Difference between revisions of "Streets of Rage 4/Systems"
From Sega Retro
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+ | {{back}} | ||
+ | ==Controls== | ||
+ | As the buttons can be re-assigned in-game, the default button mapping is given for all the platforms along the corresponding platform-agnostic icons: | ||
+ | {|class="prettytable" | ||
+ | !Name | ||
+ | !PlayStation 4 | ||
+ | !Xbox One | ||
+ | !Switch | ||
+ | !PC | ||
+ | !Comments | ||
+ | |- | ||
+ | |{{jump}} Jump | ||
+ | |{{PS X}} | ||
+ | |{{A}} | ||
+ | |{{B}} | ||
+ | |{{key|Space}} | ||
+ | | | ||
+ | |- | ||
+ | |{{attack}} Attack | ||
+ | |{{PS Square}} | ||
+ | |{{X}} | ||
+ | |{{Y}} | ||
+ | |{{key|D}} | ||
+ | | | ||
+ | |- | ||
+ | |{{item}} Manipulate item | ||
+ | |{{PS Circle}} | ||
+ | |{{B}} | ||
+ | |{{A}} | ||
+ | |{{key|W}} | ||
+ | | | ||
+ | |- | ||
+ | |{{BackAttack}} Back attack | ||
+ | |{{R2}} | ||
+ | |{{RT}} | ||
+ | |{{ZR}} | ||
+ | |{{key|S}} | ||
+ | |Alternatively, {{Left}} + {{Attack}} or {{Attack}} + {{Jump}}. | ||
+ | |- | ||
+ | |{{special}} Special | ||
+ | |{{PS Triangle}} | ||
+ | |{{Y}} | ||
+ | |{{X}} | ||
+ | |{{key|E}} | ||
+ | | | ||
+ | |- | ||
+ | |{{star}} Star move | ||
+ | |{{R1}} | ||
+ | |{{RB}} | ||
+ | |{{R}} | ||
+ | |{{key|Tab}} | ||
+ | |Alternatively, {{Special}} + {{Item}}. | ||
+ | |} | ||
+ | |||
==Mechanics== | ==Mechanics== | ||
− | ''Streets of Rage 4'' gameplay is based on the mechanics developped for ''[[Streets of Rage 2]]'' and adds various tweaks to refresh the formula | + | ''Streets of Rage 4'' gameplay is based on the mechanics developped for ''[[Streets of Rage 2]]'' and adds various tweaks to refresh the formula: |
− | *Press {{ | + | *Press {{Attack}} to attack, |
− | *Hold {{Attack}} for a | + | *Hold {{Attack}} for a charged attack, |
− | *Press {{Down}} + {{Attack}} mid-air for a | + | *Press {{Down}} + {{Attack}} mid-air for a drop attack, |
− | :*From there, press again {{Attack}} while still in mid-air to finish with | + | :*From there, press again {{Attack}} while still in mid-air to finish with an air kick juggle if the drop attack connected (Floyd cannot do this), |
:*Or go on with a combo on the ground, | :*Or go on with a combo on the ground, | ||
− | :*Cherry can perform her | + | :*Cherry can perform her air kick down {{Down}} + {{Attack}} multiple times as long as she lands on an enemy each time, instead of ending the air combo with an air kick juggle. |
− | *Press {{ | + | *Press {{Item}} to manipulate items, |
*Press {{Right}} + {{Item}} to throw weapons at enemies, | *Press {{Right}} + {{Item}} to throw weapons at enemies, | ||
− | *With | + | *With weapons, some ''SoR3'' and ''SoR4'' characters can perform special attacks by pressing {{Right}} {{Right}} + {{Attack}}, |
− | *Press {{ | + | *Press {{Jump}} to jump, |
*Hold {{Up}} + {{Jump}} to recover from an enemy throw without damage. | *Hold {{Up}} + {{Jump}} to recover from an enemy throw without damage. | ||
The back attack can now be performed three different ways: | The back attack can now be performed three different ways: | ||
− | *Press | + | *Press {{BackAttack}}, |
*Or press {{Left}} + {{Attack}}, | *Or press {{Left}} + {{Attack}}, | ||
*The old manipulation {{Attack}} + {{Jump}} still works. | *The old manipulation {{Attack}} + {{Jump}} still works. | ||
− | Getting close to opponents will let your character hold them. This is when you can perform all the | + | Getting close to opponents will let your character hold them. This is when you can perform all the grab moves. When facing the opponent: |
*Press {{Attack}} for a strong attack, | *Press {{Attack}} for a strong attack, | ||
− | *Press {{Right}} + {{Attack}} 3 times to | + | *Press {{Right}} + {{Attack}} 3 times to pummel enemies with close-range attacks, |
*Press {{Left}} + {{Attack}} to perform a body throw. | *Press {{Left}} + {{Attack}} to perform a body throw. | ||
When behind the opponent: | When behind the opponent: | ||
Line 26: | Line 80: | ||
Either way: | Either way: | ||
*Press {{Jump}} to vault over the held opponent, | *Press {{Jump}} to vault over the held opponent, | ||
− | *Press {{Jump}} a second time to do a | + | *Press {{Jump}} a second time to do a vault jump over the opponent. |
− | Cherry is more agile and so can grab opponents mid-air, do a flurry of punches after a vault or after grabbing opponents mid-air, or perform her | + | Cherry is more agile and so can grab opponents mid-air, do a flurry of punches after a vault or after grabbing opponents mid-air, or perform her flying punch air after a vault jump. |
− | Floyd is less agile and so cannot do the vault at all. He also has a specific set of | + | Floyd is less agile and so cannot do the vault at all. He also has a specific set of grab moves: |
*Press {{Attack}} 3 times to perform a flurry of close-range attacks, | *Press {{Attack}} 3 times to perform a flurry of close-range attacks, | ||
*Press {{Right}} + {{Attack}} or {{Left}} + {{Attack}} to perform a body throw towards the given direction, | *Press {{Right}} + {{Attack}} or {{Left}} + {{Attack}} to perform a body throw towards the given direction, | ||
Line 38: | Line 92: | ||
*Blitz moves, special moves that don't incur any penalties and only work with bare hands, by pressing {{Right}} {{Right}} + {{Attack}}, | *Blitz moves, special moves that don't incur any penalties and only work with bare hands, by pressing {{Right}} {{Right}} + {{Attack}}, | ||
*Special moves, draining user's health: | *Special moves, draining user's health: | ||
− | :*Defensive special by pressing | + | :*Defensive special a.k.a. neutral special by pressing {{Special}}, |
− | :*Offensive special by pressing {{Right}} + {{Special}}, | + | :*Offensive special a.k.a. forward special by pressing {{Right}} + {{Special}}, |
:*Air special by pressing {{Special}} mid-air, | :*Air special by pressing {{Special}} mid-air, | ||
− | *Star moves, super special moves exclusive to ''SoR4'', by pressing | + | *Star moves, super special moves exclusive to ''SoR4'', by pressing {{Star}} or {{Special}} + {{Item}}. |
− | + | With the R08 major update of 10 March 2023, ''SoR4'' re-introduces co-op moves: | |
+ | *Hold {{Item}} and go toward a partner to throw him/her airborne, | ||
+ | *While airborne, the partner can attack with {{Attack}} to perform a co-op move specific to this situation, | ||
+ | *Alternatively, the partner can also attack with {{Special}} to perform an air special. | ||
− | The gameplay with ''SoR4'' versions of the characters are pretty much based on ''SoR2'' mechanism of limited motions. That's why only Cherry can dash {{Right}} {{Right}}, ''SoR4'' Adam can perform | + | Contrary to ''SoR3'', each character only has a single blitz move but all of them can now perform 3 different special moves, including a new air special move. Floyd can also perform a grab special move. Those special moves still drain user's health but health lost this way can now be entirely recovered by hitting enemies as long as no enemies hit the user back in the meantime. The move set is completed by new star moves that can only be performed as long as a player still has stars displayed below his/her health bar. A player always begins with a single star. Stars can be cumulated by picking up star items on the floor. |
+ | |||
+ | The gameplay with ''SoR4'' versions of the characters are pretty much based on ''SoR2'' mechanism of limited motions. That's why only Cherry can dash {{Right}} {{Right}}, ''SoR4'' Adam can perform quick steps {{Right}} {{Right}} and all the other ''SoR4'' characters must use other moves to go faster e.g. air specials or long jumps. Despite this, the game also lets you play the previous incarnations of most characters by retrofitting their old gameplay to the systems in ''SoR4'' where it makes sense. And ''SoR3'' incarnations can still use their evasive moves i.e. dash and dodge moves. | ||
==Moveset Comparison== | ==Moveset Comparison== | ||
− | {| class=" | + | Here are several tables recapitulating all the move commands for each character incarnation as performed in their original game and in ''Streets of Rage 4''. |
+ | |||
+ | {| class="prettytable" | ||
|+ ''Streets of Rage'' characters | |+ ''Streets of Rage'' characters | ||
|- | |- | ||
! Move Type | ! Move Type | ||
− | ! Move | + | ! Move Name |
! Original game systems | ! Original game systems | ||
! ''SoR4'' systems | ! ''SoR4'' systems | ||
Line 58: | Line 119: | ||
|- | |- | ||
| rowspan="7" | Attack Moves | | rowspan="7" | Attack Moves | ||
− | | | + | | Basic Combo |
| {{Attack}} x3 | | {{Attack}} x3 | ||
| {{Attack}} x3 | | {{Attack}} x3 | ||
| | | | ||
|- | |- | ||
− | | | + | | Charged Attack |
| N/A | | N/A | ||
− | | | + | | {{HoldButton|{{Attack}}}} |
− | | | + | | Available in ''SoR4'' with the R08 major update of 10 March 2023 |
|- | |- | ||
| Jump Kick | | Jump Kick | ||
Line 73: | Line 134: | ||
| | | | ||
|- | |- | ||
− | | | + | | Drop Attack |
| N/A | | N/A | ||
| N/A | | N/A | ||
| | | | ||
|- | |- | ||
− | | | + | | Air Kick Juggle |
| N/A | | N/A | ||
| N/A | | N/A | ||
Line 124: | Line 185: | ||
| | | | ||
|- | |- | ||
− | | | + | | Weapon Blitz |
| N/A | | N/A | ||
| N/A | | N/A | ||
| | | | ||
|- | |- | ||
− | | rowspan="8" | | + | | rowspan="8" | Grab Moves |
− | | | + | | Pummel |
| {{Attack}} x3 | | {{Attack}} x3 | ||
| {{Right}} + {{Attack}} x3 | | {{Right}} + {{Attack}} x3 | ||
Line 150: | Line 211: | ||
| When holding an opponent from behind | | When holding an opponent from behind | ||
|- | |- | ||
− | | Vault | + | | Vault |
| {{Jump}} | | {{Jump}} | ||
| {{Jump}} | | {{Jump}} | ||
− | | In ''SoR'', when holding an enemy from either side, after the 2nd vault, the enemy gets free. When holding a partner from behind, after the vault, the partner gets free.<br/>In ''SoR4'', you cannot grab a partner and trying to perform a second vault will result into a | + | | In ''SoR'', when holding an enemy from either side, after the 2nd vault, the enemy gets free. When holding a partner from behind, after the vault, the partner gets free.<br/>In ''SoR4'', you cannot grab a partner and trying to perform a second vault will result into a vault jump. |
|- | |- | ||
− | | | + | | Vault Jump |
| N/A | | N/A | ||
| {{Jump}} {{Jump}} | | {{Jump}} {{Jump}} | ||
Line 167: | Line 228: | ||
| Partner Somersault | | Partner Somersault | ||
| {{Left}} + {{Attack}} | | {{Left}} + {{Attack}} | ||
− | | | + | | {{Hold|{{Item}}|{{Right}} or {{Left}}}} |
− | | | + | | In ''SoR'', when holding a partner from the front, this manipulation will send him/her airborne, already attacking.<br />In ''SoR4'', players could not hold a partner in place. But since the R08 major update of 10 March 2023, this manipulation will directly send the partner airborne. The partner may or may not press {{Attack}} to perform a specific co-op attack while airborne. |
|- | |- | ||
− | | rowspan="3" | Reverse | + | | rowspan="3" | Reverse Grab Moves |
| Double Leg Kick | | Double Leg Kick | ||
| {{Jump}} | | {{Jump}} | ||
Line 195: | Line 256: | ||
| {{Special}} | | {{Special}} | ||
| {{Special}} | | {{Special}} | ||
− | | In ''SoR'', the special attack cleans the screen from any enemies but, in ''SoR4'', it only kills enemies within a given area.<br/>In ''SoR'', the special attack is only available outdoor while it's available everywhere in ''SoR4''.<br/>In ''SoR'', the first player gets a blast of napalm and the second player gets a barrage of rocket-powered grenades. In ''SoR4'', only napalm is available. | + | | In ''SoR'', the special attack cleans the screen from any enemies but, in ''SoR4'', it only kills enemies within a given area. The R08 major update of 10 March 2023 lets this move also do a full screen sweep in ''SoR4''.<br/>In ''SoR'', the special attack is only available outdoor while it's available everywhere in ''SoR4''.<br/>In ''SoR'', the first player gets a blast of napalm and the second player gets a barrage of rocket-powered grenades. In ''SoR4'', only napalm is available. |
|- | |- | ||
| Star Move | | Star Move | ||
Line 207: | Line 268: | ||
|- | |- | ||
! Move Type | ! Move Type | ||
− | ! Move | + | ! Move Name |
! Original game systems | ! Original game systems | ||
! ''SoR4'' systems | ! ''SoR4'' systems | ||
Line 213: | Line 274: | ||
|- | |- | ||
| rowspan="9" | Attack Moves | | rowspan="9" | Attack Moves | ||
− | | | + | | Basic Combo |
| {{Attack}} x4 | | {{Attack}} x4 | ||
| {{Attack}} x4 | | {{Attack}} x4 | ||
| | | | ||
|- | |- | ||
− | | | + | | Charged Attack |
| {{HoldButton|{{Attack}}}} | | {{HoldButton|{{Attack}}}} | ||
| {{HoldButton|{{Attack}}}} | | {{HoldButton|{{Attack}}}} | ||
Line 233: | Line 294: | ||
| | | | ||
|- | |- | ||
− | | | + | | Drop Attack |
| {{Jump}} {{Down}} + {{Attack}} | | {{Jump}} {{Down}} + {{Attack}} | ||
| {{Jump}} {{Down}} + {{Attack}} | | {{Jump}} {{Down}} + {{Attack}} | ||
| | | | ||
|- | |- | ||
− | | | + | | Air Kick Juggle |
| N/A | | N/A | ||
| N/A | | N/A | ||
Line 289: | Line 350: | ||
| | | | ||
|- | |- | ||
− | | | + | | Weapon Blitz |
| N/A | | N/A | ||
| N/A | | N/A | ||
| | | | ||
|- | |- | ||
− | | rowspan=" | + | | rowspan="10" | Grab Moves |
− | | | + | | Pummel |
| {{Right}} + {{Attack}} x3 | | {{Right}} + {{Attack}} x3 | ||
| {{Right}} + {{Attack}} x3 | | {{Right}} + {{Attack}} x3 | ||
Line 303: | Line 364: | ||
| {{Attack}} | | {{Attack}} | ||
| {{Attack}} | | {{Attack}} | ||
− | | When holding an opponent from the front.<br/>Max performs his grappling move Bear Hug.<br/>In ''SoR2'', Skate performs his | + | | When holding an opponent from the front.<br/>Max performs his grappling move Bear Hug.<br/>In ''SoR2'', Skate performs his Pummel sequence whereas, in ''SoR4'', he performs his Body Throw move. |
|- | |- | ||
| Body Throw | | Body Throw | ||
Line 313: | Line 374: | ||
| {{Attack}} | | {{Attack}} | ||
| {{Attack}} | | {{Attack}} | ||
− | | When holding an opponent from behind.<br/>Skate performs his | + | | When holding an opponent from behind.<br/>Skate performs his Migraine grab move. |
|- | |- | ||
− | | Vault | + | | Vault |
| {{Jump}} | | {{Jump}} | ||
| {{Jump}} | | {{Jump}} | ||
− | | In ''SoR2'', when holding an opponent from either side, after the 2nd vault, the opponent gets free.<br/>In ''SoR4'', you cannot grab a partner and trying to perform a second vault will result into a | + | | In ''SoR2'', when holding an opponent from either side, after the 2nd vault, the opponent gets free.<br/>In ''SoR4'', you cannot grab a partner and trying to perform a second vault will result into a vault jump.<br/>Max cannot vault over enemies. |
|- | |- | ||
− | | | + | | Vault Jump |
| N/A | | N/A | ||
| {{Jump}} {{Jump}} | | {{Jump}} {{Jump}} | ||
| Max cannot jump over enemies | | Max cannot jump over enemies | ||
+ | |- | ||
+ | | Partner Somersault | ||
+ | | N/A | ||
+ | | {{Hold|{{Item}}|{{Right}} or {{Left}}}} | ||
+ | | In ''SoR2'', there are no co-op moves.<br />In ''SoR4'', players could not hold a partner in place. But since the R08 major update of 10 March 2023, this manipulation will directly send the partner airborne. The partner may or may not press {{Attack}} to perform a specific co-op attack while airborne. | ||
|- | |- | ||
| Thunder Body Slam | | Thunder Body Slam | ||
Line 340: | Line 406: | ||
| Skate exclusive move when holding an opponent from either side | | Skate exclusive move when holding an opponent from either side | ||
|- | |- | ||
− | | rowspan="1" | Reverse | + | | rowspan="1" | Reverse Grab Moves |
| Break Free | | Break Free | ||
| N/A | | N/A | ||
Line 377: | Line 443: | ||
|- | |- | ||
! Move Type | ! Move Type | ||
− | ! Move | + | ! Move Name |
! Original game systems | ! Original game systems | ||
! ''SoR4'' systems | ! ''SoR4'' systems | ||
Line 383: | Line 449: | ||
|- | |- | ||
| rowspan="10" | Attack Moves | | rowspan="10" | Attack Moves | ||
− | | | + | | Basic Combo |
| {{Attack}} x4 | | {{Attack}} x4 | ||
| {{Attack}} x4 | | {{Attack}} x4 | ||
| Shiva performs different sequences in ''SoR3'' and in ''SoR4'' | | Shiva performs different sequences in ''SoR3'' and in ''SoR4'' | ||
|- | |- | ||
− | | | + | | Charged Attack |
| {{Y}}<br/>{{HoldButton|{{Attack}}}} | | {{Y}}<br/>{{HoldButton|{{Attack}}}} | ||
| {{HoldButton|{{Attack}}}} | | {{HoldButton|{{Attack}}}} | ||
Line 403: | Line 469: | ||
| | | | ||
|- | |- | ||
− | | | + | | Drop Attack |
| {{Jump}} {{Down}} + {{Attack}} | | {{Jump}} {{Down}} + {{Attack}} | ||
| {{Jump}} {{Down}} + {{Attack}} | | {{Jump}} {{Down}} + {{Attack}} | ||
| | | | ||
|- | |- | ||
− | | | + | | Air Kick Juggle |
| N/A | | N/A | ||
| N/A | | N/A | ||
Line 464: | Line 530: | ||
| | | | ||
|- | |- | ||
− | | | + | | Weapon Blitz |
| {{Right}} {{Right}} + {{Attack}} | | {{Right}} {{Right}} + {{Attack}} | ||
| {{Right}} {{Right}} + {{Attack}} | | {{Right}} {{Right}} + {{Attack}} | ||
− | | In ''SoR3'', Axel, Blaze and Skate got 2 different kinds of | + | | In ''SoR3'', Axel, Blaze and Skate got 2 different kinds of Weapon Blitz moves each depending on the weapons they hold while Zan always performs his special move, Energy Shot, with any weapons.<br/><br/>In ''SoR4'', only Blaze got her 2 Weapon Blitz moves back. Axel and Skate only got 1 back. Zan just performs his regular Blitz move:<br/>*Move executed with short melee weapons: Blaze = Suisei Shouzan, Skate = Ningen Missile.<br/>*Move executed with long melee and less-lethal weapons: Axel = Rising Slash, Blaze = Kikouken. |
|- | |- | ||
− | | | + | | Weapon Offensive Special |
| {{Right}} + {{Special}} | | {{Right}} + {{Special}} | ||
| N/A | | N/A | ||
− | | In ''SoR3'', Axel, Blaze and Skate got a specific | + | | In ''SoR3'', Axel, Blaze and Skate got a specific Weapon Offensive Special move each working with a single type of weapons, different for each character, while Zan can perform his move Energy Shot with any weapons.<br/>In ''SoR4'', characters drop any weapons and perform their regular offensive specials. |
|- | |- | ||
− | | rowspan="10" | | + | | rowspan="10" | Grab Moves |
− | | | + | | Pummel |
| {{Right}} + {{Attack}} x3 | | {{Right}} + {{Attack}} x3 | ||
| {{Right}} + {{Attack}} x3 | | {{Right}} + {{Attack}} x3 | ||
Line 483: | Line 549: | ||
| {{Attack}} | | {{Attack}} | ||
| {{Attack}} | | {{Attack}} | ||
− | | When holding an opponent from the front.<br/>In ''SoR3'', Skate, Zan and Shiva performs their | + | | When holding an opponent from the front.<br/>In ''SoR3'', Skate, Zan and Shiva performs their Pummel sequence.<br/>In ''SoR4'', Skate and Shiva do have a Power Blow while Zan still performs his Pummel sequence. |
|- | |- | ||
| Body Throw | | Body Throw | ||
Line 493: | Line 559: | ||
| {{Attack}} | | {{Attack}} | ||
| {{Attack}} | | {{Attack}} | ||
− | | When holding an opponent from behind.<br/>Skate performs his | + | | When holding an opponent from behind.<br/>Skate performs his Migraine grab move. |
|- | |- | ||
− | | Vault | + | | Vault |
| {{Jump}} | | {{Jump}} | ||
| {{Jump}} | | {{Jump}} | ||
− | | In ''SoR3'', when holding an opponent from either side, after the 2nd vault, the opponent gets free.<br/>In ''SoR4'', you cannot grab a partner and trying to perform a second vault will result into a | + | | In ''SoR3'', when holding an opponent from either side, after the 2nd vault, the opponent gets free.<br/>In ''SoR4'', you cannot grab a partner and trying to perform a second vault will result into a vault jump. |
|- | |- | ||
− | | | + | | Vault Jump |
| N/A | | N/A | ||
| {{Jump}} {{Jump}} | | {{Jump}} {{Jump}} | ||
Line 512: | Line 578: | ||
| Partner Somersault | | Partner Somersault | ||
| {{Left}} + {{Attack}} | | {{Left}} + {{Attack}} | ||
− | | | + | | {{Hold|{{Item}}|{{Right}} or {{Left}}}} |
− | | | + | | In ''SoR3'', this move can be performed when holding a partner from the front.<br/>In ''SoR3'', Skate isn't strong enough to perform this move.<br/>In ''SoR3'', Shiva isn't accessible in 2 players mode.<br />In ''SoR4'', players could not hold a partner in place. But since the R08 major update of 10 March 2023, this manipulation will directly send the partner airborne. The partner may or may not press {{Attack}} to perform a specific co-op attack while airborne. |
|- | |- | ||
| Hyper Slam | | Hyper Slam | ||
Line 525: | Line 591: | ||
| Skate exclusive move when holding an opponent from either side | | Skate exclusive move when holding an opponent from either side | ||
|- | |- | ||
− | | rowspan="3" | Reverse | + | | rowspan="3" | Reverse Grab Moves |
| Double Leg Kick | | Double Leg Kick | ||
| {{Jump}} | | {{Jump}} | ||
Line 547: | Line 613: | ||
| Shiva's blitz in ''SoR3'' is just a normal move but becomes a proper blitz in ''SoR4'' | | Shiva's blitz in ''SoR3'' is just a normal move but becomes a proper blitz in ''SoR4'' | ||
|- | |- | ||
− | | | + | | 1-Star Blitz |
| {{X}} {{Right}} {{Right}} | | {{X}} {{Right}} {{Right}} | ||
| N/A | | N/A | ||
| | | | ||
|- | |- | ||
− | | Blitz | + | | 2-Star Blitz |
| Axel: {{X}} {{Down}} {{Right}}<br/>Blaze: {{X}} {{Right}} {{Up}}<br/>Skate: {{X}} {{Right}} {{Down}}<br/>Zan: {{X}} {{Left}} {{Up}} | | Axel: {{X}} {{Down}} {{Right}}<br/>Blaze: {{X}} {{Right}} {{Up}}<br/>Skate: {{X}} {{Right}} {{Down}}<br/>Zan: {{X}} {{Left}} {{Up}} | ||
| N/A | | N/A | ||
| | | | ||
|- | |- | ||
− | | Blitz | + | | 3-Star Blitz |
| Axel: {{X}} {{Left}} {{Down}} {{Right}}<br/>Blaze: {{X}} {{Down}} {{Right}} {{Up}}<br/>Skate: {{X}} {{Up}} {{Right}} {{Left}}<br/>Zan: {{X}} {{Up}} {{Left}} {{Right}} | | Axel: {{X}} {{Left}} {{Down}} {{Right}}<br/>Blaze: {{X}} {{Down}} {{Right}} {{Up}}<br/>Skate: {{X}} {{Up}} {{Right}} {{Left}}<br/>Zan: {{X}} {{Up}} {{Left}} {{Right}} | ||
| N/A | | N/A | ||
Line 587: | Line 653: | ||
|- | |- | ||
! Move Type | ! Move Type | ||
− | ! Move | + | ! Move Name |
− | ! Command | + | ! Move Command |
! Comments | ! Comments | ||
|- | |- | ||
| rowspan="9" | Attack Moves | | rowspan="9" | Attack Moves | ||
− | | | + | | Basic Combo |
| {{Attack}} x4 | | {{Attack}} x4 | ||
| | | | ||
|- | |- | ||
− | | | + | | Charged Attack |
| {{HoldButton|{{Attack}}}} | | {{HoldButton|{{Attack}}}} | ||
| | | | ||
Line 608: | Line 674: | ||
| | | | ||
|- | |- | ||
− | | | + | | Drop Attack |
| {{Jump}} {{Down}} + {{Attack}} | | {{Jump}} {{Down}} + {{Attack}} | ||
− | | Cherry performs her | + | | Cherry performs her Air Kick Down (head stomp), which can be executed several times as long as she falls on an enemy |
|- | |- | ||
− | | | + | | Air Kick Juggle |
| {{Attack}} | | {{Attack}} | ||
− | | To be executed after a | + | | To be executed after a Drop Attack that connected and before touching the ground. Cherry performs a Flying Punch Air after a series of Air Kick Down. |
|- | |- | ||
| Throw Recovery / Landing | | Throw Recovery / Landing | ||
Line 626: | Line 692: | ||
| Dash | | Dash | ||
| {{Right}} {{Right}} | | {{Right}} {{Right}} | ||
− | | Cherry exclusive move: Dash.<br/>Adam exclusive move: | + | | Cherry exclusive move: Dash.<br/>Adam exclusive move: Quick Step. With this move, Adam can also get behind the enemies that are right in front of him. |
|- | |- | ||
| rowspan="7" | Weapon Moves | | rowspan="7" | Weapon Moves | ||
Line 653: | Line 719: | ||
| | | | ||
|- | |- | ||
− | | | + | | Weapon Blitz |
| {{Right}} {{Right}} + {{Attack}} | | {{Right}} {{Right}} + {{Attack}} | ||
− | | | + | | |
+ | *Adam can perform the same kind of thrusts with any melee and less-lethal weapons. | ||
+ | *Axel, Blaze, Max and Estel can perform 2 kinds of thrusts with melee weapons, short and long-ranged. | ||
+ | *Cherry and Floyd cannot perform any weapon special attacks. | ||
+ | |||
+ | |||
+ | Since the free patch of 15 July 2021: | ||
+ | *Cherry and Floyd can also perform 2 kinds of thrusts with all weapons besides projectiles, short and long-ranged. | ||
|- | |- | ||
− | | rowspan=" | + | | rowspan="11" | Grab Moves |
− | | | + | | Pummel |
| {{Right}} + {{Attack}} x3 | | {{Right}} + {{Attack}} x3 | ||
| When holding an opponent from the front.<br/>The manipulation with Floyd is a bit different: {{Attack}} x3 | | When holding an opponent from the front.<br/>The manipulation with Floyd is a bit different: {{Attack}} x3 | ||
Line 672: | Line 745: | ||
| Super Slam | | Super Slam | ||
| {{Attack}} | | {{Attack}} | ||
− | | When holding an opponent from behind.<br/>Cherry performs her | + | | When holding an opponent from behind.<br/>Cherry performs her Migraine grab move.<br/>Floyd cannot perform this move. |
|- | |- | ||
− | | Vault | + | | Vault |
| {{Jump}} | | {{Jump}} | ||
− | | You cannot grab a partner and trying to perform a second vault will result into a | + | | You cannot grab a partner and trying to perform a second vault will result into a vault jump.<br/>Floyd cannot vault over enemies. |
|- | |- | ||
− | | | + | | Vault Jump |
| {{Jump}} {{Jump}} | | {{Jump}} {{Jump}} | ||
− | | Floyd cannot jump over enemies | + | | Cherry performs a Vault Kick instead and then, with an additional {{Attack}}, can chain with a Flying Punch Air.<br/>Floyd cannot jump over enemies. |
+ | |- | ||
+ | | Partner Somersault | ||
+ | | {{Hold|{{Item}}|{{Right}} or {{Left}}}} | ||
+ | | In ''SoR4'', players could not hold a partner in place. But since the R08 major update of 10 March 2023, this manipulation will directly send the partner airborne, except for Floyd.<br/>While holding a partner, Floyd can move around and then send the partner airborne by doing any actions besides pressing on {{Item}} or {{Star}}.<br/>The partner may or may not press {{Attack}} to perform a specific co-op attack while airborne. | ||
|- | |- | ||
| Body Slam Juggle | | Body Slam Juggle | ||
Line 694: | Line 771: | ||
| Floyd exclusive move | | Floyd exclusive move | ||
|- | |- | ||
− | | rowspan="1" | Reverse | + | | Grab Special |
+ | | {{Special}} | ||
+ | | Floyd exclusive move | ||
+ | |- | ||
+ | | rowspan="1" | Reverse Grab Moves | ||
| Break Free | | Break Free | ||
| {{repeat|{{Attack}}}}<br/>{{repeat|{{Jump}}}}<br/>{{repeat|{{Item}}}}<br/>{{repeat|{{Special}}}} | | {{repeat|{{Attack}}}}<br/>{{repeat|{{Jump}}}}<br/>{{repeat|{{Item}}}}<br/>{{repeat|{{Special}}}} | ||
Line 714: | Line 795: | ||
| Air Special | | Air Special | ||
| {{Jump}} {{Special}} | | {{Jump}} {{Special}} | ||
− | | | + | | If a first air special hits an enemy, Blaze can perform a second air special.<br/>R08 major update of 10 March 2023: Blaze can now perform 3 air specials in a row. |
|- | |- | ||
| Star Move | | Star Move | ||
Line 721: | Line 802: | ||
|} | |} | ||
− | {{ | + | ==References== |
+ | <references/> | ||
+ | |||
+ | {{SoR4Omni}} |
Latest revision as of 11:22, 11 March 2023
- Back to: Streets of Rage 4.
Controls
As the buttons can be re-assigned in-game, the default button mapping is given for all the platforms along the corresponding platform-agnostic icons:
Name | PlayStation 4 | Xbox One | Switch | PC | Comments |
---|---|---|---|---|---|
Jump | Space | ||||
Attack | D | ||||
Manipulate item | W | ||||
Back attack | S | Alternatively, + or + . | |||
Special | E | ||||
Star move | Tab | Alternatively, + . |
Mechanics
Streets of Rage 4 gameplay is based on the mechanics developped for Streets of Rage 2 and adds various tweaks to refresh the formula:
- From there, press again while still in mid-air to finish with an air kick juggle if the drop attack connected (Floyd cannot do this),
- Or go on with a combo on the ground,
- Cherry can perform her air kick down + multiple times as long as she lands on an enemy each time, instead of ending the air combo with an air kick juggle.
- Press to manipulate items,
- Press + to throw weapons at enemies,
- With weapons, some SoR3 and SoR4 characters can perform special attacks by pressing + ,
- Press to jump,
- Hold + to recover from an enemy throw without damage.
The back attack can now be performed three different ways:
Getting close to opponents will let your character hold them. This is when you can perform all the grab moves. When facing the opponent:
- Press for a strong attack,
- Press + 3 times to pummel enemies with close-range attacks,
- Press + to perform a body throw.
When behind the opponent:
Either way:
Cherry is more agile and so can grab opponents mid-air, do a flurry of punches after a vault or after grabbing opponents mid-air, or perform her flying punch air after a vault jump. Floyd is less agile and so cannot do the vault at all. He also has a specific set of grab moves:
- Press 3 times to perform a flurry of close-range attacks,
- Press + or + to perform a body throw towards the given direction,
- Press then twice to perform a juggle of a body slam followed by a jump kick, or alternatively then , + to end with a drop punch,
- Grab 2 opponents to perform a Power Smash: Floyd crushes the skulls of the 2 opponents against each others.
Finally, in the reverse situation where the enemy holds you, you can break free by pressing repetitively on , , or .
This basic move set is completed by more powerful moves:
- Blitz moves, special moves that don't incur any penalties and only work with bare hands, by pressing + ,
- Special moves, draining user's health:
With the R08 major update of 10 March 2023, SoR4 re-introduces co-op moves:
- Hold and go toward a partner to throw him/her airborne,
- While airborne, the partner can attack with to perform a co-op move specific to this situation,
- Alternatively, the partner can also attack with to perform an air special.
Contrary to SoR3, each character only has a single blitz move but all of them can now perform 3 different special moves, including a new air special move. Floyd can also perform a grab special move. Those special moves still drain user's health but health lost this way can now be entirely recovered by hitting enemies as long as no enemies hit the user back in the meantime. The move set is completed by new star moves that can only be performed as long as a player still has stars displayed below his/her health bar. A player always begins with a single star. Stars can be cumulated by picking up star items on the floor.
The gameplay with SoR4 versions of the characters are pretty much based on SoR2 mechanism of limited motions. That's why only Cherry can dash , SoR4 Adam can perform quick steps and all the other SoR4 characters must use other moves to go faster e.g. air specials or long jumps. Despite this, the game also lets you play the previous incarnations of most characters by retrofitting their old gameplay to the systems in SoR4 where it makes sense. And SoR3 incarnations can still use their evasive moves i.e. dash and dodge moves.
Moveset Comparison
Here are several tables recapitulating all the move commands for each character incarnation as performed in their original game and in Streets of Rage 4.
References