Difference between revisions of "Army Men: Sarge's Heroes/Hidden content"
From Sega Retro
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==Codes== | ==Codes== | ||
The following should be entered on the "input code" screen. | The following should be entered on the "input code" screen. | ||
+ | |||
+ | ===All characters=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | desc=Input <tt>BTTLN</tt>. This will unlock all the characters for versus modes. | ||
+ | }} | ||
+ | |||
+ | ===All weapons=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | desc=Input <tt>RMSRPLS</tt>. Now when you start a game, you will have all the weapons. | ||
+ | }} | ||
+ | |||
+ | ===Max ammo=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | desc=Input <tt>BNGBNGBNG</tt>. Now when you start a game, guns will start off with maximum ammo. | ||
+ | }} | ||
+ | |||
+ | ===Johnny Breeze=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | desc=Input <tt>JHNNBRZ</tt>. This will enable the all weapons and max ammo cheats above, and you will be invincible. | ||
+ | }} | ||
+ | |||
+ | ===Lunar gravity=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | desc=Input <tt>LNRGRVT</tt>. This will reduce the force of gravity, allowing you to jump much higher. | ||
+ | }} | ||
+ | |||
+ | ===Robyn Miley=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | desc=Input <tt>RBNML</tt>. This will increase your running speed. | ||
+ | }} | ||
+ | |||
+ | ===Big feet=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | desc=Input <tt>BGFTLVS</tt>. This will give all characters in the game big feet. | ||
+ | }} | ||
+ | |||
+ | ===Fat heads=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | desc=Input <tt>FTHD</tt>. This will give all characters in the game big heads. | ||
+ | }} | ||
+ | |||
+ | ===Peanut heads=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | desc=Input <tt>PNTHD</tt>. This will give all characters in the game small heads. | ||
+ | }} | ||
+ | |||
+ | ===Rotating heads=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | desc=Input <tt>VLSPRT</tt>. This will make heads continuously rotate clockwise. | ||
+ | }} | ||
+ | |||
+ | ===No heads=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | desc=Input <tt>SLPHLLW</tt>. This will remove heads entirely. | ||
+ | }} | ||
+ | |||
+ | ===Invisible characters=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | desc=Input <tt>STLTHMD</tt>. This will make characters invisible, with only the guns highlighting where they are. | ||
+ | }} | ||
+ | |||
+ | ===Small player=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | desc=Input <tt>DRVLLVSMNM</tt>. This will make the player small. | ||
+ | }} | ||
+ | |||
+ | ===Big player=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | desc=Input <tt>LVNGLRG</tt>. This will make the player big (complete with a screen shake effect every time you take a step). | ||
+ | }} | ||
+ | |||
+ | ===Disco madness=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | desc=Input <tt>DSCMDNSS</tt>. This will set all textures to black, making the game very difficult to see. | ||
+ | }} | ||
+ | |||
+ | ===Midway testing=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | desc=Input <tt>MDWTSTNG</tt>. This will set all textures to a photo of Midway's testing team. | ||
+ | }} | ||
+ | |||
+ | ===Unlock "making of" video=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | desc=Input <tt>SFFRMV</tt>. | ||
+ | }} | ||
+ | |||
+ | ===Test information=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | desc=Input <tt>THDTST</tt>. This will display player coordinates on the left hand side of the screen, and if you pause, a (hard to see) build date will be displayed. | ||
+ | }} | ||
+ | |||
+ | ===Play as Thick=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | image2= | ||
+ | | desc=Input <tt>BGGRNMN</tt>. | ||
+ | }} | ||
+ | |||
+ | ===Play as Scorch=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | image2= | ||
+ | | desc=Input <tt>FRDCHCKN</tt>. | ||
+ | }} | ||
+ | |||
+ | ===Play as Vikki=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | image2= | ||
+ | | desc=Input <tt>GRLPWR</tt>. | ||
+ | }} | ||
+ | |||
+ | ===Play as Grimm=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | image2= | ||
+ | | desc=Input <tt>GRMMRPR</tt>. | ||
+ | }} | ||
+ | |||
+ | ===Play as Nice Guy=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | image2= | ||
+ | | desc=Input <tt>HPPCMPR</tt>. | ||
+ | }} | ||
+ | |||
+ | ===Play as Bad Guy=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | image2= | ||
+ | | desc=Input <tt>MDTRPR</tt>. | ||
+ | }} | ||
+ | |||
+ | ===Play as Sarge=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | image2= | ||
+ | | desc=Input <tt>MRCNHR</tt>. | ||
+ | }} | ||
+ | |||
+ | ===Play as Shrap=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | image2= | ||
+ | | desc=Input <tt>NCMNG</tt>. | ||
+ | }} | ||
+ | |||
+ | ===Play as Hoover=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | image2= | ||
+ | | desc=Input <tt>NMMNS</tt>. | ||
+ | }} | ||
+ | |||
+ | ===Play as Riff=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | image2= | ||
+ | | desc=Input <tt>TNKKLLR</tt>. | ||
+ | }} | ||
+ | |||
+ | ===Play as Plastro=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | image2= | ||
+ | | desc=Input <tt>TNVLLN</tt>. | ||
+ | }} | ||
+ | |||
+ | ===Play as a Dinosaur=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | image2= | ||
+ | | desc=Input <tt>DNSR</tt>. | ||
+ | }} | ||
+ | |||
+ | ===Play as a Little Lass=== | ||
{{HiddenContent | {{HiddenContent | ||
− | | | + | | image1= |
− | | desc= | + | | image2= |
+ | | desc=Input <tt>LTTLLSS</tt>. | ||
}} | }} | ||
+ | ===Play as a Pink Bunny=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | image2= | ||
+ | | desc=Input <tt>PNKBNN</tt>. | ||
+ | }} | ||
+ | |||
+ | ===Play as a Skeleton=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | image2= | ||
+ | | desc=Input <tt>SKLL</tt>. | ||
+ | }} | ||
+ | |||
+ | ===Play as a Super Hero=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | image2= | ||
+ | | desc=Input <tt>SPRHR</tt>. | ||
+ | }} | ||
===Face codes=== | ===Face codes=== | ||
There are 26 codes that change every texture in the game to that of a developer's face: | There are 26 codes that change every texture in the game to that of a developer's face: | ||
Line 124: | Line 339: | ||
|<tt>FCFVRGLBD</tt> | |<tt>FCFVRGLBD</tt> | ||
|"Face of Virgil Abad" | |"Face of Virgil Abad" | ||
+ | |} | ||
+ | |||
+ | =="Cinematic levels"== | ||
+ | Seven codes start the game at the real-time cinematics, rather than the levels themselves: | ||
+ | {|class="prettytable" | ||
+ | !Code | ||
+ | !Description | ||
+ | |- | ||
+ | |<tt>CNN</tt>||"Cinematic Level One" | ||
+ | |- | ||
+ | |<tt>CNTWN</tt>||"Cinematic Level 2.1" | ||
+ | |- | ||
+ | |<tt>CNTWTW</tt>||"Cinematic Level 2.2" | ||
+ | |- | ||
+ | |<tt>CNTWTHR</tt>||"Cinematic Level 2.3" | ||
+ | |- | ||
+ | |<tt>CNTWFR</tt>||"Cinematic Level 2.4" | ||
+ | |- | ||
+ | |<tt>CNTHR</tt>||"Cinematic Level Three" | ||
+ | |- | ||
+ | |<tt>CNFR</tt>||Cinematic Level Four" | ||
|} | |} | ||
Revision as of 09:14, 30 March 2023
- Back to: Army Men: Sarge's Heroes.
This list is incomplete. The following list has been marked as incomplete. If you can, please complete it. |
Contents
- 1 Clean pause
- 2 Codes
- 2.1 All characters
- 2.2 All weapons
- 2.3 Max ammo
- 2.4 Johnny Breeze
- 2.5 Lunar gravity
- 2.6 Robyn Miley
- 2.7 Big feet
- 2.8 Fat heads
- 2.9 Peanut heads
- 2.10 Rotating heads
- 2.11 No heads
- 2.12 Invisible characters
- 2.13 Small player
- 2.14 Big player
- 2.15 Disco madness
- 2.16 Midway testing
- 2.17 Unlock "making of" video
- 2.18 Test information
- 2.19 Play as Thick
- 2.20 Play as Scorch
- 2.21 Play as Vikki
- 2.22 Play as Grimm
- 2.23 Play as Nice Guy
- 2.24 Play as Bad Guy
- 2.25 Play as Sarge
- 2.26 Play as Shrap
- 2.27 Play as Hoover
- 2.28 Play as Riff
- 2.29 Play as Plastro
- 2.30 Play as a Dinosaur
- 2.31 Play as a Little Lass
- 2.32 Play as a Pink Bunny
- 2.33 Play as a Skeleton
- 2.34 Play as a Super Hero
- 2.35 Face codes
- 3 "Cinematic levels"
- 4 References
Clean pause
When paused, hold + to hide the pause menu.
Codes
The following should be entered on the "input code" screen.
All characters
Input BTTLN. This will unlock all the characters for versus modes.
All weapons
Input RMSRPLS. Now when you start a game, you will have all the weapons.
Max ammo
Input BNGBNGBNG. Now when you start a game, guns will start off with maximum ammo.
Johnny Breeze
Input JHNNBRZ. This will enable the all weapons and max ammo cheats above, and you will be invincible.
Lunar gravity
Input LNRGRVT. This will reduce the force of gravity, allowing you to jump much higher.
Robyn Miley
Input RBNML. This will increase your running speed.
Big feet
Input BGFTLVS. This will give all characters in the game big feet.
Fat heads
Input FTHD. This will give all characters in the game big heads.
Peanut heads
Input PNTHD. This will give all characters in the game small heads.
Rotating heads
Input VLSPRT. This will make heads continuously rotate clockwise.
No heads
Input SLPHLLW. This will remove heads entirely.
Invisible characters
Input STLTHMD. This will make characters invisible, with only the guns highlighting where they are.
Small player
Input DRVLLVSMNM. This will make the player small.
Big player
Input LVNGLRG. This will make the player big (complete with a screen shake effect every time you take a step).
Disco madness
Input DSCMDNSS. This will set all textures to black, making the game very difficult to see.
Midway testing
Input MDWTSTNG. This will set all textures to a photo of Midway's testing team.
Unlock "making of" video
Input SFFRMV.
Test information
Input THDTST. This will display player coordinates on the left hand side of the screen, and if you pause, a (hard to see) build date will be displayed.
Play as Thick
Input BGGRNMN.
Play as Scorch
Input FRDCHCKN.
Play as Vikki
Input GRLPWR.
Play as Grimm
Input GRMMRPR.
Play as Nice Guy
Input HPPCMPR.
Play as Bad Guy
Input MDTRPR.
Play as Sarge
Input MRCNHR.
Play as Shrap
Input NCMNG.
Play as Hoover
Input NMMNS.
Play as Riff
Input TNKKLLR.
Play as Plastro
Input TNVLLN.
Play as a Dinosaur
Input DNSR.
Play as a Little Lass
Input LTTLLSS.
Play as a Pink Bunny
Input PNKBNN.
Play as a Skeleton
Input SKLL.
Play as a Super Hero
Input SPRHR.
Face codes
There are 26 codes that change every texture in the game to that of a developer's face:
Screenshot | Code | Description |
---|---|---|
FCFBRD | "Face of Brad" | |
FCFBRN | "Face of Bryan" | |
FCFBRNT | "Face of Brent" | |
FCFBRNTNGN | "Face of Brien Atangan" | |
FCFCHDRBRTSN | "Face of Chad Robertson" | |
FCFCRRRNSTRM | "Face of Carrie Renstrom" | |
FCFDNN | "Face of Danny" | |
FCFDSTN | "Face of Dustin" | |
FCFHL | "Face of Hal" | |
FCFJHNN | "Face of Johnny" | |
FCFJHNRN | "Face of JohnRen" | |
FCFJN | "Face of Jun" | |
FCFJRM | "Face of Jeremy" | |
FCFKTH | "Face of Kathy" | |
FCFLXSPN | "Face of Alexis Pino" | |
FCFMGNRNSTRM | "Face of Megan Renstrom" | |
FCFMK | "Face of Mike" | |
FCFNKKPN | "Face of Nikki Pino" | |
FCFRBN | "Face of Robyn" | |
FCFRCHRD | "Face of Richard" | |
FCFRNNX | "Face of Ryan Nix" | |
FCFSTV | "Face of Steve" | |
FCFSTWRT | "Face of Stewart" | |
FCFTDD | "Face of Todd" | |
FCFTLRRNSTRM | "Face of Tyler Renstrom" | |
FCFVRGLBD | "Face of Virgil Abad" |
"Cinematic levels"
Seven codes start the game at the real-time cinematics, rather than the levels themselves:
Code | Description |
---|---|
CNN | "Cinematic Level One" |
CNTWN | "Cinematic Level 2.1" |
CNTWTW | "Cinematic Level 2.2" |
CNTWTHR | "Cinematic Level 2.3" |
CNTWFR | "Cinematic Level 2.4" |
CNTHR | "Cinematic Level Three" |
CNFR | Cinematic Level Four" |
References
Army Men: Sarge's Heroes | |
---|---|
Main page | Comparisons | Hidden content | Development | Magazine articles | Reception | Technical information | Bootlegs
Demos: Army Men: Sarge's Heroes Demo Disc (2000) |