Difference between revisions of "Super Boy II"
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| developer=[[Zemina]] | | developer=[[Zemina]] | ||
| system=[[Sega Master System]] | | system=[[Sega Master System]] | ||
− | |||
| sounddriver= | | sounddriver= | ||
| peripherals= | | peripherals= | ||
| players=1 | | players=1 | ||
| genre=Action | | genre=Action | ||
− | | releases={{ | + | | releases={{releasesSMS |
| sms_date_kr=1989 | | sms_date_kr=1989 | ||
}} | }} | ||
+ | | otherformats={{NonSega|MSX}} | ||
}} | }} | ||
− | {{stub}}''''' | + | {{sub-stub}}'''''{{PAGENAME}}''''' (슈퍼보이 II) is an unlicensed [[Sega Master System]] game developed by [[Zemina]] and released exclusively in South Korea in 1989. It is the direct sequel to ''[[Super Boy I]]'' and like its prequel, was ported from an MSX version of the game. Despite only working in a Sega Master System, it uses the same graphical mode used to run [[SG-1000]] games, so could be considered an SG-1000 game in disguise. |
Like ''Super Boy I'', ''Super Boy II'' is a ''Super Mario Bros.'' clone, however offers a brand new set of levels not seen in any official ''Mario'' game. Due to its MSX roots the graphics are simpler, scrolling is choppy and several gameplay aspects are missing (such as the ability to kick koopa shells). | Like ''Super Boy I'', ''Super Boy II'' is a ''Super Mario Bros.'' clone, however offers a brand new set of levels not seen in any official ''Mario'' game. Due to its MSX roots the graphics are simpler, scrolling is choppy and several gameplay aspects are missing (such as the ability to kick koopa shells). | ||
− | ==Physical | + | ==Physical scans== |
− | ===Master System | + | ===Master System version=== |
{{Scanbox | {{Scanbox | ||
| console=Master System | | console=Master System | ||
| region=KR | | region=KR | ||
− | | | + | | cover=SuperBoy2 SMS KR Box.jpg |
| cart= | | cart= | ||
}} | }} | ||
− | [[Category:Unlicensed Master System | + | ==Technical information== |
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
+ | ===ROM dump status=== | ||
+ | {{romtable| | ||
+ | {{rom|SMS|sha1=f0c239e4cf90cd4c699889792f811717670ac85c|md5=6120c9ba0f2c24031c9a836035060717|crc32=67c2f0ff|size=48kB|date= |source=Cartridge (KR)|comments=|quality=good|prototype=}} | ||
+ | }} | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | [[Category:Unlicensed Master System games]] |
Latest revision as of 14:00, 20 April 2023
Super Boy II | ||||||||||
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System(s): Sega Master System | ||||||||||
Publisher: Zemina | ||||||||||
Developer: Zemina | ||||||||||
Genre: Action | ||||||||||
Number of players: 1 | ||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Super Boy II (슈퍼보이 II) is an unlicensed Sega Master System game developed by Zemina and released exclusively in South Korea in 1989. It is the direct sequel to Super Boy I and like its prequel, was ported from an MSX version of the game. Despite only working in a Sega Master System, it uses the same graphical mode used to run SG-1000 games, so could be considered an SG-1000 game in disguise.
Like Super Boy I, Super Boy II is a Super Mario Bros. clone, however offers a brand new set of levels not seen in any official Mario game. Due to its MSX roots the graphics are simpler, scrolling is choppy and several gameplay aspects are missing (such as the ability to kick koopa shells).
Contents
Physical scans
Master System version
Technical information
- Main article: Super Boy II/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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48kB | Cartridge (KR) |