Difference between revisions of "Outworld 2375 AD"
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==To do== | ==To do== | ||
− | *Cartridge donated to Video Game History Foundation for preservation. Has been safely dumped, but the collector has requested the ROM not be released to the public. | + | *Cartridge donated to Video Game History Foundation for preservation. Has been safely dumped, but the collector has requested the ROM not be released to the public.{{ref|https://web.archive.org/web/20230311090425/https://twitter.com/IsaiahVinson1/status/1611658524731252742}} Was later uploaded to Hidden Palace.{{ref|https://hiddenpalace.org/Outworld_2375_AD_(Catalyst_prototype)}} |
− | *Iwasaki thinks the Sega Visions screenshot was an earlier build, as he revamped the artwork (including sprites and palettes) later in development. He also believes the HUD was later redrawn as well. | + | *Iwasaki thinks the Sega Visions screenshot was an earlier build, as he revamped the artwork (including sprites and palettes) later in development. He also believes the HUD was later redrawn as well.{{ref|https://web.archive.org/web/20230311090425/https://twitter.com/IsaiahVinson1/status/1611658524731252742}} |
− | *Iwasaki also made animated .gifs of some of the game's animations for use on his personal webpage | + | *Iwasaki also made animated .gifs of some of the game's animations for use on his personal webpage as a demonstration of his work.{{ref|https://web.archive.org/web/20230623033210/https://twitter.com/IsaiahVinson1/status/1669929518604140552}} |
− | + | *''[[Mega]]'' describes gameplay being centered around keeping player heartrate in a "sweet spot" between overheating and losing speed, while [[Eric Iwasaki]] recalls the game simply using a timer which could be run out if players had too low of a heartrate. | |
− | + | [[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 23:55, 22 June 2023 (EDT) | |
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− | [[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) |
Revision as of 22:55, 22 June 2023
To do
- Cartridge donated to Video Game History Foundation for preservation. Has been safely dumped, but the collector has requested the ROM not be released to the public.[1] Was later uploaded to Hidden Palace.[2]
- Iwasaki thinks the Sega Visions screenshot was an earlier build, as he revamped the artwork (including sprites and palettes) later in development. He also believes the HUD was later redrawn as well.[1]
- Iwasaki also made animated .gifs of some of the game's animations for use on his personal webpage as a demonstration of his work.[3]
- Mega describes gameplay being centered around keeping player heartrate in a "sweet spot" between overheating and losing speed, while Eric Iwasaki recalls the game simply using a timer which could be run out if players had too low of a heartrate.
CartridgeCulture (talk) 23:55, 22 June 2023 (EDT)
- ↑ 1.0 1.1 @IsaiahVinson1 on Twitter (Wayback Machine: 2023-03-11 09:04)
- ↑ @IsaiahVinson1 on Twitter (Wayback Machine: 2023-06-23 03:32)