Difference between revisions of "Maxence Voleau"

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{{sub-stub}}'''{{PAGENAME}}''' was a game designer at [[Amplitude Studios]], beginning as a gameplay tester, reminiscent of his first job working at Bug-Tester.{{ref|1=https://www.linkedin.com/in/maxence-voleau-7079669/details/experience/}} He did not stay with the company for too long, nor CCCP or Asyncron where he performed various roles related to design, quality assurance and management. [[Amplitude Studios]] is, to date, his longest time spent with a single company.
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{{sub-stub}}'''{{PAGENAME}}''' was a game designer at [[Amplitude Studios]], beginning as a gameplay tester, reminiscent of his first job working at Bug-Tester.{{ref|1=https://www.linkedin.com/in/maxence-voleau-7079669/details/experience/}} He did not stay with the company for too long, nor CCCP or Asyncron where he performed various roles related to design, quality assurance and management. [[Amplitude Studios]] is, to date, his longest time spent with a single company, over 8 years.
  
 
==Production history==
 
==Production history==
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[[Category:Use ProductionHistory template]]
 
[[Category:Use ProductionHistory template]]
* ''Mushroom Men'' (DS Version){{ref|1=https://www.linkedin.com/in/maxence-voleau-7079669/details/experience/}}
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* ''Mushroom Men: Rise of the Fungi'' (DS Version){{ref|1=https://www.linkedin.com/in/maxence-voleau-7079669/details/experience/}} (2008)
 
* ''Bubble Brew'' (Facebook app game){{ref|1=https://www.linkedin.com/in/maxence-voleau-7079669/details/experience/}}
 
* ''Bubble Brew'' (Facebook app game){{ref|1=https://www.linkedin.com/in/maxence-voleau-7079669/details/experience/}}
 
* ''Comtes & Conquêtes'' (Flash game){{ref|1=https://www.linkedin.com/in/maxence-voleau-7079669/details/experience/}}
 
* ''Comtes & Conquêtes'' (Flash game){{ref|1=https://www.linkedin.com/in/maxence-voleau-7079669/details/experience/}}
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* ''[[Endless Space 2]]'' (2016) — Lead Game Designer (Design)
 
* ''[[Endless Space 2]]'' (2016) — Lead Game Designer (Design)
 
* ''[[Humankind]]'' (2020)
 
* ''[[Humankind]]'' (2020)
 
  
 
==External links==
 
==External links==

Latest revision as of 12:21, 29 October 2022

Maxence Voleau.jpg
Maxence Voleau
Employment history:
Bug-Tracker (2008-07[1] – 2008-09[1])
CCCP (2009-08[1] – 2009-09[1])
Asyncron (2010-07[1] – 2010-09[1])
Supeinfogame (2010-08[1] – 2011-09[1])
CCCP (2011-10[1] – 2011-09[1])
Amplitude Studios (2012-06[1] – 2020-11[1])
Paradox Interactive (2020-11[1] – )
Role(s): Designer, tester
Education: IUT Marechal Joffre (2007, Computer Science)[2], Rubika Supinfogame (2011, Video Game Direction, Game Design and Production Management)[2]
Twitter: @Meedoc

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Maxence Voleau was a game designer at Amplitude Studios, beginning as a gameplay tester, reminiscent of his first job working at Bug-Tester.[1] He did not stay with the company for too long, nor CCCP or Asyncron where he performed various roles related to design, quality assurance and management. Amplitude Studios is, to date, his longest time spent with a single company, over 8 years.

Production history

No results
  • Mushroom Men: Rise of the Fungi (DS Version)[1] (2008)
  • Bubble Brew (Facebook app game)[1]
  • Comtes & Conquêtes (Flash game)[1]
  • Objectif Bâtiment Zen[1]
  • I Am Alive (2012) — Quality Control (DW) (Darkworks)
  • Endless Space (2012) — Gameplay Tester (Amplitude Studios)
  • Endless Legend (2014) — Game Designer (Design)
  • Dungeon of the Endless (2014) — Additional Game Designer (Design)
  • Endless Space 2 (2016) — Lead Game Designer (Design)
  • Humankind (2020)

External links

References