Difference between revisions of "Gungriffon II/Hidden content"
From Sega Retro
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| image1=GungriffonII Saturn JP Combo.png | | image1=GungriffonII Saturn JP Combo.png | ||
| desc=Press {{C}} {{B}} {{A}} {{Z}} {{Y}}. Now if you destroy two or more enemies in quick succession, a number will appear on-screen. | | desc=Press {{C}} {{B}} {{A}} {{Z}} {{Y}}. Now if you destroy two or more enemies in quick succession, a number will appear on-screen. | ||
+ | }} | ||
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+ | ==Hejaz map in Vs. Battle mode== | ||
+ | {{HiddenContent | ||
+ | | image1=GungriffonII Saturn JP Hejaz.png | ||
+ | | desc=If ''Gungriffon II'' detects a ''[[Gungriffon]]'' save file, it will unlock a third Vs. Battle map, "Hejaz". The game does not check the contents of any memory cartridges, so the save must be exist in system memory. | ||
}} | }} | ||
Latest revision as of 13:53, 2 February 2024
This list is incomplete. The following list has been marked as incomplete. If you can, please complete it. |
- Back to: Gungriffon II.
Contents
Title screen codes
The following codes are activated from the title screen using the second control pad. Once entered, there should be a confirmation sound; start a new game to see the effects.
Play with a black colour scheme
Play with a pink/white colour scheme
No enemies on radar
Press . This will stop enemies appearing as yellow squares on the radar.
No targeting "rectangles"
Press . This stops the game from drawing yellow or red boxes around enemies when in view.
Combo counter
Press . Now if you destroy two or more enemies in quick succession, a number will appear on-screen.
Hejaz map in Vs. Battle mode
If Gungriffon II detects a Gungriffon save file, it will unlock a third Vs. Battle map, "Hejaz". The game does not check the contents of any memory cartridges, so the save must be exist in system memory.
References
Gungriffon II | |
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Main page | Hidden content | Magazine articles | Reception | Technical information
Demos: Gungriffon II Taikenban (1998) |