Difference between revisions of "NFL Blitz 2000/Hidden content"
From Sega Retro
(4 intermediate revisions by the same user not shown) | |||
Line 370: | Line 370: | ||
!Code | !Code | ||
!Effect | !Effect | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC AllowSteppingOB.png|width=200}} | ||
+ | |2 1 1 {{left}} | ||
+ | |Allow stepping out of bounds | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC AlwaysQB.png|width=200}} | ||
+ | |2 2 2 {{left}} | ||
+ | |Always QB | ||
|- | |- | ||
|{{Bobscreen|NFLBlitz2000 DC FastPasses.png|width=200}} | |{{Bobscreen|NFLBlitz2000 DC FastPasses.png|width=200}} | ||
|2 5 0 {{left}} | |2 5 0 {{left}} | ||
|Fast passes | |Fast passes | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC FastPlay.png|width=200}} | ||
+ | |2 2 1 {{left}} | ||
+ | |Fast play | ||
|- | |- | ||
|{{Bobscreen|NFLBlitz2000 DC FastTurboRunning.png|width=200}} | |{{Bobscreen|NFLBlitz2000 DC FastTurboRunning.png|width=200}} | ||
|0 3 2 {{left}} | |0 3 2 {{left}} | ||
|Fast turbo running | |Fast turbo running | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC InfiniteTurbo.png|width=200}} | ||
+ | |5 1 4 {{up}} | ||
+ | |Infinite turbo | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC LateHits.png|width=200}} | ||
+ | |0 1 0 {{up}} | ||
+ | |Late hits | ||
|- | |- | ||
|{{Bobscreen|NFLBlitz2000 DC NoFirstDowns.png|width=200}} | |{{Bobscreen|NFLBlitz2000 DC NoFirstDowns.png|width=200}} | ||
Line 422: | Line 442: | ||
|0 4 5 {{up}} | |0 4 5 {{up}} | ||
|Super blitzing | |Super blitzing | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC SuperFieldGoals.png|width=200}} | ||
+ | |1 2 3 {{left}} | ||
+ | |Super field goals | ||
|- | |- | ||
|{{Bobscreen|NFLBlitz2000 DC SuperPassing.png|width=200}} | |{{Bobscreen|NFLBlitz2000 DC SuperPassing.png|width=200}} | ||
|4 2 3 {{right}} | |4 2 3 {{right}} | ||
|Super passing (the second team needs to agree) | |Super passing (the second team needs to agree) | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|{{Bobscreen|NFLBlitz2000 DC UnlimtedThrowDistances.png|width=200}} | |{{Bobscreen|NFLBlitz2000 DC UnlimtedThrowDistances.png|width=200}} | ||
|2 2 3 {{right}} | |2 2 3 {{right}} | ||
|Unlimited throw distances. | |Unlimited throw distances. | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC SuperBlitz.png|width=200}} | ||
+ | |4 4 4 {{up}} | ||
+ | |Super blitz. | ||
|- | |- | ||
|{{Bobscreen|NFLBlitz2000 DC HyperBlitz.png|width=200}} | |{{Bobscreen|NFLBlitz2000 DC HyperBlitz.png|width=200}} | ||
Line 446: | Line 470: | ||
|2 1 2 {{down}} | |2 1 2 {{down}} | ||
|Deranged blitz. | |Deranged blitz. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | |{{Bobscreen|NFLBlitz2000 DC | + | |{{Bobscreen|NFLBlitz2000 DC NoCPUAssistance.png|width=200}} |
− | |2 1 1 {{left}} | + | |0 1 2 {{down}} |
− | | | + | |No CPU assistance |
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC SmartCPUOpponent.png|width=200}} | ||
+ | |3 1 4 {{down}} | ||
+ | |Smart CPU opponent | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC ShowFieldGoalPercentage.png|width=200}} | ||
+ | |0 0 1 {{down}} | ||
+ | |Show field goal percentage. | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC TournamentMode.png|width=200}} | ||
+ | |1 1 1 {{down}} | ||
+ | |Tournament mode | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC ClearTournamentMode.png|width=200}} | ||
+ | |1 1 1 {{up}} | ||
+ | |Clear tournament mode | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC GrandChampionTournamentOverride.png|width=200}} | ||
+ | |4 4 4 {{left}} | ||
+ | |Grand champion tournament override | ||
|- | |- | ||
− | |{{Bobscreen|NFLBlitz2000 DC | + | |{{Bobscreen|NFLBlitz2000 DC ShowMoreField.png|width=200}} |
− | |2 | + | |0 2 1 {{right}} |
− | | | + | |"Show more field" |
+ | |||
|- | |- | ||
|{{Bobscreen|NFLBlitz2000 DC Always Receiver.png|width=200}} | |{{Bobscreen|NFLBlitz2000 DC Always Receiver.png|width=200}} | ||
|2 2 2 {{right}} | |2 2 2 {{right}} | ||
|Always Receiver | |Always Receiver | ||
− | |||
|- | |- | ||
|{{Bobscreen|NFLBlitz2000 DC Disable Always QB/Receiver.png|width=200}} | |{{Bobscreen|NFLBlitz2000 DC Disable Always QB/Receiver.png|width=200}} | ||
|3 3 3 {{up}} | |3 3 3 {{up}} | ||
|Disable Always QB/Receiver | |Disable Always QB/Receiver | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|{{Bobscreen|NFLBlitz2000 DC Punt Hang Meter.png|width=200}} | |{{Bobscreen|NFLBlitz2000 DC Punt Hang Meter.png|width=200}} | ||
|0 0 1 {{right}} | |0 0 1 {{right}} | ||
|Punt Hang Meter | |Punt Hang Meter | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|{{Bobscreen|NFLBlitz2000 DC Turn Off Stadium.png|width=200}} | |{{Bobscreen|NFLBlitz2000 DC Turn Off Stadium.png|width=200}} | ||
|5 0 0 {{left}} | |5 0 0 {{left}} | ||
|Turn Off Stadium | |Turn Off Stadium | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|{{Bobscreen|NFLBlitz2000 DC Unlimited Turbo.png|width=200}} | |{{Bobscreen|NFLBlitz2000 DC Unlimited Turbo.png|width=200}} | ||
Line 535: | Line 547: | ||
|Red, white and blue ball | |Red, white and blue ball | ||
|- | |- | ||
− | |{{Bobscreen|NFLBlitz2000 DC | + | |{{Bobscreen|NFLBlitz2000 DC Invisible1.png|width=200}}{{Bobscreen|NFLBlitz2000 DC Invisible2.png|width=200}} |
+ | |4 3 3 {{up}} | ||
+ | |Invisible | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC NoHead.png|width=200}} | ||
+ | |3 2 1 {{left}} | ||
+ | |No head. This doesn't seem to work in the Dreamcast version(?) | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC HeadlessTeam1.png|width=200}}{{Bobscreen|NFLBlitz2000 DC HeadlessTeam2.png|width=200}} | ||
+ | |1 2 3 {{right}} | ||
+ | |Headless team. | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC BigHead1.png|width=200}}{{Bobscreen|NFLBlitz2000 DC BigHead2.png|width=200}} | ||
|2 0 0 {{right}} | |2 0 0 {{right}} | ||
− | |Big | + | |Big head. |
|- | |- | ||
− | |{{Bobscreen|NFLBlitz2000 DC | + | |{{Bobscreen|NFLBlitz2000 DC TeamBigHeads1.png|width=200}}{{Bobscreen|NFLBlitz2000 DC TeamBigHeads2.png|width=200}} |
|2 0 3 {{right}} | |2 0 3 {{right}} | ||
|Big Heads (Team) | |Big Heads (Team) | ||
+ | |- | ||
+ | |{{Bobscreen|NFLBlitz2000 DC HugeHead1.png|width=200}}{{Bobscreen|NFLBlitz2000 DC HugeHead2.png|width=200}} | ||
+ | |0 4 0 {{up}} | ||
+ | |Huge head | ||
+ | |||
+ | |||
|- | |- | ||
|{{Bobscreen|NFLBlitz2000 DC Big Players Team.png|width=200}} | |{{Bobscreen|NFLBlitz2000 DC Big Players Team.png|width=200}} | ||
|1 4 1 {{right}} | |1 4 1 {{right}} | ||
|Big Players Team | |Big Players Team | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|{{Bobscreen|NFLBlitz2000 DC Tiny Players (Team).png|width=200}} | |{{Bobscreen|NFLBlitz2000 DC Tiny Players (Team).png|width=200}} |
Latest revision as of 09:36, 20 November 2023
- Back to: NFL Blitz 2000.
This list is incomplete. The following list has been marked as incomplete. If you can, please complete it. |
Note: the default control scheme is:
Contents
Player codes
NFL Blitz 2000 has many secret players which can be used in the "create player" menu. Set the name and the PIN to the values below, and the player you're controlling's head will turn into one of these characters (you should hear "lights out baby!" if the code is successful). If you pass the ball to a teammate, their head become the chosen character.
Midway developers
Screenshots | Name | PIN | Description |
---|---|---|---|
TURMEL | 0322 | Mark Turmell, designer. | |
SAL | 0201 | Sal Divita, designer. | |
DANIEL | 0604 | Dan Thompson, programmer. | |
GUIDO | 2222 | Mark Guidaralli, programmer. | |
JAPPLE | 6660 | Jeff Johnson, programmer. | |
JASON | 3141 | Jason Skiles, programmer. | |
JENIFR | 3333 | Jennifer Hedrick, artist. | |
GENTIL | 1111 | Jim Gentile, artist. | |
LUIS | 3333 | Luis Root, artist. | |
ROOT | 6000 | John Root, artist. | |
FORDEN | 1111 | Dan Forden, musician. | |
GRINCH | 0222 | Brian LeBaron, tester. | |
PAULO | 0517 | Paulo Garcia, tester. |
Others
Screenshots | Name | PIN | Description |
---|---|---|---|
BRAIN | 1111 | A brain. EDDIE, 3333 has the same result. | |
LEX | 7777 | A skull. SKULL, 1111 and MXV, 1014 have the same results. | |
RAIDEN | 3691 | Raiden from the Mortal Kombat series. | |
SHINOK | 8337 | Shinok from the Mortal Kombat series. | |
THUG | 1111 | ||
CARLTN | 1111 | Headless. | |
BOXER | 2111 | ||
SMILE | 1111 | Smiley face. | |
SAD | 1111 | Upside down sad face. | |
MOOSE | 1111 | Moose. | |
SHRUNK | 6666 | ||
ALIEN | 1111 | Alien. | |
PIRATE | 1111 | Pirate. | |
BABY | 1111 | KOBE, 5799 has the same result. | |
PUNKR | 1221 | Punk with red hair. | |
PUNKB | 2112 | Punk with blue hair. | |
DINO | 1111 | A triceratops. | |
TREX | 1111 | A t-rex. | |
GUMBY | 8698 | ||
CURTIS | 1111 | ||
RALPH | 1111 |
Vs. screen special codes
As with several other Midway arcade games, "special codes" can be set on the "vs" screen. There are three digits manipulated by pressing TURBO (left), HURDLE (middle) and PASS (right). You must then press a direction button:
Icon | (NFL logo) | (Midway logo) | (Head) | (10) | (Cheerleader) | (Trophy) |
---|---|---|---|---|---|---|
"Number" | 0 | 1 | 2 | 3 | 4 | 5 |
Use team playbooks
Weather controls
Screenshot | Code | Effect |
---|---|---|
2 1 2 | Clear weather | |
5 5 5 | Wet field | |
5 2 5 | Muddy field |
Gameplay changes
Aesthetic changes
References
NFL Blitz 2000 | |
---|---|
Main page | Comparisons | Hidden content | Development | Magazine articles | Reception
|