Turbo
From Sega Retro
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Turbo | ||||||||||||||||||||||||||||||||||||||
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System(s): VCO Object, ColecoVision, Intellivision | ||||||||||||||||||||||||||||||||||||||
Publisher: Sega Enterprises, Ltd. Coleco (US) CBS Electronics (EU) | ||||||||||||||||||||||||||||||||||||||
Developer: Sega Enterprises, Ltd. Coleco (US) | ||||||||||||||||||||||||||||||||||||||
Genre: Racing | ||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||
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Turbo (ターボ) is a 1981 arcade game developed by Sega Enterprises, Ltd. It is a racing game where the player drives a formula 1 car down a long road while avoiding other cars and obstacles.
Turbo is often considered the first racing game to introduce a third-person perspective to the genre, something that is largely taken for granted now. A third-person perspective had earlier been achieved by Sega's Fonz in 1976, and a first-person perspective by Atari's Night Driver the same year, but the weak technology of the era meant that Fonz was monochrome and Night Driver could only produce white squares on a black background (hence the word "Night").
Turbo was revolutionary in that it could display colourful, detailed backgrounds, with sprite scaling, which gave the impression that the car was moving forwards. What is also notable is that Turbo offers changes of scenery, so the player can drive through cities, along the coast, through tunnels and through snow. Turbo would go on to inspire Namco's successful Pole Position arcade title, which in turn would help to popularise the genre. Pole Position is arguably a less advanced game, in terms of scale, as the scenery does not change.
The gameplay is similar to Sega's earlier arcade title, Monaco GP. Like Monaco GP, its arcade cabinet displays the player's score and speed on separate LED displays, meaning that when the game is emulated, extra considerations must be taken. In MAME for example, there is an option to display these values on the left hand side of the main screen, but this would not have been present on real hardware.
Contents
History
Development
Programmer Steve Hanawa was hospitalized after spending hours coding and debugging Turbo.
According to the manual, Turbo was the "result of hundreds of hours of work, design, research, experiment and more work."[7]
Release
Turbo was ported to the ColecoVision and Intellivision in 1982, though many cuts were made in order for the game to run on the weaker hardware of these consoles. An Atari 2600 port was planned, but cancelled. However in recent years a prototype version of the Atari 2600 game has been unearthed. The ColecoVision version of the game was, for a while, bundled with the ColecoVision Expansion Module #2 - a steering wheel.
In 1983, Milton Bradley released a physical board game based on Turbo, simply titled Turbo.
Production credits
This article needs a list of production credits, either from the game itself, a manual, or other reliable source. |
- Designer & Programmer: Steve Hanawa
- Hardware Design: Hideki Sato[8]
Magazine articles
- Main article: Turbo/Magazine articles.
Promotional material
Artwork
Merchandise
Physical scans
VCO Object version
VCO Object, JP | ||||
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ColecoVision version
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93 | |
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Based on 3 reviews |
Intellivision version
Atari 2600 version
Photo gallery
References
- ↑ Sega Arcade History, Enterbrain, page 48
- ↑ Game Machine, "1981-12-01" (JP; 1981-12-01), page 8
- ↑ https://archive.org/details/ArcadeGameList1971-2005/page/n132/mode/1up
- ↑ Computer Entertainer, "December 1982" (US; 1982-12-xx), page 8
- ↑ TV Gamer, "Autumn 1983" (UK; 1983-xx-xx), page 18
- ↑ Computer Entertainer, "February 1984" (US; 1984-02-xx), page 16
- ↑ Turbo: Operating Instructions and Service Manual (page 6)
- ↑ File:SS16CSTV2 Album JP Booklet.pdf, page 5
- ↑ Arcade Express, "Volume One, Number Twelve: January 16, 1983" (US; 1983-01-16), page 7
- ↑ TeleMatch, "August/September 1983" (DE; 1983-07-25), page 28
- ↑ Tilt, "Septembre/Octobre 1983" (FR; 1983-0x-xx), page 46
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