Difference between revisions of "Johan Andersson"

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| start=1994{{fileref|HistoriemOmSega2 SE Book.pdf|174}}
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| role=Lead Programmer, Designer
 
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{{sub-stub}}'''{{PAGENAME}}''' is a Swedish programmer, video game designer, and former [[Funcom]] lead programmer.
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{{stub}}'''{{PAGENAME}}''' is a Swedish programmer, video game designer, and former [[Funcom]] lead programmer.{{fileref|HistoriemOmSega2 SE Book.pdf|174}}
  
 
==Career==
 
==Career==
Formerly an employee of [[Funcom]], where he was responsible for titles such as ''[[Nightmare Circus]]'' and ''[[NBA Hangtime]]'', Andersson moved back to his native [[wikipedia:Stockholm, Sweden|Stockholm, Sweden]] to work as a senior programmer for [[wikipedia:Target Games|Target Games]] in January 1998. He was involved from the start in developing the award winning Europa Engine, which has been used for over half a dozen successful games the last decade. Andersson joined [[wikipedia:Paradox Interactive|Paradox Interactive]] at its founding in 1999, and worked as game designer and lead programmer for the ''[[wikipedia:Europa Universalis|Europa Universalis]]'' series, as well as the original ''[[wikipedia:Hearts of Iron|Hearts of Iron]]''.{{ref|https://web.archive.org/web/20090216042250/http://www.paradoxplaza.com/index.php?option=com_content&task=view&id=70&Itemid=164}}
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In the Spring of 1994, Johan Andersson attended a "copy party" (a type of [[wikipedia:demoscene|demoscene]] event featuring independent programming talent) in [[wikipedia:Oslo, Norway|Oslo, Norway]], where [[Funcom]] was in attendance to recruit new staff. Seeing his chance to make a career of his programming ability, Andersson later sent the company an application on [[cdn:floppy disk|floppy disk]] which contained examples of his work.{{fileref|HistoriemOmSega2 SE Book.pdf|174}} He was soon hired, where he was responsible for titles such as ''[[Nightmare Circus]]'' and ''[[NBA Hangtime]]''.
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Following his time at Funcom, Andersson moved back to his native [[wikipedia:Stockholm, Sweden|Stockholm, Sweden]] to work as a senior programmer for [[wikipedia:Target Games|Target Games]] in January 1998. He was involved from the start in developing the award winning Europa Engine, which has been used for over half a dozen successful games the last decade. Andersson joined [[wikipedia:Paradox Interactive|Paradox Interactive]] at its founding in 1999, and worked as game designer and lead programmer for the ''[[wikipedia:Europa Universalis|Europa Universalis]]'' series, as well as the original ''[[wikipedia:Hearts of Iron|Hearts of Iron]]''.{{ref|1=https://web.archive.org/web/20090216042250/http://www.paradoxplaza.com/index.php?option=com_content&task=view&id=70&Itemid=164}}
  
 
Andersson currently serves as Executive Vice President Creative Director of Paradox Tinto, a [[wikipedia:Barcelona, Spain|Barcelona, Spain]]-based branch of Paradox Interactive.{{ref|https://web.archive.org/web/20210531045853/https://career.paradoxplaza.com/people/3139-johan-andersson}}
 
Andersson currently serves as Executive Vice President Creative Director of Paradox Tinto, a [[wikipedia:Barcelona, Spain|Barcelona, Spain]]-based branch of Paradox Interactive.{{ref|https://web.archive.org/web/20210531045853/https://career.paradoxplaza.com/people/3139-johan-andersson}}
  
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==Quotes==
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{{quote|There are alot of games through the ages that have inspired me like “[[wikipedia:Civilization (video game)|Civilization]],” “[[wikipedia:World of Warcraft|World of Warcraft]],” “[[wikipedia:Storm Across Europe|Storm Across Europe]]” and others, but no game has ever captured my imagination as much as the original version of “[[wikipedia:Sid Meier's Pirates!|Pirates]].” The map and the world just drew me in, and I kept playing it for lots of nights as a teenager, thinking that this was the kind of game I would like to make myself. That is why the base of my design philosophy is to create believable worlds.|''[[Johan Andersson]]''|ref={{ref|https://web.archive.org/web/20090502204624/http://www.truegameheadz.com/blogheadz/dev-box-paradox-interactives-producer-johan-andersson/}}}}
 
==Production history==
 
==Production history==
 
{{ProductionHistory|{{PAGENAME}}}}
 
{{ProductionHistory|{{PAGENAME}}}}

Latest revision as of 03:37, 16 November 2023

JohanAndersson.png
Johan Andersson
Place of birth: Sweden
Date of birth: 1974-08-28 (age 50)
Employment history:
Funcom (1994[1] – )
Role(s): Lead Programmer, Designer

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Johan Andersson is a Swedish programmer, video game designer, and former Funcom lead programmer.[1]

Career

In the Spring of 1994, Johan Andersson attended a "copy party" (a type of demoscene event featuring independent programming talent) in Oslo, Norway, where Funcom was in attendance to recruit new staff. Seeing his chance to make a career of his programming ability, Andersson later sent the company an application on floppy disk which contained examples of his work.[1] He was soon hired, where he was responsible for titles such as Nightmare Circus and NBA Hangtime.

Following his time at Funcom, Andersson moved back to his native Stockholm, Sweden to work as a senior programmer for Target Games in January 1998. He was involved from the start in developing the award winning Europa Engine, which has been used for over half a dozen successful games the last decade. Andersson joined Paradox Interactive at its founding in 1999, and worked as game designer and lead programmer for the Europa Universalis series, as well as the original Hearts of Iron.[2]

Andersson currently serves as Executive Vice President Creative Director of Paradox Tinto, a Barcelona, Spain-based branch of Paradox Interactive.[3]

Quotes

There are alot of games through the ages that have inspired me like “Civilization,” “World of Warcraft,” “Storm Across Europe” and others, but no game has ever captured my imagination as much as the original version of “Pirates.” The map and the world just drew me in, and I kept playing it for lots of nights as a teenager, thinking that this was the kind of game I would like to make myself. That is why the base of my design philosophy is to create believable worlds.

Johan Andersson[4]


Production history

No results

Photographs

Main article: Photos of Johan Andersson

External links

References