Streets of Rage 3
From Sega Retro
|Streets of Rage 3|
|System(s): Sega Mega Drive, Virtual Console, iOS, Steam|
|Developer: Sega CS M2|
|Sound driver: Ancient Music Driver MD|
|Peripherals supported: Six Button Control Pad|
|Number of players: 1-2|
Streets of Rage 3, called Bare Knuckle III (ベアナックルIII) in Japan, is a side-scrolling beat 'em up released by Sega in 1994 for the Sega Mega Drive. It is the third and final part of the Streets of Rage trilogy, and a direct sequel to Streets of Rage 2.
- 1 Story
- 2 Gameplay
- 3 History
- 4 Versions
- 5 Production credits
- 6 Digital manuals
- 7 Magazine articles
- 8 Promotional material
- 9 Physical scans
- 10 Technical information
- 11 External links
- 12 References
The city of Wood Oak recently experienced a cataclysmic event. An experimental weapon called "Rakushin" detonated in the city's suburbs, causing the deaths of 30000 people and wounded 80000 more. Alarmed with this terrifying event, Police Department assigns two of their top detectives, Axel Stone and Blaze Fielding, two of the heroes who saved the city in the past, to investigate the incident and bring those responsible to justice.
Meanwhile, tension rises in the Lima Region, inhabited by a number of nations looking for an excuse to start a war. One of the representatives of the Lima countries, General Ivan Petrov has been invited to the White House for peace talks but now he is reported missing.
Soon after these events, Axel and Blaze were contacted by a mysterious man named Gilbert Zan, who claims to be the man who invented the Rakushin. Zan claims that his research is being used by the powers who intend to use it for destructive purposes. But can he be trusted?
Is the horrible attack that took place in Wood Oak City somehow connected to the conflict brewing in Lima? Why General Petrov is missing? The timing is very suspicious. Is someone using the Wood Oak City as a testing ground for their new weapons? Are Lima countries potential buyers?
Too many questions, too little time. Every second wasted brings the city one step closer to disaster. The lives of the citizens under your protection, and possibly, millions of others are hanging in balance.
Bring the situation under control.
The element Rakushin is written in katakana in Japanese, suggesting that it is a name borrowed from another language. But a guess would hint at the fact that it could be actually derived from the word 烙心 i.e. burning core.
Streets of Rage 3 aimed to build on the success of its predecessor, so while the style of gameplay and control scheme is largely identical to its predecessors, significant changes were made to the overall structure of the game. Streets of Rage 3 is a faster-paced release with longer levels, a more complex plot (which in turn leads to more in-depth scenarios complete with interactive levels and multiple endings), and the return of traps such as pits. Dash and dodge moves were added to each character's arsenal of moves, and weapons can now only be used for a few times before breaking.
Changes to the fighting mechanics allow for the integration of weapons with certain movesets. Team attacks, absent from Streets of Rage 2 but available in the original Streets of Rage, make a return, and are occasionally used by enemies too. Blitz moves, performed while running, have also been altered and are now upgradable over the course of the game (predicated on how many points are earned per level). The current grade of the blitz move is given by the number of stars appearing below the user's health bar, from none to three. Death causes a downgrade, however holding the button before a series of button combinations can give players access to the upgraded moveset at any point in the game, at the expense of the time taken to perform attacks.
Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose.
Either by design choice or oversight, back attacks ( button or + button) give a very high amount of score in relation to the damage they do. Score-focused gameplay, therefore, focuses on (ideally only consists of) back attacks. This is different from the prequel, where throws gave the highest amount of score.
- Main article: Streets of Rage 3/Playable characters.
The attack names given in the below table are those listed on the back side of the poster coming with the Japanese release. The Western edition simply lists generic names.
Yuzo Koshiro revealed at the 30th anniversary of the 1st SoR that, although the American manual of SoR2 names Axel's blitz move as Grand Uppercut, he really wanted to render Ground Upper in the Japanese manual.
|Occupation: Police Detective - Special Investigations Division, Martial Artist
A cheat code allows Axel to do an alternative special attack, replacing both the regular special and forward special moves. On the select screen, select Axel with and when the message Round 1 Start/Stage 1 Start appears, do a clockwise motion on the D-pad quickly (about two completed circles per second) until the first stage begins and Axel appears on-screen. Press to execute this new special attack.
If you already have Axel with the cheat mode special attack, you can also activate one of the two above cheat code to cumulate two alternative moves.
|Occupation: Police Detective - Special Investigations Division, Judoka
|Eddie "Skate" Hunter (EN) / Sammy Hunter (JP)|
|Occupation: High School Student
|Dr. Gilbert Zan|
|Occupation: Former Military Scientist, Syndicate Defector, Cyborg
|Roo (EN) / Victy (JP)|
|Occupation: Pet Kangaroo
|Shiva (Cheat only, Non-Canon)|
|Occupation: Syndicate Member, Close Associate of Mr X
|Ash (Cheat only, Non-Canon)|
|Occupation: Syndicate Member and overall fabulous person
Players can pick some items up to help them going through the enemies:
|Refills a 1/3 of your life gauge|
|Completely fills your life gauge|
|Adds an extra life|
|Adds 1,000 score points|
|Adds 5,000 score points|
Those items can be found directly on the ground or inside containers that must be broken.
Japanese style lantern
Stack of lockboxes
Golden pedestal (Mr.X bust)
Statue of a delicate maiden
Table in a nightclub
|Crates and boxes|
Stack of life preservers
|Some playable characters in SoR3 always use knives as projectile weapons but not for Blaze as it is her weapon of choice.|
|The kunai is a ninja weapon that works similarly to a knife.|
|The katana (Japanese sword) is quite potent at slicing enemies from close to mid-range. Axel can perform his more impressive blitz moves with one.|
|The lead pipe is a staple weapon in the series and one of the more efficient when striking enemies thanks to its long range. Skate had troubles to use it effectively in SoR2 but this changed dramatically in SoR3.|
|Classical products made of timber, planks can easily replace lead pipes whenever available. It is however less sturdy than pipes.|
|Baseball bats should be viewed as lead pipes with style. You will find them more readily available than pipes throughout the game.|
|Grenades can be thrown at enemies from afar. When exploding, its range allows it to hit several enemies at once.|
|Goldie (EN) / Slum (JP)|
|Slum is the new basic thug, kind of replacing Galsia at the lowest level of the Syndicate's hierarchy. Without any special attacks, he excels at coming at you in numbers.
|Zack (EN) / Vice (JP)|
|Vice is a close combat expert. He especially likes using grab moves, immobilising opponents from behind or pummeling them when holding them from the front. He likes them so much that he'd rather circle around you until finding an opportunity to grab you than simply punching you.
|Garcia (EN) / Galsia (JP)|
|Galsia is this common street punk from Streets of Rage but he improved a bit since the beginning of the series. He is still quite weak but he gained some special attacks, appearing sometimes wielding a knife, some other times executing a powerful jumping elbow drop.
|Donovan is this skinhead thug with sunglasses, back from Streets of Rage 2. Uppercuts against jump kicks and lead pipes are still his tools of choice when it comes to street fighting.
|Scarab (EN) / Signal (JP)|
|Another enemy known from Streets of Rage, characterised by the mohawk. He is quite adept at throwing opponents in the air and at using sliding attacks.
|Storm and the other members of the Biker Gang are back from Streets of Rage 2. This time, they don't even bother going by foot to finish you, it's riding you over with their motorcycle or nothing.
|The Ninja Gang from Streets of Rage 2 is back. Mifune and his pairs still come at you wielding either a katana or a kunai. Their sidestep technique to dodge your attacks is quite efficient, and they can throw at through at you a barrier of shurikens while jumping.
|Tiger is a martial artist focused on giving kicks. His fighting style is reminiscent of Haku-Oh from Streets of Rage and Hakuyo from Streets of Rage 2: he performs powerful flying kicks, effective upward and low kicks to counter most opponents' moves.
|Electra and her electric whip is back again from Streets of Rage and Streets of Rage 2. By alterning whip attacks and flying kicks, she is good at keeping you away from close combat. In the international version of the game, she wears a red jacket to cover more skin.|
Electra in BK3
Electra in SoR3
|Soozie (EN) / Garnet (JP)|
|Garnet is a female punk on high heels. However, those high heels won't prevent her from slapping you or even from performing her high jump drop kicks. In the international version of the game, she wears tights to cover more skin.|
Garnet in BK3
Soozie in SoR3
|Big Ben is that not-so-funny fat guy based on Bongo from Streets of Rage. Back from Streets of Rage 2, he can breath fire, slap opponents' faces and perform roll attacks. He gained some weight since the last iteration of the series and players won't be able to throw him away without getting smashed by his weight. Finally, he can help Galsia doing his deadly elbow drop attack by first launching him in the air.
|The agents are assassins named after precious metals in Japanese and with Scottish names in the international version. They shoot you at a distance with their pistols and throw you away when too close to each other. This is the only kind of enemies that doesn't only use colour swaps to differentiate each others.
|P-1 is a robot that only moves around by small or big jumps. It has a jet boost to slide past you and a laser gun coming out from his "mouth". In critical situations, it can activate its autodestruction to take you down.
|Rocket is probably a cousin of Jet from Streets of Rage 2. He's flying around thanks to his jetpack and will come at you with flying punches or drop kicks.|
|Ash is the mid-boss of the 1st stage. Despite behaving as the female lead of the Syndicate, he is astonishly fast and strong. In the international version, Ash is replaced by Shiva.|
|Bruce and Roo (EN) / Danch and Victy (JP)|
|Danch is the mid-boss of the 2nd stage. He is a clown unleashing his whip on you while you're still distracted by Victy, his pet kangaroo. Despite being an animal, Victy masters boxing techniques and he's very deft at using his fighting gloves. In the international version, they are called Bruce and Roo.|
|Shiva is the boss of Round 1. If you let the Chief of Police (EN) or the General Petrov (JP) die in Round 6, you will meet him again as the last boss in Round 7B.|
|Mona and Lisa (EN) / Yasha and Onihime (JP)|
|Yasha and Onihime are the bosses of Round 2. They are back from Streets of Rage with more powerful moves.|
|Axel (EN) / Break (JP)|
|Break is the boss of Round 3. This robot strangely looks exactly like Axel. It can reproduce all of his attacks and can move at astounding speed.|
Break in BK3
The Axel robot in SoR3
|Yamato is the boss of Round 4. After arriving on stage, he performs a ninja technique to clone himself into 3 entities:
|Robot X (EN) / Robo X (JP)|
|Robo X is the boss of Round 5. Much like Break, Robo X is yet another robot, this time mimicking Mr. X. Upon meeting you, it will directly go at full power by shedding its skin to be able to use its embedded firearms and missile launchers.
|Jet is the boss of Round 6. Jet is back from Streets of Rage 2, completely changed this time as he's now bold and wears a mask linked to a portable air tank. He is accompanied by a swarm of Rockets.|
|Dr. Dahm (EN) / Dr. Zero (JP)|
|Dr. Zero is the penultimate boss of Round 7A, right before the final boss. You meet him only if you saved the Chief of Police (EN) / General Petrov (JP) in Round 6. Behind an enhanced bullet-proof window, he controls a mechanical arm that can output laser beams at you.|
|Mr. X and Robot Y (EN) / Mr. X and Neo. X (JP)|
|Neo. X is the last boss of Round 7A, accessible only if you saved the Chief of Police (EN) / General Petrov (JP) in Round 6. This is actually a robot remotely controlled by Mr. X himself, or rather what remains of his corpse: his brain inside a medical pod.|
|Stage 1: South Pier Warehouse|
|You barely stopped the second bomb from exploding but there is still a lot of work to do. Fight through the warehouse, waterfront and fight back a "fabulous" new enemy. Your nemesis Shiva is waiting for you at the end of the level.
|Stage 2: Downtown|
|Go through the most dangerous parts of the city during the night time and reach the Atlas Disco. Your old "friends", Onihime and Yasha are back for a rematch, this time wearing their own original attire.|
|Stage 3: District K Construction Site|
|Axel is framed for the kidnapping of General Petrov, but at least you have a lead. Reach the top of the building under construction. At the end, you will find out that Syndicate's robotic technologies are much more advanced than you imagined.
|Stage 4: Underground Entrance|
|Only way to find General Petrov is to go through the secret underground path Syndicate uses as a supply route. Watch out for small automated wagons that will pass through the area. At the end of the level, a trio of ninja mercenaries will try to stop you from reaching your target.|
|Stage 5: Mr. X's Skyscraper|
|You are only a few steps away from rescuing General Petrov. Fight back waves of enemies and face off Mr.X. Be careful of last-minute surprises from the criminal mastermind.
End of the first section on the ground floor
Exit to the first floor
Exit to the secret room
Exit to the basement
|Stage 6: Prison|
|Time is running out. You must locate and destroy two switchboards that power up the barriers denying access to General Petrov's cell. The first switchboard is located in cell 3 in the middle floor, while another one is located in cell 2 on the lowest floor. Quickly reach Petrov who is located on the middle floor. Hurry up! Poisonous Gas will be released soon.
Those hidden parts are only accessible by using cheating devices like the Game Genie or the Pro Action Replay: when you are in one of the cells of the stage 6, activate the PAR code FF88E3:08 to exit just before the door marked "05" after clearing the cell of any thugs, then disable it to avoid some weird collision bugs. If you go up with the right lift, the playable character may disappear. In this case, use the PAR code FF88E0:0404 to make it reappear.
|Stage 7A: Syndicate Hideout|
|You are almost at the end. Enter the abandoned factory in the Green Leaf district and "retire" Mr.X's robot army. Mr.X is waiting for you at the end with his state-of-the-art prototype combat robot.
|Stage 7B: White House/City Hall|
|If you fail to save Petrov, this is where you will end up. Mr.X may have gotten away but at least you can still prevent Syndicate from starting a war that will claim the lives of millions. Find and arrest Petrov's impostor.
Prototype screenshots show that at one point, a motorcycle stage was planned for Streets of Rage 3, with some leftover code being present in the final game ROM. It is unknown why this feature was axed.
In comparison to its predecessors, Streets of Rage 3 takes a radically different approach to its soundtrack. Though still composed by Yuzo Koshiro, it is heavily influenced by Detroit's hard techno scene, popular in Tokyo dance clubs of the time. The soundtrack gathered a mixed reception in 1994, though is retrospectively considered by many to have been ahead of its time, containing elements similar to the "trance" era of dance music which would grow in popularity in the coming months and years.
Koshiro developed a composition system for this game, called the "Automated Composing System". Using features such as a random note generator (programmed in C++) , the soundtrack has a much more experimental tone, particularly noticeable in tracks such as "Bulldozer", whose composition is almost entirely randomized.
Like its predecessor, Motohiro Kawashima also contributed to the game's soundtrack.
There are several inside jokes in the game. In the overseas versions, Axel screams "Bare Knuckle" during his blitz (running attack). Bare Knuckle is the original Japanese name of the Street of Rage.
Boss of the 4th level, Yamato yells "Mijin" when defeated and blows himself to pieces. This is a reference to a ninja magic in Revenge of the Shinobi and Shinobi III, which has the same animation and name. Unlike its Shinobi version, Yamato's Mijin does not help him to defeat the heroes.
Streets of Rage 3 is a controversial game among many thanks to Sega of America's heavy-handed localization policies of the era. Unlike previous releases, the differences between Bare Knuckle III and Streets of Rage 3 are extremely obvious, involving the removal of features, a vastly different story (riddled in plotholes and missing scenes), and a higher level of difficulty (made worse by the fact that on the "easy" setting, the overseas release will stop after stage 5). Reasons for this massive spike in difficulty for overseas versions are unknown. (During the mid 90s and early 20s, this trend of increasing difficulty was quite common among American publishers who, for some reason, believed that Japanese games were too easy for "hardcore" western gamers. Many other overseas ports, such as Devil May Cry for Playstation 2 also received a similar treatment.)
Of particular note is the use of "gender-neutral colors" (whatever that means) amongst the character sprites, which leads to inconsistencies with both Streets of Rage's cover art (in all regions) and the designs in previous games. Scantily clad female characters were covered up an entire miniboss (Ash) was removed due to his perceived homosexuality. These and other changes ultimately hurt critical reception in Europe and North America, with some reviewers urging Streets of Rage series fans to import Bare Knuckle III or skip this title entirely.
An interesting thing to note is the cover of the EU version, which is actually used by Mean Machines Sega magazine which featured the game. Sega of Europe loved the cover art so much, they purchased the rights to use it for the EU version's packaging.
Today, an unofficial fan translation is available for the Bare Knuckle III ROM, whose script was used with the permission of the original author. Other hacks bring back the lost motorbike stages and additional areas of round 6 which were originally removed in the western releases of the game.
Compared to its prequels, Streets of Rage 3 is a less common and more expensive game to find in its original Mega Drive form. It has, however, been released for the Japanese version of Sonic Gems Collection for the GameCube and PlayStation 2. The game also appeared in Sega Mega Drive Ultimate Collection for Xbox 360 and PlayStation 3. The game has also been released on the Wii Virtual Console, iOS and Steam. The iOS version was removed from sale on iTunes in 2015.
- Main article: Streets of Rage 3/Changelog.
|Language||Localised Name||English Translation|
|English||Streets of Rage 3||Streets of Rage 3|
|English (US)||Streets of Rage 3||Streets of Rage 3|
|Japanese||ベアナックルIII||Bare Knuckle III|
Bare Knuckle III
- Total Design: Seisi Atumiya
- Mechanic Design: Ryuryu
- Character Design: ..., Ryuryu, Kaseizin, Juntaro, Ma‑Kun
- Scene Design: Kaz Ewasawa, Noomin, Kanjii
Streets of Rage 3
- Concept Designer: Seisi Atumiya
- Animation Designer: Ryuryu
- Character Designers: ..., Ryuryu, Kaseizin, Juntaro, Ma‑Kun
- Background Designers: Kaz Ewasawa, Noomin, Kanjii
- Lead Programmer: Momonga Momo
- Character Programmers: Takosuke, Chata, Nagisa, Mr・Nobody
- Background Programmer: Tonsyun
- Music Producer: Yuzo Koshiro
- Music Composer: Motohiro Kawashima
- Music Programmer: Akira Koyama
- Sound Effects: Saru Man, Elilin, Kami, Hamako, Yossy
- Special Thanks to: Say A, Tetsu, O Kitaoka, Hassy, Todoroki Taiyo, Miya, Koromi, Four, Steve Burton, James Spahn, Shinobu Yokoyama, Marianne Arotzarena, David Javelosa, Stewart Kosoy, Adam Sevillia
- Game Testing: Julio Martinez, Lance Nelson, Jeff Junio, Atom Ellis, Jason Kuo, Ty Johnson, Daniel Dunn, Joe Cain, Tony Lynch, Siegie Stangenberg, Rick Greer, Harry Chavez, Simon Lu, Greg Watkins, David Martin, Maria Tuzzo, Christine Watson, Jeff Todd, Greg Becksted, Vy Nong, Ivan Foong, Kurt Tindle, Terry Thomas, Alex Villagran, Sam Saliba, Michael Williams, Wesley Gittens, Kim Rogers, Greg Fleming, Fernando Valderrama, Ray Alferez, Mark Subotnick
- Produced by: Sega
- Main article: Streets of Rage 3/Magazine articles.
ROM dump status
- Sega of Japan Virtual Console pages: Mega Drive
- Nintendo catalogue pages: US, UK, AU
- Streets of Rage 3 on iTunes: JP, US, UK (offline)
- Streets of Rage 3 on Steam
- File:Sor3 md jp cover.jpg
- File:SoR MD KR Box.jpg
- https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- GamePro, "July 1994" (US; 1994-xx-xx), page 62
- Computer & Video Games, "May 1994" (UK; 1994-04-15), page 34
- Sega Magazine, "May 1994" (UK; 1994-04-15), page 78
- Computer & Video Games, "August 1994" (UK; 1994-07-15), page 50
- Gamestar, "June 1994" (AU; 1994-xx-xx), page 55
- https://www.nintendo.co.jp/wii/vc/software/05.html (Wayback Machine: 2018-03-05 23:22)
- http://vc.sega.jp:80/vc_bknuckle3/ (Wayback Machine: 2007-10-14 01:08)
- http://www.nintendo.com/games/detail/FnAQeN4QsgnkYHGEAtqoUHEJX2vurFUg (Wayback Machine: 2010-11-23 02:21)
- http://www.nintendolife.com/games/megadrive/streets_of_rage_3 (Wayback Machine: 2017-07-04 15:25)
- https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Streets-of-Rage-3-279305.html (archive.today)
- http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19776&pageID=4 (Wayback Machine: 2012-04-03 02:25)
- http://itunes.apple.com/es/app/streets-of-rage-3/id429820095?mt=8 (Wayback Machine: 2011-05-01 14:30)
- http://itunes.apple.com/us/app/streets-of-rage-3/id429820095?mt=8 (Wayback Machine: 2011-05-07 08:53)
- http://www.4gamer.net/games/049/G004989/20110428123/ (Wayback Machine: 2011-05-04 20:38)
- https://steamdb.info/app/211206/ (Wayback Machine: 2019-11-17 22:17)
- http://steamdb.info/app/211206/ (Wayback Machine: 2013-05-22 20:15)
- http://steamdb.info/app/211206/ (Wayback Machine: 2019-11-17 22:17)
- http://www.polygon.com/2015/5/18/8622645/sega-pulls-games-from-itunes-app-store-google-play (Wayback Machine: 2017-11-08 17:39)
- http://itunes.apple.com/us/app/streets-of-rage-3/id429820095?mt=8 (Wayback Machine: 2014-08-03 18:04)
- EGM², "July 1994" (US; 1994-07-19), page 19
- 1700 igr dlya Sega, "" (RU; 2003-xx-xx), page 225
- Aktueller Software Markt, "November 1994" (DE; 1994-10-04), page 20
- Beep! MegaDrive, "April 1994" (JP; 1994-03-08), page 19
- Consoles +, "Mai 1994" (FR; 1994-0x-xx), page 84
- Cool Gamer, "9" (RU; 2002-10-13), page 24
- Computer & Video Games, "July 1994" (UK; 1994-06-15), page 55
- Digitiser (UK) (1994-08-02)
- Electronic Gaming Monthly, "July 1994" (US; 1994-xx-xx), page 34
- Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 362
- GamePro, "August 1994" (US; 1994-xx-xx), page 44
- Gamestar, "June 1994" (AU; 1994-xx-xx), page 54
- Games World: The Magazine, "July 1994" (UK; 1994-05-26), page 17
- Hippon Super, "April 1994" (JP; 1994-03-03), page 61
- Joypad, "Mai 1994" (FR; 1994-0x-xx), page 66
- Joypad, "1/1995" (HU; 1995-xx-xx), page 21
- MAN!AC, "05/94" (DE; 1994-04-13), page 40
- Mega, "May 1994" (UK; 1994-04-21), page 37
- Mega Force, "Mai 1994" (FR; 1994-0x-xx), page 78
- Mega Fun, "06/94" (DE; 1994-05-18), page 92
- Mega Power, "May 1994" (UK; 1994-04-21), page 43
- MegaTech, "May 1994" (UK; 1994-04-21), page 14
- Mean Machines Sega, "June 1994" (UK; 1994-04-30), page 42
- Player One, "Mai 1994" (FR; 1994-0x-xx), page 104
- Play Time, "7/94" (DE; 1994-06-08), page 128
- Sega Magazin, "Juni 1994" (DE; 1994-05-11), page 10
- Sega Power, "June 1994" (UK; 1994-04-28), page 38
- Sega Pro, "May 1994" (UK; 1994-04-21), page 64
- Sega Zone, "May 1994" (UK; 1994-04-xx), page 38
- Sega Force, "6/94" (SE; 1994-09-14), page 10
- Sega Mega Drive Review, "2" (RU; 1995-xx-xx), page 18
- Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- Sonic the Comic, "July 8th 1994" (UK; 1994-06-25), page 10
- Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-xx-xx), page 187
- Video Games, "7/94" (DE; 1994-06-29), page 87
|Streets of Rage 3|
|Games in the Streets of Rage Series|
|Streets of Rage (3D) (1991) | Streets of Rage 2 (3D) (1992) | Streets of Rage 3 (1994) | Streets of Rage 4 (2020)|
|Streets of Rage (LCD) (1993) | Bare Knuckle Mobile (2010) | Sega Vintage Collection: Streets of Rage (2012)|
|Streets Of Kamurocho (2020) | Fighting Force (unreleased) | Streets of Rage 4 (Dreamcast) (unreleased)|
|Bare Knuckle (1991) | Streets of Rage 2 Original Soundtrack (1993/2000) | Bare Knuckle III (1994) | Bare Knuckle Original Soundtrack (2012) | Streets of Rage (2015) | Streets of Rage 2 (2016) | Streets of Rage 3 (2018)|
|Streets of Rage: Bad City Fighters (1994)|
|Other||List of Streets of Rage merchandise|