Difference between revisions of "Strikers 1945 II"
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| bobscreen=Strikers1945II title.png | | bobscreen=Strikers1945II title.png | ||
| publisher=[[Psikyo]] | | publisher=[[Psikyo]] | ||
− | | developer=[[Affect Boom]], [[ | + | | developer=[[Affect Boom]], [[Kuusoukagaku]], [[Psikyo]] |
| system=[[Sega Saturn]] | | system=[[Sega Saturn]] | ||
| sounddriver=SCSP (1 track) | | sounddriver=SCSP (1 track) | ||
| peripherals= | | peripherals= | ||
| players=1-2 | | players=1-2 | ||
− | | genre= | + | | genre=Shooting{{fileref|Strikers1945II Saturn JP Box Back.jpg}}{{ref|https://web.archive.org/web/20191207025904/https://sega.jp/history/hard/segasaturn/software_l.html#tab04}} |
| originalsystem=Arcade boards | | originalsystem=Arcade boards | ||
| releases={{releasesSat | | releases={{releasesSat | ||
− | | sat_date_jp=1998-10-22 | + | | sat_date_jp=1998-10-22{{ref|https://web.archive.org/web/20191207025904/https://sega.jp/history/hard/segasaturn/software_l.html#tab04}} |
| sat_code_jp=T-20402G | | sat_code_jp=T-20402G | ||
− | | sat_rrp_jp=5, | + | | sat_rrp_jp=5,800e{{magref|ssmjp|1998-24|203}} |
+ | | sat_rating_jp=all | ||
}} | }} | ||
− | | | + | | otherformats={{NonSega|Arcade|PS}} |
+ | | properties={{Properties|SAT|cinepak}} | ||
}} | }} | ||
{{stub}}'''''{{PAGENAME}}''''' (ストライカーズ1945Ⅱ) is a shoot-'em-up developed by [[Psikyo]] as a sequel to ''[[Strikers 1945]]''. It was released among other systems for the [[Sega Saturn]], with the Saturn version being exclusive to Japan. | {{stub}}'''''{{PAGENAME}}''''' (ストライカーズ1945Ⅱ) is a shoot-'em-up developed by [[Psikyo]] as a sequel to ''[[Strikers 1945]]''. It was released among other systems for the [[Sega Saturn]], with the Saturn version being exclusive to Japan. | ||
+ | |||
+ | ==Gameplay== | ||
+ | ===Fighters=== | ||
+ | {{InfoTable|imagewidths=200| | ||
+ | {{InfoRow | ||
+ | | title=Lockheed P-38 Lightning | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc=United States Army Air Force twin engine heavy fighter. | ||
+ | *'''Main weapon:''' Concentrated | ||
+ | *'''Secondary weapon:''' Homing Missiles | ||
+ | *'''Charge Attack:''' Super Rockets | ||
+ | *'''Special Weapon:''' P-51 Strafe Attack | ||
+ | Venerable P-38 changed slightly from its previous appearance. Main and secondary weapons are the same. Charge attack fires several powerful unguided rockets that cause heavy damage and large explosion, especially if fired at Level 3. Special attack calls down five P-51s. They fire continously towards the front and also act as shields. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Vought F5U Flying Pancake | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc=United States Navy experimental twin engine fighter | ||
+ | *'''Main weapon:''' Spread | ||
+ | *'''Secondary weapon:''' Tracking Laser | ||
+ | *'''Charge Attack:''' Buster Laser | ||
+ | *'''Special Weapon:''' XB-35 Strafe Attack | ||
+ | Fastest aircraft in the game has a small collision detection but its firepower is limited. Secondary weapon fires quickly and penetrate multiple enemies. Charge attack fires a powerful laser weapon that damages enemies but also blocks enemy shots. Special attack calls down two XB-35 experimental bombers which fires around the screen and acting as shields. | ||
+ | Trivia:''' While the numerical code is correct, plane's name is not. "Flying Pancake" is the name of the previous, unarmed prototype. Correct name of this aircraft should be "Flying Flapjack". | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Focke-Wulf Ta 152 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc=German Air Force Single Engine Fighter-Interceptor | ||
+ | *'''Main Weapon:''' Concentrated | ||
+ | *'''Secondary Weapon:''' Large Rockets | ||
+ | *'''Charge Attack:''' Plasma Mine | ||
+ | *'''Special Weapon:''' A9/A10 IRBM | ||
+ | Ta 152 focuses on frontal firepower. Secondary weapon fires bunch of ungided rockets that slowly accrelate upwards but cause serious damage. Charge attack fires a floating plasma mine that very slowly moves towards upwards. It causes minimal damage but can pass through enemies and block enemy shots. Size of the mine is determined by the charge gauge, which charges much slowly compared to the other aircrafts' charge weapons. Special weapon fires a large missile that passes through enemies. Since it doesn't stay too long in the screen, its usefullness as a shield is limited but damage is high and it can hit multiple enemies. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Nakajima Ki-84 Hayate | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc=Imperial Japanese Army single engine Fighter-Interceptor | ||
+ | *'''Main Weapon:''' Spread | ||
+ | *'''Secondary Weapon:''' Tracking Drones | ||
+ | *'''Charge Attack:''' Drone Barrage | ||
+ | *'''Special Weapon:''' G10N Fugaku Strafe Attack | ||
+ | Hayate is a combination of Zero and Bf 109 from the first game. It is quite fast and hit detection is seconda smallest after Pancake. Secondary weapon is Zero's formation attack from the previous game, tracking enemies independently and firing until they are destroyed. Charge attack makes drones that stationary and fire continously towards up, same charge attack used by Bf 109. Special weapon calls down a massive bomber and fires up to five different targets. Since the bomber remains in the screen longer and has a large size, it is very useful as a shield. Due to its large attack range and powerful sub weapons, it is an aircraft recommended for beginners. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Kyushu J7W Shinden | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc=Imperial Japanese Navy prototype single engine (Pusher type) interceptor | ||
+ | *'''Main Weapon:''' Concentrated | ||
+ | *'''Secondary Weapon:''' Inferno Rockets | ||
+ | *'''Charge Attack:''' Samurai Sword | ||
+ | *'''Special Weapon:''' B7A Ryusei dive bombing and strafing attack | ||
+ | Shinden also changed slightly from its previous appearance. It uses the secondary weapon of Spitfire from the previous game. It slowly passes through enemies while damaging them. Charge weapon is Shinden's special weapon from the first game. Shinden no longer loops while firing it (no invincibility time) and takes a long to charge is up to full power. But when fires, it can even destroy bosses, or at least cause massive damage, especially if fired from close range. Special weapons calls down two squadron of B7A aircraft; first wave dive bombs the screen while second wave flies underneath the Shinden and fires continously, similar to P-38's special attack. Since both squadrons stay in screen for long, they can act as shields and save player from immiment death. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=de Havilland DH.98 Mosquito | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc=Royal Air Force Twin Engine Multi-Role Aircraft | ||
+ | *'''Main Weapon:''' Spread | ||
+ | *'''Secondary Weapon:''' Rapid Fire Rockets | ||
+ | *'''Formation Attack:''' Super Napalm | ||
+ | *'''Special Weapon:''' Mosquito Bombing and Strafing Run | ||
+ | Mosquito is the slowest and largest aircraft in the game which compensates for its weaknesses with massive firepower. Secondary weapon fires gradually accrelating rockets, which are lethal if fired fron close range due to their fast firing rate. Charge weapon drops napalm bombs which will release powerful fire waves towards the upper edge of the screen. While fire waves cannot block enemy shots and it takes a lot of time to fully charge them, they cause significant damage, even killing bosses if timed right. Special attack is very similar to Shinden's special attack, only different in animation. | ||
+ | }} | ||
+ | }} | ||
==Production credits== | ==Production credits== | ||
{{creditstable| | {{creditstable| | ||
:'''(C)1997/1998 [[Psikyo]]''' | :'''(C)1997/1998 [[Psikyo]]''' | ||
− | * | + | *Shin. Nakamura, Naozumi Yorichika, Hideyuki Oda, Norikazu Takemori, Yoko Tsukagoshi, Emi Taniguchi, Kunio Asahara, Keizo Fujita, Daisuke Nobori, Masashi Kajikawa, Yashtugu Maeda, Shiori Saito, Keisuke Takagi, Kenichi Fujita, Kunihiko Nogomi, Masaki Izutani, Hiroshi Yamada, Sachiko Sakamoto |
| source=In-game credits | | source=In-game credits | ||
| pdf=Strikers1945-2_Saturn_JP_SSOpening_Op.pdf | | pdf=Strikers1945-2_Saturn_JP_SSOpening_Op.pdf | ||
Line 28: | Line 96: | ||
<br> | <br> | ||
{{creditstable| | {{creditstable| | ||
− | * | + | *Yoshiyuki Takani, Shin. Nakamura, Hiroshi Yamada, Shiori Saito, Naozumi Yorichika, Hideyuki Oda, Yoko Tsukagoshi, Masaki Izutani, Norikazu Takemori, Emi Taniguchi, Keisuke Takagi, Hideto Kamioka, Keizo Fujita, Kunio Asahara, Kenichi Fujita, Kunihiko Nogomi |
| source=In-game credits (Note:Probably Arcade version credits.) | | source=In-game credits (Note:Probably Arcade version credits.) | ||
| pdf=Strikers1945-2_Saturn_JP_SSOpening_AC.pdf | | pdf=Strikers1945-2_Saturn_JP_SSOpening_AC.pdf | ||
| console=SAT | | console=SAT | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
Line 45: | Line 107: | ||
==Promotional material== | ==Promotional material== | ||
{{gallery | {{gallery | ||
− | |{{galleryPrintAd | + | |{{galleryPrintAd|ssmjp|1998-24|203}} |
− | |{{galleryPrintAd | + | |{{galleryPrintAd|ssmjp|1998-26|195}} |
− | |{{galleryPrintAd | + | |{{galleryPrintAd|ssmjp|1998-31|195}} |
}} | }} | ||
==Physical scans== | ==Physical scans== | ||
− | {{ratings | + | {{ratings|SAT}} |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
{{Scanbox | {{Scanbox | ||
| console=Saturn | | console=Saturn | ||
Line 73: | Line 125: | ||
==Technical information== | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
===ROM dump status=== | ===ROM dump status=== | ||
{{romtable| | {{romtable| | ||
{{rom|SAT|sha1= |md5= |crc32= |size=183,321,936|date=1998-09-10|source=CD-ROM (JP)|comments=T-20402G V1.002|quality=good|prototype=}} | {{rom|SAT|sha1= |md5= |crc32= |size=183,321,936|date=1998-09-10|source=CD-ROM (JP)|comments=T-20402G V1.002|quality=good|prototype=}} | ||
+ | }} | ||
+ | |||
+ | ===Track list=== | ||
+ | {{tracklist| | ||
+ | {{track|data}} | ||
+ | {{track|{{CDWarning}}|time=0:20}} | ||
}} | }} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
+ | |||
+ | {{Strikers1945IIOmni}} |
Latest revision as of 02:27, 20 April 2023
Strikers 1945 II | ||||||||||
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System(s): Sega Saturn | ||||||||||
Publisher: Psikyo | ||||||||||
Developer: Affect Boom, Kuusoukagaku, Psikyo | ||||||||||
Original system(s): Arcade boards | ||||||||||
Sound driver: SCSP (1 track) | ||||||||||
Genre: Shooting[1][2] | ||||||||||
Number of players: 1-2 | ||||||||||
| ||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Strikers 1945 II (ストライカーズ1945Ⅱ) is a shoot-'em-up developed by Psikyo as a sequel to Strikers 1945. It was released among other systems for the Sega Saturn, with the Saturn version being exclusive to Japan.
Contents
Gameplay
Fighters
Lockheed P-38 Lightning | |
---|---|
United States Army Air Force twin engine heavy fighter.
Venerable P-38 changed slightly from its previous appearance. Main and secondary weapons are the same. Charge attack fires several powerful unguided rockets that cause heavy damage and large explosion, especially if fired at Level 3. Special attack calls down five P-51s. They fire continously towards the front and also act as shields. | |
Vought F5U Flying Pancake | |
United States Navy experimental twin engine fighter
Fastest aircraft in the game has a small collision detection but its firepower is limited. Secondary weapon fires quickly and penetrate multiple enemies. Charge attack fires a powerful laser weapon that damages enemies but also blocks enemy shots. Special attack calls down two XB-35 experimental bombers which fires around the screen and acting as shields. Trivia: While the numerical code is correct, plane's name is not. "Flying Pancake" is the name of the previous, unarmed prototype. Correct name of this aircraft should be "Flying Flapjack". | |
Focke-Wulf Ta 152 | |
German Air Force Single Engine Fighter-Interceptor
Ta 152 focuses on frontal firepower. Secondary weapon fires bunch of ungided rockets that slowly accrelate upwards but cause serious damage. Charge attack fires a floating plasma mine that very slowly moves towards upwards. It causes minimal damage but can pass through enemies and block enemy shots. Size of the mine is determined by the charge gauge, which charges much slowly compared to the other aircrafts' charge weapons. Special weapon fires a large missile that passes through enemies. Since it doesn't stay too long in the screen, its usefullness as a shield is limited but damage is high and it can hit multiple enemies. | |
Nakajima Ki-84 Hayate | |
Imperial Japanese Army single engine Fighter-Interceptor
Hayate is a combination of Zero and Bf 109 from the first game. It is quite fast and hit detection is seconda smallest after Pancake. Secondary weapon is Zero's formation attack from the previous game, tracking enemies independently and firing until they are destroyed. Charge attack makes drones that stationary and fire continously towards up, same charge attack used by Bf 109. Special weapon calls down a massive bomber and fires up to five different targets. Since the bomber remains in the screen longer and has a large size, it is very useful as a shield. Due to its large attack range and powerful sub weapons, it is an aircraft recommended for beginners. | |
Kyushu J7W Shinden | |
Imperial Japanese Navy prototype single engine (Pusher type) interceptor
Shinden also changed slightly from its previous appearance. It uses the secondary weapon of Spitfire from the previous game. It slowly passes through enemies while damaging them. Charge weapon is Shinden's special weapon from the first game. Shinden no longer loops while firing it (no invincibility time) and takes a long to charge is up to full power. But when fires, it can even destroy bosses, or at least cause massive damage, especially if fired from close range. Special weapons calls down two squadron of B7A aircraft; first wave dive bombs the screen while second wave flies underneath the Shinden and fires continously, similar to P-38's special attack. Since both squadrons stay in screen for long, they can act as shields and save player from immiment death. | |
de Havilland DH.98 Mosquito | |
Royal Air Force Twin Engine Multi-Role Aircraft
Mosquito is the slowest and largest aircraft in the game which compensates for its weaknesses with massive firepower. Secondary weapon fires gradually accrelating rockets, which are lethal if fired fron close range due to their fast firing rate. Charge weapon drops napalm bombs which will release powerful fire waves towards the upper edge of the screen. While fire waves cannot block enemy shots and it takes a lot of time to fully charge them, they cause significant damage, even killing bosses if timed right. Special attack is very similar to Shinden's special attack, only different in animation. |
Production credits
- (C)1997/1998 Psikyo
- Shin. Nakamura, Naozumi Yorichika, Hideyuki Oda, Norikazu Takemori, Yoko Tsukagoshi, Emi Taniguchi, Kunio Asahara, Keizo Fujita, Daisuke Nobori, Masashi Kajikawa, Yashtugu Maeda, Shiori Saito, Keisuke Takagi, Kenichi Fujita, Kunihiko Nogomi, Masaki Izutani, Hiroshi Yamada, Sachiko Sakamoto
- Yoshiyuki Takani, Shin. Nakamura, Hiroshi Yamada, Shiori Saito, Naozumi Yorichika, Hideyuki Oda, Yoko Tsukagoshi, Masaki Izutani, Norikazu Takemori, Emi Taniguchi, Keisuke Takagi, Hideto Kamioka, Keizo Fujita, Kunio Asahara, Kenichi Fujita, Kunihiko Nogomi
Magazine articles
- Main article: Strikers 1945 II/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
81 | |
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Based on 5 reviews |
Technical information
- Main article: Strikers 1945 II/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
183,321,936 | 1998-09-10 | CD-ROM (JP) | T-20402G V1.002 |
Track list
1. Data track |
---|
2. CD Warning message (0:20) |
---|
References
- ↑ File:Strikers1945II Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/segasaturn/software_l.html#tab04 (Wayback Machine: 2019-12-07 02:59)
- ↑ Sega Saturn Magazine, "1998-24 (1998-08-21,28)" (JP; 1998-08-07), page 203
- ↑ File:Strikers1945-2_Saturn_JP_SSOpening_Op.pdf
- ↑ File:Strikers1945-2_Saturn_JP_SSOpening_AC.pdf
- ↑ Consoles +, "Décembre 1998" (FR; 1998-1x-xx), page 142
- ↑ Famitsu, "1998-10-30" (JP; 1998-10-16), page 1
- ↑ Saturn Fan, "1998 No. 20" (JP; 1998-10-23), page 127
- ↑ Sega Saturn Magazine, "1998-31 (1998-10-30)" (JP; 1998-10-16), page 192
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
Strikers 1945 II | |
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Main page | Comparisons | Magazine articles | Reception |