Difference between revisions of "Army Men: Sarge's Heroes/Hidden content"

From Sega Retro

Line 9: Line 9:
 
==Codes==
 
==Codes==
 
The following should be entered on the "input code" screen.
 
The following should be entered on the "input code" screen.
 +
 +
===All characters===
 +
{{HiddenContent
 +
| image1=
 +
| desc=Input <tt>BTTLN</tt>. This will unlock all the characters for versus modes.
 +
}}
 +
 +
===All weapons===
 +
{{HiddenContent
 +
| image1=
 +
| desc=Input <tt>RMSRPLS</tt>. Now when you start a game, you will have all the weapons.
 +
}}
 +
 +
===Max ammo===
 +
{{HiddenContent
 +
| image1=
 +
| desc=Input <tt>BNGBNGBNG</tt>. Now when you start a game, guns will start off with maximum ammo.
 +
}}
 +
 +
===Johnny Breeze===
 +
{{HiddenContent
 +
| image1=
 +
| desc=Input <tt>JHNNBRZ</tt>. This will enable the all weapons and max ammo cheats above, and you will be invincible.
 +
}}
 +
 +
===Lunar gravity===
 +
{{HiddenContent
 +
| image1=
 +
| desc=Input <tt>LNRGRVT</tt>. This will reduce the force of gravity, allowing you to jump much higher.
 +
}}
 +
 +
===Robyn Miley===
 +
{{HiddenContent
 +
| image1=
 +
| desc=Input <tt>RBNML</tt>. This will increase your running speed.
 +
}}
 +
 +
===Big feet===
 +
{{HiddenContent
 +
| image1=
 +
| desc=Input <tt>BGFTLVS</tt>. This will give all characters in the game big feet.
 +
}}
 +
 +
===Fat heads===
 +
{{HiddenContent
 +
| image1=
 +
| desc=Input <tt>FTHD</tt>. This will give all characters in the game big heads.
 +
}}
 +
 +
===Peanut heads===
 +
{{HiddenContent
 +
| image1=
 +
| desc=Input <tt>PNTHD</tt>. This will give all characters in the game small heads.
 +
}}
 +
 +
===Rotating heads===
 +
{{HiddenContent
 +
| image1=
 +
| desc=Input <tt>VLSPRT</tt>. This will make heads continuously rotate clockwise.
 +
}}
 +
 +
===No heads===
 +
{{HiddenContent
 +
| image1=
 +
| desc=Input <tt>SLPHLLW</tt>. This will remove heads entirely.
 +
}}
 +
 +
===Invisible characters===
 +
{{HiddenContent
 +
| image1=
 +
| desc=Input <tt>STLTHMD</tt>. This will make characters invisible, with only the guns highlighting where they are.
 +
}}
 +
 +
===Small player===
 +
{{HiddenContent
 +
| image1=
 +
| desc=Input <tt>DRVLLVSMNM</tt>. This will make the player small.
 +
}}
 +
 +
===Big player===
 +
{{HiddenContent
 +
| image1=
 +
| desc=Input <tt>LVNGLRG</tt>. This will make the player big (complete with a screen shake effect every time you take a step).
 +
}}
 +
 +
===Disco madness===
 +
{{HiddenContent
 +
| image1=
 +
| desc=Input <tt>DSCMDNSS</tt>. This will set all textures to black, making the game very difficult to see.
 +
}}
 +
 +
===Midway testing===
 +
{{HiddenContent
 +
| image1=
 +
| desc=Input <tt>MDWTSTNG</tt>. This will set all textures to a photo of Midway's testing team.
 +
}}
 +
 +
===Unlock "making of" video===
 +
{{HiddenContent
 +
| image1=
 +
| desc=Input <tt>SFFRMV</tt>.
 +
}}
 +
 +
===Test information===
 +
{{HiddenContent
 +
| image1=
 +
| desc=Input <tt>THDTST</tt>. This will display player coordinates on the left hand side of the screen, and if you pause, a (hard to see) build date will be displayed.
 +
}}
 +
 +
===Play as Thick===
 +
{{HiddenContent
 +
| image1=
 +
| image2=
 +
| desc=Input <tt>BGGRNMN</tt>.
 +
}}
 +
 +
===Play as Scorch===
 +
{{HiddenContent
 +
| image1=
 +
| image2=
 +
| desc=Input <tt>FRDCHCKN</tt>.
 +
}}
 +
 +
===Play as Vikki===
 +
{{HiddenContent
 +
| image1=
 +
| image2=
 +
| desc=Input <tt>GRLPWR</tt>.
 +
}}
 +
 +
===Play as Grimm===
 +
{{HiddenContent
 +
| image1=
 +
| image2=
 +
| desc=Input <tt>GRMMRPR</tt>.
 +
}}
 +
 +
===Play as Nice Guy===
 +
{{HiddenContent
 +
| image1=
 +
| image2=
 +
| desc=Input <tt>HPPCMPR</tt>.
 +
}}
 +
 +
===Play as Bad Guy===
 +
{{HiddenContent
 +
| image1=
 +
| image2=
 +
| desc=Input <tt>MDTRPR</tt>.
 +
}}
 +
 +
===Play as Sarge===
 +
{{HiddenContent
 +
| image1=
 +
| image2=
 +
| desc=Input <tt>MRCNHR</tt>.
 +
}}
 +
 +
===Play as Shrap===
 +
{{HiddenContent
 +
| image1=
 +
| image2=
 +
| desc=Input <tt>NCMNG</tt>.
 +
}}
 +
 +
===Play as Hoover===
 +
{{HiddenContent
 +
| image1=
 +
| image2=
 +
| desc=Input <tt>NMMNS</tt>.
 +
}}
 +
 +
===Play as Riff===
 +
{{HiddenContent
 +
| image1=
 +
| image2=
 +
| desc=Input <tt>TNKKLLR</tt>.
 +
}}
 +
 +
===Play as Plastro===
 +
{{HiddenContent
 +
| image1=
 +
| image2=
 +
| desc=Input <tt>TNVLLN</tt>.
 +
}}
 +
 +
===Play as a Dinosaur===
 +
{{HiddenContent
 +
| image1=
 +
| image2=
 +
| desc=Input <tt>DNSR</tt>.
 +
}}
 +
 +
===Play as a Little Lass===
 
{{HiddenContent
 
{{HiddenContent
| noimage=yes
+
| image1=
| desc=When paused, hold {{X}}+{{Y}} to hide the pause menu.
+
| image2=
 +
| desc=Input <tt>LTTLLSS</tt>.
 
}}
 
}}
  
 +
===Play as a Pink Bunny===
 +
{{HiddenContent
 +
| image1=
 +
| image2=
 +
| desc=Input <tt>PNKBNN</tt>.
 +
}}
 +
 +
===Play as a Skeleton===
 +
{{HiddenContent
 +
| image1=
 +
| image2=
 +
| desc=Input <tt>SKLL</tt>.
 +
}}
 +
 +
===Play as a Super Hero===
 +
{{HiddenContent
 +
| image1=
 +
| image2=
 +
| desc=Input <tt>SPRHR</tt>.
 +
}}
 
===Face codes===
 
===Face codes===
 
There are 26 codes that change every texture in the game to that of a developer's face:
 
There are 26 codes that change every texture in the game to that of a developer's face:
Line 124: Line 339:
 
|<tt>FCFVRGLBD</tt>
 
|<tt>FCFVRGLBD</tt>
 
|"Face of Virgil Abad"
 
|"Face of Virgil Abad"
 +
|}
 +
 +
=="Cinematic levels"==
 +
Seven codes start the game at the real-time cinematics, rather than the levels themselves:
 +
{|class="prettytable"
 +
!Code
 +
!Description
 +
|-
 +
|<tt>CNN</tt>||"Cinematic Level One"
 +
|-
 +
|<tt>CNTWN</tt>||"Cinematic Level 2.1"
 +
|-
 +
|<tt>CNTWTW</tt>||"Cinematic Level 2.2"
 +
|-
 +
|<tt>CNTWTHR</tt>||"Cinematic Level 2.3"
 +
|-
 +
|<tt>CNTWFR</tt>||"Cinematic Level 2.4"
 +
|-
 +
|<tt>CNTHR</tt>||"Cinematic Level Three"
 +
|-
 +
|<tt>CNFR</tt>||Cinematic Level Four"
 
|}
 
|}
  

Revision as of 09:14, 30 March 2023

Back to: Army Men: Sarge's Heroes.
px
This list is incomplete.
The following list has been marked as incomplete. If you can, please complete it.

Clean pause

When paused, hold X+Y to hide the pause menu.

Codes

The following should be entered on the "input code" screen.

All characters

Notavailable.svg

Input BTTLN. This will unlock all the characters for versus modes.

All weapons

Notavailable.svg

Input RMSRPLS. Now when you start a game, you will have all the weapons.

Max ammo

Notavailable.svg

Input BNGBNGBNG. Now when you start a game, guns will start off with maximum ammo.

Johnny Breeze

Notavailable.svg

Input JHNNBRZ. This will enable the all weapons and max ammo cheats above, and you will be invincible.

Lunar gravity

Notavailable.svg

Input LNRGRVT. This will reduce the force of gravity, allowing you to jump much higher.

Robyn Miley

Notavailable.svg

Input RBNML. This will increase your running speed.

Big feet

Notavailable.svg

Input BGFTLVS. This will give all characters in the game big feet.

Fat heads

Notavailable.svg

Input FTHD. This will give all characters in the game big heads.

Peanut heads

Notavailable.svg

Input PNTHD. This will give all characters in the game small heads.

Rotating heads

Notavailable.svg

Input VLSPRT. This will make heads continuously rotate clockwise.

No heads

Notavailable.svg

Input SLPHLLW. This will remove heads entirely.

Invisible characters

Notavailable.svg

Input STLTHMD. This will make characters invisible, with only the guns highlighting where they are.

Small player

Notavailable.svg

Input DRVLLVSMNM. This will make the player small.

Big player

Notavailable.svg

Input LVNGLRG. This will make the player big (complete with a screen shake effect every time you take a step).

Disco madness

Notavailable.svg

Input DSCMDNSS. This will set all textures to black, making the game very difficult to see.

Midway testing

Notavailable.svg

Input MDWTSTNG. This will set all textures to a photo of Midway's testing team.

Unlock "making of" video

Notavailable.svg

Input SFFRMV.

Test information

Notavailable.svg

Input THDTST. This will display player coordinates on the left hand side of the screen, and if you pause, a (hard to see) build date will be displayed.

Play as Thick

Notavailable.svg

Input BGGRNMN.

Play as Scorch

Notavailable.svg

Input FRDCHCKN.

Play as Vikki

Notavailable.svg

Input GRLPWR.

Play as Grimm

Notavailable.svg

Input GRMMRPR.

Play as Nice Guy

Notavailable.svg

Input HPPCMPR.

Play as Bad Guy

Notavailable.svg

Input MDTRPR.

Play as Sarge

Notavailable.svg

Input MRCNHR.

Play as Shrap

Notavailable.svg

Input NCMNG.

Play as Hoover

Notavailable.svg

Input NMMNS.

Play as Riff

Notavailable.svg

Input TNKKLLR.

Play as Plastro

Notavailable.svg

Input TNVLLN.

Play as a Dinosaur

Notavailable.svg

Input DNSR.

Play as a Little Lass

Notavailable.svg

Input LTTLLSS.

Play as a Pink Bunny

Notavailable.svg

Input PNKBNN.

Play as a Skeleton

Notavailable.svg

Input SKLL.

Play as a Super Hero

Notavailable.svg

Input SPRHR.

Face codes

There are 26 codes that change every texture in the game to that of a developer's face:

Screenshot Code Description

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

FCFBRD "Face of Brad"

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

FCFBRN "Face of Bryan"

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

FCFBRNT "Face of Brent"

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

FCFBRNTNGN "Face of Brien Atangan"

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

FCFCHDRBRTSN "Face of Chad Robertson"

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

FCFCRRRNSTRM "Face of Carrie Renstrom"

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

FCFDNN "Face of Danny"

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

FCFDSTN "Face of Dustin"

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

FCFHL "Face of Hal"

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

FCFJHNN "Face of Johnny"

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

FCFJHNRN "Face of JohnRen"

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

FCFJN "Face of Jun"

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

FCFJRM "Face of Jeremy"

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

FCFKTH "Face of Kathy"

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

FCFLXSPN "Face of Alexis Pino"

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

FCFMGNRNSTRM "Face of Megan Renstrom"

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

FCFMK "Face of Mike"

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

FCFNKKPN "Face of Nikki Pino"

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

FCFRBN "Face of Robyn"

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

FCFRCHRD "Face of Richard"

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

FCFRNNX "Face of Ryan Nix"

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

FCFSTV "Face of Steve"

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

FCFSTWRT "Face of Stewart"

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

FCFTDD "Face of Todd"

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

FCFTLRRNSTRM "Face of Tyler Renstrom"

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

FCFVRGLBD "Face of Virgil Abad"

"Cinematic levels"

Seven codes start the game at the real-time cinematics, rather than the levels themselves:

Code Description
CNN "Cinematic Level One"
CNTWN "Cinematic Level 2.1"
CNTWTW "Cinematic Level 2.2"
CNTWTHR "Cinematic Level 2.3"
CNTWFR "Cinematic Level 2.4"
CNTHR "Cinematic Level Three"
CNFR Cinematic Level Four"

References


Army Men: Sarge's Heroes

ArmyMen title.png

Main page | Comparisons | Hidden content | Development | Magazine articles | Reception | Technical information | Bootlegs



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