Difference between revisions of "NFL Blitz 2000/Hidden content"
From Sega Retro
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!Code | !Code | ||
!Effect | !Effect | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC FastPasses.png|width=200}} | ||
+ | |2 5 0 {{left}} | ||
+ | |Fast passes | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC FastTurboRunning.png|width=200}} | ||
+ | |0 3 2 {{left}} | ||
+ | |Fast turbo running | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC NoFirstDowns.png|width=200}} | ||
+ | |2 1 0 {{up}} | ||
+ | |No first downs | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC NoInterceptions.png|width=200}} | ||
+ | |3 4 4 {{up}} | ||
+ | |No interceptions | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC NoPlaySelection.png|width=200}} | ||
+ | |1 1 5 {{left}} | ||
+ | |No play selection | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC NoPunting.png|width=200}} | ||
+ | |1 5 1 {{up}} | ||
+ | |No punting | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC NoRandomFumbles.png|width=200}} | ||
+ | |4 2 3 {{down}} | ||
+ | |No random fumbles | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC SuperPassing.png|width=200}} | ||
+ | |4 2 3 {{right}} | ||
+ | |Super passing (the second team needs to agree) | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC SuperFieldGoals.png|width=200}} | ||
+ | |1 2 3 {{left}} | ||
+ | |Super field goals | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC UnlimtedThrowDistances.png|width=200}} | ||
+ | |2 2 3 {{right}} | ||
+ | |Unlimited throw distances. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
|- | |- | ||
|{{Bobscreen|NFLBlitz2000 DC Allow Stepping Out of Bounds.png|width=200}} | |{{Bobscreen|NFLBlitz2000 DC Allow Stepping Out of Bounds.png|width=200}} | ||
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|2 2 2 {{right}} | |2 2 2 {{right}} | ||
|Always Receiver | |Always Receiver | ||
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|{{Bobscreen|NFLBlitz2000 DC Dearanged Blitz Mode.png|width=200}} | |{{Bobscreen|NFLBlitz2000 DC Dearanged Blitz Mode.png|width=200}} | ||
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|3 3 3 {{up}} | |3 3 3 {{up}} | ||
|Disable Always QB/Receiver | |Disable Always QB/Receiver | ||
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|- | |- | ||
|{{Bobscreen|NFLBlitz2000 DC Hide Receiver Name.png|width=200}} | |{{Bobscreen|NFLBlitz2000 DC Hide Receiver Name.png|width=200}} | ||
|1 0 2 {{right}} | |1 0 2 {{right}} | ||
|Hide Receiver Name | |Hide Receiver Name | ||
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|- | |- | ||
|{{Bobscreen|NFLBlitz2000 DC Hyper Blitz Mode.png|width=200}} | |{{Bobscreen|NFLBlitz2000 DC Hyper Blitz Mode.png|width=200}} | ||
|5 5 5 {{up}} | |5 5 5 {{up}} | ||
|Hyper Blitz Mode | |Hyper Blitz Mode | ||
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|- | |- | ||
|{{Bobscreen|NFLBlitz2000 DC No CPU Assistance.png|width=200}} | |{{Bobscreen|NFLBlitz2000 DC No CPU Assistance.png|width=200}} | ||
|0 1 2 {{down}} | |0 1 2 {{down}} | ||
|No CPU Assistance | |No CPU Assistance | ||
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|- | |- | ||
|{{Bobscreen|NFLBlitz2000 DC No Receiver Highlighting.png|width=200}} | |{{Bobscreen|NFLBlitz2000 DC No Receiver Highlighting.png|width=200}} | ||
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|0 0 1 {{right}} | |0 0 1 {{right}} | ||
|Punt Hang Meter | |Punt Hang Meter | ||
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|- | |- | ||
|{{Bobscreen|NFLBlitz2000 DC Show Field Goal %.png|width=200}} | |{{Bobscreen|NFLBlitz2000 DC Show Field Goal %.png|width=200}} | ||
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|0 4 5 {{up}} | |0 4 5 {{up}} | ||
|Super Blitz Mode | |Super Blitz Mode | ||
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|- | |- | ||
|{{Bobscreen|NFLBlitz2000 DC Tournament Mode.png|width=200}} | |{{Bobscreen|NFLBlitz2000 DC Tournament Mode.png|width=200}} | ||
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|5 2 2 {{down}} | |5 2 2 {{down}} | ||
|Unidentified Ball Carrier | |Unidentified Ball Carrier | ||
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|- | |- | ||
|{{Bobscreen|NFLBlitz2000 DC Unlimited Turbo.png|width=200}} | |{{Bobscreen|NFLBlitz2000 DC Unlimited Turbo.png|width=200}} | ||
|5 1 1 {{up}} | |5 1 1 {{up}} | ||
|Unlimited Turbo | |Unlimited Turbo | ||
+ | |} | ||
+ | |||
+ | ===Aesthetic changes=== | ||
+ | {| class="prettytable sortable" | ||
+ | !class="unsortable"|Screenshot | ||
+ | !Code | ||
+ | !Effect | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC Big Football.png|width=200}} | ||
+ | |0 5 0 {{right}} | ||
+ | |Big Football | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC Big Head.png|width=200}} | ||
+ | |2 0 0 {{right}} | ||
+ | |Big Head | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC Big Heads (Team).png|width=200}} | ||
+ | |2 0 3 {{right}} | ||
+ | |Big Heads (Team) | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC Big Players Team.png|width=200}} | ||
+ | |1 4 1 {{right}} | ||
+ | |Big Players Team | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC Headless Team.png|width=200}} | ||
+ | |1 2 3 {{right}} | ||
+ | |Headless Team | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC Huge Head.png|width=200}} | ||
+ | |0 4 0 {{up}} | ||
+ | |Huge Head | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC Invisible.png|width=200}} | ||
+ | |4 3 3 {{up}} | ||
+ | |Invisible | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC No Head.png|width=200}} | ||
+ | |3 2 1 {{left}} | ||
+ | |No Head | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC Red, White & Blue Football.png|width=200}} | ||
+ | |3 2 3 {{left}} | ||
+ | |Red, White & Blue Football | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC Tiny Players (Team).png|width=200}} | ||
+ | |3 1 0 {{right}} | ||
+ | |Tiny Players (Team) | ||
+ | |- | ||
|} | |} | ||
Revision as of 13:42, 19 November 2023
- Back to: NFL Blitz 2000.
This list is incomplete. The following list has been marked as incomplete. If you can, please complete it. |
Note: the default control scheme is:
Contents
Player codes
NFL Blitz 2000 has many secret players which can be used in the "create player" menu. Set the name and the PIN to the values below, and the player you're controlling's head will turn into one of these characters (you should hear "lights out baby!" if the code is successful). If you pass the ball to a teammate, their head become the chosen character.
Midway developers
Screenshots | Name | PIN | Description |
---|---|---|---|
TURMEL | 0322 | Mark Turmell, designer. | |
SAL | 0201 | Sal Divita, designer. | |
DANIEL | 0604 | Dan Thompson, programmer. | |
GUIDO | 2222 | Mark Guidaralli, programmer. | |
JAPPLE | 6660 | Jeff Johnson, programmer. | |
JASON | 3141 | Jason Skiles, programmer. | |
JENIFR | 3333 | Jennifer Hedrick, artist. | |
GENTIL | 1111 | Jim Gentile, artist. | |
LUIS | 3333 | Luis Root, artist. | |
ROOT | 6000 | John Root, artist. | |
FORDEN | 1111 | Dan Forden, musician. | |
GRINCH | 0222 | Brian LeBaron, tester. | |
PAULO | 0517 | Paulo Garcia, tester. |
Others
Screenshots | Name | PIN | Description |
---|---|---|---|
BRAIN | 1111 | A brain. EDDIE, 3333 has the same result. | |
LEX | 7777 | A skull. SKULL, 1111 and MXV, 1014 have the same results. | |
RAIDEN | 3691 | Raiden from the Mortal Kombat series. | |
SHINOK | 8337 | Shinok from the Mortal Kombat series. | |
THUG | 1111 | ||
CARLTN | 1111 | Headless. | |
BOXER | 2111 | ||
SMILE | 1111 | Smiley face. | |
SAD | 1111 | Upside down sad face. | |
MOOSE | 1111 | Moose. | |
SHRUNK | 6666 | ||
ALIEN | 1111 | Alien. | |
PIRATE | 1111 | Pirate. | |
BABY | 1111 | KOBE, 5799 has the same result. | |
PUNKR | 1221 | Punk with red hair. | |
PUNKB | 2112 | Punk with blue hair. | |
DINO | 1111 | A triceratops. | |
TREX | 1111 | A t-rex. | |
GUMBY | 8698 | ||
CURTIS | 1111 | ||
RALPH | 1111 |
Vs. screen special codes
As with several other Midway arcade games, "special codes" can be set on the "vs" screen. There are three digits manipulated by pressing TURBO (left), HURDLE (middle) and PASS (right). You must then press a direction button:
Icon | (NFL logo) | (Midway logo) | (Head) | (10) | (Cheerleader) | (Trophy) |
---|---|---|---|---|---|---|
"Number" | 0 | 1 | 2 | 3 | 4 | 5 |
Use team playbooks
Weather controls
Screenshot | Code | Effect |
---|---|---|
2 1 2 | Clear weather | |
5 5 5 | Wet field | |
5 2 5 | Muddy field |
Gameplay changes
Aesthetic changes
References
NFL Blitz 2000 | |
---|---|
Main page | Comparisons | Hidden content | Development | Magazine articles | Reception
|