Difference between revisions of "The Sacred Pools"
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| bobscreen2=SacredPools PS1 Title.png | | bobscreen2=SacredPools PS1 Title.png | ||
| publisher= | | publisher= | ||
− | | developer=[[SegaSoft]] | + | | developer=[[The Code Monkeys]], [[SegaSoft]] |
| development= | | development= | ||
| date={{MissedRelease|SAT|1996-11{{magref|ugameplayers|89|75}}}} | | date={{MissedRelease|SAT|1996-11{{magref|ugameplayers|89|75}}}} | ||
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{{sub-stub}}'''''{{PAGENAME}}''''' is an unreleased PC and [[Sega Saturn]] [[full motion video]] game. It was one of the first projects to be announced by the newly formed [[SegaSoft]], and was to be a full motion video adventure game similar to the likes of ''[[Myst]]'', seemingly set to take place across three CD-ROMs. Being technically independent from [[Sega]], the team also planned to bring the game to the [[PlayStation]]. | {{sub-stub}}'''''{{PAGENAME}}''''' is an unreleased PC and [[Sega Saturn]] [[full motion video]] game. It was one of the first projects to be announced by the newly formed [[SegaSoft]], and was to be a full motion video adventure game similar to the likes of ''[[Myst]]'', seemingly set to take place across three CD-ROMs. Being technically independent from [[Sega]], the team also planned to bring the game to the [[PlayStation]]. | ||
+ | ==History== | ||
The game featured at [[E3 1996]] but was not seen afterwards. Prototypes have since been dumped. | The game featured at [[E3 1996]] but was not seen afterwards. Prototypes have since been dumped. | ||
During development the game was likely known as '''''Rebellion'''''. A prototype under that name has been found which shares similar video clips to ''The Sacred Pools'' (though the build of ''Rebellion'' is so early it's hard to know if the FMVs were planned to be used in the same way). | During development the game was likely known as '''''Rebellion'''''. A prototype under that name has been found which shares similar video clips to ''The Sacred Pools'' (though the build of ''Rebellion'' is so early it's hard to know if the FMVs were planned to be used in the same way). | ||
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==Production credits== | ==Production credits== | ||
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*'''Executive Producer:''' [[Joe Miller]]{{ref|https://web.archive.org/web/20230216082737/https://www.gamingalexandria.com/wp/2022/10/sacred-pools/}} | *'''Executive Producer:''' [[Joe Miller]]{{ref|https://web.archive.org/web/20230216082737/https://www.gamingalexandria.com/wp/2022/10/sacred-pools/}} | ||
*'''Producers:''' [[Michael Latham]]{{ref|https://web.archive.org/web/20230216082737/https://www.gamingalexandria.com/wp/2022/10/sacred-pools/}}, [[Tony Van]]{{ref|https://web.archive.org/web/20230216082737/https://www.gamingalexandria.com/wp/2022/10/sacred-pools/}}, [[David Gray]]{{ref|https://web.archive.org/web/20230216082737/https://www.gamingalexandria.com/wp/2022/10/sacred-pools/}} | *'''Producers:''' [[Michael Latham]]{{ref|https://web.archive.org/web/20230216082737/https://www.gamingalexandria.com/wp/2022/10/sacred-pools/}}, [[Tony Van]]{{ref|https://web.archive.org/web/20230216082737/https://www.gamingalexandria.com/wp/2022/10/sacred-pools/}}, [[David Gray]]{{ref|https://web.archive.org/web/20230216082737/https://www.gamingalexandria.com/wp/2022/10/sacred-pools/}} | ||
− | *''' | + | *'''Lead Programmers:''' [[Mark Kirkby]]{{ref|https://web.archive.org/web/20230216082737/https://www.gamingalexandria.com/wp/2022/10/sacred-pools/}}, [[Colin Hogg]]{{ref|https://web.archive.org/web/20230216082737/https://www.gamingalexandria.com/wp/2022/10/sacred-pools/}} |
− | *''' | + | *'''Artist:''' [[Joe Lewis]]{{ref|https://web.archive.org/web/20230216082737/https://www.gamingalexandria.com/wp/2022/10/sacred-pools/}} |
{{creditsheader|Sega Studios LA}} | {{creditsheader|Sega Studios LA}} | ||
*'''Producer:''' [[Christopher Bankston]]{{ref|https://web.archive.org/web/20230216082737/https://www.gamingalexandria.com/wp/2022/10/sacred-pools/}} | *'''Producer:''' [[Christopher Bankston]]{{ref|https://web.archive.org/web/20230216082737/https://www.gamingalexandria.com/wp/2022/10/sacred-pools/}} | ||
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*'''Costume Designer:''' Molly Maginnis{{ref|https://web.archive.org/web/20230216082737/https://www.gamingalexandria.com/wp/2022/10/sacred-pools/}} | *'''Costume Designer:''' Molly Maginnis{{ref|https://web.archive.org/web/20230216082737/https://www.gamingalexandria.com/wp/2022/10/sacred-pools/}} | ||
*'''Editors:''' Nina Gilberti{{ref|https://web.archive.org/web/20230216082737/https://www.gamingalexandria.com/wp/2022/10/sacred-pools/}}, Kate McCowen{{ref|https://web.archive.org/web/20230216082737/https://www.gamingalexandria.com/wp/2022/10/sacred-pools/}} | *'''Editors:''' Nina Gilberti{{ref|https://web.archive.org/web/20230216082737/https://www.gamingalexandria.com/wp/2022/10/sacred-pools/}}, Kate McCowen{{ref|https://web.archive.org/web/20230216082737/https://www.gamingalexandria.com/wp/2022/10/sacred-pools/}} | ||
− | *''' | + | *'''Composer, Sound Designer:''' [[Mars Lasar]]{{ref|https://web.archive.org/web/20230216082737/https://www.gamingalexandria.com/wp/2022/10/sacred-pools/}} |
| source=Developer statements | | source=Developer statements | ||
| console=SAT | | console=SAT | ||
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==Magazine articles== | ==Magazine articles== | ||
{{mainArticle|{{PAGENAME}}/Magazine articles}} | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==External links== | ||
+ | *''[https://www.gamingalexandria.com/wp/2022/10/sacred-pools/ Saving Sacred Pools: Sega’s Million Dollar Adult Game]'' article by Dylan Mansfield at ''[https://www.gamingalexandria.com Gaming Alexandria]'' | ||
==References== | ==References== |
Latest revision as of 08:24, 23 February 2023
|
The Sacred Pools |
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System(s): Sega Saturn, PlayStation, Windows PC |
Developer: The Code Monkeys, SegaSoft |
Planned release date(s): 1997-11[4]
|
Genre: Action |
Number of players: 1 |
Status of prototype(s): Found |
This teeny-tiny article needs some work. You can help us by expanding it.
The Sacred Pools is an unreleased PC and Sega Saturn full motion video game. It was one of the first projects to be announced by the newly formed SegaSoft, and was to be a full motion video adventure game similar to the likes of Myst, seemingly set to take place across three CD-ROMs. Being technically independent from Sega, the team also planned to bring the game to the PlayStation.
History
The game featured at E3 1996 but was not seen afterwards. Prototypes have since been dumped.
During development the game was likely known as Rebellion. A prototype under that name has been found which shares similar video clips to The Sacred Pools (though the build of Rebellion is so early it's hard to know if the FMVs were planned to be used in the same way).
Production credits
- Executive Producer: Joe Miller[5]
- Producers: Michael Latham[5], Tony Van[5], David Gray[5]
- Lead Programmers: Mark Kirkby[5], Colin Hogg[5]
- Artist: Joe Lewis[5]
- Producer: Christopher Bankston[5]
- Writer, Director: James Riley[5]
- Costume Designer: Molly Maginnis[5]
- Editors: Nina Gilberti[5], Kate McCowen[5]
- Composer, Sound Designer: Mars Lasar[5]
Magazine articles
- Main article: The Sacred Pools/Magazine articles.
External links
- Saving Sacred Pools: Sega’s Million Dollar Adult Game article by Dylan Mansfield at Gaming Alexandria
References
- ↑ Ultra Game Players, "October 1996" (US; 1996-09-03), page 75
- ↑ Intelligent Gamer, "November 1996" (US; 1996-1x-xx), page 43
- ↑ Ultra Game Players, "February 1997" (US; 1997-01-28), page 59
- ↑ 4.0 4.1 Ultra Game Players, "October 1997" (US; 1997-09-16), page 122
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 https://www.gamingalexandria.com/wp/2022/10/sacred-pools/ (Wayback Machine: 2023-02-16 08:27)