Difference between revisions of "James Theodore Reichert"
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==History== | ==History== | ||
− | Reichert was hired at [[Sega Midwest Studio]] on February 1994, where he worked closely with the company's artists, teaching them to use the latest software tools (like ''3D Studio'').{ref|https://www.linkedin.com/in/jim-reichert-05a7581/details/experience/}} | + | Reichert was hired at [[Sega Midwest Studio]] on February 1994, where he worked closely with the company's artists, teaching them to use the latest software tools (like ''3D Studio'').{{ref|https://www.linkedin.com/in/jim-reichert-05a7581/details/experience/}} |
==Production history== | ==Production history== |
Latest revision as of 10:51, 24 August 2023
James Theodore Reichert |
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Place of birth: United States |
Employment history: Sega of America[1] (1994-02 – 1997-01)
Divisions:
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Role(s): Programmer[1], Designer[1] |
Education: Indiana University Bloomington (1988-1992; BS Computer Science) (1998-2002; BA Computer Science)[2] |
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James Theodore Reichert is an American software engineer and former Sega Midwest Studio programmer and designer.[1]
History
Reichert was hired at Sega Midwest Studio on February 1994, where he worked closely with the company's artists, teaching them to use the latest software tools (like 3D Studio).[1]
Production history
- World Heroes (Mega Drive; 1994) — Programmers[3]
- World Heroes (Mega Drive; 1994) — Additional Artwork[3]
- Aftershock (32X; unreleased) — Designers
Photographs
- Main article: Photos of James Theodore Reichert