning of each stage. A small amount of health is replenished from defeating ten common enemies and a larger amount of health is replenished from defeating a miniboss.
Items
E | |
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Restores a portion of Kenshiro's health. This item appears if the Kenshiro performs an extra high jump when the timer reaches 80 seconds in Chapters 1, 3, and 4. | |
P | |
Temporarily makes Kenshiro invulnerable to damage. This item appears if the Kenshiro punches one of the dog-faced statues that appear in Chapters 2 and 5. |
Chapters
サザンクロスタウン | |
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ゴッドランド | |
デビルリバーズ | |
カサンドラの伝説 | |
聖帝十字陵 | |
The weak spot of the boss cycles between the head, chest, waist, and legs. | |
拳王ラオウ | |
The final hit on the boss must be a punch. |
Production credits
- Programmer: Yuji Naka
Magazine articles
- Main article: Hokuto no Ken (Master System)/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
128kB | Cartridge (JP) | |||||||||||
? |
|
128kB | Cartridge (TW) |
External links
- Sega of Japan Virtual Console pages: Master System
References
- ↑ https://www.mtwo.co.jp/development/retrogame-2/#tab-2
- ↑ 2.0 2.1 https://sega.jp/history/hard/mastersystem/software.html (Wayback Machine: 2019-12-31 02:27)
- ↑ https://www.nintendo.co.jp/wii/vc/software/06.html (Wayback Machine: 2018-03-05 22:42)
- ↑ http://vc.sega.jp:80/vc_ms_hokuto/ (Wayback Machine: 2008-02-28 01:21)
- ↑ Ultra Game Players, "November 1997" (US; 1997-10-14), page 36
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