Difference between revisions of "Shadow of Atlantis"

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| developer=[[Sega]]
 
| developer=[[Sega]]
 
| system=[[Sega Mega-CD]], [[Sega Mega-CD 32X]], [[Sega Saturn]]
 
| system=[[Sega Mega-CD]], [[Sega Mega-CD 32X]], [[Sega Saturn]]
| romsize=
 
 
| sounddriver=
 
| sounddriver=
 
| peripherals=
 
| peripherals=
 
| players=1
 
| players=1
 
| genre=Adventure
 
| genre=Adventure
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| date={{MissedRelease|MCD|1994-10{{magref|megapower|16|6}}}}
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{{MissedRelease|MCD32X|1995}}
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{{MissedRelease|SAT|1997}}
 
}}
 
}}
{{sub-stub}}'''''Shadow of Atlantis''''', also known as '''''Nautilus''''' is an unreleased game based on the novels, ''20,000 Leagues Under the Sea'' and ''Mysterious Island'' by Jules Verne.
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{{sub-stub}}'''''{{PAGENAME}}''''', also known as '''''Nautilus''''' is an unreleased game based on the novels, ''20,000 Leagues Under the Sea'' and ''Mysterious Island'' by Jules Verne.
  
''Shadow of Atlantis'' is one of the highest profile games on a Sega platform to be scrapped. It was commissioned by [[Sega of America]] and was designed and produced by [[Eric Quakenbush]], along with the team which produced the [[Sega Mega-CD]] version of ''[[Jurassic Park (Mega CD)|Jurassic Park]]'' (some also worked on ''[[Virtua Hamster]]'', announced around the same period). It was due to be a point-and-click adventure game, utilising pre-rendered 3D backgrounds and full-motion video similar to ''[[Myst]]'', and making use of the [[TruVideo]] codec. {{fileref|CVG UK 156 Tekno.pdf|page=4}} It was a very costly project, but despite demo footage being released (reportedly costing $70,000 USD to produce), was ultimately cancelled.
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''Shadow of Atlantis'' is one of the highest profile games on a Sega platform to be scrapped. It was commissioned by [[Sega of America]] and was designed and produced by [[Eric Quakenbush]], along with the team which produced the [[Sega Mega-CD]] version of ''[[Jurassic Park (Mega CD)|Jurassic Park]]'' (some also worked on ''[[Virtua Hamster]]'', announced around the same period). It was due to be a point-and-click adventure game, utilising pre-rendered 3D backgrounds and full-motion video similar to ''[[Myst]]'', and making use of the [[TruVideo]] codec.{{fileref|CVG UK 156 Tekno.pdf|page=4}} It was a very costly project, but despite demo footage being released (reportedly costing $70,000 USD to produce), was ultimately cancelled.
  
 
''Shadow of Atlantis'' began as a Sega Mega-CD game, but delays turned it into a [[Sega Mega-CD 32X]] release, and then finally a [[Sega Saturn]] game before being cancelled in 1997. The game appeared at [[Summer CES 1994]] and [[E3 1995]] (in which Sega reportedly hosted a large event for the product, complete with celebrity guests). Perhaps most notably, ''Shadow of Atlantis'' screenshots were even printed on the box of the [[Sega 32X]] system in Europe, being the only game of the set not to ship.
 
''Shadow of Atlantis'' began as a Sega Mega-CD game, but delays turned it into a [[Sega Mega-CD 32X]] release, and then finally a [[Sega Saturn]] game before being cancelled in 1997. The game appeared at [[Summer CES 1994]] and [[E3 1995]] (in which Sega reportedly hosted a large event for the product, complete with celebrity guests). Perhaps most notably, ''Shadow of Atlantis'' screenshots were even printed on the box of the [[Sega 32X]] system in Europe, being the only game of the set not to ship.
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==Production credits==
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{{creditstable|
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*[[Eric Quakenbush]]
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| console=MCD,MCD32X,SAT
 +
}}
  
 
==Magazine articles==
 
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
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 +
==Videos==
 
<gallery>
 
<gallery>
CVG UK 155 Tekno.pdf|page=13|Preview in ''C&VG'' #155, October 1994.
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ShadowOfAtlantis 32X NautilusDemo.mp4
CVG UK 156 Tekno.pdf|page=4|Preview in ''C&VG'' #156, November 1994.
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ShadowOfAtlantis 32X NautilusDemo2.mp4
 
</gallery>
 
</gallery>
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==Artwork==
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<gallery>
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ShadowOfAtlantis 32X Art Nautilus1.png
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ShadowOfAtlantis 32X Art Nautilus2.png
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ShadowOfAtlantis 32X Art NAUTLAB.jpg
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ShadowOfAtlantis 32X Art Lab2.jpg
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ShadowOfAtlantis 32X Art ROV.jpg
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ShadowOfAtlantis 32X Art Beach.jpg
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ShadowOfAtlantis 32X Art Minotaur.jpg
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</gallery>
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==References==
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<references/>

Latest revision as of 11:24, 11 September 2023

Notavailable.svg
Shadow of Atlantis
System(s): Sega Mega-CD, Sega Mega-CD 32X, Sega Saturn
Publisher: Sega
Developer: Sega
Planned release date(s):

Sega Mega-CD
1994-10[1]

Sega Mega-CD 32X
1995

Sega Saturn
1997

Genre: Adventure
Number of players: 1

This teeny-tiny article needs some work. You can help us by expanding it.


Shadow of Atlantis, also known as Nautilus is an unreleased game based on the novels, 20,000 Leagues Under the Sea and Mysterious Island by Jules Verne.

Shadow of Atlantis is one of the highest profile games on a Sega platform to be scrapped. It was commissioned by Sega of America and was designed and produced by Eric Quakenbush, along with the team which produced the Sega Mega-CD version of Jurassic Park (some also worked on Virtua Hamster, announced around the same period). It was due to be a point-and-click adventure game, utilising pre-rendered 3D backgrounds and full-motion video similar to Myst, and making use of the TruVideo codec.[2] It was a very costly project, but despite demo footage being released (reportedly costing $70,000 USD to produce), was ultimately cancelled.

Shadow of Atlantis began as a Sega Mega-CD game, but delays turned it into a Sega Mega-CD 32X release, and then finally a Sega Saturn game before being cancelled in 1997. The game appeared at Summer CES 1994 and E3 1995 (in which Sega reportedly hosted a large event for the product, complete with celebrity guests). Perhaps most notably, Shadow of Atlantis screenshots were even printed on the box of the Sega 32X system in Europe, being the only game of the set not to ship.

Production credits


Magazine articles

Main article: Shadow of Atlantis/Magazine articles.

Videos

Artwork

References