Difference between revisions of "Gungriffon/Hidden content"
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| noimage=yes | | noimage=yes | ||
| desc=Press {{left}} {{right}} {{B}} {{C}} {{C}}. | | desc=Press {{left}} {{right}} {{B}} {{C}} {{C}}. | ||
+ | }} | ||
+ | |||
+ | ===Unlimited gun ammo=== | ||
+ | {{HiddenContent | ||
+ | | noimage=yes | ||
+ | | desc=Press {{B}} {{B}} {{B}} {{C}}. Now ammo for the main gun will never decrease when used; remaining at 80. | ||
}} | }} | ||
Line 25: | Line 31: | ||
===No enemies on radar=== | ===No enemies on radar=== | ||
{{HiddenContent | {{HiddenContent | ||
− | | | + | | image1=Gungriffon Saturn US NoRadar.png |
| desc=Press {{B}} {{B}} {{B}} {{down}} {{C}}. This will stop enemies appearing as yellow squares on the radar; only allies will be shown. | | desc=Press {{B}} {{B}} {{B}} {{down}} {{C}}. This will stop enemies appearing as yellow squares on the radar; only allies will be shown. | ||
}} | }} | ||
− | ===No " | + | ===No targeting "rectangles"=== |
{{HiddenContent | {{HiddenContent | ||
| noimage=yes | | noimage=yes | ||
Line 39: | Line 45: | ||
| noimage=yes | | noimage=yes | ||
| desc=Press {{down}} {{up}} {{right}} {{A}} {{left}}. | | desc=Press {{down}} {{up}} {{right}} {{A}} {{left}}. | ||
+ | }} | ||
+ | |||
+ | ===Change camera height=== | ||
+ | {{HiddenContent | ||
+ | | noimage=yes | ||
+ | | desc=Press {{down}} {{left}} {{C}} {{C}}. This will let the second control pad control the height of the camera; {{Z}} raises it up, {{C}} lowers it and {{A}} resets the height to the default. | ||
+ | |||
+ | While the game prevents you from lowering the camera through the floor, there is seemingly no upper limit. After a while, you will exceed the draw distance of the textures, so it becomes difficult to judge how far you've moved. | ||
+ | }} | ||
+ | |||
+ | ==Debug overlay== | ||
+ | {{HiddenContent | ||
+ | | image1=Gungriffon Saturn US Debug1.png | ||
+ | | image2=Gungriffon Saturn US Debug2.png | ||
+ | | desc=During gameplay press {{right}} {{right}} {{X}} {{B}} {{A}} {{L}} {{L}} {{R}} on control pad 2. This will turn on a debug overlay; pressing {{Y}} toggles between details and "off". | ||
+ | }} | ||
+ | |||
+ | ==Make windmills turn faster== | ||
+ | {{HiddenContent | ||
+ | | noimage=yes | ||
+ | | desc=Pressing {{Repeat|{{C}}}} on the second control pad will cause windmills to turn faster. You have to press the button a number of times to start seeing a difference, however. | ||
}} | }} | ||
Latest revision as of 11:59, 2 February 2024
This list is incomplete. The following list has been marked as incomplete. If you can, please complete it. |
- Back to: Gungriffon.
Contents
Title screen codes
The following codes are activated from the title screen. Once entered, start either a new game or exercise to see the effects. Returning to the title with allows for multiple codes to be activated.
Invincibility
Unlimited gun ammo
Press . Now ammo for the main gun will never decrease when used; remaining at 80.
Unlimited jumps
Press . Now you'll be able to jump freely without having to wait for the move to recharge.
Unlock all missions
No enemies on radar
Press . This will stop enemies appearing as yellow squares on the radar; only allies will be shown.
No targeting "rectangles"
Press . This stops the game from drawing yellow or red boxes around enemies when in view.
View ending
Change camera height
Press . This will let the second control pad control the height of the camera; raises it up, lowers it and resets the height to the default.
While the game prevents you from lowering the camera through the floor, there is seemingly no upper limit. After a while, you will exceed the draw distance of the textures, so it becomes difficult to judge how far you've moved.
Debug overlay
During gameplay press on control pad 2. This will turn on a debug overlay; pressing toggles between details and "off".
Make windmills turn faster
Pressing on the second control pad will cause windmills to turn faster. You have to press the button a number of times to start seeing a difference, however.
References
Gungriffon | |
---|---|
Main page | Comparisons | Hidden content | Magazine articles | Video coverage | Reception | Technical information
Demos: Gungriffon Hibaihin Auto Demo (1996)
Prototypes: 1995-12-25
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