Difference between revisions of "Super Castlevania IV"
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==History== | ==History== | ||
− | Despite originating as an internal tech demo, rumors of a | + | Despite originating as an internal tech demo, rumors of a cancelled [[Mega-CD]] port of the full game under the name '''''Castlevania IV''''' somehow reached the gaming public as early as 2004.{{ref|https://web.archive.org/web/20040803212324/http://www.eidolons-inn.net/segabase/SegaBase-SegaCDGames.html}} This version is currently believed to have been the result of confusion or speculation over early knowledge of the Mega Drive tech demo. |
===Development=== | ===Development=== | ||
− | {{quote|We did recreate one of the SNES Castlevania 4 levels, or at least part of one, that used Mode 7 in one part. I vaguely remember it might have been the | + | {{quote|We did recreate [https://castlevania.fandom.com/wiki/Super_Castlevania_IV_Stage_6 one of the SNES Castlevania 4 levels], or at least part of one, that used Mode 7 in one part. I vaguely remember it might have been the huge swinging chandelier bit. They were quite impressed but [[Konami|Konami Osaka]] at the time decided to get into Genesis game creation in a bigger way and pulled all Genesis work internal.|''[[Factor 5]] co-founder [[Julian Eggebrecht]]''|ref={{ref|https://web.archive.org/web/20230915065304/https://www.nintendolife.com/news/2017/07/factor_5_almost_ported_super_castlevania_iv_to_the_sega_mega_drive}}}} |
==References== | ==References== | ||
<references/> | <references/> | ||
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{{Castlevania}} | {{Castlevania}} |
Latest revision as of 03:48, 15 September 2023
Super Castlevania IV |
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System(s): Sega Mega Drive[1] |
Developer: Factor 5[1] |
Developer(s) of original games: Konami |
Genre: Action |
Number of players: 1 |
State before cancellation: Partially-developed |
Super Castlevania IV is a Sega Mega Drive tech demo developed by Factor 5 as a proof of concept for a potential port of the Super Famicom original. Company co-founder Julian Eggebrecht recalls the demo was shown to Konami, who were reportedly impressed, but ultimately chose to keep Mega Drive development in-house and did not pursue porting the game to the system.[1]
History
Despite originating as an internal tech demo, rumors of a cancelled Mega-CD port of the full game under the name Castlevania IV somehow reached the gaming public as early as 2004.[2] This version is currently believed to have been the result of confusion or speculation over early knowledge of the Mega Drive tech demo.
Development
“ | We did recreate one of the SNES Castlevania 4 levels, or at least part of one, that used Mode 7 in one part. I vaguely remember it might have been the huge swinging chandelier bit. They were quite impressed but Konami Osaka at the time decided to get into Genesis game creation in a bigger way and pulled all Genesis work internal. | „ |
— Factor 5 co-founder Julian Eggebrecht[1] |
References
- ↑ 1.0 1.1 1.2 1.3 https://www.nintendolife.com/news/2017/07/factor_5_almost_ported_super_castlevania_iv_to_the_sega_mega_drive (Wayback Machine: 2023-09-15 06:53)
- ↑ http://www.eidolons-inn.net/segabase/SegaBase-SegaCDGames.html (Wayback Machine: 2004-08-03 21:23)
Castlevania games for Sega systems | |
---|---|
Castlevania: Bloodlines (1994) | Super Castlevania IV (unreleased) | |
Castlevania: The Bloodletting (unreleased) | |
Akumajou Dracula X: Gekka no Yasoukyoku (1998) | Castlevania: The Bloodletting (unreleased) | |
Castlevania Resurrection (unreleased) |