Difference between revisions of "Turbo (board game)"
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{{Bob | {{Bob | ||
− | | | + | | image=Turbo BoardGame US.jpg |
| title=Turbo | | title=Turbo | ||
− | | | + | | system=Board game |
| developer=[[Milton Bradley]] | | developer=[[Milton Bradley]] | ||
| players=1-4 | | players=1-4 | ||
− | | releases={{ | + | | releases={{releasesBG |
| bg_date_us=1983 | | bg_date_us=1983 | ||
− | | | + | | bg_date_fr=1983 |
+ | | bg_date_de=1983 | ||
+ | | bg_date_it=1983 | ||
+ | | bg_date_nl=1983 | ||
+ | | bg_date_au=1983 | ||
+ | | bg_date_ca=1983 | ||
}} | }} | ||
}} | }} | ||
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| region=UK | | region=UK | ||
| front=Turbo BoardGame UK Box Front.jpg | | front=Turbo BoardGame UK Box Front.jpg | ||
+ | | back= | ||
+ | | spinemissing= | ||
+ | | square=yes | ||
+ | }}{{Scanbox | ||
+ | | console=Board game | ||
+ | | region=FR | ||
+ | | front= | ||
| back= | | back= | ||
| spinemissing= | | spinemissing= | ||
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| back= | | back= | ||
| spinemissing= | | spinemissing= | ||
+ | | square=yes | ||
+ | }}{{Scanbox | ||
+ | | console=Board game | ||
+ | | region=CA | ||
+ | | front=Turbo BoardGame CA Box Front.jpg | ||
+ | | back=Turbo BoardGame CA Box Back.jpg | ||
+ | | spinemissing=yes | ||
| square=yes | | square=yes | ||
}} | }} | ||
− | + | ==References== | |
+ | <references /> |
Latest revision as of 13:12, 4 September 2023
Turbo | |||||||||||||||||||||||||||||||||
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System(s): Board game | |||||||||||||||||||||||||||||||||
Developer: Milton Bradley | |||||||||||||||||||||||||||||||||
Number of players: 1-4 | |||||||||||||||||||||||||||||||||
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Turbo is a board game manufactured by Milton Bradley in the early 1980s. It is (loosely) based on the arcade game, Turbo.
Turbo comes with a foldable board, several tiny plastic cars and a spinner shaped like a speed dial (which acts as the dice). Players "race" each other around the track, and the first to cross the finish line wins. It is not a particularly sensible game - despite the presence of formula-1 style racing cars, there is also an also an ambulance, which can be moved by players to obstruct rivals. There is also a designated "ice zone" in which cars can be moved backwards. The track also has obstacles in the form of opponent cars, which remain static throughout the game.
There are some minor differences between regions of the world. In North America, the opponent cars are printed onto the board, while in Europe they are represented by pieces of plastic, meaning the layout can be adjusted.
Physical scans
Board game, FR |
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Board game, IT |
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