Difference between revisions of "Super Boy II"
From Sega Retro
m (Text replace - " \[\[Category\:(1985 Master System Games|1986 Master System Games|1987 Master System Games|1988 Master System Games|1989 Master System Games|1990 Master System Games|1991 Master System Games|1992 Master System Games|1993 Master System Game) |
|||
Line 26: | Line 26: | ||
}} | }} | ||
− | |||
− | |||
− | |||
[[Category:Unlicensed Master System Games]] | [[Category:Unlicensed Master System Games]] |
Revision as of 15:58, 27 April 2012
Super Boy II | |||||
---|---|---|---|---|---|
System(s): Sega Master System | |||||
Publisher: Zemina | |||||
Developer: Zemina | |||||
Genre: Action | |||||
Number of players: 1 | |||||
|
This short article is in need of work. You can help Sega Retro by adding to it.
Super Boy II (슈퍼보이 II) is an unlicensed Sega Master System game developed by Zemina and released exclusively in South Korea in 1989. It is the direct sequel to Super Boy I and like its prequel, was ported from an MSX version of the game. Despite only working in a Sega Master System, it uses the same graphical mode used to run SG-1000 games, so could be considered an SG-1000 game in disguise.
Like Super Boy I, Super Boy II is a Super Mario Bros. clone, however offers a brand new set of levels not seen in any official Mario game. Due to its MSX roots the graphics are simpler, scrolling is choppy and several gameplay aspects are missing (such as the ability to kick koopa shells).