Streets of Rage 4
From Sega Retro
|Streets of Rage 4|
|System(s): PlayStation 4, Xbox One, Nintendo Switch, Steam, Windows PC, Stadia|
|Publisher: Dotemu (Europe, US, Japan) Yooreka Studio (China) Limited Run Games (US) 3goo (Japan) H2 Interactive (Asia) Merge Games (Europe, US)|
|Developer: Lizardcube, Dotemu, Guard Crush Games|
|Genre: Action, Adventure|
|Number of players: 1-2 online, 1-4 offline|
Streets of Rage 4, known as Bare Knuckle IV (ベア・ナックルIV) in Japan and Asia, is a sequel to Streets of Rage 3 developed by Lizardcube, Dotemu and Guard Crush Games with the approval of Sega. It was released in 2020 for the Xbox One, PlayStation 4, Nintendo Switch and PC, 26 years after its predecessor.
- 1 Story
- 2 Gameplay
- 3 History
- 4 Production credits
- 5 Downloadable content
- 6 Magazine articles
- 7 Artwork
- 8 Physical scans
- 9 External links
- 10 References
|“||Ten years have passed since the fall of Mr. X and his Syndicate. The city has been at peace... until now.
A new crime empire has arisen, corrupting everything good in the city. It is rumoured to be led by Mr. X's own children: the Y Twins.
Former detectives Axel Stone and Blaze Fielding join forces with their old friend's daughter, Cherry Hunter, along with Floyd Iraia, an apprentice of the brilliant Dr. Zan.
Together these four vigilantes stand against the Y Syndicate on the...
Streets of Rage
— Opening sequence
As with its predecessor, Streets of Rage 4 is a one or two player beat-'em-up game, where the objective is to traverse though twelve stages defeating enemies while trying to stay alive. The core mechanics are based on those found in 1992's Streets of Rage 2, but with a number of new features introduced to faciliate a new "combo" system.
- Main article: Streets of Rage 4/Systems.
Streets of Rage 4 gameplay is based on the mechanics developed for Streets of Rage 2 and adds various tweaks to refresh the formula. The basics are still composed of:
- Standing attack moves, simple punches, and kicks that can be strung together,
- Jump attack moves, to hit enemies or to recover after being thrown away by an enemy,
- Weapon attack moves, using objects laying on the floor like knives, drinking bottles or lead pipes,
- Item manipulating moves, to pick items up from the floor, catch them in mid-air, drop them, or throw them at enemies,
- Grab moves, including vaults over enemies for most characters.
In SoR2, all those moves were assigned to a single action button but, in SoR4, the attack moves and the item manipulating moves are assigned to two different action buttons.
This basic move set is completed by more powerful moves:
- Blitz moves, special moves that don't incur any penalties and only work with bare hands,
- Special moves, draining user's health,
- Star moves, super special moves exclusive to SoR4.
Contrary to SoR3, each character only has a single blitz move but all of them can now perform 3 different special moves, including a new air special move. Floyd can also perform a grab special move. Those special moves still drain user's health but health lost this way can now be entirely recovered by hitting enemies as long as no enemies hit the user back in the meantime. The move set is completed by new star moves that can only be performed as long as a player still has stars displayed below his/her health bar. A player always begins with a single star. Stars can be cumulated by picking up star items on the floor.
Moreover, a new combo system makes its apparition:
- Combo hit counting goes on as long as enemies are hit before a given delay.
- Combo contribution to the score is strictly based on the amount of enemy health removed by hitting them.
As such, it is quite easier to perform very long combos in co-op or online modes by alternating hits between players. Hitting continuously already dead enemies does increase the combo hit count but doesn't contribute to the score at all.
As the story is a 3-party narrative actively involving the police and the Y Syndicate, some sections can be easier to get through by letting cops and thugs fight each other.
The gameplay with SoR4 versions of the characters are pretty much based on SoR2 mechanism of limited motions. In every situation, you must place yourself at certain locations beforehand to anticipate dangerous actions from enemies. This is in contrast to SoR3 gameplay where every character can move very quickly to any locations, focusing the gameplay on instincts and reflexes instead of strategies and planifications. The only exceptions to this limited motion rule are Cherry who can dash and SoR4 Adam who can perform small forward dashes.
The game also lets you play the previous incarnations of most characters by retrofitting their old gameplay to the systems in SoR4 where it makes sense, including SoR3 incarnations that still all get their evasive moves, dash and dodge moves.
- Main article: Streets of Rage 4/Playable characters.
At the beginning of the game, only the SoR4 incarnations of Axel, Blaze, Cherry and Floyd can be selected. SoR4 Adam Hunter is available after defeating the boss of the fourth level, policewoman Estel Aguirre, the first time in the Story mode. All the previous incarnations of the classic characters can also be unlocked by increasing the score over several runs, except for Roo and Ash from SoR3.
When purchased, the Mr. X Nightmare DLC adds alternative movesets for all the characters, which must be unlocked in the new Survival mode, and 3 new SoR4 playable characters: Estel, Max and Shiva. It also adds SoR3 Roo as a secret character, only accessible through the same cheat code as in SoR3. Unless going through the Survival mode and unblocking at least one alternative move with him, the cheat code must be performed each time the game gets launched to get access to him again.
While information in this section is directly taken from the in-game Extra section, move names are directly taken from the move selection windows in the character selection screen, only available after purchasing the Mr. X Nightmare DLC. Mentions are given when other official sources come into conflict with those names. Those other sources are
- The in-game Extra section of the game,
- The poster coming with 3goo's Japanese physical release,
- The manuals of the previous games in the franchise.
Only the normal movesets are listed in here, the main page. The alternative movesets are listed in this section's related subpage.
It's to be noted that, in other languages, the move names are simply the English names for Russian and languages using Latin characters, or direct transliterations in the languages' writing systems as in Korean. The only exceptions are both Traditional and Simplified Chinese, using translations or loose adaptations instead, as transliterations in Chinese are not possible without sounding very clumsy in most cases.
|Eddie "Skate" Hunter (English) / Sammy Hunter (Japanese)|
|Dr. Gilbert Zan|
The move name discrepancies between the different menus in SoR4 is probably due to the fact that the development team took this first move list guide at GameFaqs by Truncated (Anton Berglin) as a reference during the development of the original game and then this second move list guide by KageKaze (Troy Ludwig) while developing the Mr. X Nightmare DLC. The authors of those FAQs surely didn't have access to the Japanese version of the game and thus came up with their own names for Zan's special moves.
|Roo (English) / Victy (Japanese)|
|As a throwback to SoR3, in the Mr X Nightmare DLC, Roo is only accessible through a cheat code.
By default, the 2 health items are set to roasted chickens and apples but they can be separately changed to any other equivalent food items.
|Health items, Streets of Rage style|
|Roast Chicken: full health refill, +1000 Points at full health.|
Apple: small health refill, +300 Points at full health.
|Health items, Japanese style|
|Big bowl of Ramen (Ramen ラーメン in Japanese): full health refill, +1000 Points at full health.|
Rice Ball (Onigiri 御握り in Japanese): small health refill, +300 Points at full health.
|Health items, French style|
|Roast Beef (Rosbif in French): full health refill, +1000 Points at full health.|
Croissant: small health refill, +300 Points at full health.
|Health items, Quebec style|
|Poutine: full health refill, +1000 Points at full health.|
Montreal Bagels: small health refill, +300 Points at full health.
|Health items, Fast-food style|
|Burger & French Fries (US)/Chips (UK): full health refill, +1000 Points at full health.|
Pizza Slice: small health refill, +300 Points at full health.
|Health items, Vegeterian style|
|Big bowl of Salad: full health refill, +1000 Points at full health.|
Tofu: small health refill, +300 Points at full health.
|Health items, Delicacy style (added in 2021-07-15 patch)|
|Lobster: full health refill, +1000 Points at full health.|
Caviar: small health refill, +300 Points at full health.
|Health items, Fruit style (added in 2021-07-15 patch)|
|Basket of Fruits: full health refill, +1000 Points at full health.|
Pineapple: small health refill, +300 Points at full health.
|Health items, English pub style (added in 2021-07-15 patch)|
|Bucket of Chicken Wings: full health refill, +1000 Points at full health.|
Fried Eggs and Sausage Breakfast: small health refill, +300 Points at full health.
|Health items, Vietnamese style (added in 2021-07-15 patch)|
|Durian (Sầu Riêng in Vietnamese): full health refill, +1000 Points at full health.|
Fried Spring Rolls (Nem Rán in N. Vietnam or Chả Giò in S. Vietnam): small health refill, +300 Points at full health.
|Health items, misc. (added in 2021-07-15 patch)|
|Couscous: full health refill, +1000 Points at full health.|
25th Anniversary Cake: full health refill, +1000 Points at full health.
|+1 run of the Star move|
The 30 kinds of weapons in SoR4 are classified into 4 different types (melee, non-lethal, less-lethal, and projectile) associated with 3 different ranges (short, mid-range, and long):
- Projectile weapons always get automatically thrown at enemies, with long-range projectiles going through the whole screen,
- The 3 other kinds of weapons remain in hands when attacking but have different effects when trying to perform a Blitz:
- Most SoR4 incarnations can perform 2 types of thrusts with melee weapons, depending on their ranges,
- SoR3 incarnations can perform 2 types of weapon blitz moves with melee and less-lethal weapons, again depending on their ranges.
The free patch of 15 July 2021 added 7 new kinds of weapons in the Story mode.
As any beat'em up, SoR4 lore contains several basic types of enemies then declined over several variations.
|Galsia is a common street punk, one of the few recurring enemies from the first SoR. Pretty harmless alone, he excels in groups or with short-range weapons like knives.
The variants B.T., Joseph, Jonathan, Garam, and Brash behave the same way.
|Donovan is a skinhead wearing sunglasses, recurring since SoR2. He has a powerful anti-air uppercut and specializes in long-range weapons like pipes.
The variants Altet, Gudden, and Z behave the same way.
|Another recurring enemy since the first Streets of Rage. His patterns didn't change since: this mohawk punk always tries to slide attack or throw players in the air. Y. Signal stands for Yellow Signal after his coat color.
The variants G. Signal (green), R. Signal (red), and D. Signal (cyan? This should be C. instead of D.) behave the same way.
|Koobo is a cyborg with mechanic legs wearing a skull mask. With his kinetic abilities, he can throw all the weapons on stage at you and strike by slamming the floor after high jumps.
The variants Baabo behaves the same way.
|Dylan is a shirtless hoodlum, specialized in straight kicks and headbutts. He keeps his hands in his pockets all the time.
The variants Kevin, Francis, and Brandon behave the same way but they can also perform a series of three kicks reaching you from far away.
|Feroccio is the common police officer that usually slugs you to the gut.
The variants Dick and Lou behave the same way but they will also try to hold you, waiting for other colleagues to come finish you.
The variant Barney always shows with a taser to stun you. When unarmed, getting his taser back comes first.
|Murphy is a riot officer, equipped with an energy shield and a nightstick. Taking down his shield is mandatory before being able to beat him down.
The variants Dunphy and Sand behave the same way whereas Shadow only uses shurikens to strike you.
|Big Ben is this annoying capped fatty guy, coming after you with a grin and by breathing fire since SoR2 or even SoR if we consider him being a demoted Bongo, the boss from SoR round 4.
The variant Gourmand comes at you by performing a body press.
The variants Anry and Heart come at you with rolling attacks.
|Garnet is a female punk wearing a bra and jean shorts, around since SoR3 and hassling you with high jumps and drop kicks.
The variants Ruby, Diamond, Pyrop, and Saphyr behave the same way.
|Sugar is a large female biker that can headbutt you from afar and grab you ending with a piledriver from up close.
The variants Honey, Caramel, and Candy have a longer reach.
|Raven is a Muay Thai fighter, back from SoR2, that only uses large kicks and his knees to attack. He only uses his arms to guard against your attacks.
The variants Condor, Pheasant, and Sparrow behave pretty much the same way.
|Goro is a bold karateka that prepares most of his dashing punches with specific stances, letting you know when he will attack. During those stances, only powerful or grappling moves can stop him from full execution.
The variant Dokuja can also strike you with a flurry of punches.
|Victoria is a female punk wearing a spiked leather jacket and sunglasses. She throws beakers at you containing chemicals making a fire after the beaker gets broken.
The variant Elizabeth throws beakers containing acid, Margaret throws grenades instead, and Anne throws beakers with electric effects.
|Gold is a bald hitman wearing a two-piece suit and sunglasses, returning from SoR3. He fires at you with his gun from afar but he cannot punch or grapple you anymore.
The variants Silver, Bronze, and Iron behave the same way.
|Queen wears a dominatrix leather suit and hits you with her whip. She's a variant of Nora, the boss of round 3.
The variants Belle and Stiletto behave the same way.
Levels and soundtrack
SoR4 is composed of 12 rounds instead of the usual 8 rounds of the original MD trilogy.
The backgrounds are filled with nods to the popular culture, to the previous games in the series or to the game's development team:
- The Pine Pot café in round 1 is the same café found in round 1 of the first SoR,
- A poster of Ash, the controversial mini-boss in Bare Knuckle III, can be found hanging inside the ship's main cabin at the end of round 3.
- The ball Wilson from the movie Cast Away starring Tom Hanks can be found in the rubble at the end of round 4.
- In the sewers of round 5, there are several tags representing:
- The 4 Teenage Mutant Ninja Turtles and Splinter before their transformation,
- One of the dragons from the logo of the videogame Double Dragon,
- Marvel comics' Hydra logo,
- Toad as a simple mushroom and some Super Mario Bros pipes,
- The names from people of the development studios appear like 2RIVIERE for Olivier Derivière, C.LAG for Cyrille Lagarigue, C.IMBERT for Cyrille Imbert,
- Some rings from Sonic the Hedgehog with Sonic himself performing his signature rolling attack,
- Joe Musashi from Shinobi III.
- At the bar of round 5, Roo is standing there cleaning a glass,
- In the art gallery of round 8, there are several art pieces referencing:
- The crimson beherit from the manga Berserk,
- A purple sculpture referencing a real piece of art, McCarthy's green giant butt plug erected in 2014 in Paris, France, meant to be an abstract Christmas tree,
- A portrait of Roo in Picasso style.
- The mural right before the lift leading to Max in round 9 is a stylised rendition of the intro in SoR2,
- Some members of the public around the battle ring at the end of round 9 are recognisable:
- Julian Nguyen You from LizardCube on the left of the ring,
- From left to right, Alban Ligouzat, Cyrille Imbert, Pierre-Olivier Petillot and Christian Cortez, people at Dotemu, on the left of the Y twins,
- Laura Peitavi and Florian Harry, other people at Dotemu, on the right of the Y twins,
- The singer Childish Gambino further on the right,
- From top to bottom, Beausoleil Samson-Guillemette, Cyrille Lagarigue and Jordi Asensio, people of Guard Crush Games, on the right of the ring.
- The stained glass in the castle of round 12 represents the androids P-Robot and Particle of SoR3, and Mr X as he was at the end of SoR2, sitting before the final fight.
- The very last fight against the Y twins happens on a place in the style of ancient Rome architecture, with a central panel depicting Mr X holding his Tommy gun, a Thompson M1928 submachine gun fed by a drum magazine.
Note: the tracks given below are directly taken from the game credits available in-game, except for those with a reference next to them.
"Main Theme", "Character Select Theme" by Yuzo Koshiro
"Staff Roll Theme", "It's Extra" by Motohiro Kawashima
|Stage 1: The Streets|
|Back to the streets of Wood Oak City, the vigilantes make their way until bumping onto Diva, the boss of Round 1, The Streets.
"The Streets", "Chill or Don't" by Olivier Derivière
"Overflow" by Groundislava
|Stage 2: Police Precinct|
|Diva hinted at somebody in Chinatown that can help you. But the cops arrested everybody. It's time to break out from jail but the commissioner, the boss of Round 2, Police Precinct, won't let you out without resistance. It's a matter of police pride.
"Call The Cops", "Funky HQ" by Olivier Derivière
"The Commissioner" by XL Middleton
|Stage 3: Cargo Ship|
|The events at the police station didn't go unnoticed. Mr. Y made a proposition that you promptly refused. He thus simply expedited the problem by retaliating with heavy guns. You escaped by diving into the bay. Now, you must go back to dry land using a cargo. Nora returns from SoR and gets promoted as the boss of Round 3, Cargo Ship.
"The Storm Boat" by Olivier Derivière
"Nora" by Keiji Yamagishi
Since the free patch of 15 July 2021:
|Stage 4: Old Pier|
|The cargo crashed into an old pier. You still try to reach Chinatown but officer Estel Aguirre is the boss of Round 4, Old Pier, and will make you understand why you don't go against the police without a lawyer...
"Estel Round 1" by Harumi Fujita
|Stage 5: Underground|
|Estel didn't listen to your claims so she called more backups. The situation seemed desperate until an agent from the Special Investigation Forces, Adam Hunter, came to delay the police forces enough so that you could escape through the sewers. Your footsteps will get you to a bar, managed by an old acquaintance: Barbon returns from SoR2 and is the boss of Round 5, Underground. This time, his physical appearance is a throwback to the famous singer of the musical group Queens, Freddy Mercury.
"On Fire" by Olivier Derivière
"Barbon" by Motohiro Kawashima
Walking upward in front of Roo makes spawn 3 vials:
|Stage 6: Chinatown|
|You kindly thanked Barbon's welcome party by borrowing one of his motorbikes and finally reached Chinatown. Diva's hint will make you come across Shiva again after the events of SoR2 and SoR3, the boss of Round 6, Chinatown.
"Shiva" by Yoko Shimomura
Walking upward in front of the 2 stock pots in the kitchen makes spawn an eel most of the time, sometimes a red chili pepper or a fugu instead.
|Stage 7: Skytrain|
|Shiva didn't associate with the Y twins but he laid down their plans to control people's minds through sound waves, hence the huge loudspeakers. The vigilantes now obviously want to halt those plans and are on their way to the Y tower. However, Estel and the commissioner both challenge the vigilantes again and are the bosses of Round 7, Skytrain. Defeating Estel is enough to win the round.
"Aphex Train" by Olivier Derivière
"Estel: Round 2" by Harumi Fujita
|Stage 8: Art Gallery|
|This time, Estel understood what's brewing within the city directly from Mr. Y: he personally fired a bazooka towards the train to finish the vigilantes off despite the commuters and the cops. The ensuing explosion let them around the corner of an art gallery controlled by the Syndicate. Beyo and Riha, the bosses of Round 8, Art Gallery, are probably the sisters of Diva. While Diva attacks you with an electrified snake, Beyo can create toxic puddles and Riha hits you with a flamethrower snake. Beyo and Riha are named after the singers Beyoncé and Rihanna.
"An Exhibition" by Olivier Derivière
"Double Divas" by Motohiro Kawashima
|Stage 9: Y Tower|
|This art gallery was next to the Y Tower. Going the tower up will lead you to Max from SoR2 as the unexpected boss of Round 9, Y Tower. He's controlled by the Syndicate through mind-controlling music. Snap him out of it by taking him down.
"Maximum" by Scattle
|Stage 10: To The Concert|
|After freeing Max from the Syndicate control, the Y twins tried to subdue all the heroes with the mind-controlling devices at hand. This plan failed thanks to the help of Estel. The twins hence fled to the concert hall, probably to use tonight's DJ K-Washi concert as a means to broadcast their music. DJ K-Washi is the boss of Round 10, To The Concert. K-Washi is a throwback to Motohiro Kawashima.
"25 Years Ago" by Olivier Derivière
"DJ Kwashi" by Motohiro Kawashima
D. Signal has been removed from this stage, replaced by:
|Stage 11: Airplane|
|The concert has been successfully canceled. Now, it's time to definitely stop the Y twins. The pursuit goes on at the airport. Mr. Y is the boss of Round 11, Airplane.
"Mr. Y" by Yuzo Koshiro
|Stage 12: Y Island|
|The plane was a means for the twins to get back to their home: Round 12, Y Island. You must first fight Ms. Y alone. Then the twins will team up to finish you off with a giant mech.
"Ti Un Fou" by Olivier Derivière
"Mrs. Y" by Yuzo Koshiro
"Next Of Kin Showdown" by Das Mörtal
Anry has been removed from this stage along the big spike ball in the ninja room.
Included with the Mr. X Nightmare DLC is a "survival" mode, which pits the player against an onslaught of enemies until their life runs out. As this mode is played, alternative moves are unlocked for the characters taking part, which can then be selected before the start of other modes in the game. As with other unlockables, the rate at which this happens depends on the player's final score in this mode, however the survival score is kept separate from the main game and is represented as a progress bar rather than numbers.
The survival mode comprises of "levels", in which randomly selected groups of enemies are spawned into a small arena with the player. As the mode progresses, the number of enemies increases, and stronger varieties are introduced. Every four levels the player must face a "boss"; a much stronger foe (or as the difficulty increases, foes) which is either a boss from the main game, one of the player characters (controlled by the computer) or returning bosses from prior Streets of Rage games.
In addition to fighting enemies, the player often must contend with arena hazards, and will occasionally be taken to a "retro" level in which to fight enemies from Streets of Rage 2 and Streets of Rage 3 (with original graphics and a CRT screen filter).
Random items are also spawned alongside enemies, including the full roster of weapons, food items, money and stars. At the end of each level, the player is given a choice of random power-ups to assist play. All become less common as the levels progress.
In addition to a "random sim", weekly events are also held, in which level order and enemy/item placement is always the same. Defeated enemies become spawnable in training mode.
|The no-frills empty room also used in training mode.|
|An arena with wrecking balls, floor switches that trigger traps or arrow shooters.|
|Combatants have to deal with wind that can push left or right, or lightning strikes that target where characters were standing moments before.|
|An arena with ceiling lasers, moving walkways or a giant cylindrical crusher in the centre of the stage. Sometimes switches spawn on either side, which if hit will giving the player control over these features.|
|A classic fighting arena, but with electrified fencing, more wrecking balls and the opportunity to fall off the stage.|
|An arena with spurts of lava and occasionally fireballs raining from the sky.|
|The retro levels lack stage hazards and recreate areas from the three Mega Drive Streets of Rage games. All enemies and pickups are from the classic games, and the music is also recycled from prior entries.|
A number of enemies are exclusive to Survival mode, although most are simply other variants of pre-existing enemies. Every enemy and boss from the main game (including the hidden ones) may also spawn.
Most of the "retro" enemies behave as they did in prior Streets of Rage games. There are no palette-swapped variants.
|Mona and Lisa|
|R. Bear (boss)|
- Main article: Streets of Rage 4/Development.
The first announcement of the game was made on Dotemu and Lizardcube's Twitter accounts on 27 August 2018, along with a trailer already showing some sequences of the game at its early stage, with a soundtrack composed by Kirosen, a team of 2 French composers, Benjamin Nakache and Mathieu Rosenzweig. The reception from the retro gaming public was quite lukewarm at the time, negatively comparing the artistic direction to popular Flash games during the 2000s. The uncertainty at the time of whether Yuzo Koshiro and Motohiro Kawashima would return as composers on the game was also quite unappealing to long-time fans of the franchise. But various fan communities sent a lot of encouragements and suggestions instead of simply criticizing severely the initiative, particularly during PAX showcases in North America.
The huge success of Limited Run Games' physical editions pre-ordering campaign between 20 March and 10 May 2020, the first announced in the wild, probably sealed the publication rights to other physical publishers worldwide.
As non-US customers weren't made aware during Limited Run Games pre-order campaign that other publishers would make local physical releases, a big wave of unhappy fans made their voice heard. Dotemu quickly apologized for the mishandling of the situation and offered a free Steam key for people who purchased the limited edition and all LRG orders came with an additional soundtrack CD including an exclusive remix from Tee Lopes (Sonic Mania, Team Sonic Racing).
Moreover, as the limited edition of LRG hasn't been officially announced until 29 April 2020, LRG exceptionally bent their usual policy by allowing the cancellation of previous SoR4 pre-orders for those who secured a copy of the limited edition. Although not officially announced, they also accepted pre-order cancellations for some non-US residents, most likely within the usual leniency of their preorder non-cancellation rule.
With trailers being regularly released and groundbreaking announcements like the 4-player co-op mode or the possibility to play the game using old incarnations of the classic characters, the public and critics alike welcomed the game quite warmly after its digital release on 30 April 2020, making it quite a surprising success by hitting more than 1.5m downloads by 7 September 2020, including downloads from the Xbox Game Pass where the game is available at no additional costs. This has been followed by a worldwide physical release between 24 and 30 July 2020, published by 3goo in Japan, H2 Interactive in Asia, and Merge Games in Europe and the USA. Limited Run Games also released their own regular and classic editions of the game late August 2020. Their limited edition with a figure of both Axel and Blaze, including the brawler bundle with a triple vinyl soundtrack, was announced for late Fall 2020 but has been delayed to mid-December 2020 because of the global Covid-19 pandemic with an actual release date in early January 2021.
Most physical releases came with some goodies:
- Merge Games regular editions all have at least a reversible cover, a keyring, and an art booklet,
- Merge Games' Signature edition also comes with 5 enamel pins, a numbered collector’s certificate, Axel's blue bandana, and a double CD OST,
- 3goo special edition comes with a reversible cover, a single CD soundtrack and a poster having its back side showing the complete command list for the 4 characters available during the first run of the game à la Bare Knuckle III,
- H2 Interactive published physical editions at least in Korea, Hong Kong, and Taiwan with a reversible cover and a single CD soundtrack,
- Limited Run Games' regular edition has a reversible cover and an instruction manual,
- Limited Run Games' classic edition also comes with a SteelBook case and a Genesis clam shell case,
- Limited Run Games' limited edition adds to these a CD soundtrack, a chicken stress ball, a 7" figure of Axel and Blaze, a commemorative Genesis metal cartridge, an artbook, and an 18 x 24 inches poster.
Following the initial Steam release on Windows on 30 April 2020, Streets of Rage 4 has officially become available on Mac and Linux on 12 November 2020. By that time, Metacritic listed an average Metascore of 85/100 and an average user score of 8/10 on all platforms.
DotEmu declared that they sold over 2.5m copies on 8 April 2021, without specifying if this figure includes Xbox Game Pass downloads. The inclusion of SoR4 in the Xbox Game Pass had a negative effect on actual selling on the Xbox platforms. Despite this, the game still sold a substantial amount of copies on Xbox and this inclusion didn't impact the other platforms. Actually, it surely had an overall positive influence by word of mouth, tremendously spreading the news among potential buyers on those other platforms. Most importantly, this deal with Microsoft secured the financial situation of DotEmu before the game release and Cyrille Imbert, CEO of DotEmu, stated that he will gladly renew the experience with future productions.
- Executive Producer: Cyrille Imbert (Dotemu)
- Ben Fiquet: Art Director, Original Concepts, Character Art and Animation, Narrative Director, Story, Cinematics, Creative Designer
- Jordi Asensio: Lead Game Designer, Level Design
- Cyrille Lagarigue: Technical Director, Main Programmer, Game Design, Level Design
- Beausoleil Samson-Guillemette: Programmer, UI Integration, Background Effects, Additional Writing
- Julian You: Background Supervisor, Art Designer, Cutscenes
- Head of Production: Christian Cortez (Dotemu)
- Associate Producers: Ben Fiquet (Lizardcube), Cyrille Lagarigue (Guard Crush Games), Alban Ligouzat (Dotemu)
- Assistant Animators: Bruno Cohen (Lizardcube), Brice Maleo (Lizardcube)
- Additional Level Design: Florian Harry (Dotemu)
- Additional Programming: Olivier Veneri (Moshing Cat Studio)
- Music Supervisor: Cyrille Imbert (Dotemu)
- AMEO Production: Olivier Derivière (Composer and Producer), Marion Derivière (Agent)
- Japanese Composer Tracks - Produced by Brave Wave Productions: Yuzo Koshiro (Ancient Corp.), Motohiro Kawashima, Harumi Fujita, Yoko Shimomura (Midiplex), Keiji Yamashigi (Kajiya Music)
- Brave Wave Sound Producer & Coordinator: Alexander Aniel
- Brave Wave Executive Producer: Mohammed Taher
- West Composer Tracks - Produced by Mutant Ninja: Das Mörtal, Groundislava, Scattle, XL Middleton
- Mutant Ninja Music Advisors & West Artist Coordinators: Tarafa Sahloul, Rémy Dahi
- Music Editor Assistant: Maxime Gautier
- Tenor Saxophone: Jordi Asensio
- Guitares: Francois Masciopinto
- Cinematic Tracks: Henri-Pierre Pellegrin (Composer/Producer)
- Sound Designer: Swann Menage
- Production: Philippe Catrice (Voxmade), Camille Oesch
- Axel: Joe Bianco, Olivier Raynal
- Blaze: Hitomi Farrel, Barbara Weber-Boustani
- Cherry: Quinn Lafontaine
- Floyd: Bruce Sherfield
- Adam: Avant Strangel
- Shiva: Olivier Raynal
- Estel: Barbara Weber-Boustani
- Diva: Célia Asensio
- Barbon: Diego Asensio
- Enemies: Célia Asensio, Diego Asensio, Jordi Asensio, Diane Quenet, Thomas Hajdukowicz, Xavier Eutrope, Camille Jacques, Swann Menage, Alice Noiret, Léa Grenet, Pierre Bertinet, Elodie De Mesquita, Caroline Zhang
- Story By: Ben Fiquet
- Additional Storywriter: Matthew Ritter
- Cinematics: Ben Fiquet (Lizardcube), Swann Menage (SFX), Henri-Pierre Pellegrin (Music), Julian You (Lizardcube)
- Original Teaser Trailer: Bobby Prod
- Executive Producer: Cyrille Imbert
- Core Team: Ben Fiquet, Jordi Asensio, Cyrille Lagarigue, Beausoleil Samson-Guillemette, Julian You
- Additional Art: Justine Ghyselen
- Music Composer: Tee Lopes
- Music Master Engineer: Andrew One
- Sound Designer: Christophe Hogommat
- Additional Voices: Voxmade
- Estel: Tracy Lindley
- Max: Bryan Olson
- Shiva: Bert DeCoy
- Beta Testers: Lucas "Shad G" Bily-Ropero, Gauthier Brunet, Thierry Leblanc, Jérôme Nivart, Clément Schouvey, Louis Urbani
- Head of QA: Pierre-Olivier Petillot
- Lead Tester: Laura Peitavi
- Testers: Manon Botineau, Catherine Dorojko-Mojaisky, Florian Harry, Grégoire Imbert, Valentin Laginha, Grégory Le Bris, Thibaut Panchout, Corentin "Deity" Pauvrasseau
- External QA Company: Huwiz Solutions
- Testers - Huwiz: Alexander Kofira, Alexandre Do Rego, Alexandre Hayeur, Bastien-Jay Ouellet, Carolljo Maher, Christopher Sauvé, David Ringuet, Éliane Dumesnil, Frédérik Dupras, Gabriel Levac, Guillaume Alarie, Guillaume Delmé, Guillaume Laneel, Jan Brotto, Jason Smith Murk, Jeremie Desjardins, Jimmy-Lee Daneault, Kwany Labarre, Kariane Lacharité, Katrina Rousseau, Laura Cousillas, Léandre Lavoie-Henry, Louis St-Denis, Marc-Antoine Crépeau, Marc-Olivier Bélisle, Marianne Guérin, Maryse Melançon, Mathew Potvin, Maude Touchette, Maxime Doucet, Maxime Lacoste, Maxime Lecompte, Maxime Sauvé, Melissa Dagenais, Mélissa Leblanc, Michaël Coulombe, Mikael-Ange Blanchette-Laurin, Mylène Roffi, Nathan Legault, Nicolas Lefebvre, Nicolas Parr, Normand Chartier-Prévost, Olivier Gauthier Landry, Philippe Bernier, Samuel Audet, Samuel Legris, Samuel Sirard-Robert, Simon Jobin Richer, Tomy Blondeau
- Localisation Manager: Alban Ligouzat
- European Localisation: LevelUp Translation
- General Manager: Damien Yoccoz
- English: John Marston
- French: Johann Audouin
- Italian: Federica Masante
- German: Tilman Löffler
- Spanish: Julia Gara Lecuona Allende
- Russian: Dmitriy Usov
- Brazilian Portuguese: Ana Cristofaro
- Japanese Localization: Ryu Ito (Kakehashi Games)
- Ukrainian Localization, SBT Localization: Andrii Yatsechko, Sophia Shul, Yura Pavlyuk
- Localisation QA: MoGi Group
- Blitzworks: Tony Cabello, Jorge Cabezas, Miguel Angel Horna, Javier Moya, Javier Campo, Mario Gonzalez
- Lollipop Robot: Óscar Navalón, Francesc Sánchez, Alejandro Romero, David Arona, Vicent Ortells, Daniel Segarra, Iván de Rosa, Laura Chordà
- Seaven Studio: Pascal Feard, Olivier Penot, Hervé Denoyelle, Romain Soual, Sylvain Dupont
- CEO: Cyrille Imbert
- Office Manager: Thibaut Camus
- Business Development: Jules Hirtzig
- Head of Marketing: Arnaud de Sousa
- Communication Manager: Jessica Richard
- Community Manager: Leslie Rugard
- Creative Director: Stephane Perez
- Product Manager: Loïc Hao Yin Tam
- North America - Tinsley PR: Stephanie Tinsley Williams, Thomas Schulenberg
- Europe - Cosmocover: Salima Bessahraoui, Pierre Louis Barbier, John Tyrrell, Nyssa Woznicki, Maxence Jacquier, Matej Samide, Carlos Gurpegui, Fabian Doehla, Frimousse
- United Kingdom - Indogo Pearl: Robbie Paterson, Anita Wong, Luke Bennett
- Japan - Kakehashi Games: Zach Huntley
- Brazil - Masamune: Renato Almeida, Rodrigo Brasiliense, Sandra Akemi Tsukamoto, Luciano Andrade
- Omar Cornut, Ibrahim Bhatti, Hugo Ferretto, Mike Futter, Andrew Gomes, Francis Imbert, Joëlle Imbert, Natalie Laudon, Vanessa Lopes (Popo), Camille Oesch, Jean-Pierre Pasche, Danny Russell, Clelia Santi, Alexander Sliwinski, Seaven Studio, Blitworks
- Special Consulting Fans: Shamsiddin Muhammad Jr [Mr. Din], Anthopants
- Production Babies: Anoul Asensio, Robin Fiquet Oesch
- SEGA Development Team: Daisuke Sato, Yukinobu Arikawa, Daiki Tsuchimoto, Kouta Satoh, Sumito Nakai, Yosuke Okunari
- Licensing: Lai Tse Kin
- Guard Crush Engine by Guard Crush Games Inc.
- WWise by Audiokinetic
- Dear ImGui library by Omar Cornut (MIT License)
- MonoGame framework by Tom Spilman and Steve Williams (Ms-PL License)
- FNA by Ethan Lee (MS-PL License)
- Protocol Buffers .NET technology by Marc Gravell (Apache 2.0 License)
- Core RT (MIT License)
- Facepunch Steamworks API by Facepunch Studios LTD (MIT License)
- HarfBuzz (Old MIT License)
- FreeType (FreeType License)
- Fonts: Noto Sans (SIL 1.1 License), Oswald (SIL 1.1 License)
Since the release of the game, the dev teams hinted several times at a DLC to come to the game, which wasn't initially planned but got greenlighted thanks to the game's huge success. Its official announcement eventually happened on 8 April 2021, called Mr. X Nightmare. Its release date of 15 July 2021 was announced on 1st July 2021, exactly 2 weeks before the actual release date, probably following the Total Recall's "two weeks" meme. Available at €7.99, US$7.99, £5.79, ₽195, R$16.59, JP¥820, C$8.99, CN¥32, HK$45, NT$150, ₩8500, it includes:
- 3 new playable characters (Estel Aguirre, Max Thunder, and Shiva).
- 1 new secret character (SoR3 Roo).
- A new Survival mode with weekly challenges.
- Character customization: build your own fighting style with new moves.
- New weapons and enemies.
- Exclusive brand new tracks by Tee Lopes.
It came along a free update:
- New Difficulty level: Mania+.
- Training mode with tutorials.
- New color palettes per character.
Merge Games launched a physical Anniversary Edition of the full game with this DLC on Switch and PlayStation 4 on 24 September 2021 in Europe and North America, implying no Xbox nor PC versions this time, while H2 Interactive launched the same physical edition on the same 2 consoles on 23 September 2021 in Asia. The name of this edition refers to the fact that it has been released on the year when the franchise turned 30 as SoR1 has been released worldwide in 1991.
The Survival mode uses the remnants of Mister X’s brain as a pretext to enter a simulation about trap-filled arenas. Inspired by rogue-lite games, this simulation produces fighting arenas and waves of enemies using procedural generation instead of the scripted events of the Story mode. After a wave is beaten, players can choose between 2 or 3 perks that remain active during the entire run. Beating waves allow the player to permanently unlock new moves, also available in the other modes so that players can fully customize characters' movesets.
- Main article: Streets of Rage 4/Magazine articles.
PlayStation 4 version
|PlayStation 4, JP (Special Edition)|
|PlayStation 4, US (Classic Edition)|
|PlayStation 4, US (Limited Edition)|
|PlayStation 4, US (Brawler Bundle)|
|PlayStation 4, UK|
|PlayStation 4, UK (Signature Edition)|
|PlayStation 4, FR|
|PlayStation 4, FR (Signature Edition)|
Nintendo Switch version
|Switch, JP (Special Edition)|
|Switch, US (Classic Edition)|
|Switch, US (Limited Edition)|
|Switch, US (Brawler Bundle)|
|Switch, UK (Signature Edition)|
|Switch, FR (Signature Edition)|
Xbox One version
|Xbox One, UK|
|Xbox One, UK (Signature Edition)|
|Xbox One, FR|
|Xbox One, FR (Signature Edition)|
- Official website
- Streets of Rage 4 on LimitedRunGames.com
- Streets of Rage 4 on 3goo.co.jp
- Streets of Rage 4 on H2Interactive.co.kr
- Streets of Rage 4 on MergeGames.com
- Streets of Rage 4 on Steam
- Streets of Rage 4 on PlayStation.com: JP, US
- Streets of Rage 4 on PlayStation Store: US, UK, AU
- Streets of Rage 4 on Xbox Store: JP, US, UK, AU, KR
- Nintendo catalogue pages: JP, US, UK, AU, HK
- Streets of Rage 4 on GOG.com
- Streets of Rage 4 on HumbleBundle.com
- Streets of Rage 4 on H2 DirectG.net KR
- https://www.playstation.com/en-us/games/streets-of-rage-4-ps4/ (Wayback Machine: 2020-04-30 18:56)
- PlayStation Store (en-us; UP1482-CUSA16237_00-00STREETSOFRAGE4) (Wayback Machine: 2020-04-30 18:59)
- PlayStation Store (en-gb; EP1470-CUSA16221_00-00STREETSOFRAGE4) (Wayback Machine: 2020-04-30 19:02)
- PlayStation Store (fr-fr; EP1470-CUSA16221_00-00STREETSOFRAGE4) (Wayback Machine: 2020-04-30 19:03)
- PlayStation Store (en-au; EP1470-CUSA16221_00-00STREETSOFRAGE4) (Wayback Machine: 2020-04-30 19:05)
- PlayStation Store (ja-jp; UP1482-CUSA16237_00-JPPS400000000001) (archive.today)
- http://www.3goo.co.jp/bareknuckle4/ (Wayback Machine: 2020-05-02 15:48)
- https://signatureeditiongames.com/products/northgard-standard-edition-ps4?variant=14879014027299 (Wayback Machine: 2020-05-07 16:09)
- https://signatureeditiongames.com/products/streets-of-rage-4-signature-edition-ps4?variant=31682138177600 (Wayback Machine: 2020-05-07 16:13)
- https://www.shop-justforgames.com/streets-of-rage-c112x792863 (Wayback Machine: 2020-05-07 18:50)
- https://limitedrungames.com/collections/streets-of-rage-4/products/limited-run-332-streets-of-rage-4-ps4 (Wayback Machine: 2020-04-14 18:11)
- https://limitedrungames.com/collections/streets-of-rage-4/products/limited-run-332-streets-of-rage-4-classic-edition-ps4 (Wayback Machine: 2020-04-14 18:25)
- https://limitedrungames.com/collections/streets-of-rage-4/products/limited-run-332-streets-of-rage-4-limited-edition-ps4 (Wayback Machine: 2020-05-01 17:49)
- https://limitedrungames.com/collections/streets-of-rage-4/products/streets-of-rage-brawler-bundle-ps4 (Wayback Machine: 2020-05-01 17:50)
- https://www.microsoft.com/en-us/p/streets-of-rage-4/9n7h54kncb9n?rtc=1&activetab=pivot:overviewtab (Wayback Machine: 2020-04-30 19:43)
- https://www.microsoft.com/en-gb/p/streets-of-rage-4/9n7h54kncb9n?rtc=1&activetab=pivot:overviewtab (Wayback Machine: 2020-04-30 19:41)
- https://www.microsoft.com/en-au/p/streets-of-rage-4/9n7h54kncb9n?rtc=1&activetab=pivot:overviewtab (Wayback Machine: 2020-04-30 19:44)
- https://www.microsoft.com/fr-fr/p/streets-of-rage-4/9n7h54kncb9n?rtc=1&activetab=pivot:overviewtab (Wayback Machine: 2020-04-30 19:45)
- https://www.microsoft.com/ko-kr/p/streets-of-rage-4/9n7h54kncb9n?rtc=2&activetab=pivot:overviewtab (Wayback Machine: 2020-04-30 19:46)
- https://www.microsoft.com/ja-jp/p/streets-of-rage-4/9n7h54kncb9n?rtc=2&activetab=pivot:overviewtab (Wayback Machine: 2020-04-30 19:48)
- https://signatureeditiongames.com/products/streets-of-rage-4-standard-edition-xbox-one?variant=31682193653824 (Wayback Machine: 2020-05-07 16:16)
- https://signatureeditiongames.com/products/streets-of-rage-4-signature-edition-xbox-one?variant=31682148728896 (Wayback Machine: 2020-05-07 16:19)
- https://www.nintendo.com/games/detail/streets-of-rage-4-switch/ (Wayback Machine: 2020-04-30 20:01)
- https://www.nintendo.com/games/detail/streets-of-rage-4-switch/ (archive.today)
- https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Streets-of-Rage-4-1695263.html (archive.today)
- https://www.nintendo.fr/Jeux/Jeux-a-telecharger-sur-Nintendo-Switch/Streets-of-Rage-4-1695263.html (archive.today)
- https://www.nintendo.de/Spiele/Nintendo-Switch-Download-Software/Streets-of-Rage-4-1695263.html (archive.today)
- https://ec.nintendo.com/AU/en/titles/70010000026149 (Wayback Machine: 2020-04-30 20:19)
- https://ec.nintendo.com/AU/en/titles/70010000026149 (archive.today)
- https://ec.nintendo.com/JP/ja/titles/70010000029104 (Wayback Machine: 2020-04-30 20:26)
- https://ec.nintendo.com/JP/ja/titles/70010000029104 (archive.today)
- https://store.nintendo.com.hk/70010000028293 (Wayback Machine: 2020-04-30 20:32)
- https://signatureeditiongames.com/products/streets-of-rage-4-standard-edition-switch?variant=31682156167232 (Wayback Machine: 2020-05-07 16:22)
- https://signatureeditiongames.com/products/streets-of-rage-4-signature-edition-switch?variant=31682145419328 (Wayback Machine: 2020-05-07 16:25)
- https://limitedrungames.com/collections/streets-of-rage-4/products/switch-limited-run-65-streets-of-rage-4 (Wayback Machine: 2020-04-14 18:49)
- https://limitedrungames.com/collections/streets-of-rage-4/products/switch-limited-run-65-streets-of-rage-4-classic-edition (Wayback Machine: 2020-04-14 19:05)
- https://limitedrungames.com/collections/streets-of-rage-4/products/switch-limited-run-65-streets-of-rage-4-limited-edition (Wayback Machine: 2020-05-01 17:45)
- https://limitedrungames.com/collections/streets-of-rage-4/products/streets-of-rage-brawler-bundle-switch (Wayback Machine: 2020-05-01 17:46)
- https://store.steampowered.com/app/985890/Streets_of_Rage_4/ (Wayback Machine: 2020-04-30 19:37)
- https://store.steampowered.com/app/985890/Streets_of_Rage_4/?cc=uk (Wayback Machine: 2020-04-30 21:09)
- https://store.steampowered.com/app/985890/Streets_of_Rage_4/?cc=fr (Wayback Machine: 2020-04-30 21:16)
- https://store.steampowered.com/app/985890/Streets_of_Rage_4/?cc=au (Wayback Machine: 2020-04-30 21:22)
- https://www.gog.com/index.php/game/streets_of_rage_4%2520 (Wayback Machine: 2020-04-30 23:07)
- https://signatureeditiongames.com/products/streets-of-rage-4-standard-edition-pc?variant=31728901947456 (Wayback Machine: 2020-05-07 16:32)
- https://stadia.google.com/game/streets-of-rage-4 (archive.today)
- @yuzokoshiro on Twitter
- @Dotemu on Twitter
- @lizardcube on Twitter
- @LimitedRunGames on Twitter
- @Dotemu on Twitter
- @LimitedRunGames on Twitter
- @LimitedRunGames on Twitter
- @Dotemu on Twitter
- @Dotemu on Twitter
- @lizardcube on Twitter
- @Dotemu on Twitter
- @MergeGamesLtd on Twitter
- [ ]
|Streets of Rage 4|
|Games in the Streets of Rage Series|
|Streets of Rage (3D) (1991) | Streets of Rage 2 (3D) (1992) | Streets of Rage 3 (1994) | Streets of Rage 4 (2020)|
|Streets of Rage (LCD) (1993) | Bare Knuckle Mobile (2010) | Sega Vintage Collection: Streets of Rage (2012)|
|Streets Of Kamurocho (2020) | Fighting Force (unreleased) | Streets of Rage 4 (Dreamcast) (unreleased) | Streets of Rage Online (unreleased)|
|Bare Knuckle (1991) | Streets of Rage 2 Original Soundtrack (1993) | Bare Knuckle III (1994) | Bare Knuckle Original Soundtrack (2012) | Streets of Rage (2015) | Streets of Rage 2 (2016) | Streets of Rage 3 (2017)|
|Streets of Rage: Bad City Fighters (1994) | Warpzone Clássicos: Streets of Rage (2016)|
|Other||List of Streets of Rage merchandise|