Difference between revisions of "Baby Boom/Development"

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==Development==
 
==Development==
''Baby Boom'' was first conceived sometime in early 1993 as part of [[Sega of America]]'s push in specifically developing games which would be more approachable to young girls than [[Sega]]'s standard lineup - the [[Sega Girls Task Force]]. Headed by executives [[Michealene Cristini Risley]] and [[Pamela Kelly]], the team set out to create a series of games which could be enjoyed by all genders, but also specifically marketed to female gamers.
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''Baby Boom'' was first conceived sometime in early 1993 as part of [[Sega of America]]'s push in specifically developing games which would be more approachable to young girls than [[Sega]]'s standard lineup - the [[Sega Girls Task Force]]. Headed by executives [[Michealene Cristini Risley]] and [[Pamela Kelly]], the team set out to create a series of games which could be enjoyed by all genders, but also specifically marketed to female gamers.{{ref|https://web.archive.org/web/20230629235647/https://www.polygon.com/features/2019/5/27/18526122/sega-girls-task-force-female-players}}
  
{{quote|It wasn’t fun [to control the game] with the D-pad.|ref={{ref|https://www.polygon.com/features/2019/5/27/18526122/sega-girls-task-force-female-players}}|Designer [[Ed Annunziata]] on ''Baby Boom'''s cancellation.}}
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According to the game's composer [[David Javelosa]], Sega had licensed the famous Raymond Scott instrumental "[[wikipedia:Powerhouse (instrumental)|Powerhouse]]" (known for its association with [[wikipedia:Looney Tunes|Looney Tunes]]) for use in the game. Javelosa himself later uploaded a recording of this theme (taken from his [[DJ Demo Reel]] cartridge{{fileref|DJDemoReel MD US BabyBoom.png}}) to [https://www.youtube.com YouTube] in May 2019.{{ref|https://ghostarchive.org/varchive/x5EDPMdaogM|2=https://www.youtube.com/watch?v=x5EDPMdaogM}}
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{{quote|It wasn’t fun [to control the game] with the D-pad.|ref={{ref|https://web.archive.org/web/20230629235647/https://www.polygon.com/features/2019/5/27/18526122/sega-girls-task-force-female-players}}|Designer [[Ed Annunziata]] on ''Baby Boom'''s cancellation.}}
  
 
==References==
 
==References==

Revision as of 20:25, 7 November 2023

Back to: Baby Boom.

Development

Baby Boom was first conceived sometime in early 1993 as part of Sega of America's push in specifically developing games which would be more approachable to young girls than Sega's standard lineup - the Sega Girls Task Force. Headed by executives Michealene Cristini Risley and Pamela Kelly, the team set out to create a series of games which could be enjoyed by all genders, but also specifically marketed to female gamers.[1]

According to the game's composer David Javelosa, Sega had licensed the famous Raymond Scott instrumental "Powerhouse" (known for its association with Looney Tunes) for use in the game. Javelosa himself later uploaded a recording of this theme (taken from his DJ Demo Reel cartridge[2]) to YouTube in May 2019.[3]


It wasn’t fun [to control the game] with the D-pad.

— Designer Ed Annunziata on Baby Boom's cancellation.[1]


References


Baby Boom

BabyBoom title.png

Main page | History | Development | Magazine articles | Promotional material


Sega Mega Drive
Prototypes: 1994-06-06 | 07-11 | 08-11