Difference between revisions of "Missile"
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| publisher=[[Sega]] | | publisher=[[Sega]] | ||
| developer=[[Sega]] | | developer=[[Sega]] | ||
− | | distributor={{company|[[Segasa|Sonic]]|region=ES}} | + | | distributor={{company|[[Segasa|Sonic]]|region=ES}}, {{company|[[Midway Games|Midway]]|region=US}} |
| system=Electro-mechanical arcade | | system=Electro-mechanical arcade | ||
| players=1 | | players=1 | ||
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| em_rrp_jp=130,000{{fileref|1977SegaPriceList JP.pdf|page=7}} | | em_rrp_jp=130,000{{fileref|1977SegaPriceList JP.pdf|page=7}} | ||
| em_date_us=1969-04 | | em_date_us=1969-04 | ||
+ | | em_rrp_us=795{{fileref|CashBox US 1970-07-25.pdf|page=63}} | ||
+ | | em_date_us_1=1970 (''S.A.M.I.''){{ref|1=[https://books.google.com/books?id=7qZhDwAAQBAJ&pg=PA11 ''The Sega Arcade Revolution: A History in 62 Games'']}} | ||
+ | | em_rrp_us_1=595{{fileref|CashBox US 1971-09-25.pdf|page=45}} | ||
+ | | em_date_eu=1969 | ||
| em_date_es=19xx | | em_date_es=19xx | ||
}} | }} | ||
}} | }} | ||
− | {{stub}}'''''{{PAGENAME}}''''' (ミサイル) is a 1969 electro-mechanical [[arcade]] shooter game by [[Sega]] that launches rockets with a joystick control | + | {{stub}}'''''{{PAGENAME}}''''' (ミサイル) is a 1969 electro-mechanical [[arcade]] shooter game by [[Sega]] that launches rockets with a joystick control. It was the first shooter game to display vertical scrolling visuals and utilize joystick controls. |
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==Gameplay== | ==Gameplay== | ||
The game has electronic sound, and the fired missile can be steered by the player after it is launched by using the joystick. The cabinet is covered in a Formica-like material and is very durable (and heavy). ''Missile'' uses a looping film strip to show the planes on a projection screen. The player moves a small motorized tank left and right via two buttons (left and right) which moves the motorized launcher, and then fires ahead of the incoming missiles. Once the missile is launched, the missile can be slightly steered into the oncoming planes ("flight control") by moving the joystick left or right. If a plane is hit, an explosion is heard and an explosion flashes on the projection screen. | The game has electronic sound, and the fired missile can be steered by the player after it is launched by using the joystick. The cabinet is covered in a Formica-like material and is very durable (and heavy). ''Missile'' uses a looping film strip to show the planes on a projection screen. The player moves a small motorized tank left and right via two buttons (left and right) which moves the motorized launcher, and then fires ahead of the incoming missiles. Once the missile is launched, the missile can be slightly steered into the oncoming planes ("flight control") by moving the joystick left or right. If a plane is hit, an explosion is heard and an explosion flashes on the projection screen. | ||
− | The cabinet was specifically designed for 25-cent play in the United States{{magref|cb|1969-04-26|88}} | + | The cabinet was specifically designed for 25-cent play in the United States.{{magref|cb|1969-04-26|88}} |
It was an early shooter and vehicle combat simulation game. It was also the earliest known arcade game to feature a joystick with a fire button, used as part of an early dual-control scheme. It uses a similar projection display system as ''[[Duck Hunt]]'', ''[[Grand Prix]]'', ''[[Jet Rocket]]'' and ''[[Killer Shark]]''. | It was an early shooter and vehicle combat simulation game. It was also the earliest known arcade game to feature a joystick with a fire button, used as part of an early dual-control scheme. It uses a similar projection display system as ''[[Duck Hunt]]'', ''[[Grand Prix]]'', ''[[Jet Rocket]]'' and ''[[Killer Shark]]''. | ||
− | + | ==History== | |
+ | The game's development was led by [[Hisashi Suzuki]]'s [[Sega Production and Engineering Department]]. It was a shooter and vehicle-combat simulation, and it featured electronic sound and a moving film strip to represent the targets on a projection screen. It was first game to feature a joystick with a fire button, which formed part of an early dual-control scheme, where two directional buttons are used to move the player's tank and a two-way joystick is used to shoot and steer the missile onto oncoming planes displayed on the screen; when a plane is hit, an animated explosion appears on screen, accompanied by the sound of an explosion. | ||
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+ | It was one of the first [[:Category:Electro-mechanical arcade games|video projection arcade games]], along with Sega's ''[[Duck Hunt]]'' and Kasco's ''Indy 500''. ''Missile'' was also the first game to use a joystick with a fire button, which was a major step forward for game design, laying the foundations for how arcade games and video games were controlled in the 1970s and 1980s. The earliest arcade game with a joystick was Sega's ''[[MotoPolo]]'', released a year earlier in 1968, but it lacked a fire button, which Sega later added to the ''Missile'' joystick. | ||
+ | |||
+ | After early location testing in Japan, the game made its North American debut at [[AMOA]] 1969, where it was well-received. Much like ''[[Periscope]]'', ''Missile'' became a major success in Japan and North America. By 1970, Sega declared it one of "the most profitable games of the decade" along with ''[[Periscope]]'', ''[[Combat]]'' and ''[[Grand Prix]]''.{{fileref|CashBox US 1970-09-26.pdf|page=52}} The game was licensed in 1970 to [[Midway Games|Midway]], which released a version of the game as ''S.A.M.I.'' in North America.{{ref|1=[https://books.google.com/books?id=7qZhDwAAQBAJ&pg=PA11 ''The Sega Arcade Revolution: A History in 62 Games'']}} In Europe, the game made its debut at a German trade show in 1969. A version of the game by British company Alca Electronics was released in January 1970 as ''Super Missile'', which sold 400 units in Europe.{{ref|https://direct.mit.edu/books/oa-monograph/5459/chapter/3979908/Coin-Op-Entrepreneurialism}} Sega followed-up the success of ''Missile'' with the ambitious first-person flight simulator ''[[Jet Rocket]]'' in 1970. | ||
==Specifications== | ==Specifications== |
Latest revision as of 16:34, 7 December 2023
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Missile | |||||||||||||||||||||||||
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System(s): Electro-mechanical arcade | |||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||
Developer: Sega | |||||||||||||||||||||||||
Distributor: Sonic (ES), Midway (US) | |||||||||||||||||||||||||
Genre: Shooter | |||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Missile (ミサイル) is a 1969 electro-mechanical arcade shooter game by Sega that launches rockets with a joystick control. It was the first shooter game to display vertical scrolling visuals and utilize joystick controls.
Contents
Gameplay
The game has electronic sound, and the fired missile can be steered by the player after it is launched by using the joystick. The cabinet is covered in a Formica-like material and is very durable (and heavy). Missile uses a looping film strip to show the planes on a projection screen. The player moves a small motorized tank left and right via two buttons (left and right) which moves the motorized launcher, and then fires ahead of the incoming missiles. Once the missile is launched, the missile can be slightly steered into the oncoming planes ("flight control") by moving the joystick left or right. If a plane is hit, an explosion is heard and an explosion flashes on the projection screen.
The cabinet was specifically designed for 25-cent play in the United States.[6]
It was an early shooter and vehicle combat simulation game. It was also the earliest known arcade game to feature a joystick with a fire button, used as part of an early dual-control scheme. It uses a similar projection display system as Duck Hunt, Grand Prix, Jet Rocket and Killer Shark.
History
The game's development was led by Hisashi Suzuki's Sega Production and Engineering Department. It was a shooter and vehicle-combat simulation, and it featured electronic sound and a moving film strip to represent the targets on a projection screen. It was first game to feature a joystick with a fire button, which formed part of an early dual-control scheme, where two directional buttons are used to move the player's tank and a two-way joystick is used to shoot and steer the missile onto oncoming planes displayed on the screen; when a plane is hit, an animated explosion appears on screen, accompanied by the sound of an explosion.
It was one of the first video projection arcade games, along with Sega's Duck Hunt and Kasco's Indy 500. Missile was also the first game to use a joystick with a fire button, which was a major step forward for game design, laying the foundations for how arcade games and video games were controlled in the 1970s and 1980s. The earliest arcade game with a joystick was Sega's MotoPolo, released a year earlier in 1968, but it lacked a fire button, which Sega later added to the Missile joystick.
After early location testing in Japan, the game made its North American debut at AMOA 1969, where it was well-received. Much like Periscope, Missile became a major success in Japan and North America. By 1970, Sega declared it one of "the most profitable games of the decade" along with Periscope, Combat and Grand Prix.[7] The game was licensed in 1970 to Midway, which released a version of the game as S.A.M.I. in North America.[5] In Europe, the game made its debut at a German trade show in 1969. A version of the game by British company Alca Electronics was released in January 1970 as Super Missile, which sold 400 units in Europe.[8] Sega followed-up the success of Missile with the ambitious first-person flight simulator Jet Rocket in 1970.
Specifications
Dimensions
Promotional material
Photo gallery
References
- ↑ 1977 Sega Price List, page 7
- ↑ http://thetastates.com/eremeka/1969prior.html (Wayback Machine: 2023-08-21 09:33)
- ↑ File:CashBox US 1970-07-25.pdf, page 63
- ↑ File:CashBox US 1971-09-25.pdf, page 45
- ↑ 5.0 5.1 The Sega Arcade Revolution: A History in 62 Games
- ↑ Cash Box, "April 26, 1969" (US; 1969-04-26), page 88
- ↑ File:CashBox US 1970-09-26.pdf, page 52
- ↑ https://direct.mit.edu/books/oa-monograph/5459/chapter/3979908/Coin-Op-Entrepreneurialism