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− | ==To do==
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− | *https://www.manchestereveningnews.co.uk/news/greater-manchester-news/the-100m-geek-1010408
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− | [[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 23:39, 23 December 2021 (EST)
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− | ==History expansion==
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− | *Was TT's only programmer during the company's early years, and was something he relished more than executive work.
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− | *Toy Story was one of the first big games to launch alongside the movie it was licensed from, with millions of sales happening quickly (relatively). On this success, Burton says: "We had found our business model, and people started to emulate it. For the next 10 years, we were on seven-month deadlines."
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− | *Sega approaching TT for Sonic 3D Blast really got their attention, and importantly, was approached specifically for the technical prowess involved in the company's work. Now this is big: very few developers could pull off BOTH advanced graphical effects and solid gameplay at the same time, and a lot of this reputation came directly from Burton. Plus his games kinda have that auteur vibe. Obviously theres a lot more behind a game than a single person, but theres a good chance that TT x Sega would have never happened without Burton's ability to balance advanced coding with gameplay that's still fun.
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− | *Burton takes pride in how the finished 3D Blast closely resembled exactly what Sega was looking for (from both a technical and production standpoint, and in relation to the original design documents), and how it was built entirely "from scratch."
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− | *It was sometime after production started that the Kats-Esprit thing happened. So Burton had bought a frickn Esprit, apparently owned it for some time. Went to drop off Kats from something back at his hotel (where other Sega people were waiting directly inside): ""Just before his hotel I thought I'd slow down to show him how fast the car accelerated. So I slowed to a crawl and noticed another car coming up behind us, so I thought I'd better take my chance to show off. So I accelerated away as quickly as I could and then slowed back down and pulled into the hotel car park. However, the car that had been coming up behind me just happened to be a police car. They thought I'd stolen the car and, having spotted them, was trying to make my escape. So I was chased into the hotel car park by sirens and blue flashing lights. Soon afterwards two more police cars joined the scene. So you have three police cars surrounding a very sheepish me, a very startled Kats, and the rest of SEGA's team staring out of the hotel windows at the commotion. Luckily for me, once I'd proved it was my car, they let me go with a warning. But still, pretty embarrassing in front of SEGA, even though a fairly fitting incident considering the selling point of Sonic games is speed."
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− | [[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 08:28, 10 November 2021 (EST)
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