Difference between revisions of "Takayuki Okada"
From Sega Retro
(2 intermediate revisions by the same user not shown) | |||
Line 3: | Line 3: | ||
| dob= | | dob= | ||
| dod= | | dod= | ||
− | | employment= | + | | employment={{Employment |
+ | | company=[[Sega of Japan]] | ||
+ | }} | ||
| role=Designer | | role=Designer | ||
| education= | | education= | ||
Line 11: | Line 13: | ||
==Production history== | ==Production history== | ||
{{ProductionHistory|Takayuki Okada}} | {{ProductionHistory|Takayuki Okada}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
==References== | ==References== | ||
<references /> | <references /> |
Revision as of 10:05, 21 January 2024
Takayuki Okada |
---|
Employment history: |
Role(s): Designer |
This teeny-tiny article needs some work. You can help us by expanding it.
Takayuki Okada (岡田 峰行)
Production history
- Sonic and the Secret Rings (Wii; 2007) — Game Designers
- Sonic Colours (Wii; 2010) — Lead Level Designer
- Sonic Generations (Steam; 2011) — Game Designers
- Sonic Generations (Windows PC; 2011) — Game Designers
- Sonic Generations (Xbox 360; 2011) — Game Designers
- Sonic Generations (PlayStation 3; 2011) — Game Designers
- Sonic the Hedgehog 4 Episode II (Xbox 360; 2012) — Special Thanks
- Sonic Lost World (Wii U; 2013) — Level Designers
- Sonic Runners (iOS; 2015) — Game Designers
- Sonic Runners (Android; 2015) — Game Designers
- Sonic Forces (PlayStation 4; 2017) — Lead Planner
- Sonic Forces (Nintendo Switch; 2017) — Lead Planner
- Shin Sakura Taisen (PlayStation 4; 2019) — Game Designers
- Sonic Frontiers (PlayStation 4; 2022) — Special Thanks
- Sonic Frontiers (PlayStation 5; 2022) — Special Thanks
- Sonic Frontiers (Nintendo Switch; 2022) — Special Thanks