Difference between revisions of "Blasto"
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{{Bob | {{Bob | ||
| bobscreen=Blasto title.png | | bobscreen=Blasto title.png | ||
− | | publisher=[[Gremlin]] | + | | publisher=[[Gremlin Industries]] |
| developer=[[Gremlin Industries]] | | developer=[[Gremlin Industries]] | ||
| system=[[Blockade hardware]] | | system=[[Blockade hardware]] | ||
| players=1-2 | | players=1-2 | ||
| genre= | | genre= | ||
− | | releases={{ | + | | releases={{releasesArcade |
− | | | + | | arcade_date_us=1978 |
}} | }} | ||
}} | }} | ||
− | {{sub-stub}}'''''{{PAGENAME}}''''' is a 1978 game by [[Gremlin Industries]] for [[Blockade hardware]]. | + | {{sub-stub}}'''''{{PAGENAME}}''''' is a 1978 game by [[Gremlin Industries]] for [[Blockade hardware]]. |
+ | |||
+ | ==Gameplay== | ||
+ | The player controls a spaceship and has a limited time (presumably set by the operator) to clear a board full of mines. There is only one button, which shoots. If a mine explodes, its explosion can take out nearby mines, but can also hit the player, sending them back to the starting position and costing time (but there are no "lives"; the only way to game over is to run out of time). Touching a mine will not hurt the player. There is no level wrap; clearing a boundary and then going through will only keep the player where they are on screen. | ||
==Promotional material== | ==Promotional material== |
Latest revision as of 12:33, 17 March 2024
Blasto | |||||||||
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System(s): Blockade hardware | |||||||||
Publisher: Gremlin Industries | |||||||||
Developer: Gremlin Industries | |||||||||
Number of players: 1-2 | |||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Blasto is a 1978 game by Gremlin Industries for Blockade hardware.
Gameplay
The player controls a spaceship and has a limited time (presumably set by the operator) to clear a board full of mines. There is only one button, which shoots. If a mine explodes, its explosion can take out nearby mines, but can also hit the player, sending them back to the starting position and costing time (but there are no "lives"; the only way to game over is to run out of time). Touching a mine will not hurt the player. There is no level wrap; clearing a boundary and then going through will only keep the player where they are on screen.