Difference between revisions of "Aurail"
From Sega Retro
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− | {{sub-stub}}'''''{{PAGENAME}}''''' (オーライル) is a 1990 arcade shooter for [[Sega System 16B]] hardware by [[Sega]] and [[Westone]]. | + | {{sub-stub}}'''''{{PAGENAME}}''''' (オーライル) is a 1990 arcade shooter for [[Sega System 16B]] hardware by [[Sega]] and [[Westone]]. |
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+ | ==Gameplay== | ||
+ | The player controls as a tank in both overhead 2D and first-peson 3D modes. In the overhead mode, the player can either shoot single shots and move or shoot rapidfire while stationary depending on how long they hold the fire button for; another button launches a shield. | ||
==Production credits== | ==Production credits== |
Latest revision as of 13:30, 17 March 2024
Aurail | |||||||||
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System(s): Sega System 16B | |||||||||
Publisher: Sega | |||||||||
Developer: Sega, Westone | |||||||||
Genre: Shoot-'em-Up | |||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Aurail (オーライル) is a 1990 arcade shooter for Sega System 16B hardware by Sega and Westone.
Gameplay
The player controls as a tank in both overhead 2D and first-peson 3D modes. In the overhead mode, the player can either shoot single shots and move or shoot rapidfire while stationary depending on how long they hold the fire button for; another button launches a shield.
Production credits
- Chief Programmer: Takanori Kurihara
- Sprite Designer: Masanori Yoshihara
- BG Designer: Hiromi Kurihara, Maki Ohzora
- Music Composer: Sinichi Sakamoto, Napalm Hiromitsu
- Assistant Director: Yoshihisa Shimizu
- Programmer: Naoki Hoshizaki
- CG Designer: Mina Morioka, Susumu Konno, Tomoko Nakayama
- Supervisor: Michishito Ishizuka
- CG Operater: Yutaka Hirata
- Director: Ryuichi Nishizawa
- Special Thanks: Corsa Kohta, Nabe Nabe, Yasuyo Inagawa, Yoshihito Saisho, Mr. Yoshii
- Presented by: Sega, Westone
Magazine articles
- Main article: Aurail/Magazine articles.