Difference between revisions of "NFL Full Contact"

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{{sub-stub}}'''''{{PAGENAME}}''''' is an American football game for the [[PlayStation]].
 
{{sub-stub}}'''''{{PAGENAME}}''''' is an American football game for the [[PlayStation]].
  
A [[Sega Saturn]] version of this game was planned but was cancelled, despite being advertised and according to several sources, actually "released".
+
A [[Sega Saturn]] version of this game was planned but was cancelled, despite being advertised and according to several sources, actually "released"{{magref|igf|0209|45}}.
  
 
According to programmer David Brumbaugh however, the Saturn version was cancelled fairly early on as Sega's Saturn development tools were not considered good enough{{ref|https://playstationmuseum.com/SLUS00047.html}}. The PlayStation version was artifically delayed until late 1996 (despite being largely completed a year prior).
 
According to programmer David Brumbaugh however, the Saturn version was cancelled fairly early on as Sega's Saturn development tools were not considered good enough{{ref|https://playstationmuseum.com/SLUS00047.html}}. The PlayStation version was artifically delayed until late 1996 (despite being largely completed a year prior).

Revision as of 03:29, 7 July 2023

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NFL Full Contact
System(s): Sega Saturn
Publisher: Konami
Developer: Robin Antonick Games
Planned release date(s): 1995, 1996-01[1], 1996-08[2], 1996-12[3]
Genre: Sports
Number of players: 1

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NFL Full Contact is an American football game for the PlayStation.

A Sega Saturn version of this game was planned but was cancelled, despite being advertised and according to several sources, actually "released"[4].

According to programmer David Brumbaugh however, the Saturn version was cancelled fairly early on as Sega's Saturn development tools were not considered good enough[5]. The PlayStation version was artifically delayed until late 1996 (despite being largely completed a year prior).

Magazine articles

Main article: NFL Full Contact/Magazine articles.

Promotional material

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Print advert in Next Generation (US) #11: "November 1995" (1995-10-24)
also published in:
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Print advert in Tips & Tricks (US) #11: "Volume III, Issue 1: January 1996" (199x-xx-xx)
also published in:
  • GamePro (US) #tce: "The Cutting Edge: Spring 1996" (1996-xx-xx)[8]
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Artwork

References