Streets of Rage 4

From Sega Retro

For the unreleased Sega Dreamcast game, see Streets of Rage 4 (Dreamcast).

n/a

SoR4 title.png
Streets of Rage 4
System(s): PlayStation 4, Xbox One, Nintendo Switch, Steam, Windows PC
Publisher:
Steam
GOG
HumbleBundle
Windows PC
Dotemu (Europe, US, Japan)
Steam
Yooreka Studio (China)
Sony PlayStation 4
Nintendo Switch
Limited Run Games (US)
Sony PlayStation 4
Nintendo Switch
3goo (Japan)
Sony PlayStation 4
Nintendo Switch
H2 Direct Games
H2 Interactive (Asia)
Sony PlayStation 4
Nintendo Switch
Xbox One
Windows PC
Merge Games (Europe, US)
Developer:
Genre: Action[1], Adventure[1]

















Number of players: 1-2 online, 1-4 offline
Release Date RRP Code
Sony PlayStation 4
JP
(Special Edition)
¥4,600 (5,060)4600e[6]
CERO: B
Sony PlayStation 4
US
$24.9924.99[2] CUSA-16237
ESRB: Everyone 10+
Sony PlayStation 4
US
$34.9934.99[10]
ESRB: Teen
Sony PlayStation 4
US
(Classic Edition)
$59.9959.99[11]
ESRB: Teen
Sony PlayStation 4
US
(Limited Edition)
$149.99149.99[12]
ESRB: Teen
Sony PlayStation 4
US
(Brawler Bundle)
$204.99204.99[13]
ESRB: Teen
Sony PlayStation 4
EU
€24.9924.99[4] CUSA-16221
PEGI: 12+
Sony PlayStation 4
FR
€34.9934.99[9]
PEGI: 12+
Sony PlayStation 4
FR
(Signature Edition)
€54.9954.99[9]
PEGI: 12+
Sony PlayStation 4
UK
£19.9919.99[3] CUSA-16221
PEGI: 12+
Sony PlayStation 4
UK
£29.9929.99[7]
PEGI: 12+
Sony PlayStation 4
UK
(Signature Edition)
£44.9944.99[8]
PEGI: 12+
Sony PlayStation 4
AU
$37.9537.95[5] CUSA-16221
OFLC: PG
Xbox One
JP
¥2,636 (2,900)2900i[19]
IARC: 12
Xbox One
US
$24.9924.99[14]
ESRB: Everyone 10+
Xbox One
EU
€24.9924.99[17]
PEGI: 12+
Xbox One
FR
€34.9934.99[9]
PEGI: 12+
Xbox One
FR
(Signature Edition)
€54.9954.99[9]
PEGI: 12+
Xbox One
UK
£20.9920.99[15]
PEGI: 12+
Xbox One
UK
£29.9929.99[20]
PEGI: 12+
Xbox One
UK
(Signature Edition)
£44.9944.99[21]
PEGI: 12+
Xbox One
AU
$37.4537.45[16]
OFLC: PG
Xbox One
KR
₩31,40031,400[18]
GRB: 15
Nintendo Switch
JP
¥2,363 (2,599)2599i[30]
CERO: B
Nintendo Switch
JP
(Special Edition)
¥4,600 (5,060)4600e[6]
CERO: B
Nintendo Switch
US
$24.9924.99[23]
ESRB: Teen
Nintendo Switch
US
$34.9934.99[34]
ESRB: Teen
Nintendo Switch
US
(Classic Edition)
$59.9959.99[35]
ESRB: Teen
Nintendo Switch
US
(Limited Edition)
$149.99149.99[36]
ESRB: Teen
Nintendo Switch
US
(Brawler Bundle)
$204.99204.99[37]
ESRB: Teen
Nintendo Switch
EU
€24.9924.99[25]
PEGI: 12+
Nintendo Switch
DE
€24.9924.99[26]
USK: 12
Nintendo Switch
FR
€39.9939.99[9]
PEGI: 12+
Nintendo Switch
FR
(Signature Edition)
€59.9959.99[9]
PEGI: 12+
Nintendo Switch
UK
£22.4922.49[24]
PEGI: 12+
Nintendo Switch
UK
£34.9934.99[32]
PEGI: 12+
Nintendo Switch
UK
(Signature Edition)
£49.9949.99
PEGI: 12+
Nintendo Switch
AU
$37.5037.50[28]
OFLC: M
Nintendo Switch
HK
HK$188.00188.00[31]
GOG
US
$24.9924.99[43]
Steam
US
$24.9924.99[38] 985890
Steam
EU
€24.9924.99[40] 985890
Steam
UK
£22.4922.49[39] 985890
Steam
AU
$35.9535.95[41] 985890
Steam
CN
¥7676[42] 985890
Windows PC
UK
£24.9924.99[44]
PEGI: 12+

Streets of Rage 4, known as Bare Knuckle IV (ベア・ナックルIV) in Japan and Asia, is a sequel to Streets of Rage 3 developed by Lizardcube, Dotemu and Guard Crush Games with the approval of Sega. It is the first official sequel of the series since 1994, with a gap of 26 years between episodes 3 and 4, and has been released on all the consoles of the 8th generation (Xbox One, PlayStation 4 and Nintendo Switch) and on PC.

Story

The game takes over after the narration told by Bare Knuckle III, instead of the simplified story given in Streets of Rage 3.


Ten years have passed since the fall of Mr. X and his Syndicate. The city has been at peace... until now.

A new crime empire has arisen, corrupting everything good in the city. It is rumoured to be led by Mr. X's own children: the Y Twins.

Former detectives Axel Stone and Blaze Fielding join forces with their old friend's daughter, Cherry Hunter, along with Floyd Iraia, an apprentice of the brilliant Dr. Zan.

Together these four vigilantes stand against the Y Syndicate on the...

Streets of Rage

— Opening sequence


Gameplay

Systems

Main article: Streets of Rage 4/Systems.

Streets of Rage 4 gameplay is based on the mechanics developped for Streets of Rage 2 and adds various tweaks to refresh the formula. The basics are still composed of:

  • Standing attack moves, simple punches and kicks that can be stringed together,
  • Jumping attack moves, to hit enemies or to recover after being thrown away by an enemy,
  • Weapon attack moves, using objects laying on the floor like knives, drinking bottles or lead pipes,
  • Item manipulating moves, to pick items up from the floor, catch them in mid-air, drop them, or throw them at enemies,
  • Grabbing moves, including vaults over enemies for most characters.

In SoR2, all those moves were assigned to a single action button but, in SoR4, the attack moves and the item manipulating moves are assigned to two different action buttons.

This basic move set is completed by more powerful moves:

  • Blitz moves, special moves that don't incur any penalties and only work with bare hands,
  • Special moves, draining user's health,
  • Star moves, super special moves exclusive to SoR4.

Contrary to SoR3, each character only has a single blitz move but all of them can now perform 3 different special moves, including a new air special move. Floyd can also perform a grabbing special move. Those special moves still drain user's health but health lost this way can now be entirely recovered by hitting enemies as long as no enemies hit the user back in the meantime. The move set is completed by new star moves that can only be performed as long as a player still has stars displayed below his/her health bar. A player always begins with a single star. Stars can be cumulated by picking up star items on the floor.

Moreover, a new combo system makes its apparition:

  • Combo hit counting goes on as long as enemies are hit before a given delay.
  • Combo contribution to the score is strictly based on the amount of enemy health removed by hitting them.

As such, it is quite easier to perform very long combos in co-op or online modes by alterning hits between players. Hitting continuously already dead enemies does increase the combo hit count but doesn't contribute to the score at all.

As the story is a 3-party narrative actively involving the police and the Y Syndicate, some sections can be easier to get through by letting cops and thugs fight each others.


The gameplay with SoR4 versions of the characters are pretty much based on SoR2 mechanism of limited motions. In every situation, you must place yourself at certain locations beforehand to anticipate dangerous actions from enemies. This is in contrast to SoR3 gameplay where every character can move very quickly to any locations, focusing the gameplay on instincts and reflexes instead of strategies and planifications. The only exceptions to this limited motion rule are Cherry who can dash and SoR4 Adam who can perform small forward dashes.

The game also lets you play the previous incarnations of most characters by retrofitting their old gameplay to the systems in SoR4 where it makes sense, including SoR3 incarnations that still all get their evasive moves, dash and dodge moves.

Playable characters

At the beginning of the game, only the SoR4 incarnations of Axel, Blaze, Cherry and Floyd can be selected. Adam Hunter SoR4 is available after defeating the boss of the fourth level, policewoman Estel Aguirre, the first time in story mode. All the previous incarnations of the classic characters can also be unlocked by increasing the score over several runs, except for Victy/Roo and Ash from SoR3.


* Information in this section is directly taken from the in-game Extra section. In particular, the move names are also taken from the in-game Extra section when available, then completed with information from the manuals of the previous games, with move names from SoR4 always having precedence over possibly conflicting names from previous games. When no names can be found from official sources for a given move, a simple description in italic is given.

Move names available in the poster coming with 3goo's Japanese physical release are also given whenever these come in conflict with in-game information.

* It's to be noted that, in other languages, the move names are simply the English names for languages using Latin characters, or direct transliterations in the languages' writing systems as in Russian and Korean. The only exceptions are in Italian, using translations for Blaze's Vertical Slice and most Cherry's move names, and both Traditional and Simplified Chinese, also using translations or loose adaptations as transliterations in Chinese are not possible without sounding very clumsy in most cases.


SoR4 Axel mugshot.png

SoR3 Axel portrait.png

SoR2 Axel portrait.png

SoR Axel portrait.png
Axel Stone
Occupation: Ex-cop

Fighting Style: Martial arts

Hobby: Video games


Blitz: Grand Upper

Defensive Special: Dragon Wing

Offensive Special: Dragon Smash

Air Special: Dragon Wing variant (the in-game Extra section lists "Grand Hook": this is actually the name of SoR3 Axel's Blitz 2 Stars)

Star Move: Dragon Burst


After the fall of Mr. X, Axel retired from the police force and moved out of the city. Desperate to find true strength beyond his fists, he went to live in the wilderness. He spent his days training, meditating, and studying.

However, despite his love for this simpler life, a call from Blaze was all it took for him to return to the city once more.

SoR4 Blaze mugshot.png

SoR3 Blaze portrait.png

SoR2 Blaze portrait.png

SoR Blaze portrait.png
Blaze Fielding
Occupation: Dance instructor

Fighting Style: Judo

Hobby: Lambada


Blitz: Hishousouzan 飛翔双斬

Defensive Special: Embukyaku 円舞脚

Offensive Special: Kikou Shou 気功掌

Air Special: Vertical Slash (if it hits, it can be performed a second time)

Star Move: Tamashi Age 魂上げ


Blaze was dishonorably discharged from the police force when she refused to take anger management classes after punching the commissioner in the face over an ethical disagreement.

These days she works as a dance instructor and choreographer for local musicals.

She still has a bad habit of getting into street brawls. With her ear ever to the ground, she picked up on rumblings of a new crime syndicate and immediately started calling in old favors.

SoR4 Cherry mugshot.png
Cherry Hunter
Occupation: Guitarist

Fighting Style: Pogo

Hobby: Repairing motorbikes


Blitz: Flying Knee (in-game) / Cherry Kick (3goo poster)

Defensive Special: Sound Check (in-game) / Elec Shock (3goo poster)

Offensive / Air Special: Townshend Smash (in-game) / Guitar Strike (3goo poster)

Star Move: Stage Entrance (in-game, English) / Entrance (in-game, Japanese)


Being the daughter of Adam Hunter, the most decorated cop the force has ever known, isn't easy. It comes with a lot of baggage and a lot of frustrations.

While Cherry inherited his brawling talents, she didn't inherit his desire for law and order. Choosing to devote her life to music, she spends most of her nights playing electro progressive rock in some of the most dangerous dives in the city.

SoR4 Floyd mugshot.png
Floyd Iraia
Occupation: Mason

Fighting Style: Rakushin Fist

Hobby: Science


Blitz: Thunder Twins (in-game, English) / Thunder Twin (in-game, Japanese) / Zenpou Shougekiha 前方衝撃波 (3goo poster)

Defensive Special: Thunder Sphere (in-game) / Shock Wave (3goo poster)

Offensive Special: Magnetic Grab (in-game) / Rocket Arm (3goo poster)

Air Special: Thunder Pounce (in-game, English) / Thunder Pound (in-game, Japanese)

Grabbing Special: Power Spark (3goo poster)

Star Move: Rakushin Cannon (Extra section in-game) / Cyber Nova (voice digitisation in-game)


Floyd had always worked hard for the local community, until a horrible work accident left him armless.

The management at the construction company decided to invest in lawyers rather than helping him with the massive medical bills.

In the end, help came from Dr. Zan, with whom Floyd spent years learning how to build, and use, his new cybernetic arms which Zan had developed.

When Blaze called on Dr. Zan for help, Floyd was the one who answered.

SoR4 Adam mugshot.png

SoR Adam portrait.png
Adam Hunter
Occupation: S.I.F. Agent

Fighting Style: Boxing

Hobby: Bonsai trees


Blitz: Uzi Punch

Defensive / Air Special: Chopper

Offensive Special: Howl Fang

Star Move: Sword Strike


After the events of 10 years ago, Adam just wanted to take care of his daughter, Cherry.

But he was called on to join the special forces and infiltrate the new organisations gaining control of the city.

Having been in the shadows for too long, he finally decided to finish the fight he started.

SoR3 Shiva portrait.png
Shiva
Occupation: Dojo master

Fighting Style: Kempo

Hobby: Meditation


Blitz: Final Crash variant (SoR3) ; Handspring Palm Strike (English) / Kaiten Shoutei 回転掌打 (Japanese) (SoR4)

Defensive Special: Flaming Circular Kick (English) / Dai Enkyaku 大炎脚 (Japanese)

Offensive Special: Final Crash

Star Move: Rising Kick (English) / Shouten Shuugeki 昇天蹴撃 (Japanese)

The non-playable SoR4 boss can also create Shadow Clones (Kage Bunshin 影分身) of himself.


After the fall of Mr. X, Shiva was enlightened and started a dojo to make use of his talent and promote Buddhist teachings.

Unfortunately, many of his disciples left to join the new crime syndicate. What finally made up his mind, however, were the reports of animal cruelty at Y's secret labs.

Now he's just waiting for the moment to strike. And when he does, he'll strike hard.

SoR3 Skate portrait.png

SoR2 Eddie portrait.png
Eddie "Skate" Hunter (English) / Sammy Hunter (Japanese)
Occupation: Student

Fighting Style: Street

Hobby: Breakdancing


Grabbing Move: Migraine (English) / Wanpaku Sekkan 腕白せっかん (Japanese)

Blitz: Super Dash (English) / Dynamite Head Butt (Japanese)

Defensive Special: Double Spin Kick

Offensive Special: Corkscrew Kick (SoR2) ; Nakijyakuri Punch 泣きじゃくりパンチ (SoR3)

Star Move: Double Spin Kick variant (SoR2) ; Rolling Head Butt variant (SoR3)


Skate is a typical teenager. He keeps up with the latest styles and is slightly rebellious. He looks up to his big brother Adam, who is also his mentor and helps him train in martial arts.

SoR2 Max portrait.png
Max Thunder
Occupation: Pro wrestler

Fighting Style: Wrestling

Hobby: Bodybuilding


Grabbing Moves: Bear Hug, Thunder Body Slam, Atomic Drop

Blitz: Power Slide (English) / Sliding Scissors (Japanese)

Defensive Special: Spinning Knuckle Bomb (English, it's simply named "Knuckle Bomb" in SoR2) / Bomber Knuckle (Japanese)

Offensive Special: Thunder Tackle

Star Move: Spinning Knuckle Bomb variant


Kicked out of the Pro Wrestling association because he refused to throw a fight, he joined Axel and Blaze to get rid of the syndicate and also show his friends what a real German suplex is.

SoR3 Zan portrait.png
Dr. Gilbert Zan
Occupation: Scientist

Fighting Style: Science

Hobby: Bowling


Weapon Throwing Move: Energy Ball Toss (English) / Energy Shot (Japanese)

Blitz: Mach Dash (English) / Vernier Tackle (Japanese)

Defensive Special: Electric Body (English) / Power Spike (Japanese)

Offensive Special: Electric Reach (English) / Thunder Bolt (Japanese)

Star Move: a combo of Electric Body and Mach Booster

* All the English names of Zan's moves are creation of SoR4 as both the North American and European manuals of SoR3 didn't name any moves.


Dr. Gilbert Zan is a scientist, former Syndicate member, and the one who discovered the element Rakushin.

After the Syndicate betrayed him, he was forced to become a cyborg. He then contacted Blaze Fielding to get payback.

Now he helps people and tries to undo what he did while in the Syndicate's employ. In particular, he built Floyd's arms.

Items

By default, the 2 health items are set to roasted chickens and apples but they can be separately changed to any other equivalent food items.

SoR4 Chicken Sprite.png
SoR4 Apple Sprite.png
Health items, Streets of Rage style
Roasted Chicken: full health refill, +1000 Points at full health.
Apple: small health refill, +300 Points at full health.
SoR4 Ramen Sprite.png
SoR4 Onigiri Sprite.png
Health items, Japanese style
Big bowl of Ramen: full health refill, +1000 Points at full health.
Onigiri: small health refill, +300 Points at full health.
SoR4 RoastBeef Sprite.png
SoR4 Croissant Sprite.png
Health items, French style
Roast Beef (Rosbif in French): full health refill, +1000 Points at full health.
Croissant: small health refill, +300 Points at full health.
SoR4 Poutine Sprite.png
SoR4 Bagel Sprite.png
Health items, Quebec style
Poutine: full health refill, +1000 Points at full health.
Montreal Bagels: small health refill, +300 Points at full health.
SoR4 BurgerFrenchFries Sprite.png
SoR4 PizzaSlice Sprite.png
Health items, Fast-food style
Burger & French Fries: full health refill, +1000 Points at full health.
Pizza Slice: small health refill, +300 Points at full health.
SoR4 Salad Sprite.png
SoR4 Tofu Sprite.png
Health items, Vegeterian style
Big bowl of Salad: full health refill, +1000 Points at full health.
Tofu: small health refill, +300 Points at full health.
SoR4 MoneyBag Sprite.png
Money Bag
+200 Points
SoR4 MoneyCase Sprite.png
Money Case
+500 Points
SoR4 Star Sprite.png
Star
+1 run of the Star move

Weapons

The 30 kinds of weapons in SoR4 are classified following 4 different types (melee, non-lethal, less-lethal and projectile) associated with 3 different ranges (short, mid-range and long):

  • Projectile weapons always get automatically thrown at enemies, with long-range projectiles going through the whole screen,
  • The 3 other kinds of weapons remain in hands when attacking but have different effects when trying to perform a Blitz:
  • SoR4 incarnations can perform 2 types of thrusts with melee weapons, depending on their ranges,
  • SoR3 incarnations can perform 2 types of bladed Blitzes with melee and less-lethal weapons, again depending on their ranges.
Weapon Type Range
SoR4 Knife Sprite.png
Knife Melee Short
SoR4 LeadPipe Sprite.png
Lead Pipe Melee Long
SoR4 Taser Sprite.png
Taser Non-Lethal Short
SoR4 Nightstick Sprite.png
Nightstick Less-Lethal Long
SoR4 Bottle Sprite.png
Bottle Melee Long
SoR4 BrokenBottle Sprite.png
Broken Bottle Melee Short
SoR4 BaseballBat Sprite.png
Baseball Bat Melee Long
SoR4 Grenade Sprite.png
Grenade Projectile Short
SoR4 AcidBeaker Sprite.png
Acid Beaker Projectile Short
SoR4 SnookerCue Sprite.png
Snooker Cue Melee Long
SoR4 BrokenCue Sprite.png
Broken Cue Melee Short
SoR4 SnookerBall Sprite.png
Snooker Ball Projectile Long
SoR4 FireBeaker Sprite.png
Fire Beaker Projectile Short
SoR4 BarbonBikeFrame Sprite.png
Barbon's Bike Frame Melee Long
SoR4 Boomerang Sprite.png
Boomerang Projectile Mid
SoR4 Katana Sprite.png
Katana Melee Long
SoR4 Sai Sprite.png
Sai Melee Short
SoR4 RoadSign Sprite.png
Road Sign Melee Long
SoR4 Cleaver Sprite.png
Cleaver Melee Long
SoR4 Halberd Sprite.png
Halberd Melee Long
SoR4 GoldenChickenSculpture Sprite.png
Golden Chicken Sculpture Projectile Long
SoR4 FloorMop Sprite.png
Floor Mop Melee Long
SoR4 NailBat Sprite.png
Nail Bat Melee Long
SoR4 Hammer Sprite.png
Claw Hammer Less-Lethal Long
SoR4 Sledgehammer Sprite.png
Sledgehammer Melee Long
SoR4 Brick Sprite.png
Brick Projectile Long
SoR4 ElectricBeaker Sprite.png
Electric Beaker Projectile Short
SoR4 Sword Sprite.png
Sword Melee Long
SoR4 MorningStar Sprite.png
Morning Star Melee Long
SoR4 Shuriken Sprite.png
Shuriken Projectile Long

Enemies

As any beat'em up, SoR4 lore contains several basic types of enemies then declined over several variations.

SoR4 Galsia mugshot.png
Galsia
Galsia is a common street punk, one of the few recurring enemies from the first SoR. Pretty harmless alone, he excels in groups or with short-range weapons like knives.

The variants B.T., Joseph, Jonathan, Garam and Brash behave the same way.

SoR4 Donovan mugshot.png
Donovan
Donovan is a skinhead wearing sunglasses, recurring since SoR2. He has a powerful anti-air uppercut and specialises in long-range weapons like pipes.

The variants Altet, Gudden and Z behave the same way.

SoR4 YSignal mugshot.png
Signal Gang
Another recurring enemy since the first Streets of Rage. His patterns didn't change since: this mohawk punk always tries to slide attack or throw players in the air. Y. Signal stands for Yellow Signal after his coat colour.

The variants G. Signal (green), R. Signal (red) and D. Signal (cyan? This should be C. instead of D.) behave the same way.

SoR4 Koobo mugshot.png
Koobo
Koobo is a cyborg with mechanic legs wearing a skull mask. With his kinetic abilities, he can throw all the weapons on stage at you and strike by slamming the floor after high jumps.

The variants Baabo behaves the same way.

SoR4 Dylan mugshot.png
Dylan
Dylan is a shirtless hoodlum, specialised in straight kicks and headbutt. He keeps his hands in his pockets all the time.

The variants Kevin, Francis and Brandon behave the same way but they can also perform a series of three kicks reaching you from far away.

SoR4 Feroccio mugshot.png
Feroccio
Feroccio is the common police officer that usually slugs you to the gut.

The variants Dick and Lou behave the same way but they will also try to hold you, waiting for other colleagues to come finish you.

The variant Barney always shows with a taser to stun you. When unarmed, getting his taser back comes first.


The name Feroccio comes from Frank Ferrocio, a character from the Streets of Rage comics published in the 90's UK magazine Sonic the Comic.

SoR4 Murphy mugshot.png
Murphy
Murphy is a riot officer, equipped with an energy shield and a nightstick. Taking down his shield is mandatory before being able to beat him down.

The variants Dunphy and Sand behave the same way whereas Shadow only uses shurikens to strike you.


The name Murphy again comes from a character from the old Streets of Rage comics, with the character design inspired from the cop helping you with a bazooka in SoR. But this name is also a throwback to the main character of Robocop, Alex Murphy.

SoR4 BigBen mugshot.png
Big Ben
Big Ben is this annoying capped fatty guy, coming after you with a grin and by breathing fire since SoR2 or even SoR if we consider him being a demoted Bongo, the boss from SoR round 4.

The variant Gourmand comes at you by performing a body press.

The variants Anry and Heart come at you with rolling attacks.

SoR4 Garnet mugshot.png
Garnet
Garnet is a female punk wearing a bra and jean shorts, around since SoR3 and hassling you with high jumps and drop kicks.

The variants Ruby, Diamond, Pyrop and Saphyr behave the same way.

SoR4 Sugar mugshot.png
Sugar
Sugar is a large female biker that can headbutt you from afar and grab you ending with a piledriver from up close.

The variants Honey, Caramel and Candy have a longer reach.

SoR4 Raven mugshot.png
Raven
Raven is a Muay Thai fighter, back from SoR2, that only uses large kicks and his knees to attack. He only uses his arms to guard against your attacks.

The variants Condor, Pheasant and Sparrow behave pretty much the same way.

SoR4 Goro mugshot.png
Goro
Goro is a bold karateka that prepares most of his dashing punches with specific stances, letting you know when he will attack. During those stances, only powerful or grappling moves can stop him from full execution.

The variant Dokuja can also strike you with a flurry of punches.

SoR4 Victoria mugshot.png
Victoria
Victoria is a female punk wearing a spiked leather jacket and sunglasses. She throws beakers at you containing chemicals making fire after the beaker gets broken.

The variant Elizabeth throws beakers containing acid, Margaret throws grenades instead, and Anne throws beakers with electric effects.

SoR4 Gold mugshot.png
Gold
Gold is a bold hitman wearing a two piece suit and sunglasses. He fires at you with his gun from afar but can still punch or grapple you from up close.

The variants Silver, Bronze and Iron behave the same way.

SoR4 Queen mugshot.png
Queen
Queen wears a dominatrix leather suit and hits you with her whip. She's a variant of Nora, the boss of round 3.

The variants Belle and Stiletto behave the same way.

Levels & Soundtrack

SoR4 is composed of 12 rounds instead of the usual 8 rounds of the original MD trilogy.

Four hidden retro stages can only be accessed by hitting arcade cabinets with tasers. This mechanism to electrocute a machine to get unexpected effects is inspired by various fictions from the 90's that often used power surges applied to a machine as a plot device e.g. the manga Video Girl Ai, the TV series Weird Science or Jackie Chan's movie City Hunter[45].


The backgrounds are filled with nods to the popular culture, to the previous games in the series or to the game's development team:

  • The Pine Pot café in round 1 is the same café found in round 1 of the first SoR,
  • A poster of Ash, the controversial mini-boss in Bare Knuckle III, can be found hanging inside the ship's main cabin at the end of round 3.
  • The ball Wilson from the movie Cast Away starring Tom Hanks can be found in the rubble at the end of round 4.
  • In the sewers of round 5, there are several tags representing:
  • The 4 Teenage Mutant Ninja Turtles and Splinter before their transformation,
  • One of the dragons from the logo of the videogame Double Dragon,
  • Marvel comics' Hydra logo,
  • Toad as a simple mushroom and some Super Mario Bros pipes,
  • The names from people of the development studios appear like 2RIVIERE for Olivier Derivière, C.LAG for Cyrille Lagarigue, C.IMBERT for Cyrille Imbert,
  • Some rings from Sonic the Hedgehog with Sonic himself performing his signature rolling attack,
  • Joe Musashi from Shinobi III.
  • At the bar of round 5, Victy / Roo is standing there cleaning a glass,
  • In the art gallery of round 8, there are several art pieces referencing:
  • The crimson beherit from the manga Berserk,
  • A purple sculpture referencing a real piece of art, McCarthy's green giant butt plug erected in 2014 in Paris, France, meant to be an abstract Christmas tree,
  • A portrait of Victy / Roo in Picasso style.
  • The mural right before the lift leading to Max in round 9 is a stylised rendition of the intro in SoR2,
  • Some members of the public around the battle ring at the end of round 9 are recognisable:
  • Julian Nguyen You from LizardCube on the left of the ring,
  • From left to right, Alban Ligouzat, Cyrille Imbert, Pierre-Olivier Petillot and Christian Cortez, people at Dotemu, on the left of the Y twins,
  • Laura Peitavi and Florian Harry, other people at Dotemu, on the right of the Y twins,
  • The singer Childish Gambino further on the right,
  • From top to bottom, Beausoleil Samson-Guillemette, Cyrille Lagarigue and Jordi Asensio, people of Guard Crush Games, on the right of the ring.
  • The stained glass in the castle of round 12 represents the androids P-Robot and Particle of SoR3, and Mr X as he was at the end of SoR2, sitting before the final fight.
  • The very last fight against the Y twins happens on a place in the style of ancient Rome architecture, with a central panel depicting Mr X holding his Tommy gun, a Thompson M1928 submachine gun fed by a drum magazine.


*The tracks given below are directly taken from the game credits available in-game, excepts for those with a reference next to them.


"Main Theme", "Character Select Theme" by Yuzo Koshiro

"Staff Roll Theme", "It's Extra" by Motohiro Kawashima


SoR4 Stage01.png
SoR4 Diva mugshot.png
Stage 1: The Streets
Back to the streets of Wood Oak City, the vigilantes make their way until bumping onto Diva, the boss of Round 1, The Streets.


"They're Back" by Yuzo Koshiro

"The Streets", "Chill or Don't" by Olivier Derivière

"Overflow" by Groundislava


SoR4 Galsia mugshot.png

Galsia
SoR4 BT mugshot.png

B.T.
SoR4 Donovan mugshot.png

Donovan
SoR4 YSignal mugshot.png

Y. Signal
SoR4 GSignal mugshot.png

G. Signal
SoR4 Koobo mugshot.png

Koobo
SoR4 Dylan mugshot.png

Dylan
SoR4 Kevin mugshot.png

Kevin


SoR4 Knife Sprite.png
SoR4 LeadPipe Sprite.png
SoR4 Stage02.png
SoR4 Commisser mugshot.png

SoR4 HiddenStage1.png
 
SoR2 Jack Sprite.png
Stage 2: Police Precinct
Diva hinted at somebody in Chinatown that can help you. But the cops arrested everybody. It's time to break out from jail but the commissioner, the boss of Round 2, Police Precinct, won't let you out without resistence. It's a matter of police pride.


"What's Going on in the City"[46] by H-Pi

"Call The Cops", "Funky HQ" by Olivier Derivière

"The Commissioner" by XL Middleton


The arcade cabinet at the police station sends you Downtown, the first stage of SoR2, to fight Jack.

SoR4 Galsia mugshot.png

Galsia
SoR4 BT mugshot.png

B.T.
SoR4 Donovan mugshot.png

Donovan
SoR4 YSignal mugshot.png

Y. Signal
SoR4 GSignal mugshot.png

G. Signal
SoR4 Dylan mugshot.png

Dylan
SoR4 Kevin mugshot.png

Kevin
SoR4 Feroccio mugshot.png

Feroccio
SoR4 Dick mugshot.png

Dick
SoR4 Barney mugshot.png

Barney
SoR4 Murphy mugshot.png

Murphy


SoR4 LeadPipe Sprite.png
SoR4 Taser Sprite.png
SoR4 Nightstick Sprite.png
SoR4 Stage03.png
SoR4 Nora mugshot.png
Stage 3: Cargo Ship
The events at the police station didn't go unnoticed. Mr Y made a proposition that you promptly refused. He thus simply expedited the problem by retaliating with heavy guns. You escaped by diving into the bay. Now, you must go back to dry land using a cargo. Nora returns from SoR and gets promoted as the boss of Round 3, Cargo Ship.


"A Very Generous Offer"[46] by H-Pi

"The Storm Boat" by Olivier Derivière

"Nora" by Keiji Yamagishi


SoR4 Galsia mugshot.png

Galsia
SoR4 Galsia mugshot.png

Galsiaaaaa
SoR4 BT mugshot.png

B.T.
SoR4 Dylan mugshot.png

Dylan
SoR4 Kevin mugshot.png

Kevin
SoR4 Francis mugshot.png

Francis
SoR4 BigBen mugshot.png

Big Ben


SoR4 Knife Sprite.png
SoR4 LeadPipe Sprite.png
SoR4 Bottle Sprite.png
SoR4 Stage04.png
SoR4 Estel mugshot.png

SoR4 HiddenStage2.png
 
SoR2 Zamza Sprite.png
Stage 4: Old Pier
The cargo crashed into an old pier. You still try to reach Chinatown but officer Estel Aguirre is the boss of Round 4, Old Pier, and will make you understand why you don't go against the police without a lawyer...


"Ghost Fair", "Down The Beatch"[47] by Olivier Derivière

"Estel Round 1" by Harumi Fujita


The arcade cabinet at the old pier sends you to the Amusement Park, the third stage of SoR2, to fight Zamza.

SoR4 Galsia mugshot.png

Galsia
SoR4 BT mugshot.png

B.T.
SoR4 Donovan mugshot.png

Donovan
SoR4 YSignal mugshot.png

Y. Signal
SoR4 GSignal mugshot.png

G. Signal
SoR4 Feroccio mugshot.png

Feroccio
SoR4 Barney mugshot.png

Barney
SoR4 Murphy mugshot.png

Murphy
SoR4 Ruby mugshot.png

Ruby
SoR4 Diamond mugshot.png

Diamond


SoR4 Knife Sprite.png
SoR4 LeadPipe Sprite.png
SoR4 Taser Sprite.png
SoR4 Nightstick Sprite.png
SoR4 Bottle Sprite.png
SoR4 BaseballBat Sprite.png
SoR4 Grenade Sprite.png
SoR4 Stage05.png
SoR4 Barbon mugshot.png

SoR4 HiddenStage3.png
 
SoR2 Abadede Sprite.png
Stage 5: Underground
Estel didn't listen to your claims so she called more backups. The situation seemed desperate until an agent from the Special Investigation Forces, Adam Hunter, came to delay the police forces enough so that you could escape through the sewers. Your footsteps will get you to a bar, managed by an old acquaintance: Barbon returns from SoR2 and is the boss of Round 5, Underground. This time, his physical appearence is a throwback to the famous singer of the musical group Queens, Freddy Mercury.


"Long Time No See"[46] by H-Pi

"On Fire" by Olivier Derivière

"Barbon" by Motohiro Kawashima


The arcade cabinet in Barbon's bar sends you to the Stadium, the fourth stage of SoR2, to fight Abadede.

SoR4 Galsia mugshot.png

Galsia
SoR4 BT mugshot.png

B.T.
SoR4 Donovan mugshot.png

Donovan
SoR4 Altet mugshot.png

Altet
SoR4 YSignal mugshot.png

Y. Signal
SoR4 Koobo mugshot.png

Koobo
SoR4 Kevin mugshot.png

Kevin
SoR4 Francis mugshot.png

Francis
SoR4 BigBen mugshot.png

Big Ben
SoR4 Ruby mugshot.png

Ruby
SoR4 Diamond mugshot.png

Diamond
SoR4 Garnet mugshot.png

Garnet
SoR4 Honey mugshot.png

Honey
SoR4 Sugar mugshot.png

Sugar
SoR4 Caramel mugshot.png

Caramel


SoR4 Knife Sprite.png
SoR4 LeadPipe Sprite.png
SoR4 Taser Sprite.png
SoR4 Bottle Sprite.png
SoR4 AcidBeaker Sprite.png
SoR4 FireBeaker Sprite.png
SoR4 SnookerCue Sprite.png
SoR4 SnookerBall Sprite.png
SoR4 BarbonBikeFrame Sprite.png
SoR4 Stage06.png
SoR4 Shiva mugshot.png
Stage 6: Chinatown
You kindly thanked Barbon's welcome party by borrowing one of his motorbike and finally reached Chinatown. Diva's hint will make you come accross Shiva again after the events of SoR2 and SoR3, the boss of Round 6, Chinatown.


"Chow Time", "Do Joe" by Olivier Derivière

"Shiva" by Yoko Shimomura


SoR4 Galsia mugshot.png

Galsia
SoR4 BT mugshot.png

B.T.
SoR4 Donovan mugshot.png

Donovan
SoR4 Altet mugshot.png

Altet
SoR4 Dylan mugshot.png

Dylan
SoR4 Kevin mugshot.png

Kevin
SoR4 Francis mugshot.png

Francis
SoR4 BigBen mugshot.png

Big Ben
SoR4 Gourmand mugshot.png

Gourmand
SoR4 Diamond mugshot.png

Diamond
SoR4 Garnet mugshot.png

Garnet
SoR4 Raven mugshot.png

Raven
SoR4 Condor mugshot.png

Condor
SoR4 Pheasant mugshot.png

Pheasant
SoR4 Goro mugshot.png

Goro


SoR4 Knife Sprite.png
SoR4 LeadPipe Sprite.png
SoR4 BaseballBat Sprite.png
SoR4 Boomerang Sprite.png
SoR4 Katana Sprite.png
SoR4 Sai Sprite.png
SoR4 RoadSign Sprite.png
SoR4 Cleaver Sprite.png
SoR4 Halberd Sprite.png
SoR4 Stage07.png
SoR4 Estel mugshot.png
SoR4 Commisser mugshot.png
Stage 7: Skytrain
Shiva didn't associate with the Y twins but he laid down their plans to control people's minds through sound waves, hence the huge loudspeakers. The vigilantes now obviously want to halt those plans and are on their way to the Y tower. However, Estel and the commissioner both challenge the vigilantes again and are the bosses of Round 7, Skytrain. Defeating Estel is enough to win the round.


"Thank You Shiva"[46] by H-Pi

"Aphex Train" by Olivier Derivière

"Estel: Round 2" by Harumi Fujita


SoR4 BT mugshot.png

B.T.
SoR4 Donovan mugshot.png

Donovan
SoR4 Altet mugshot.png

Altet
SoR4 GSignal mugshot.png

G. Signal
SoR4 Francis mugshot.png

Francis
SoR4 Feroccio mugshot.png

Feroccio
SoR4 Dick mugshot.png

Dick
SoR4 Barney mugshot.png

Barney


SoR4 LeadPipe Sprite.png
SoR4 Taser Sprite.png
SoR4 Grenade Sprite.png
SoR4 Stage08.png
SoR4 BeyoRihaDuo mugshot.png

SoR4 HiddenStage4.png
 
SoR2 MrX Sprite.png
SoR2 Shiva Sprite.png
Stage 8: Art Gallery
This time, Estel understood what's brewing within the city directly from Mr Y: he personally fired a bazooka towards the train to finish the vigilantes off despite the commuters and the cops. The ensuing explosion let them around the corner of an art gallery controlled by the Syndicate. Beyo and Riha, the bosses of Round 8, Art Gallery, are probably the sisters of Diva. While Diva attacks you with an electrified snake, Beyo can create toxic puddles and Riha hits you with a flamethrower snake. Beyo and Riha are named after the singers Beyoncé and Rihanna.


"Now Die"[46] by H-Pi

"An Exhibition" by Olivier Derivière

"Double Divas" by Motohiro Kawashima


The arcade cabinet in the storage room of the gallery sends you to the Syndicate Stronghold, the eigth stage of SoR2, to fight Shiva and Mr X.

SoR4 Galsia mugshot.png

Galsia
SoR4 Jonathan mugshot.png

Jonathan
SoR4 Donovan mugshot.png

Donovan
SoR4 Altet mugshot.png

Altet
SoR4 GSignal mugshot.png

G. Signal
SoR4 Lou mugshot.png

Lou
SoR4 Condor mugshot.png

Condor
SoR4 Victoria mugshot.png

Victoria
SoR4 Elizabeth mugshot.png

Elizabeth
SoR4 Margaret mugshot.png

Margaret


SoR4 Knife Sprite.png
SoR4 Taser Sprite.png
SoR4 AcidBeaker Sprite.png
SoR4 Grenade Sprite.png
SoR4 GoldenChickenSculpture Sprite.png
SoR4 Stage09.png
SoR4 Max mugshot.png
Stage 9: Y Tower
This art gallery was next to the Y Tower. Going the tower up will lead you to Max from SoR2 as the unexpected boss of Round 9, Y Tower. He's controlled by the Syndicate through mind-controlling music. Snap him out of it by taking him down.


"Rising Up" by Olivier Derivière

"Maximum" by Scattle


SoR4 Joseph mugshot.png

Joseph
SoR4 Donovan mugshot.png

Donovan
SoR4 Altet mugshot.png

Altet
SoR4 GSignal mugshot.png

G. Signal
SoR4 RSignal mugshot.png

R. Signal
SoR4 Dylan mugshot.png

Dylan
SoR4 Kevin mugshot.png

Kevin
SoR4 Francis mugshot.png

Francis
SoR4 BigBen mugshot.png

Big Ben
SoR4 Gourmand mugshot.png

Gourmand
SoR4 Ruby mugshot.png

Ruby
SoR4 Garnet mugshot.png

Garnet
SoR4 Raven mugshot.png

Raven
SoR4 Condor mugshot.png

Condor
SoR4 Pheasant mugshot.png

Pheasant
SoR4 Goro mugshot.png

Goro
SoR4 Dokuja mugshot.png

Dokuja
SoR4 Silver mugshot.png

Silver
SoR4 Gold mugshot.png

Gold


SoR4 LeadPipe Sprite.png
SoR4 FloorMop Sprite.png
SoR4 Stage10.png
SoR4 Kwashi mugshot.png
Stage 10: To The Concert
After freeing Max from the Syndicate control, the Y twins tried to subdue all the heroes with the mind-controlling devices at hand. This plan failed thanks to the help of Estel. The twins hence fled to the concert hall, probably to use tonight's DJ K-Washi concert as a mean to broadcast their music. DJ K-Washi is the boss of Round 10, To The Concert. K-Washi is a throwback to Motohiro Kawashima.


"We Have To Stop It"[46] by H-Pi

"25 Years Ago" by Olivier Derivière

"DJ Kwashi" by Motohiro Kawashima


The boss track of this round was originally entrusted to Hideki Naganuma (Jet Set Radio, Sonic Rush, Yakuza) but some planning issues made him cancel the engagement, with Kawashima finally replacing him for this additional track[48][49].


SoR4 BT mugshot.png

B.T.
SoR4 Jonathan mugshot.png

Jonathan
SoR4 Joseph mugshot.png

Joseph
SoR4 Garam mugshot.png

Garam
SoR4 Gudden mugshot.png

Gudden
SoR4 Z mugshot.png

Z
SoR4 RSignal mugshot.png

R. Signal
SoR4 DSignal mugshot.png

D. Signal
SoR4 Koobo mugshot.png

Koobo
SoR4 BigBen mugshot.png

Big Ben
SoR4 Anry mugshot.png

Anry
SoR4 Sugar mugshot.png

Sugar
SoR4 Caramel mugshot.png

Caramel
SoR4 Honey mugshot.png

Honey
SoR4 Raven mugshot.png

Raven
SoR4 Condor mugshot.png

Condor
SoR4 Margaret mugshot.png

Margaret


SoR4 Knife Sprite.png
SoR4 LeadPipe Sprite.png
SoR4 Grenade Sprite.png
SoR4 NailBat Sprite.png
SoR4 Hammer Sprite.png
SoR4 Sledgehammer Sprite.png
SoR4 Brick Sprite.png
SoR4 Stage11.png
SoR4 MrY mugshot.png
Stage 11: Airplane
The concert has been successfully cancelled. Now, it's time to definitely stop the Y twins. The pursuit goes on at the airport. Mr Y is the boss of Round 11, Airplane.


"A Ki Ra", "Lift The Ground" by Olivier Derivière

"Mr. Y" by Yuzo Koshiro


SoR4 Jonathan mugshot.png

Jonathan
SoR4 Garam mugshot.png

Garam
SoR4 RSignal mugshot.png

R. Signal
SoR4 DSignal mugshot.png

D. Signal
SoR4 Francis mugshot.png

Francis
SoR4 Brandon mugshot.png

Brandon
SoR4 Barney mugshot.png

Barney
SoR4 Dunphy mugshot.png

Dunphy
SoR4 Sand mugshot.png

Sand
SoR4 Saphyr mugshot.png

Saphyr
SoR4 Pyrop mugshot.png

Pyrop
SoR4 Victoria mugshot.png

Victoria
SoR4 Anne mugshot.png

Anne
SoR4 Iron mugshot.png

Iron
SoR4 Belle mugshot.png

Belle
SoR4 Queen mugshot.png

Queen
SoR4 Stiletto mugshot.png

Stiletto


SoR4 Knife Sprite.png
SoR4 Taser Sprite.png
SoR4 Nightstick Sprite.png
SoR4 Bottle Sprite.png
SoR4 Grenade Sprite.png
SoR4 ElectricBeaker Sprite.png
SoR4 Stage12.png
SoR4 MsY mugshot.png

SoR4 MsYMrYDuo mugshot.png
Stage 12: Y Island
The plane was a mean for the twins to get back to their home: Round 12, Y Island. You must first fight Ms Y alone. Then the twins will team up to finish you off with a giant mech.


"Airplane Crash"[46] by H-Pi

"Ti Un Fou" by Olivier Derivière

"Mrs. Y" by Yuzo Koshiro

"Next Of Kin Showdown" by Das Mörtal


SoR4 Jonathan mugshot.png

Jonathan
SoR4 Joseph mugshot.png

Joseph
SoR4 Brash mugshot.png

Brash
SoR4 Z mugshot.png

Z
SoR4 DSignal mugshot.png

D. Signal
SoR4 Baabo mugshot.png

Baabo
SoR4 Shadow mugshot.png

Shadow
SoR4 BigBen mugshot.png

Big Ben
SoR4 Gourmand mugshot.png

Gourmand
SoR4 Anry mugshot.png

Anry
SoR4 Heart mugshot.png

Heart
SoR4 Saphyr mugshot.png

Saphyr
SoR4 Garnet mugshot.png

Garnet
SoR4 Caramel mugshot.png

Caramel
SoR4 Candy mugshot.png

Candy
SoR4 Sparrow mugshot.png

Sparrow
SoR4 Bronze mugshot.png

Bronze


SoR4 Knife Sprite.png
SoR4 Sword Sprite.png
SoR4 MorningStar Sprite.png
SoR4 Shuriken Sprite.png

History

Development

Main article: Streets of Rage 4/Development.

After the critical success of the remake of Wonder Boy III: The Dragon's Trap by Lizardcube in 2017, Lizardcube and Dotemu asked Sega Japan to trust them with another IP from the Mega Drive era, in particularly the revival of Streets of Rage[49]. The deal concluded successfully with the production starting early 2018 for two years and half. As they didn't have any experience in doing beat-em-up games, Lizardcube on art direction joined forces again with Dotemu (Windjammers 2), this time for game design and production and not just digital publication, and with Guard Crush Games to provide an improved version of their engine used in their 2009 game, Streets of Fury, and its extended edition in 2015.

It looks like Jordi Asensio, co-founder of Guard Crush Games, was instrumental into the actual inception of this project. Before getting involved with Dotemu, he tried to contact Yuzo Koshiro 古代 祐三 to kickstart the project and then talked about this idea to people at Lizardcube at an indie event. With those contacts, he realised that the desire to produce the game was there from both parties. After a while, he got engaged at Dotemu to work on Windjammers 2 and got the word from Omar Cornut, co-founder of Lizardcube, that the negociations with Sega on a new Streets of Rage were ongoing and about to be settled. Asensio then involved his old teammates at Guard Crush Games to present a proof of concept based on their beat'em up engine, which obviously got the approval from Lizardcube and Dotemu[49]. The deal finally got settled with Sega Japan after workshops based on demonstrations using the Guard Crush Engine[50].

Artistic direction was once again led by Ben Fiquet, CEO of Lizardcube, along with Julian Nguyen You as the background artist. They decided to set the story of the new game 10 years after the last episode because the fans have grown up since and the whole thing with young, fiery kids in the streets wasn't working any longer with the way the fans are now[51]. This also gave more leeways to re-imagining the old characters, which have all been hand-drawn frame per frame as 2D art, a very time-consuming process requiring about 1,000 frames for each playable character and 300 to 400 frames for each enemy[52]. One of the new characters, policewoman Estel, has been inspired by a real policewoman that did a strong impression on Ben Fiquet when she broke into his building once for an operation she was in charge, along 2 ripped male partners[53]. Some backgrounds are inspired by real places:

  • The encounter with the first boss Diva is set at a place looking like the Viaduc des Arts, in the 12th arrondissement of Paris, France.
  • The backyard where we meet the fifth boss Barbon seems to be set next to the Golden Gate Bridge in San Francisco, USA.
  • The stage map displays a Manhattan look-alike island.

For the sound aspects, the studios contracted early with Olivier Derivière, who quickly convinced the development teams to integrate an adaptive soundtrack, similarly to his work on several other video games (A Plague Tale : Innocence, Assassin's Creed IV : Black Flag, Dying Light 2)[48][49]. He mostly tried to do a continuation of the musical trend impulsed by the original SoR trilogy by incorporating the 25 years of club music between 1995 and 2020 into Streets of Rage 4, which also meant giving some dubstep colouring to the game soundtrack due to its strong popularity during the 2000's and early 2010's despite being largely out of fashion by 2020[50]. It could also be because the sound work of Yuzo Koshiro on the original SoR trilogy heavily influenced some artists at the origin of the dubstep musical trend. The cinematic tracks were in the hands of another French composer, Henri-Pierre Pellegrin a.k.a. H-Pi (TrackMania, Pro Cycling Manager 2014, Styx: Master of Shadows). The studios first reached out and met Yuzo Koshiro and Motohiro Kawashima 川島 基宏 the day after their concert Diggin' In The Carts in Paris on 27 September 2018[50], and successfully contracted for their participation in the game soundtrack through the company Brave Wave Productions after they both could try a demo of the game in June 2019 at BitSummit in Kyoto, an indie game showcase in Japan[54]. Brave Wave Productions also gave the opportunity to have other legendary Japanese guests like Yoko Shimomura 下村 陽子 from Street Fighter II, Kingdom Hearts or Final Fantasy XV fame, Keiji Yamagishi 山岸 継司, well known for Ninja Gaiden, Tecmo Bowl, and Captain Tsubasa Vol. I & II, and Harumi Fujita 藤田 晴美 who worked on Ghosts 'n Goblins, Strider and Final Fight. This all-star sound team is completed by other guests from North America, contracted through the company Mutant Ninja Records: David Scatliffe a.k.a. Scattle (Hotline Miami 1 & 2, Furi, Super Meat Boy - console versions), Matthew T. Hudgins a.k.a. XL Middleton, Cristóbal Cortes a.k.a. Das Mörtal (Hotline Miami 2) and Jasper Patterson a.k.a. Groundislava (several VGM remixes).

With this many artists contributing to the game score, specific assignments were decided early to avoid having musical tracks completely out of tune with each others. So, Derivière was the main composer creating tracks for the different levels with each guest composing the track for a particular boss, giving to bosses different personalities and unique moments[50]. But Koshiro's creations remain the link between all the parts:

  • Players are welcomed in the game with a musical introduction and menu tracks by Koshiro,
  • The first level starts with a track by Koshiro, leading to the first track by Derivière,
  • Each level ends with a track by Koshiro,
  • The game ends with compositions by Koshiro.

In a more subtle way, Kawashima's tunes also pervade the whole game.

The game also offers an option to use the classic soundtrack to replace the modern adaptative soundtrack. However, the 3 studios only got the rights on the soundtracks of Mega Drive SoR2 and Game Gear SoR, leading to a bit erratic experience.


Several ideas have been scrapped during the development process[55]:

  • They tried to include cooperation moves like in SoR and SoR3 but they ended removing them because it was causing too many problems, especially when playing in co-op with 3 or 4 players.
  • They wanted to include a level riding a motorcycle between the levels Underground and Chinatown but doing such a stage would have required to develop specific features and spend several weeks / months of development for a very short experience in the game. So, they decided to concentrate on the truly important aspects of the game.
  • They didn't bring Skate back into the story because an adult Skate would be too close to Adam in terms of gameplay. As Adam was an obvious must-have in the game, they left Skate out, and more so with Cherry to balance the roaster.
  • They had planned a cameo for Skate but they didn't want to commit to a character design without thinking of his gameplay potential as they knew that people would want to play him. So, this is the second reason for leaving him out this time.
  • They didn't make 4 player online co-op because it would have delayed the game too much, especially as it was a simultaneous multi-platform release. Also, this would have made matchmaking more complex. But on PC, 4 player online co-op is still possible by using Steam's Remote Play.

Reception

The first announcement of the game was made on Dotemu and Lizardcube's Twitter accounts on 27 August 2018, along with a trailer already showing some sequences of the game at its early stage[56][57]. The reception from the retro gaming public was quite lukewarm at the time, negatively comparing the artistic direction to popular Flash games during the 2000's. The uncertainty at the time of whether Yuzo Koshiro and Motohiro Kawashima would return as composers on the game was also quite unappealing to long time fans of the franchise. But various fan communities sent a lot of encouragements and suggestions instead of simply criticising severely the initiative[48][49].

With trailers being regularly released and groundbreaking announcements like the 4-player co-op mode or the possibility to play the game using old incarnations of the classic characters, the public and critics alike welcomed the game quite warmly after its digital release on 30 April 2020, making it quite a surprising success by hitting more than 1.5m downloads by 7 September 2020[58]. This has been followed by a worldwide physical release between 24 and 30 July 2020, published by 3goo in Japan, H2 Interactive in Asia, and Merge Games in Europe and the USA. Limited Run Games also released their own regular and classic editions of the game late August 2020. Their limited edition with a figure of both Axel and Blaze, including the brawler bundle with a triple vinyl soundtrack, will be made available during the last quarter of 2020.

The huge success of Limited Run Games' physical editions pre-ordering campaign between 20 March and 10 May 2020[59][60], the first announced in the wild, probably sealed the publication rights to other physical publishers worldwide. Most physical releases came with some goodies:

  • Merge Games regular editions all have at least a reversible cover, a keyring and an art booklet,
  • Merge Games' Signature edition also comes with 5 enamel pins, a numbered collector’s certificate, Axel's blue bandana and a double CD OST,
  • 3goo special edition comes with a reversible cover, a single CD soundtrack and a poster having its back side showing the complete command list for the 4 characters available during the first run of the game à la Bare Knuckle III,
  • H2 Interactive published physical editions at least in Korea, Hong Kong and Taiwan with a reversible cover and a single CD soundtrack,
  • Limited Run Games' regular edition has a reversible cover and an instruction manual,
  • Limited Run Games' classic edition also comes with a SteelBook case and a Genesis clam shell case,
  • Limited Run Games' limited edition adds to these a CD soundtrack, a chicken stress ball, a 7" figure of Axel and Blaze, a commemorative Genesis metal cartridge, an artbook and a 18 x 24 inches poster.

As non-US customers weren't made aware during Limited Run Games pre-order campaign that other publishers would make local physical releases, a big wave of unhappy fans made their voice heard. Dotemu quickly apologised for the mishandling of the situation and offered a free Steam key for people who purchased the limited edition and all LRG orders came with an additional soundtrack CD including an exclusive remix from Tee Lopes (Sonic Mania, Team Sonic Racing)[61][62].

Moreover, as the limited edition of LRG hasn't been officially announced until 29 April 2020, LRG exceptionally bent their usual policy by allowing the cancellation of previous SoR4 pre-orders for those who secured a copy of the limited edition[63]. Although not officially announced, they also accepted pre-order cancellations for some non-US residents, most likely within the usual leniency of their preorder non-cancellation rule.

Production credits

  • Executive Producer: Cyrille Imbert (Dotemu)
Core Team
  • Ben Fiquet: Art Director, Original Concepts, Character Art and Animation, Narrative Director, Story, Cinematics, Creative Designer
  • Jordi Asensio: Lead Game Designer, Level Design
  • Cyrille Lagarigue: Technical Director, Main Programmer, Game Design, Level Design
  • Beausoleil Samson-Guillemette: Programmer, UI Integration, Background Effects, Additional Writing
  • Julian You: Background Supervisor, Art Designer, Cutscenes
Development
  • Head of Production: Christian Cortez (Dotemu)
  • Associate Producers: Ben Fiquet (Lizardcube), Cyrille Lagarigue (Guard Crush Games), Alban Ligouzat (Dotemu)
  • Assistant Animators: Bruno Cohen (Lizardcube), Brice Maleo (Lizardcube)
  • Additional Level Design: Florian Harry (Dotemu)
  • Additional Programming: Olivier Veneri (Moshing Cat Studio)
Music
  • Music Supervisor: Cyrille Imbert (Dotemu)
  • AMEO Production: Olivier Derivière (Composer and Producer), Marion Derivière (Agent)
  • Japanese Composer Tracks - Produced by Brave Wave Productions: Yuzo Koshiro (Ancient Corp.), Motohiro Kawashima, Harumi Fujita, Yoko Shimomura (Midiplex), Keiji Yamashigi (Kajiya Music)
  • Brave Wave Sound Producer & Coordinator: Alexander Aniel
  • Brave Wave Executive Producer: Mohammed Taher
  • West Composer Tracks - Produced by Mutant Ninja: Das Mörtal, Groundislava, Scattle, XL Middleton
  • Mutant Ninja Music Advisors & West Artist Coordinators: Tarafa Sahloul, Rémy Dahi
  • Music Editor Assistant: Maxime Gautier
  • Tenor Saxophone: Jordi Asensio
  • Guitares: Francois Masciopinto
  • Cinematic Tracks: Henri-Pierre Pellegrin (Composer/Producer)
Sound Design
  • Sound Designer: Swann Menage
Voices
  • Production: Philippe Catrice (Voxmade), Camille Oesch
  • Axel: Joe Bianco, Olivier Raynal
  • Blaze: Hitomi Farrel, Barbara Weber-Boustani
  • Cherry: Quinn Lafontaine
  • Floyd: Bruce Sherfield
  • Adam: Avant Strangel
  • Shiva: Olivier Raynal
  • Estel: Barbara Weber-Boustani
  • Diva: Célia Asensio
  • Barbon: Diego Asensio
  • Enemies: Célia Asensio, Diego Asensio, Jordi Asensio, Diane Quenet, Thomas Hajdukowicz, Xavier Eutrope, Camille Jacques, Swann Menage, Alice Noiret, Léa Grenet, Pierre Bertinet, Elodie De Mesquita, Caroline Zhang
Story
  • Story By: Ben Fiquet
  • Additional Storywriter: Matthew Ritter
  • Cinematics: Ben Fiquet (Lizardcube), Swann Menage (SFX), Henri-Pierre Pellegrin (Music), Julian You (Lizardcube)
  • Original Teaser Trailer: Boddy Prod
Dotemu Quality Assurance
  • Head of QA: Pierre-Olivier Petillot
  • Lead Tester: Laura Peitavi
  • Testers: Manon Botineau, Catherine Dorojko-Mojaisky, Florian Harry, Grégoire Imbert, Grégory Le Bris, Corentin "Deity" Pauvrasseau
  • External QA Company: Huwiz Solutions
  • Testers - Huwiz: Alexander Kofira, Alexandre Hayeur, Bastien-Jay Ouellet, Carolljo Maher, Christopher Sauvé, David Ringuet, Éliane Dumesnil, Frédérik Dupras, Gabriel Levac, Guillaume Alarie, Guillaume Delmé, Guillaume Laneel, Jason Smith Murk, Jeremie Desjardins, Jimmy-Lee Daneault, Laura Cousillas, Léandre Lavoie-Henry, Louis St-Denis, Marc-Antoine Crépeau, Marc-Olivier Bélisle, Maryse Melançon, Maude Touchette, Maxime Lecompte, Maxime Sauvé, Melissa Dagenais, Michaël Coulombe, Mylène Roffi, Nicolas Lefebvre, Nicolas Parr, Normand Chartier-Prévost, Olivier Gauthier Landry, Philippe Bernier, Samuel Legris, Samuel Sirard-Robert, Simon Jobin Richer
Localisation
  • Localisation Manager: Alban Ligouzat
  • European Localisation: LevelUp Translation
  • General Manager: Damien Yoccoz
  • English: John Marston
  • French: Johann Audouin
  • Italian: Federica Masante
  • German: Tilman Löffler
  • Spanish: Julia Gara Lecuona Allende
  • Russian: Dmitriy Usov
  • Brazilian Portuguese: Ana Cristofaro
  • Japanese Localization: Ryu Ito (Kakehashi Games)
  • Localisation QA: MoGi Group
Porting Partners
  • Blitzworks: Tony Cabello, Jorge Cabezas, Miguel Angel Horna, Javier Moya, Javier Campo, Mario Gonzalez
  • Lollipop Robot: Óscar Navalón, Francesc Sánchez, Alejandro Romero, David Arona, Vicent Ortells, Daniel Segarra, Iván de Rosa, Laura Chordà
  • Seaven Studio: Pascal Feard, Olivier Penot, Hervé Denoyelle, Romain Soual, Sylvain Dupont
Administration and Licensing
  • CEO: Cyrille Imbert
  • Office Manager: Thibaut Camus
  • Business Development: Jules Hirtzig
Marketing and Communication
  • Head of Marketing: Arnaud de Sousa
  • Communication Manager: Jessica Richard
  • Community Manager: Leslie Rugard
  • Creative Director: Stephane Perez
  • Product Manager: Loïc Hao Yin Tam
Press Relations
  • North America - Tinsley PR: Stephanie Tinsley Williams, Thomas Schulenberg
  • Europe - Cosmocover: Salima Bessahraoui, Pierre Louis Barbier, John Tyrrell, Nyssa Woznicki, Maxence Jacquier, Matej Samide, Carlos Gurpegui, Fabian Doehla, Frimousse
  • United Kingdom - Indogo Pearl: Robbie Paterson, Anita Wong, Luke Bennett
  • Japan - Kakehashi Games: Zach Huntley
  • Brazil - Masamune: Renato Almeida, Rodrigo Brasiliense, Sandra Akemi Tsukamoto, Luciano Andrade
Special Thanks
  • Omar Cornut, Ibrahim Bhatti, Hugo Ferretto, Mike Futter, Francis Imbert, Joëlle Imbert, Natalie Laudon, Camille Oesch, Jean-Pierre Pasche, Danny Russell, Clelia Santi, Alexander Sliwinski, Seaven Studio, Blitworks
  • Special Consulting Fans: Shamsiddin Muhammad Jr [Mr. Din], Anthopants
  • Production Babies: Anoul Asensio, Robin Fiquet Oesch
Made in association with SEGA
  • SEGA Development Team: Daisuke Sato, Yukinobu Arikawa, Daiki Tsuchimoto, Kouta Satoh, Sumito Nakai, Yosuke Okunari
  • Licensing: Lai Tse Kin
Used Middleware
  • Guard Crush Engine by Guard Crush Games Inc.
  • WWise by Audiokinetic
  • Dear ImGui library by Omar Cornut (MIT License)
  • MonoGame framework by Tom Spilman and Steve Williams (Ms-PL License)
  • FNA by Ethan Lee (MS-PL License)
  • Protocol Buffers .NET technology by Marc Gravell (Apache 2.0 License)
  • Core RT (MIT License)
  • Facepunch Steamworks API by Facepunch Studios LTD (MIT License)
  • HarfBuzz (Old MIT License)
  • FreeType (FreeType License)
  • Fonts: Noto Sans (SIL 1.1 License), Oswald (SIL 1.1 License)

Magazine articles

Main article: Streets of Rage 4/Magazine articles.

Artwork

Physical scans

PlayStation 4 version

PlayStation 4, JP (Special Edition)

PlayStation 4, US

PlayStation 4, US (Classic Edition)

PlayStation 4, US (Limited Edition)

PlayStation 4, US (Brawler Bundle)

PlayStation 4, UK

PlayStation 4, UK (Signature Edition)

PlayStation 4, FR

PlayStation 4, FR (Signature Edition)

Nintendo Switch version

Switch, JP (Special Edition)

Switch, US

Switch, US (Classic Edition)

Switch, US (Limited Edition)

Switch, US (Brawler Bundle)

Switch, UK

Switch, UK (Signature Edition)

Switch, FR

Switch, FR (Signature Edition)

Xbox One version

Xbox One, UK

Xbox One, UK (Signature Edition)

Xbox One, FR

Xbox One, FR (Signature Edition)

PC version

PC, UK

External links

References

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  2. 2.0 2.1 PlayStation Store (en-us; UP1482-CUSA16237_00-00STREETSOFRAGE4) (Wayback Machine: 2020-04-30 18:59)
  3. 3.0 3.1 PlayStation Store (en-gb; EP1470-CUSA16221_00-00STREETSOFRAGE4) (Wayback Machine: 2020-04-30 19:02)
  4. 4.0 4.1 PlayStation Store (fr-fr; EP1470-CUSA16221_00-00STREETSOFRAGE4) (Wayback Machine: 2020-04-30 19:03)
  5. 5.0 5.1 PlayStation Store (en-au; EP1470-CUSA16221_00-00STREETSOFRAGE4) (Wayback Machine: 2020-04-30 19:05)
  6. 6.0 6.1 6.2 6.3 http://www.3goo.co.jp/bareknuckle4/ (Wayback Machine: 2020-05-02 15:48)
  7. 7.0 7.1 https://signatureeditiongames.com/products/northgard-standard-edition-ps4?variant=14879014027299 (Wayback Machine: 2020-05-07 16:09)
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Streets of Rage 4
SoR4 title.png

Main page | Comparisons | Maps | Achievements | Hidden content | Development | Magazine articles | Reception


Music: Streets of Rage 4 The Definitive Soundtrack (2020)

Games in the Streets of Rage Series
Streets of Rage (3D) (1991) | Streets of Rage 2 (3D) (1992) | Streets of Rage 3 (1994) | Streets of Rage 4 (2020)
Streets of Rage (LCD) (1993) | Bare Knuckle Mobile (2010) | Sega Vintage Collection: Streets of Rage (2012)
Related Games
Streets Of Kamurocho (2020) | Fighting Force (unreleased) | Streets of Rage 4 (Dreamcast) (unreleased)
Related Media
Music
Bare Knuckle (1991) | Streets of Rage 2 Original Soundtrack (1993/2000) | Bare Knuckle III (1994) | Bare Knuckle Original Soundtrack (2012) | Streets of Rage (2015) | Streets of Rage 2 (2016) | Streets of Rage 3 (2018)
Book
Streets of Rage: Bad City Fighters (1994)
Other List of Streets of Rage merchandise