Difference between revisions of "Fantasy Zone II: The Tears of Opa-Opa (System 16)"

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m (SorachiJirachi moved page Talk:Fantasy Zone II DX: The Tears of Opa-Opa to Talk:Fantasy Zone II: The Tears of Opa-Opa (System 16): the "DX" moniker is unofficial - the collection it came from simply calls it "Fantasy Zone II (System 16)", and the 3DS port never calls it "DX")
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Where does the name DX come from? I don't see it anywhere on the actual collection... the box? - [[User:Andlabs|Andlabs]] 22:57, 31 May 2012 (CDT)
 
Where does the name DX come from? I don't see it anywhere on the actual collection... the box? - [[User:Andlabs|Andlabs]] 22:57, 31 May 2012 (CDT)
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:12-year late response (what a shock), but going through the collection including its manual, there is no mentioning of the "DX" in the title - it has always been referred to as "Fantasy Zone II (System 16)". The [[3D Fantasy Zone II W|3DS port]] doesn't even use the "DX" moniker anywhere! So for all we know the "DX" moniker is an unofficial term to distinguish this from the Master System and System E versions, so for all intents and purposes I have renamed the page to go by official terminology. --[[User:SorachiJirachi|SorachiJirachi]] ([[User talk:SorachiJirachi|talk]]) 17:13, 23 January 2024 (EST)
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== Todo ==
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*There is a prototype build of the game that has been preserved and is currently playable in MAME. MAME databases list it as "Fantasy Zone II: The Tears of Opa-Opa (System 16C, prototype)". We should perhaps make a page for it and find out what's different between that and the normal build.
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*There are four hidden songs from ''[[Sindbad Mystery]]'', ''[[Mister Viking]]'', ''[[Spatter]]'' and ''[[Pitfall II: The Lost Caverns]]'' that can be played on the ranking screen if certain conditions are met. The Sega Sound Treasurebox in the PS2 collection and the 3DS port list them as "Hidden A-D (Ranking C-F)" respectively. What are the conditions for making these songs play in-game?
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--[[User:SorachiJirachi|SorachiJirachi]] ([[User talk:SorachiJirachi|talk]]) 19:05, 23 January 2024 (EST)

Latest revision as of 20:05, 23 January 2024

Where does the name DX come from? I don't see it anywhere on the actual collection... the box? - Andlabs 22:57, 31 May 2012 (CDT)

12-year late response (what a shock), but going through the collection including its manual, there is no mentioning of the "DX" in the title - it has always been referred to as "Fantasy Zone II (System 16)". The 3DS port doesn't even use the "DX" moniker anywhere! So for all we know the "DX" moniker is an unofficial term to distinguish this from the Master System and System E versions, so for all intents and purposes I have renamed the page to go by official terminology. --SorachiJirachi (talk) 17:13, 23 January 2024 (EST)

Todo

  • There is a prototype build of the game that has been preserved and is currently playable in MAME. MAME databases list it as "Fantasy Zone II: The Tears of Opa-Opa (System 16C, prototype)". We should perhaps make a page for it and find out what's different between that and the normal build.
  • There are four hidden songs from Sindbad Mystery, Mister Viking, Spatter and Pitfall II: The Lost Caverns that can be played on the ranking screen if certain conditions are met. The Sega Sound Treasurebox in the PS2 collection and the 3DS port list them as "Hidden A-D (Ranking C-F)" respectively. What are the conditions for making these songs play in-game?

--SorachiJirachi (talk) 19:05, 23 January 2024 (EST)